mirror of https://github.com/Cysharp/UniTask
UNITASK_WEBREQUEST_SUPPORT
parent
9a3f10d4bf
commit
a35e5f929d
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@ -20,8 +20,9 @@ public static class EditorRunnerChecker
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{
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Debug.Log("Start");
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var r = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().ToUniTask();
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Debug.Log(r.downloadHandler.text.Substring(0, 100));
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//var r = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().ToUniTask();
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//Debug.Log(r.downloadHandler.text.Substring(0, 100));
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await UniTask.Yield();
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Debug.Log("End");
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}
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@ -7,7 +7,7 @@ using UnityEngine.Networking;
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namespace Cysharp.Threading.Tasks.Internal
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{
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#if ENABLE_UNITYWEBREQUEST && UNITASK_WEBREQUEST_SUPPORT
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#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
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internal static class UnityWebRequestResultExtensions
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{
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@ -1,7 +1,7 @@
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{
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"name": "UniTask",
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"references": [
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],
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"rootNamespace": "",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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@ -13,7 +13,7 @@
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{
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"name": "com.unity.modules.assetbundle",
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"expression": "",
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"define": "NITASK_ASSETBUNDLE_SUPPORT"
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"define": "UNITASK_ASSETBUNDLE_SUPPORT"
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},
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{
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"name": "com.unity.modules.physics",
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@ -34,6 +34,11 @@
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"name": "com.unity.ugui",
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"expression": "",
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"define": "UNITASK_UGUI_SUPPORT"
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},
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{
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"name": "com.unity.modules.unitywebrequestwww",
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"expression": "",
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"define": "UNITASK_WEBREQUEST_SUPPORT"
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}
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],
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"noEngineReferences": false
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@ -5,7 +5,7 @@ using System.Runtime.CompilerServices;
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using System.Threading;
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using UnityEngine;
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using Cysharp.Threading.Tasks.Internal;
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#if !UNITY_2019_1_OR_NEWER && (ENABLE_UNITYWEBREQUEST && UNITASK_WEBREQUEST_SUPPORT)
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#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
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using UnityEngine.Networking;
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#endif
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@ -1221,7 +1221,7 @@ namespace Cysharp.Threading.Tasks
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#endregion
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#endif
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#if ENABLE_UNITYWEBREQUEST && UNITASK_WEBREQUEST_SUPPORT
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#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
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#region UnityWebRequestAsyncOperation
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public static UnityWebRequestAsyncOperationAwaiter GetAwaiter(this UnityWebRequestAsyncOperation asyncOperation)
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@ -1,4 +1,4 @@
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#if ENABLE_UNITYWEBREQUEST
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#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
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using System;
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using System.Collections.Generic;
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@ -1,471 +1,471 @@
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using Cysharp.Threading.Tasks;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace Cysharp.Threading.Tasks.Sample
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{
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//public class Sample2
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//{
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// public Sample2()
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// {
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// // デコレーターの詰まったClientを生成(これは一度作ったらフィールドに保存可)
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// var client = new NetworkClient("http://localhost", TimeSpan.FromSeconds(10),
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// new QueueRequestDecorator(),
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// new LoggingDecorator(),
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// new AppendTokenDecorator(),
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// new SetupHeaderDecorator());
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// await client.PostAsync("/User/Register", new { Id = 100 });
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// }
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//}
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public class ReturnToTitleDecorator : IAsyncDecorator
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{
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public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
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{
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try
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{
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return await next(context, cancellationToken);
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}
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catch (Exception ex)
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{
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if (ex is OperationCanceledException)
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{
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// キャンセルはきっと想定されている処理なのでそのまんまスルー(呼び出し側でOperationCanceledExceptionとして飛んでいく)
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throw;
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}
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if (ex is UnityWebRequestException uwe)
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{
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// ステータスコードを使って、タイトルに戻す例外です、とかリトライさせる例外です、とかハンドリングさせると便利
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// if (uwe.ResponseCode) { }...
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}
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// サーバー例外のMessageを直接出すなんて乱暴なことはデバッグ時だけですよ勿論。
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var result = await MessageDialog.ShowAsync(ex.Message);
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// OK か Cancelかで分岐するなら。今回はボタン一個、OKのみの想定なので無視
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// if (result == DialogResult.Ok) { }...
