mirror of https://github.com/Cysharp/UniTask
deploy: 680ce1098b
parent
df4c0617f9
commit
b2258f9815
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@ -271,6 +271,13 @@ For example: FooAction = UniTask.Action(async () => { /* */ })</p>
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</td>
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<td class="markdown level1 summary"></td>
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</tr>
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<tr>
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<td>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_NextFrame_Cysharp_Threading_Tasks_PlayerLoopTiming_CancellationToken_">NextFrame(PlayerLoopTiming, CancellationToken)</a>
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</td>
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<td class="markdown level1 summary"><p>Similar as UniTask.Yield but guaranteed run on next frame.</p>
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</td>
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</tr>
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<tr>
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<td>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Preserve">Preserve()</a>
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@ -375,6 +382,20 @@ For example: FooAction = UniTask.Action(async () => { /* */ })</p>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Void__1_System_Func___0_Cysharp_Threading_Tasks_UniTaskVoid____0_">Void<T>(Func<T, UniTaskVoid>, T)</a>
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</td>
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<td class="markdown level1 summary"><p>helper of fire and forget void action.</p>
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</td>
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</tr>
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<tr>
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<td>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame">WaitForEndOfFrame()</a>
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</td>
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<td class="markdown level1 summary"><p>Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate).</p>
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</td>
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</tr>
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<tr>
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<td>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_CancellationToken_">WaitForEndOfFrame(CancellationToken)</a>
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</td>
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<td class="markdown level1 summary"><p>Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken).</p>
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</td>
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</tr>
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<tr>
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@ -1473,6 +1494,46 @@ For example: FooAction = UniTask.Action(async () => { /* */ })</p>
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</section>
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<section>
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<a id="Cysharp_Threading_Tasks_UniTask_NextFrame_" data-uid="Cysharp.Threading.Tasks.UniTask.NextFrame*"></a>
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<h4 id="Cysharp_Threading_Tasks_UniTask_NextFrame_Cysharp_Threading_Tasks_PlayerLoopTiming_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.NextFrame(Cysharp.Threading.Tasks.PlayerLoopTiming,CancellationToken)">NextFrame(PlayerLoopTiming, CancellationToken)</h4>
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<div class="markdown level1 summary"><p>Similar as UniTask.Yield but guaranteed run on next frame.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static UniTask NextFrame(PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = null)</code></pre>
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</div>
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<section>
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<h5 class="parameters">Parameters</h5>
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<dl class="cysharpdocfx-valuedefinition">
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<dt><span class="parametername"><code>timing</code></span> <a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTiming.html">PlayerLoopTiming</a></dt>
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<dd></dd>
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<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">CancellationToken</span></dt>
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<dd></dd>
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</dl>
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</section>
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<section>
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<h5 class="returns">Returns</h5>
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<dl class="cysharpdocfx-valuedefinition">
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<dt><a class="xref" href="Cysharp.Threading.Tasks.UniTask.html">UniTask</a></dt>
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<dd></dd>
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</dl>
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</section>
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</section>
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<section>
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<a id="Cysharp_Threading_Tasks_UniTask_Preserve_" data-uid="Cysharp.Threading.Tasks.UniTask.Preserve*"></a>
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@ -2058,6 +2119,75 @@ For example: FooAction = UniTask.Action(async () => { /* */ })</p>
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</section>
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<section>
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<a id="Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame*"></a>
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<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame">WaitForEndOfFrame()</h4>
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<div class="markdown level1 summary"><p>Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate).</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static YieldAwaitable WaitForEndOfFrame()</code></pre>
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</div>
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<section>
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<h5 class="returns">Returns</h5>
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<dl class="cysharpdocfx-valuedefinition">
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<dt><a class="xref" href="Cysharp.Threading.Tasks.YieldAwaitable.html">YieldAwaitable</a></dt>
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<dd></dd>
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</dl>
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</section>
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</section>
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<section>
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<a id="Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame*"></a>
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<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame(CancellationToken)">WaitForEndOfFrame(CancellationToken)</h4>
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<div class="markdown level1 summary"><p>Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken).</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</code></pre>
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</div>
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<section>
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<h5 class="parameters">Parameters</h5>
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<dl class="cysharpdocfx-valuedefinition">
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<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">CancellationToken</span></dt>
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<dd></dd>
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</dl>
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</section>
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<section>
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<h5 class="returns">Returns</h5>
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<dl class="cysharpdocfx-valuedefinition">
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<dt><a class="xref" href="Cysharp.Threading.Tasks.UniTask.html">UniTask</a></dt>
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<dd></dd>
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</dl>
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</section>
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</section>
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<section>
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<a id="Cysharp_Threading_Tasks_UniTask_WaitUntil_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitUntil*"></a>
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@ -2697,7 +2697,7 @@
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"output": {
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".html": {
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"relative_path": "api/Cysharp.Threading.Tasks.UniTask.html",
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"hash": "vVN9JH68+CfaJOWvvIPU3w=="
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"hash": "/JmxL9wlxvVky8CHGPDUiw=="
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}
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},
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"is_incremental": false,
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32
xrefmap.yml
32
xrefmap.yml
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@ -17217,6 +17217,19 @@ references:
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fullName.vb: Cysharp.Threading.Tasks.UniTask.Lazy(Of T)(System.Func(Of Cysharp.Threading.Tasks.UniTask(Of T)))
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nameWithType: UniTask.Lazy<T>(Func<UniTask<T>>)
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nameWithType.vb: UniTask.Lazy(Of T)(Func(Of UniTask(Of T)))
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- uid: Cysharp.Threading.Tasks.UniTask.NextFrame(Cysharp.Threading.Tasks.PlayerLoopTiming,CancellationToken)
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name: NextFrame(PlayerLoopTiming, CancellationToken)
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href: api/Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_NextFrame_Cysharp_Threading_Tasks_PlayerLoopTiming_CancellationToken_
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commentId: M:Cysharp.Threading.Tasks.UniTask.NextFrame(Cysharp.Threading.Tasks.PlayerLoopTiming,CancellationToken)
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fullName: Cysharp.Threading.Tasks.UniTask.NextFrame(Cysharp.Threading.Tasks.PlayerLoopTiming, CancellationToken)
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nameWithType: UniTask.NextFrame(PlayerLoopTiming, CancellationToken)
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- uid: Cysharp.Threading.Tasks.UniTask.NextFrame*
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name: NextFrame
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href: api/Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_NextFrame_
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commentId: Overload:Cysharp.Threading.Tasks.UniTask.NextFrame
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isSpec: "True"
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fullName: Cysharp.Threading.Tasks.UniTask.NextFrame
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nameWithType: UniTask.NextFrame
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- uid: Cysharp.Threading.Tasks.UniTask.op_Implicit(Cysharp.Threading.Tasks.UniTask@)~System.Threading.Tasks.ValueTask
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name: Implicit(UniTask to ValueTask)
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href: api/Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_op_Implicit_Cysharp_Threading_Tasks_UniTask___System_Threading_Tasks_ValueTask
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@ -17443,6 +17456,25 @@ references:
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fullName.vb: Cysharp.Threading.Tasks.UniTask.Void(Of T)(System.Func(Of T, Cysharp.Threading.Tasks.UniTaskVoid), T)
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nameWithType: UniTask.Void<T>(Func<T, UniTaskVoid>, T)
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nameWithType.vb: UniTask.Void(Of T)(Func(Of T, UniTaskVoid), T)
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- uid: Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame
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name: WaitForEndOfFrame()
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href: api/Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame
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commentId: M:Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame
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fullName: Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame()
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nameWithType: UniTask.WaitForEndOfFrame()
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- uid: Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame(CancellationToken)
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name: WaitForEndOfFrame(CancellationToken)
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href: api/Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_CancellationToken_
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commentId: M:Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame(CancellationToken)
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fullName: Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame(CancellationToken)
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nameWithType: UniTask.WaitForEndOfFrame(CancellationToken)
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- uid: Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame*
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name: WaitForEndOfFrame
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href: api/Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_
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commentId: Overload:Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame
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isSpec: "True"
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fullName: Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame
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nameWithType: UniTask.WaitForEndOfFrame
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- uid: Cysharp.Threading.Tasks.UniTask.WaitUntil(System.Func{System.Boolean},Cysharp.Threading.Tasks.PlayerLoopTiming,CancellationToken)
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name: WaitUntil(Func<Boolean>, PlayerLoopTiming, CancellationToken)
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href: api/Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitUntil_System_Func_System_Boolean__Cysharp_Threading_Tasks_PlayerLoopTiming_CancellationToken_
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Reference in New Issue