test for IL2CPP bug

pull/92/head
neuecc 2020-06-11 17:10:29 +09:00
parent 11ca42a527
commit bf0adad427
3 changed files with 147 additions and 356 deletions

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@ -443,6 +443,7 @@ namespace Cysharp.Threading.TasksTests
public void OnError(Exception error) => OnErrorCalled = true;
}
#endif
#endif
}

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@ -83,8 +83,7 @@ namespace Cysharp.Threading.TasksTests
return value;
}
}

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@ -16,379 +16,170 @@ namespace Cysharp.Threading.TasksTests
{
public class DelayTest
{
//[UnityTest]
//public IEnumerator DelayFrame() => UniTask.ToCoroutine(async () =>
//{
// for (int i = 1; i < 5; i++)
// {
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
// var frameCount = Time.frameCount;
// await UniTask.DelayFrame(i);
// Time.frameCount.Should().Be(frameCount + i);
// }
[UnityTest]
public IEnumerator DelayFrame() => UniTask.ToCoroutine(async () =>
{
for (int i = 1; i < 5; i++)
{
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var frameCount = Time.frameCount;
await UniTask.DelayFrame(i);
Time.frameCount.Should().Be(frameCount + i);
}
// for (int i = 1; i < 5; i++)
// {
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
// var frameCount = Time.frameCount;
// await UniTask.DelayFrame(i);
// Time.frameCount.Should().Be(frameCount + i);
// }
//});
//[UnityTest]
//public IEnumerator DelayFrameZero() => UniTask.ToCoroutine(async () =>
//{
// {
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
// var frameCount = Time.frameCount;
// await UniTask.DelayFrame(0);
// Time.frameCount.Should().Be(frameCount); // same frame
// }
// {
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
// var frameCount = Time.frameCount;
// await UniTask.DelayFrame(0);
// Time.frameCount.Should().Be(frameCount + 1); // next frame
// }
//});
//[UnityTest]
//public IEnumerator TimerFramePre() => UniTask.ToCoroutine(async () =>
//{
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
// var initialFrame = Time.frameCount;
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
// xs[0].Should().Be(initialFrame + 2);
// xs[1].Should().Be(initialFrame + 2 + (3 * 1));
// xs[2].Should().Be(initialFrame + 2 + (3 * 2));
// xs[3].Should().Be(initialFrame + 2 + (3 * 3));
// xs[4].Should().Be(initialFrame + 2 + (3 * 4));
//});
//[UnityTest]
//public IEnumerator TimerFramePost() => UniTask.ToCoroutine(async () =>
//{
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
// var initialFrame = Time.frameCount;
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
// xs[0].Should().Be(initialFrame + 2);
// xs[1].Should().Be(initialFrame + 2 + (3 * 1));
// xs[2].Should().Be(initialFrame + 2 + (3 * 2));
// xs[3].Should().Be(initialFrame + 2 + (3 * 3));
// xs[4].Should().Be(initialFrame + 2 + (3 * 4));
//});
//[UnityTest]
//public IEnumerator TimerFrameTest() => UniTask.ToCoroutine(async () =>
//{
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
// var initialFrame = Time.frameCount;
// var xs = await UniTaskAsyncEnumerable.TimerFrame(0, 0).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
// xs[0].Should().Be(initialFrame);
// xs[1].Should().Be(initialFrame + 1);
// xs[2].Should().Be(initialFrame + 2);
// xs[3].Should().Be(initialFrame + 3);
// xs[4].Should().Be(initialFrame + 4);
//});
for (int i = 1; i < 5; i++)
{
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
var frameCount = Time.frameCount;
await UniTask.DelayFrame(i);
Time.frameCount.Should().Be(frameCount + i);
}
});
[UnityTest]
public IEnumerator TimerFrameSinglePre2() => UniTask.ToCoroutine(async () =>
public IEnumerator DelayFrameZero() => UniTask.ToCoroutine(async () =>
{
{
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var frameCount = Time.frameCount;
await UniTask.DelayFrame(0);
Time.frameCount.Should().Be(frameCount); // same frame
}
{
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
var frameCount = Time.frameCount;
await UniTask.DelayFrame(0);
Time.frameCount.Should().Be(frameCount + 1); // next frame
}
//Debug.Log("------------------");
//{
// var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
//}
});
//[UnityTest]
//public IEnumerator TimerFrameSinglePre2() => UniTask.ToCoroutine(async () =>
//{
// {
// var initialFrame = Time.frameCount;
// var xs = await new MyTimerFrame(0, null)/*.Select(_ => Time.frameCount)*/.ToArrayAsync();
// Debug.Log("OK 0 ------------------");
// }
// {
// var xs = await new MyTimerFrame(1, null)/*.Select(_ =>
// {
// var t = Time.frameCount;
// UnityEngine.Debug.Log("store frameCount:" + t);
// return t;
// })*/.ToArrayAsync();
// }
//});
//[UnityTest]
//public IEnumerator TimerFrameSinglePre() => UniTask.ToCoroutine(async () =>
//{
// {
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
// var initialFrame = Time.frameCount;
// var xs = await UniTaskAsyncEnumerable.Return(UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None))/*.Select(_ => Time.frameCount)*/.ToArrayAsync();
// xs[0].Should().Be(initialFrame);
// Debug.Log("OK 0 ------------------");
// }
// {
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
// var initialFrame = Time.frameCount;
// Debug.Log("initialFrame:" + initialFrame);
// var xs = await UniTaskAsyncEnumerable.Return(UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None))/*.Select(_ =>
// {
// var t = Time.frameCount;
// UnityEngine.Debug.Log("store frameCount:" + t);
// return t;
// })*/.ToArrayAsync();
// Debug.Log("xs len:" + xs.Length);
// Debug.Log("xs[0]:" + xs[0]);
// xs[0].Should().Be(initialFrame + 1);
// Debug.Log("OK 1");
// }
// {
// //await UniTask.Yield(PlayerLoopTiming.PreUpdate);
// var initialFrame = Time.frameCount;
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
// xs[0].Should().Be(initialFrame + 2);
// Debug.Log("OK 2");
// }
//});
//[UnityTest]
//public IEnumerator TimerFrameSinglePost() => UniTask.ToCoroutine(async () =>
//{
// {
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
// //var initialFrame = Time.frameCount;
// //var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
// //xs[0].Should().Be(initialFrame);
// }
// {
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
// var initialFrame = Time.frameCount;
// var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ => Time.frameCount).ToArrayAsync();
// xs[0].Should().Be(initialFrame + 1);
// }
// {
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
// var initialFrame = Time.frameCount;
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
// xs[0].Should().Be(initialFrame + 2);
// }
//});
//[UnityTest]
//public IEnumerator Timer() => UniTask.ToCoroutine(async () =>
//{
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
// {
// var initialSeconds = Time.realtimeSinceStartup;
// var xs = await UniTaskAsyncEnumerable.Timer(TimeSpan.FromSeconds(2)).Select(_ => Time.realtimeSinceStartup).ToArrayAsync();
// Mathf.Approximately(initialSeconds, xs[0]).Should().BeFalse();
// Debug.Log("Init:" + initialSeconds);
// Debug.Log("After:" + xs[0]);
// }
//});
}
public class DelayTest2
{
[UnityTest]
public IEnumerator TimerFrameSinglePre2() => UniTask.ToCoroutine(async () =>
public IEnumerator TimerFramePre() => UniTask.ToCoroutine(async () =>
{
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame + 2);
xs[1].Should().Be(initialFrame + 2 + (3 * 1));
xs[2].Should().Be(initialFrame + 2 + (3 * 2));
xs[3].Should().Be(initialFrame + 2 + (3 * 3));
xs[4].Should().Be(initialFrame + 2 + (3 * 4));
});
[UnityTest]
public IEnumerator TimerFramePost() => UniTask.ToCoroutine(async () =>
{
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame + 2);
xs[1].Should().Be(initialFrame + 2 + (3 * 1));
xs[2].Should().Be(initialFrame + 2 + (3 * 2));
xs[3].Should().Be(initialFrame + 2 + (3 * 3));
xs[4].Should().Be(initialFrame + 2 + (3 * 4));
});
[UnityTest]
public IEnumerator TimerFrameTest() => UniTask.ToCoroutine(async () =>
{
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(0, 0).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame);
xs[1].Should().Be(initialFrame + 1);
xs[2].Should().Be(initialFrame + 2);
xs[3].Should().Be(initialFrame + 3);
xs[4].Should().Be(initialFrame + 4);
});
[UnityTest]
public IEnumerator TimerFrameSinglePre() => UniTask.ToCoroutine(async () =>
{
{
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame);
}
Debug.Log("------------------");
{
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ =>
{
var t = Time.frameCount;
return t;
}).ToArrayAsync();
xs[0].Should().Be(initialFrame + 1);
}
{
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame + 2);
}
});
[UnityTest]
public IEnumerator TimerFrameSinglePost() => UniTask.ToCoroutine(async () =>
{
{
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
//var initialFrame = Time.frameCount;
//var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
//xs[0].Should().Be(initialFrame);
}
{
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame + 1);
}
{
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame + 2);
}
});
[UnityTest]
public IEnumerator Timer() => UniTask.ToCoroutine(async () =>
{
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
{
var initialSeconds = Time.realtimeSinceStartup;
var xs = await UniTaskAsyncEnumerable.Timer(TimeSpan.FromSeconds(2)).Select(_ => Time.realtimeSinceStartup).ToArrayAsync();
Mathf.Approximately(initialSeconds, xs[0]).Should().BeFalse();
Debug.Log("Init:" + initialSeconds);
Debug.Log("After:" + xs[0]);
}
});
}
public class ThreadRunner
{
Thread thread;
public void Start(IPlayerLoopItem runner)
{
thread = new Thread(() =>
{
Thread.Sleep(30);
while (runner.MoveNext())
{
Thread.Sleep(30);
}
});
thread.Start();
}
}
internal class MyTimerFrame : IUniTaskAsyncEnumerable<AsyncUnit>
{
//readonly PlayerLoopTiming updateTiming;
readonly int dueTimeFrameCount;
readonly int? periodFrameCount;
public MyTimerFrame(int dueTimeFrameCount, int? periodFrameCount)
{
//this.updateTiming = updateTiming;
this.dueTimeFrameCount = dueTimeFrameCount;
this.periodFrameCount = periodFrameCount;
}
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new _TimerFrame(dueTimeFrameCount, periodFrameCount, cancellationToken);
}
class _TimerFrame : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
{
readonly int dueTimeFrameCount;
readonly int? periodFrameCount;
CancellationToken cancellationToken;
int initialFrame;
int currentFrame;
bool dueTimePhase;
bool completed;
bool disposed;
ThreadRunner runner;
public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, CancellationToken cancellationToken)
{
if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0;
if (periodFrameCount != null)
{
if (periodFrameCount <= 0) periodFrameCount = 1;
}
//this.initialFrame = Time.frameCount;
this.dueTimePhase = true;
this.dueTimeFrameCount = dueTimeFrameCount;
this.periodFrameCount = periodFrameCount;
//TaskTracker.TrackActiveTask(this, 2);
//PlayerLoopHelper.AddAction(updateTiming, this);
runner = new ThreadRunner();
runner.Start(this);
}
public AsyncUnit Current => default;
public UniTask<bool> MoveNextAsync()
{
// return false instead of throw
if (disposed || cancellationToken.IsCancellationRequested || completed) return default;
// reset value here.
this.currentFrame = 0;
completionSource.Reset();
return new UniTask<bool>(this, completionSource.Version);
}
public UniTask DisposeAsync()
{
if (!disposed)
{
disposed = true;
TaskTracker.RemoveTracking(this);
}
return default;
}
public bool MoveNext()
{
UnityEngine.Debug.Log("Called MoveNext");
if (disposed || cancellationToken.IsCancellationRequested)
{
UnityEngine.Debug.Log("Disposing");
completionSource.TrySetResult(false);
return false;
}
if (dueTimePhase)
{
UnityEngine.Debug.Log("In DueTime Phase");
if (currentFrame == 0)
{
if (dueTimeFrameCount == 0)
{
dueTimePhase = false;
completionSource.TrySetResult(true);
return true;
}
// skip in initial frame.
/*
UnityEngine.Debug.Log("(Init, frameConut)" + (initialFrame, Time.frameCount));
if (initialFrame == Time.frameCount)
{
UnityEngine.Debug.Log("Skip Here");
return true;
}
*/
}
UnityEngine.Debug.Log("Which Go?");
if (++currentFrame >= dueTimeFrameCount)
{
UnityEngine.Debug.Log("END Go?");
dueTimePhase = false;
completionSource.TrySetResult(true);
}
else
{
UnityEngine.Debug.Log("NG Go?");
}
}
else
{
if (periodFrameCount == null)
{
UnityEngine.Debug.Log("PERIOD");
completed = true;
completionSource.TrySetResult(false);
return false;
}
if (++currentFrame >= periodFrameCount)
{
completionSource.TrySetResult(true);
}
}
return true;
}
}
}
}