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// シーン呼び出しはawaitしないこと!awaitして正常終了しちゃうと、この通信の呼び出し元に処理が戻って続行してしまいます
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// のでForget。
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SceneManager.LoadSceneAsync("TitleScene").ToUniTask().Forget();
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// そしてOperationCanceledExceptionを投げて、この通信の呼び出し元の処理はキャンセル扱いにして終了させる
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throw new OperationCanceledException();
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}
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}
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}
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public enum DialogResult
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{
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Ok,
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Cancel
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}
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public static class MessageDialog
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{
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public static async UniTask<DialogResult> ShowAsync(string message)
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{
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// (例えば)Prefabで作っておいたダイアログを生成する
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var view = await Resources.LoadAsync("Prefabs/Dialog");
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// Ok, Cancelボタンのどちらかが押されるのを待機
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return await (view as GameObject).GetComponent<MessageDialogView>().ClickResult;
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}
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}
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public class MessageDialogView : MonoBehaviour
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{
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[SerializeField] Button okButton = default;
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[SerializeField] Button closeButton = default;
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UniTaskCompletionSource<DialogResult> taskCompletion;
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// これでどちらかが押されるまで無限に待つを表現
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public UniTask<DialogResult> ClickResult => taskCompletion.Task;
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private void Start()
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{
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taskCompletion = new UniTaskCompletionSource<DialogResult>();
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okButton.onClick.AddListener(() =>
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{
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taskCompletion.TrySetResult(DialogResult.Ok);
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});
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closeButton.onClick.AddListener(() =>
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{
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taskCompletion.TrySetResult(DialogResult.Cancel);
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});
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}
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// もしボタンが押されずに消滅した場合にネンノタメ。
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private void OnDestroy()
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{
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taskCompletion.TrySetResult(DialogResult.Cancel);
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}
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}
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public class MockDecorator : IAsyncDecorator
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{
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Dictionary<string, object> mock;
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// Pathと型を1:1にして事前定義したオブジェクトを返す辞書を渡す
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public MockDecorator(Dictionary<string, object> mock)
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{
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this.mock = mock;
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}
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public UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
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{
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if (mock.TryGetValue(context.Path, out var value))
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{
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// 一致したものがあればそれを返す(実際の通信は行わない)
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return new UniTask<ResponseContext>(new ResponseContext(value));
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}
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else
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{
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return next(context, cancellationToken);
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}
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}
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}
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//public class LoggingDecorator : IAsyncDecorator
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//{
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// public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
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// {
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// var sw = Stopwatch.StartNew();
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// try
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// {
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// UnityEngine.Debug.Log("Start Network Request:" + context.Path);
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// var response = await next(context, cancellationToken);
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// UnityEngine.Debug.Log($"Complete Network Request: {context.Path} , Elapsed: {sw.Elapsed}, Size: {response.GetRawData().Length}");
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// return response;
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// }
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// catch (Exception ex)
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// {
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// if (ex is OperationCanceledException)
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// {
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// UnityEngine.Debug.Log("Request Canceled:" + context.Path);
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// }
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// else if (ex is TimeoutException)
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// {
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// UnityEngine.Debug.Log("Request Timeout:" + context.Path);
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// }
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// else if (ex is UnityWebRequestException webex)
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// {
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// if (webex.IsHttpError)
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// {
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// UnityEngine.Debug.Log($"Request HttpError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
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// }
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// else if (webex.IsNetworkError)
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// {
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// UnityEngine.Debug.Log($"Request NetworkError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
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// }
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// }
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// throw;
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// }
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// finally
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// {
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// /* log other */
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// }
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// }
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//}
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public class SetupHeaderDecorator : IAsyncDecorator
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{
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public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
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{
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context.RequestHeaders["x-app-timestamp"] = context.Timestamp.ToString();
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context.RequestHeaders["x-user-id"] = "132141411"; // どこかから持ってくる
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context.RequestHeaders["x-access-token"] = "fafafawfafewaea"; // どこかから持ってくる2
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var respsonse = await next(context, cancellationToken);
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var nextToken = respsonse.ResponseHeaders["token"];
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// UserProfile.Token = nextToken; // どこかにセットするということにする
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return respsonse;
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}
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}
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public class AppendTokenDecorator : IAsyncDecorator
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{
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public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
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{
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string token = "token"; // どっかから取ってくるということにする
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RETRY:
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try
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{
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context.RequestHeaders["x-accesss-token"] = token;
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return await next(context, cancellationToken);
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}
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catch (UnityWebRequestException ex)
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{
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// 例えば700はTokenを再取得してください的な意味だったとする
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if (ex.ResponseCode == 700)
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{
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// 別口でTokenを取得します的な処理
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var newToken = await new NetworkClient(context.BasePath, context.Timeout).PostAsync<string>("/Auth/GetToken", "access_token", cancellationToken);
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context.Reset(this);
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goto RETRY;
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}
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goto RETRY;
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}
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}
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}
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public class QueueRequestDecorator : IAsyncDecorator
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{
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readonly Queue<(UniTaskCompletionSource<ResponseContext>, RequestContext, CancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>>)> q = new Queue<(UniTaskCompletionSource<ResponseContext>, RequestContext, CancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>>)>();
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bool running;
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public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
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{
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if (q.Count == 0)
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{
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return await next(context, cancellationToken);
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}
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else
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{
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var completionSource = new UniTaskCompletionSource<ResponseContext>();
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q.Enqueue((completionSource, context, cancellationToken, next));
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if (!running)
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{
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Run().Forget();
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}
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return await completionSource.Task;
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}
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}
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async UniTaskVoid Run()
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{
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running = true;
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try
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{
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while (q.Count != 0)
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{
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var (tcs, context, cancellationToken, next) = q.Dequeue();
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try
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{
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var response = await next(context, cancellationToken);
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tcs.TrySetResult(response);
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}
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catch (Exception ex)
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{
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tcs.TrySetException(ex);
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}
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}
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}
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finally
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{
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running = false;
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}
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}
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}
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public class RequestContext
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{
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int decoratorIndex;
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readonly IAsyncDecorator[] decorators;
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Dictionary<string, string> headers;
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public string BasePath { get; }
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public string Path { get; }
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public object Value { get; }
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public TimeSpan Timeout { get; }
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public DateTimeOffset Timestamp { get; private set; }
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public IDictionary<string, string> RequestHeaders
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{
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get
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{
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if (headers == null)
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{
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headers = new Dictionary<string, string>();
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}
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return headers;
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}
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}
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public RequestContext(string basePath, string path, object value, TimeSpan timeout, IAsyncDecorator[] filters)
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{
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this.decoratorIndex = -1;
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this.decorators = filters;
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this.BasePath = basePath;
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this.Path = path;
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this.Value = value;
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this.Timeout = timeout;
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this.Timestamp = DateTimeOffset.UtcNow;
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}
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internal Dictionary<string, string> GetRawHeaders() => headers;
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internal IAsyncDecorator GetNextDecorator() => decorators[++decoratorIndex];
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public void Reset(IAsyncDecorator currentFilter)
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{
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decoratorIndex = Array.IndexOf(decorators, currentFilter);
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if (headers != null)
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{
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headers.Clear();
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}
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Timestamp = DateTimeOffset.UtcNow;
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}
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}
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public class ResponseContext
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{
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bool hasValue;
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object value;
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readonly byte[] bytes;
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public long StatusCode { get; }
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public Dictionary<string, string> ResponseHeaders { get; }
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public ResponseContext(object value, Dictionary<string, string> header = null)
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{
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this.hasValue = true;
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this.value = value;
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this.StatusCode = 200;
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this.ResponseHeaders = (header ?? new Dictionary<string, string>());
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}
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public ResponseContext(byte[] bytes, long statusCode, Dictionary<string, string> responseHeaders)
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{
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this.hasValue = false;
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this.bytes = bytes;
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this.StatusCode = statusCode;
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this.ResponseHeaders = responseHeaders;
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}
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public byte[] GetRawData() => bytes;
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public T GetResponseAs<T>()
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{
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if (hasValue)
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{
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return (T)value;
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}
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value = JsonUtility.FromJson<T>(Encoding.UTF8.GetString(bytes));
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hasValue = true;
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return (T)value;
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}
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}
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public interface IAsyncDecorator
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{
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UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next);
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}
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public class NetworkClient : IAsyncDecorator
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{
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readonly Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next;
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readonly IAsyncDecorator[] decorators;
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readonly TimeSpan timeout;
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readonly IProgress<float> progress;
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readonly string basePath;
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public NetworkClient(string basePath, TimeSpan timeout, params IAsyncDecorator[] decorators)
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: this(basePath, timeout, null, decorators)
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{
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}
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public NetworkClient(string basePath, TimeSpan timeout, IProgress<float> progress, params IAsyncDecorator[] decorators)
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{
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this.next = InvokeRecursive; // setup delegate
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this.basePath = basePath;
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this.timeout = timeout;
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this.progress = progress;
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this.decorators = new IAsyncDecorator[decorators.Length + 1];
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Array.Copy(decorators, this.decorators, decorators.Length);
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this.decorators[this.decorators.Length - 1] = this;
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}
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public async UniTask<T> PostAsync<T>(string path, T value, CancellationToken cancellationToken = default)
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{
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var request = new RequestContext(basePath, path, value, timeout, decorators);
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var response = await InvokeRecursive(request, cancellationToken);
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return response.GetResponseAs<T>();
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}
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||||
|
||||
UniTask<ResponseContext> InvokeRecursive(RequestContext context, CancellationToken cancellationToken)
|
||||
{
|
||||
return context.GetNextDecorator().SendAsync(context, cancellationToken, next); // マジカル再帰処理
|
||||
}
|
||||
|
||||
async UniTask<ResponseContext> IAsyncDecorator.SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> _)
|
||||
{
|
||||
// Postしか興味ないからPostにしかしないよ!
|
||||
// パフォーマンスを最大限にしたい場合はuploadHandler, downloadHandlerをカスタマイズすること
|
||||
|
||||
// JSONでbodyに送るというパラメータで送るという雑設定。
|
||||
var data = JsonUtility.ToJson(context.Value);
|
||||
var formData = new Dictionary<string, string> { { "body", data } };
|
||||
|
||||
using (var req = UnityWebRequest.Post(basePath + context.Path, formData))
|
||||
{
|
||||
var header = context.GetRawHeaders();
|
||||
if (header != null)
|
||||
{
|
||||
foreach (var item in header)
|
||||
{
|
||||
req.SetRequestHeader(item.Key, item.Value);
|
||||
}
|
||||
}
|
||||
|
||||
// Timeout処理はCancellationTokenSourceのCancelAfterSlim(UniTask拡張)を使ってサクッと処理
|
||||
var linkToken = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
|
||||
linkToken.CancelAfterSlim(timeout);
|
||||
try
|
||||
{
|
||||
// 完了待ちや終了処理はUniTaskの拡張自体に丸投げ
|
||||
await req.SendWebRequest().ToUniTask(progress: progress, cancellationToken: linkToken.Token);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
// 元キャンセレーションソースがキャンセルしてなければTimeoutによるものと判定
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
throw new TimeoutException();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Timeoutに引っかからなかった場合にてるのでCancelAfterSlimの裏で回ってるループをこれで終わらせとく
|
||||
if (!linkToken.IsCancellationRequested)
|
||||
{
|
||||
linkToken.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
// UnityWebRequestを先にDisposeしちゃうので先に必要なものを取得しておく(性能的には無駄なのでパフォーマンスを最大限にしたい場合は更に一工夫を)
|
||||
return new ResponseContext(req.downloadHandler.data, req.responseCode, req.GetResponseHeaders());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//using Cysharp.Threading.Tasks;
|
||||
//using System;
|
||||
//using System.Collections.Generic;
|
||||
//using System.Diagnostics;
|
||||
//using System.Linq;
|
||||
//using System.Text;
|
||||
//using System.Threading;
|
||||
//using System.Threading.Tasks;
|
||||
//using UnityEngine;
|
||||
//using UnityEngine.Networking;
|
||||
//using UnityEngine.SceneManagement;
|
||||
//using UnityEngine.UI;
|
||||
|
||||
//namespace Cysharp.Threading.Tasks.Sample
|
||||
//{
|
||||
// //public class Sample2
|
||||
// //{
|
||||
// // public Sample2()
|
||||
// // {
|
||||
// // // デコレーターの詰まったClientを生成(これは一度作ったらフィールドに保存可)
|
||||
// // var client = new NetworkClient("http://localhost", TimeSpan.FromSeconds(10),
|
||||
// // new QueueRequestDecorator(),
|
||||
// // new LoggingDecorator(),
|
||||
// // new AppendTokenDecorator(),
|
||||
// // new SetupHeaderDecorator());
|
||||
|
||||
|
||||
// // await client.PostAsync("/User/Register", new { Id = 100 });
|
||||
|
||||
|
||||
// // }
|
||||
// //}
|
||||
|
||||
|
||||
// public class ReturnToTitleDecorator : IAsyncDecorator
|
||||
// {
|
||||
// public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// return await next(context, cancellationToken);
|
||||
// }
|
||||
// catch (Exception ex)
|
||||
// {
|
||||
// if (ex is OperationCanceledException)
|
||||
// {
|
||||
// // キャンセルはきっと想定されている処理なのでそのまんまスルー(呼び出し側でOperationCanceledExceptionとして飛んでいく)
|
||||
// throw;
|
||||
// }
|
||||
|
||||
// if (ex is UnityWebRequestException uwe)
|
||||
// {
|
||||
// // ステータスコードを使って、タイトルに戻す例外です、とかリトライさせる例外です、とかハンドリングさせると便利
|
||||
// // if (uwe.ResponseCode) { }...
|
||||
// }
|
||||
|
||||
// // サーバー例外のMessageを直接出すなんて乱暴なことはデバッグ時だけですよ勿論。
|
||||
// var result = await MessageDialog.ShowAsync(ex.Message);
|
||||
|
||||
// // OK か Cancelかで分岐するなら。今回はボタン一個、OKのみの想定なので無視
|
||||
// // if (result == DialogResult.Ok) { }...
|
||||
|
||||
// // シーン呼び出しはawaitしないこと!awaitして正常終了しちゃうと、この通信の呼び出し元に処理が戻って続行してしまいます
|
||||
// // のでForget。
|
||||
// SceneManager.LoadSceneAsync("TitleScene").ToUniTask().Forget();
|
||||
|
||||
|
||||
// // そしてOperationCanceledExceptionを投げて、この通信の呼び出し元の処理はキャンセル扱いにして終了させる
|
||||
// throw new OperationCanceledException();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// public enum DialogResult
|
||||
// {
|
||||
// Ok,
|
||||
// Cancel
|
||||
// }
|
||||
|
||||
// public static class MessageDialog
|
||||
// {
|
||||
// public static async UniTask<DialogResult> ShowAsync(string message)
|
||||
// {
|
||||
// // (例えば)Prefabで作っておいたダイアログを生成する
|
||||
// var view = await Resources.LoadAsync("Prefabs/Dialog");
|
||||
|
||||
// // Ok, Cancelボタンのどちらかが押されるのを待機
|
||||
// return await (view as GameObject).GetComponent<MessageDialogView>().ClickResult;
|
||||
// }
|
||||
// }
|
||||
|
||||
// public class MessageDialogView : MonoBehaviour
|
||||
// {
|
||||
// [SerializeField] Button okButton = default;
|
||||
// [SerializeField] Button closeButton = default;
|
||||
|
||||
// UniTaskCompletionSource<DialogResult> taskCompletion;
|
||||
|
||||
// // これでどちらかが押されるまで無限に待つを表現
|
||||
// public UniTask<DialogResult> ClickResult => taskCompletion.Task;
|
||||
|
||||
// private void Start()
|
||||
// {
|
||||
// taskCompletion = new UniTaskCompletionSource<DialogResult>();
|
||||
|
||||
// okButton.onClick.AddListener(() =>
|
||||
// {
|
||||
// taskCompletion.TrySetResult(DialogResult.Ok);
|
||||
// });
|
||||
|
||||
// closeButton.onClick.AddListener(() =>
|
||||
// {
|
||||
// taskCompletion.TrySetResult(DialogResult.Cancel);
|
||||
// });
|
||||
// }
|
||||
|
||||
// // もしボタンが押されずに消滅した場合にネンノタメ。
|
||||
// private void OnDestroy()
|
||||
// {
|
||||
// taskCompletion.TrySetResult(DialogResult.Cancel);
|
||||
// }
|
||||
// }
|
||||
|
||||
// public class MockDecorator : IAsyncDecorator
|
||||
// {
|
||||
// Dictionary<string, object> mock;
|
||||
|
||||
// // Pathと型を1:1にして事前定義したオブジェクトを返す辞書を渡す
|
||||
// public MockDecorator(Dictionary<string, object> mock)
|
||||
// {
|
||||
// this.mock = mock;
|
||||
// }
|
||||
|
||||
// public UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||
// {
|
||||
// if (mock.TryGetValue(context.Path, out var value))
|
||||
// {
|
||||
// // 一致したものがあればそれを返す(実際の通信は行わない)
|
||||
// return new UniTask<ResponseContext>(new ResponseContext(value));
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// return next(context, cancellationToken);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// //public class LoggingDecorator : IAsyncDecorator
|
||||
// //{
|
||||
// // public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||
// // {
|
||||
// // var sw = Stopwatch.StartNew();
|
||||
// // try
|
||||
// // {
|
||||
// // UnityEngine.Debug.Log("Start Network Request:" + context.Path);
|
||||
|
||||
// // var response = await next(context, cancellationToken);
|
||||
|
||||
// // UnityEngine.Debug.Log($"Complete Network Request: {context.Path} , Elapsed: {sw.Elapsed}, Size: {response.GetRawData().Length}");
|
||||
|
||||
// // return response;
|
||||
// // }
|
||||
// // catch (Exception ex)
|
||||
// // {
|
||||
// // if (ex is OperationCanceledException)
|
||||
// // {
|
||||
// // UnityEngine.Debug.Log("Request Canceled:" + context.Path);
|
||||
// // }
|
||||
// // else if (ex is TimeoutException)
|
||||
// // {
|
||||
// // UnityEngine.Debug.Log("Request Timeout:" + context.Path);
|
||||
// // }
|
||||
// // else if (ex is UnityWebRequestException webex)
|
||||
// // {
|
||||
// // if (webex.IsHttpError)
|
||||
// // {
|
||||
// // UnityEngine.Debug.Log($"Request HttpError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||
// // }
|
||||
// // else if (webex.IsNetworkError)
|
||||
// // {
|
||||
// // UnityEngine.Debug.Log($"Request NetworkError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||
// // }
|
||||
// // }
|
||||
// // throw;
|
||||
// // }
|
||||
// // finally
|
||||
// // {
|
||||
// // /* log other */
|
||||
// // }
|
||||
// // }
|
||||
// //}
|
||||
|
||||
// public class SetupHeaderDecorator : IAsyncDecorator
|
||||
// {
|
||||
// public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||
// {
|
||||
// context.RequestHeaders["x-app-timestamp"] = context.Timestamp.ToString();
|
||||
// context.RequestHeaders["x-user-id"] = "132141411"; // どこかから持ってくる
|
||||
// context.RequestHeaders["x-access-token"] = "fafafawfafewaea"; // どこかから持ってくる2
|
||||
|
||||
// var respsonse = await next(context, cancellationToken);
|
||||
|
||||
// var nextToken = respsonse.ResponseHeaders["token"];
|
||||
// // UserProfile.Token = nextToken; // どこかにセットするということにする
|
||||
|
||||
// return respsonse;
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
// public class AppendTokenDecorator : IAsyncDecorator
|
||||
// {
|
||||
// public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||
// {
|
||||
// string token = "token"; // どっかから取ってくるということにする
|
||||
// RETRY:
|
||||
// try
|
||||
// {
|
||||
// context.RequestHeaders["x-accesss-token"] = token;
|
||||
// return await next(context, cancellationToken);
|
||||
// }
|
||||
// catch (UnityWebRequestException ex)
|
||||
// {
|
||||
// // 例えば700はTokenを再取得してください的な意味だったとする
|
||||
// if (ex.ResponseCode == 700)
|
||||
// {
|
||||
// // 別口でTokenを取得します的な処理
|
||||
// var newToken = await new NetworkClient(context.BasePath, context.Timeout).PostAsync<string>("/Auth/GetToken", "access_token", cancellationToken);
|
||||
// context.Reset(this);
|
||||
// goto RETRY;
|
||||
// }
|
||||
|
||||
// goto RETRY;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// public class QueueRequestDecorator : IAsyncDecorator
|
||||
// {
|
||||
// readonly Queue<(UniTaskCompletionSource<ResponseContext>, RequestContext, CancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>>)> q = new Queue<(UniTaskCompletionSource<ResponseContext>, RequestContext, CancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>>)>();
|
||||
// bool running;
|
||||
|
||||
// public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||
// {
|
||||
// if (q.Count == 0)
|
||||
// {
|
||||
// return await next(context, cancellationToken);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// var completionSource = new UniTaskCompletionSource<ResponseContext>();
|
||||
// q.Enqueue((completionSource, context, cancellationToken, next));
|
||||
// if (!running)
|
||||
// {
|
||||
// Run().Forget();
|
||||
// }
|
||||
// return await completionSource.Task;
|
||||
// }
|
||||
// }
|
||||
|
||||
// async UniTaskVoid Run()
|
||||
// {
|
||||
// running = true;
|
||||
// try
|
||||
// {
|
||||
// while (q.Count != 0)
|
||||
// {
|
||||
// var (tcs, context, cancellationToken, next) = q.Dequeue();
|
||||
// try
|
||||
// {
|
||||
// var response = await next(context, cancellationToken);
|
||||
// tcs.TrySetResult(response);
|
||||
// }
|
||||
// catch (Exception ex)
|
||||
// {
|
||||
// tcs.TrySetException(ex);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// finally
|
||||
// {
|
||||
// running = false;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
// public class RequestContext
|
||||
// {
|
||||
// int decoratorIndex;
|
||||
// readonly IAsyncDecorator[] decorators;
|
||||
// Dictionary<string, string> headers;
|
||||
|
||||
// public string BasePath { get; }
|
||||
// public string Path { get; }
|
||||
// public object Value { get; }
|
||||
// public TimeSpan Timeout { get; }
|
||||
// public DateTimeOffset Timestamp { get; private set; }
|
||||
|
||||
// public IDictionary<string, string> RequestHeaders
|
||||
// {
|
||||
// get
|
||||
// {
|
||||
// if (headers == null)
|
||||
// {
|
||||
// headers = new Dictionary<string, string>();
|
||||
// }
|
||||
// return headers;
|
||||
// }
|
||||
// }
|
||||
|
||||
// public RequestContext(string basePath, string path, object value, TimeSpan timeout, IAsyncDecorator[] filters)
|
||||
// {
|
||||
// this.decoratorIndex = -1;
|
||||
// this.decorators = filters;
|
||||
// this.BasePath = basePath;
|
||||
// this.Path = path;
|
||||
// this.Value = value;
|
||||
// this.Timeout = timeout;
|
||||
// this.Timestamp = DateTimeOffset.UtcNow;
|
||||
// }
|
||||
|
||||
// internal Dictionary<string, string> GetRawHeaders() => headers;
|
||||
// internal IAsyncDecorator GetNextDecorator() => decorators[++decoratorIndex];
|
||||
|
||||
// public void Reset(IAsyncDecorator currentFilter)
|
||||
// {
|
||||
// decoratorIndex = Array.IndexOf(decorators, currentFilter);
|
||||
// if (headers != null)
|
||||
// {
|
||||
// headers.Clear();
|
||||
// }
|
||||
// Timestamp = DateTimeOffset.UtcNow;
|
||||
// }
|
||||
// }
|
||||
|
||||
// public class ResponseContext
