mirror of https://github.com/Cysharp/UniTask
Merge pull request #457 from sgaumin/wait-for-seconds
Add WaitForSeconds method declarations #371pull/484/head
commit
d210e3d76a
|
@ -111,7 +111,17 @@ namespace Cysharp.Threading.Tasks
|
||||||
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken);
|
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
public static UniTask WaitForSeconds(float duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||||
|
{
|
||||||
|
return Delay(Mathf.RoundToInt(1000 * duration), ignoreTimeScale, delayTiming, cancellationToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static UniTask WaitForSeconds(int duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||||
|
{
|
||||||
|
return Delay(1000 * duration, ignoreTimeScale, delayTiming, cancellationToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||||
{
|
{
|
||||||
if (delayFrameCount < 0)
|
if (delayFrameCount < 0)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue