mirror of https://github.com/Cysharp/UniTask
improving stacktrace
parent
6a7a6fde5c
commit
8ff4de67a1
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@ -9,6 +9,8 @@ namespace Cysharp.Threading.Tasks.Internal
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{
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const int MaxArrayLength = 0X7FEFFFFF;
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const int InitialSize = 16;
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readonly PlayerLoopTiming timing;
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SpinLock gate = new SpinLock();
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bool dequing = false;
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@ -19,6 +21,11 @@ namespace Cysharp.Threading.Tasks.Internal
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int waitingListCount = 0;
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Action[] waitingList = new Action[InitialSize];
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public ContinuationQueue(PlayerLoopTiming timing)
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{
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this.timing = timing;
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}
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public void Enqueue(Action continuation)
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{
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bool lockTaken = false;
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@ -72,7 +79,80 @@ namespace Cysharp.Threading.Tasks.Internal
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waitingList = new Action[InitialSize];
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}
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// delegate entrypoint.
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public void Run()
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{
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// for debugging, create named stacktrace.
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#if DEBUG
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switch (timing)
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{
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case PlayerLoopTiming.Initialization:
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Initialization();
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break;
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case PlayerLoopTiming.LastInitialization:
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LastInitialization();
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break;
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case PlayerLoopTiming.EarlyUpdate:
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EarlyUpdate();
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break;
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case PlayerLoopTiming.LastEarlyUpdate:
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LastEarlyUpdate();
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break;
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case PlayerLoopTiming.FixedUpdate:
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FixedUpdate();
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break;
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case PlayerLoopTiming.LastFixedUpdate:
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LastFixedUpdate();
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break;
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case PlayerLoopTiming.PreUpdate:
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PreUpdate();
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break;
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case PlayerLoopTiming.LastPreUpdate:
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LastPreUpdate();
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break;
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case PlayerLoopTiming.Update:
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Update();
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break;
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case PlayerLoopTiming.LastUpdate:
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LastUpdate();
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break;
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case PlayerLoopTiming.PreLateUpdate:
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PreLateUpdate();
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break;
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case PlayerLoopTiming.LastPreLateUpdate:
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LastPreLateUpdate();
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break;
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case PlayerLoopTiming.PostLateUpdate:
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PostLateUpdate();
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break;
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case PlayerLoopTiming.LastPostLateUpdate:
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LastPostLateUpdate();
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break;
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default:
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break;
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}
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#else
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RunCore();
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#endif
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}
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void Initialization() => RunCore();
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void LastInitialization() => RunCore();
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void EarlyUpdate() => RunCore();
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void LastEarlyUpdate() => RunCore();
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void FixedUpdate() => RunCore();
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void LastFixedUpdate() => RunCore();
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void PreUpdate() => RunCore();
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void LastPreUpdate() => RunCore();
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void Update() => RunCore();
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void LastUpdate() => RunCore();
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void PreLateUpdate() => RunCore();
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void LastPreLateUpdate() => RunCore();
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void PostLateUpdate() => RunCore();
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void LastPostLateUpdate() => RunCore();
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[System.Diagnostics.DebuggerHidden]
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void RunCore()
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{
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{
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bool lockTaken = false;
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@ -8,6 +8,7 @@ namespace Cysharp.Threading.Tasks.Internal
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{
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const int InitialSize = 16;
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readonly PlayerLoopTiming timing;
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readonly object runningAndQueueLock = new object();
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readonly object arrayLock = new object();
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readonly Action<Exception> unhandledExceptionCallback;
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@ -17,9 +18,12 @@ namespace Cysharp.Threading.Tasks.Internal
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IPlayerLoopItem[] loopItems = new IPlayerLoopItem[InitialSize];
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MinimumQueue<IPlayerLoopItem> waitQueue = new MinimumQueue<IPlayerLoopItem>(InitialSize);
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public PlayerLoopRunner()
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public PlayerLoopRunner(PlayerLoopTiming timing)
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{
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this.unhandledExceptionCallback = ex => Debug.LogException(ex);
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this.timing = timing;
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}
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public void AddAction(IPlayerLoopItem item)
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@ -55,7 +59,80 @@ namespace Cysharp.Threading.Tasks.Internal
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}
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}
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// delegate entrypoint.
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public void Run()
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{
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// for debugging, create named stacktrace.