|
||||
// {
|
||||
// bool hasValue;
|
||||
// object value;
|
||||
// readonly byte[] bytes;
|
||||
|
||||
// public long StatusCode { get; }
|
||||
// public Dictionary<string, string> ResponseHeaders { get; }
|
||||
|
||||
// public ResponseContext(object value, Dictionary<string, string> header = null)
|
||||
// {
|
||||
// this.hasValue = true;
|
||||
// this.value = value;
|
||||
// this.StatusCode = 200;
|
||||
// this.ResponseHeaders = (header ?? new Dictionary<string, string>());
|
||||
// }
|
||||
|
||||
// public ResponseContext(byte[] bytes, long statusCode, Dictionary<string, string> responseHeaders)
|
||||
// {
|
||||
// this.hasValue = false;
|
||||
// this.bytes = bytes;
|
||||
// this.StatusCode = statusCode;
|
||||
// this.ResponseHeaders = responseHeaders;
|
||||
// }
|
||||
|
||||
// public byte[] GetRawData() => bytes;
|
||||
|
||||
// public T GetResponseAs<T>()
|
||||
// {
|
||||
// if (hasValue)
|
||||
// {
|
||||
// return (T)value;
|
||||
// }
|
||||
|
||||
// value = JsonUtility.FromJson<T>(Encoding.UTF8.GetString(bytes));
|
||||
// hasValue = true;
|
||||
// return (T)value;
|
||||
// }
|
||||
// }
|
||||
|
||||
// public interface IAsyncDecorator
|
||||
// {
|
||||
// UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next);
|
||||
// }
|
||||
|
||||
|
||||
// public class NetworkClient : IAsyncDecorator
|
||||
// {
|
||||
// readonly Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next;
|
||||
// readonly IAsyncDecorator[] decorators;
|
||||
// readonly TimeSpan timeout;
|
||||
// readonly IProgress<float> progress;
|
||||
// readonly string basePath;
|
||||
|
||||
// public NetworkClient(string basePath, TimeSpan timeout, params IAsyncDecorator[] decorators)
|
||||
// : this(basePath, timeout, null, decorators)
|
||||
// {
|
||||
// }
|
||||
|
||||
// public NetworkClient(string basePath, TimeSpan timeout, IProgress<float> progress, params IAsyncDecorator[] decorators)
|
||||
// {
|
||||
// this.next = InvokeRecursive; // setup delegate
|
||||
|
||||
// this.basePath = basePath;
|
||||
// this.timeout = timeout;
|
||||
// this.progress = progress;
|
||||
// this.decorators = new IAsyncDecorator[decorators.Length + 1];
|
||||
// Array.Copy(decorators, this.decorators, decorators.Length);
|
||||
// this.decorators[this.decorators.Length - 1] = this;
|
||||
// }
|
||||
|
||||
// public async UniTask<T> PostAsync<T>(string path, T value, CancellationToken cancellationToken = default)
|
||||
// {
|
||||
// var request = new RequestContext(basePath, path, value, timeout, decorators);
|
||||
// var response = await InvokeRecursive(request, cancellationToken);
|
||||
// return response.GetResponseAs<T>();
|
||||
// }
|
||||
|
||||
|
||||
// UniTask<ResponseContext> InvokeRecursive(RequestContext context, CancellationToken cancellationToken)
|
||||
// {
|
||||
// return context.GetNextDecorator().SendAsync(context, cancellationToken, next); // マジカル再帰処理
|
||||
// }
|
||||
|
||||
// async UniTask<ResponseContext> IAsyncDecorator.SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> _)
|
||||
// {
|
||||
// // Postしか興味ないからPostにしかしないよ!
|
||||
// // パフォーマンスを最大限にしたい場合はuploadHandler, downloadHandlerをカスタマイズすること
|
||||
|
||||
// // JSONでbodyに送るというパラメータで送るという雑設定。
|
||||
// var data = JsonUtility.ToJson(context.Value);
|
||||
// var formData = new Dictionary<string, string> { { "body", data } };
|
||||
|
||||
// using (var req = UnityWebRequest.Post(basePath + context.Path, formData))
|
||||
// {
|
||||
// var header = context.GetRawHeaders();
|
||||
// if (header != null)
|
||||
// {
|
||||
// foreach (var item in header)
|
||||
// {
|
||||
// req.SetRequestHeader(item.Key, item.Value);
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Timeout処理はCancellationTokenSourceのCancelAfterSlim(UniTask拡張)を使ってサクッと処理
|
||||
// var linkToken = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
|
||||
// linkToken.CancelAfterSlim(timeout);
|
||||
// try
|
||||
// {
|
||||
// // 完了待ちや終了処理はUniTaskの拡張自体に丸投げ
|
||||
// await req.SendWebRequest().ToUniTask(progress: progress, cancellationToken: linkToken.Token);
|
||||
// }
|
||||
// catch (OperationCanceledException)
|
||||
// {
|
||||
// // 元キャンセレーションソースがキャンセルしてなければTimeoutによるものと判定
|
||||
// if (!cancellationToken.IsCancellationRequested)
|
||||
// {
|
||||
// throw new TimeoutException();
|
||||
