mirror of https://github.com/Cysharp/UniTask
gh-actions
parent
ba65049dd8
commit
c5b4376486
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@ -1,114 +0,0 @@
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version: 2.1
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executors:
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unity:
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# https://hub.docker.com/r/gableroux/unity3d/tags
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parameters:
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version: {type: string}
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docker:
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- image: gableroux/unity3d:<< parameters.version >>
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go:
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docker:
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- image: circleci/golang
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commands:
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unity_activate:
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parameters:
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unity_version: {type: string}
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unity_license: {type: string}
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steps:
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# get activation file, if fail to activate unity, use this key and activate from https://license.unity3d.com/manual
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- run: apt update && apt install libunwind8 -y
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- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile || exit 0
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- run: cat Unity_v<< parameters.unity_version >>.alf
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# get from UNITY_LICENSE envvar(base64 encoded(cat foo.ulf | base64 )), this file is generated from above manual activation
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- run: echo << parameters.unity_license >> | base64 -di >> .circleci/Unity.ulf
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- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .circleci/Unity.ulf || exit 0
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jobs:
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build-and-test:
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parameters:
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unity_version: {type: string}
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unity_license: {type: string}
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executor:
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name: unity
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version: << parameters.unity_version >>
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steps:
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- checkout
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- unity_activate:
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unity_version: << parameters.unity_version >>
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unity_license: << parameters.unity_license >>
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- run:
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name: Build Linux(Mono)
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command: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend Mono2x /BuildTarget StandaloneLinux64
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working_directory: .
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# TODO:check unity version and packages...
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# - run: ./bin/UnitTest/StandaloneLinux64_Mono2x/test
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build-and-create-package:
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parameters:
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unity_version: {type: string}
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unity_license: {type: string}
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executor:
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name: unity
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version: << parameters.unity_version >>
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steps:
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- checkout
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- unity_activate:
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unity_version: << parameters.unity_version >>
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unity_license: << parameters.unity_license >>
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- run:
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name: Export unitypackage
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command: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
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working_directory: .
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- store_artifacts:
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path: ./UniRx.Async.unitypackage
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destination: /UniRx.Async.unitypackage
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# upload to github by ghr
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upload-github:
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executor: go
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steps:
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- attach_workspace:
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at: .
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- run: go get github.com/tcnksm/ghr
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- run: ghr -t ${GITHUB_TOKEN} -u ${CIRCLE_PROJECT_USERNAME} -r ${CIRCLE_PROJECT_REPONAME} ${CIRCLE_TAG} .
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- store_artifacts:
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path: UniRx.Async.unitypackage
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destination: UniRx.Async.unitypackage
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workflows:
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version: 2
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build-unity:
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jobs:
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# does not exists yet.
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# - build-and-test:
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# unity_version: 2019.3.0a2
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# unity_license: ${UNITY_LICENSE_2019_3}
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# - build-and-test:
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# unity_version: 2019.2.0b2
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# unity_license: ${UNITY_LICENSE_2019_2}
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- build-and-test:
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unity_version: 2019.1.2f1
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unity_license: ${UNITY_LICENSE_2019_1}
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filters:
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tags:
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only: /.*/
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# test asmdef will not found.
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# - build-and-test:
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# unity_version: 2018.4.0f1
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# unity_license: ${UNITY_LICENSE_2018_4}
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# # UniTask minimum support version is 2018.3(C# 7.x)
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# - build-and-test:
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# unity_version: 2018.3.12f1
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# unity_license: ${UNITY_LICENSE_2018_3}
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- build-and-create-package:
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unity_version: 2019.1.2f1
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unity_license: ${UNITY_LICENSE_2019_1}
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filters:
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tags:
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only: /^\d\.\d\.\d.*/
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branches:
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ignore: /.*/
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- upload-github:
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requires:
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- build-and-create-package
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filters:
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tags:
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only: /^\d\.\d\.\d.*/
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branches:
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ignore: /.*/
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@ -0,0 +1,73 @@
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name: Build-Debug
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on:
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push:
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branches:
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- "**"
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tags:
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- "!*" # not a tag push
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pull_request:
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types:
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- opened
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- synchronize
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jobs:
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build-dotnet:
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runs-on: ubuntu-latest
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env:
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DOTNET_CLI_TELEMETRY_OPTOUT: 1
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DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
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NUGET_XMLDOC_MODE: skip
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-dotnet@v1
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with:
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dotnet-version: 3.1.101
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- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
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build-unity:
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strategy:
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matrix:
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unity: ['2019.3.9f1', '2020.1.0b5']
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include:
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- unity: 2019.3.9f1
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license: UNITY_2019_3
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- unity: 2020.1.0b5
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license: UNITY_2020_1
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runs-on: ubuntu-latest
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container:
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# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
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image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
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steps:
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- run: apt update && apt install git -y
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- uses: actions/checkout@v2
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# create unity activation file and store to artifacts.