// }
|
||||
// }
|
||||
// finally
|
||||
// {
|
||||
// // Timeoutに引っかからなかった場合にてるのでCancelAfterSlimの裏で回ってるループをこれで終わらせとく
|
||||
// if (!linkToken.IsCancellationRequested)
|
||||
// {
|
||||
// linkToken.Cancel();
|
||||
// }
|
||||
// }
|
||||
|
||||
// // UnityWebRequestを先にDisposeしちゃうので先に必要なものを取得しておく(性能的には無駄なのでパフォーマンスを最大限にしたい場合は更に一工夫を)
|
||||
// return new ResponseContext(req.downloadHandler.data, req.responseCode, req.GetResponseHeaders());
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
|
@ -18,7 +18,6 @@ using UnityEngine.SceneManagement;
|
|||
using UnityEngine.Rendering;
|
||||
using System.IO;
|
||||
using System.Linq.Expressions;
|
||||
using Cysharp.Threading.Tasks.Sample;
|
||||
|
||||
|
||||
// using DG.Tweening;
|
||||
|
@ -269,32 +268,33 @@ public class SandboxMain : MonoBehaviour
|
|||
|
||||
async Task Test1()
|
||||
{
|
||||
var r = await TcsAsync("https://bing.com/");
|
||||
// var r = await TcsAsync("https://bing.com/");
|
||||
await Task.Yield();
|
||||
Debug.Log("TASKASYNC");
|
||||
}
|
||||
|
||||
async UniTaskVoid Test2()
|
||||
{
|
||||
try
|
||||
{
|
||||
//var cts = new CancellationTokenSource();
|
||||
//var r = UniAsync("https://bing.com/", cts.Token);
|
||||
//cts.Cancel();
|
||||
//await r;
|
||||
Debug.Log("SendWebRequestDone:" + PlayerLoopInfo.CurrentLoopType);
|
||||
//async UniTaskVoid Test2()
|
||||
//{
|
||||
// try
|
||||
// {
|
||||
// //var cts = new CancellationTokenSource();
|
||||
// //var r = UniAsync("https://bing.com/", cts.Token);
|
||||
// //cts.Cancel();
|
||||
// //await r;
|
||||
// Debug.Log("SendWebRequestDone:" + PlayerLoopInfo.CurrentLoopType);
|
||||
|
||||
|
||||
// var foo = await UnityWebRequest.Get("https://bing.com/").SendWebRequest();
|
||||
// foo.downloadHandler.text;
|
||||
//
|
||||
_ = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().WithCancellation(CancellationToken.None);
|
||||
Debug.Log("SendWebRequestWithCancellationDone:" + PlayerLoopInfo.CurrentLoopType);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Debug.Log("Canceled");
|
||||
}
|
||||
}
|
||||
// // var foo = await UnityWebRequest.Get("https://bing.com/").SendWebRequest();
|
||||
// // foo.downloadHandler.text;
|
||||
// //
|
||||
// _ = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().WithCancellation(CancellationToken.None);
|
||||
// Debug.Log("SendWebRequestWithCancellationDone:" + PlayerLoopInfo.CurrentLoopType);
|
||||
// }
|
||||
// catch
|
||||
// {
|
||||
// Debug.Log("Canceled");
|
||||
// }
|
||||
//}
|
||||
|
||||
IEnumerator Test3(string url)
|
||||
{
|
||||
|
@ -303,17 +303,17 @@ public class SandboxMain : MonoBehaviour
|
|||
Debug.Log("COROUTINE");
|
||||
}
|
||||
|
||||
static async Task<UnityWebRequest> TcsAsync(string url)
|
||||
{
|
||||
var req = await UnityWebRequest.Get(url).SendWebRequest();
|
||||
return req;
|
||||
}
|
||||
//static async Task<UnityWebRequest> TcsAsync(string url)
|
||||
//{
|
||||
// var req = await UnityWebRequest.Get(url).SendWebRequest();
|
||||
// return req;
|
||||
//}
|
||||
|
||||
static async UniTask<UnityWebRequest> UniAsync(string url, CancellationToken cancellationToken)
|
||||
{
|
||||
var req = await UnityWebRequest.Get(url).SendWebRequest().WithCancellation(cancellationToken);
|
||||
return req;
|
||||
}
|
||||
//static async UniTask<UnityWebRequest> UniAsync(string url, CancellationToken cancellationToken)
|
||||
//{
|
||||
// var req = await UnityWebRequest.Get(url).SendWebRequest().WithCancellation(cancellationToken);
|
||||
// return req;
|
||||
//}
|
||||
|
||||
async Task<int> Test()
|
||||
{
|
||||
|
|
|
@ -14,14 +14,14 @@ public class FooMonoBehaviour : MonoBehaviour
|
|||
|
||||
private async UniTask Download(UnityWebRequest req, string filePath)
|
||||
{
|
||||
var foo = req.SendWebRequest();
|
||||
_ = req.SendWebRequest();
|
||||
|
||||
|
||||
|
||||
|
||||
var aaa = await foo;
|
||||
Debug.Log(aaa);
|
||||
|
||||
// var aaa = await foo;
|
||||
// Debug.Log(aaa);
|
||||
await UniTask.Yield();
|
||||
//File.WriteAllText(filePath, req.downloadHandler.text ?? string.Empty);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
m_EditorVersion: 2020.2.1f1
|
||||
m_EditorVersionWithRevision: 2020.2.1f1 (270dd8c3da1c)
|
||||
m_EditorVersion: 2020.2.0f1
|
||||
m_EditorVersionWithRevision: 2020.2.0f1 (3721df5a8b28)
|
||||
|
|
Loading…
Reference in New Issue