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- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile || exit 0
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- uses: actions/upload-artifact@v1
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with:
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name: Unity_v${{ matrix.unity }}.alf
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path: ./Unity_v${{ matrix.unity }}.alf
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# activate Unity from manual license file(ulf)
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- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
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env:
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UNITY_LICENSE: ${{ secrets[matrix.license] }}
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- name: Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets.
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run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
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# Execute scripts: RuntimeUnitTestToolkit
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- name: Build UnitTest(Linux64, mono)
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run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
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working-directory: src/UniTask
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- name: Execute UnitTest
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run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
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# Execute scripts: Export Package
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- name: Export unitypackage
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run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
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working-directory: src/UniTask
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# Store artifacts.
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- uses: actions/upload-artifact@v2
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with:
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name: UniTask.unitypackage
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path: ./src/UniTask/*.unitypackage
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@ -0,0 +1,108 @@
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name: Build-Release
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on:
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push:
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tags:
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- "[0-9]+.[0-9]+.[0-9]+*"
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jobs:
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build-dotnet:
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runs-on: ubuntu-latest
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env:
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DOTNET_CLI_TELEMETRY_OPTOUT: 1
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DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
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NUGET_XMLDOC_MODE: skip
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-dotnet@v1
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with:
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dotnet-version: 3.1.101
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# set release tag(*.*.*) to env.GIT_TAG
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- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
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# build CommandTools first (use dotnet run command in ZLogger.csproj)
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- run: dotnet build -c Release ./tools/CommandTools/CommandTools.csproj
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- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
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- run: dotnet test -c Release --no-build
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- run: dotnet pack ./src/ZLogger/ZLogger.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }}
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# Store artifacts.
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- uses: actions/upload-artifact@v1
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with:
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name: nuget
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path: ./src/ZLogger/bin/Release/ZLogger.${{ env.GIT_TAG }}.nupkg
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build-unity:
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strategy:
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matrix:
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unity: ['2019.3.9f1']
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include:
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- unity: 2019.3.9f1
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license: UNITY_2019_3
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runs-on: ubuntu-latest
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container:
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# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
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image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
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steps:
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- run: apt update && apt install git -y
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- uses: actions/checkout@v2
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- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
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env:
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UNITY_LICENSE: ${{ secrets[matrix.license] }}
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- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
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# set release tag(*.*.*) to env.GIT_TAG
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- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
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# Execute scripts: Export Package
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- name: Export unitypackage
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run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
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working-directory: src/ZLogger.Unity
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env:
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UNITY_PACKAGE_VERSION: ${{ env.GIT_TAG }}
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# Store artifacts.
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- uses: actions/upload-artifact@v1
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with:
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name: ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage
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path: ./src/ZLogger.Unity/ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage
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create-release:
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needs: [build-dotnet, build-unity]
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runs-on: ubuntu-latest
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env:
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DOTNET_CLI_TELEMETRY_OPTOUT: 1
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DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
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NUGET_XMLDOC_MODE: skip
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steps:
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# setup dotnet for nuget push
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- uses: actions/setup-dotnet@v1
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with:
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dotnet-version: 3.1.101
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# set release tag(*.*.*) to env.GIT_TAG
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- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
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# Create Releases
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- uses: actions/create-release@v1
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id: create_release
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{ github.ref }}
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release_name: Ver.${{ github.ref }}
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# Download (All) Artifacts to current directory
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- uses: actions/download-artifact@v2-preview
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# Upload to NuGet
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- run: dotnet nuget push "./nuget/*.nupkg" -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
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# Upload to Releases(unitypackage)
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- uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: ./ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage/ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage
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asset_name: ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage
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asset_content_type: application/octet-stream
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@ -0,0 +1,15 @@
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name: TOC Generator
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on:
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push:
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paths:
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- 'README.md'
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jobs:
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generateTOC:
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name: TOC Generator
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runs-on: ubuntu-latest
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steps:
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- uses: technote-space/toc-generator@v2.4.0
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with:
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||||||
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TOC_TITLE: "## Table of Contents"
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Loading…
Reference in New Issue