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#if DEBUG
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switch (timing)
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{
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case PlayerLoopTiming.Initialization:
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Initialization();
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break;
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case PlayerLoopTiming.LastInitialization:
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LastInitialization();
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break;
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case PlayerLoopTiming.EarlyUpdate:
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EarlyUpdate();
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break;
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case PlayerLoopTiming.LastEarlyUpdate:
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LastEarlyUpdate();
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break;
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case PlayerLoopTiming.FixedUpdate:
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FixedUpdate();
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break;
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case PlayerLoopTiming.LastFixedUpdate:
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LastFixedUpdate();
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break;
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case PlayerLoopTiming.PreUpdate:
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PreUpdate();
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break;
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case PlayerLoopTiming.LastPreUpdate:
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LastPreUpdate();
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break;
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case PlayerLoopTiming.Update:
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Update();
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break;
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case PlayerLoopTiming.LastUpdate:
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LastUpdate();
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break;
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case PlayerLoopTiming.PreLateUpdate:
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PreLateUpdate();
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break;
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case PlayerLoopTiming.LastPreLateUpdate:
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LastPreLateUpdate();
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break;
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case PlayerLoopTiming.PostLateUpdate:
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PostLateUpdate();
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break;
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case PlayerLoopTiming.LastPostLateUpdate:
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LastPostLateUpdate();
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break;
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default:
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break;
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}
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#else
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RunCore();
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#endif
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}
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void Initialization() => RunCore();
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void LastInitialization() => RunCore();
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void EarlyUpdate() => RunCore();
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void LastEarlyUpdate() => RunCore();
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void FixedUpdate() => RunCore();
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void LastFixedUpdate() => RunCore();
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void PreUpdate() => RunCore();
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void LastPreUpdate() => RunCore();
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void Update() => RunCore();
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void LastUpdate() => RunCore();
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void PreLateUpdate() => RunCore();
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void LastPreLateUpdate() => RunCore();
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void PostLateUpdate() => RunCore();
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void LastPostLateUpdate() => RunCore();
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[System.Diagnostics.DebuggerHidden]
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void RunCore()
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{
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lock (runningAndQueueLock)
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{
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@ -233,40 +233,40 @@ namespace Cysharp.Threading.Tasks
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var copyList = playerLoop.subSystemList.ToArray();
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// Initialization
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copyList[0].subSystemList = InsertRunner(copyList[0], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[1] = new PlayerLoopRunner(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), runners[1] = new PlayerLoopRunner());
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copyList[0].subSystemList = InsertRunner(copyList[0], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(PlayerLoopTiming.LastInitialization),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[1] = new PlayerLoopRunner(PlayerLoopTiming.Initialization),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), runners[1] = new PlayerLoopRunner(PlayerLoopTiming.LastInitialization));
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// EarlyUpdate
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copyList[1].subSystemList = InsertRunner(copyList[1], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), yielders[3] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[2] = new PlayerLoopRunner(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), runners[3] = new PlayerLoopRunner());
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copyList[1].subSystemList = InsertRunner(copyList[1], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), yielders[3] = new ContinuationQueue(PlayerLoopTiming.LastEarlyUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[2] = new PlayerLoopRunner(PlayerLoopTiming.EarlyUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), runners[3] = new PlayerLoopRunner(PlayerLoopTiming.LastEarlyUpdate));
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// FixedUpdate
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copyList[2].subSystemList = InsertRunner(copyList[2], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), yielders[5] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[4] = new PlayerLoopRunner(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), runners[5] = new PlayerLoopRunner());
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copyList[2].subSystemList = InsertRunner(copyList[2], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), yielders[5] = new ContinuationQueue(PlayerLoopTiming.LastFixedUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[4] = new PlayerLoopRunner(PlayerLoopTiming.FixedUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), runners[5] = new PlayerLoopRunner(PlayerLoopTiming.LastFixedUpdate));
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// PreUpdate
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copyList[3].subSystemList = InsertRunner(copyList[3], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), yielders[7] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[6] = new PlayerLoopRunner(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), runners[7] = new PlayerLoopRunner());
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copyList[3].subSystemList = InsertRunner(copyList[3], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), yielders[7] = new ContinuationQueue(PlayerLoopTiming.LastPreUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[6] = new PlayerLoopRunner(PlayerLoopTiming.PreUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), runners[7] = new PlayerLoopRunner(PlayerLoopTiming.LastPreUpdate));
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// Update
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copyList[4].subSystemList = InsertRunner(copyList[4], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), yielders[9] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[8] = new PlayerLoopRunner(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), runners[9] = new PlayerLoopRunner());
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copyList[4].subSystemList = InsertRunner(copyList[4], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), yielders[9] = new ContinuationQueue(PlayerLoopTiming.LastUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[8] = new PlayerLoopRunner(PlayerLoopTiming.Update),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), runners[9] = new PlayerLoopRunner(PlayerLoopTiming.LastUpdate));
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// PreLateUpdate
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copyList[5].subSystemList = InsertRunner(copyList[5], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), yielders[11] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[10] = new PlayerLoopRunner(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), runners[11] = new PlayerLoopRunner());
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copyList[5].subSystemList = InsertRunner(copyList[5], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), yielders[11] = new ContinuationQueue(PlayerLoopTiming.LastPreLateUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[10] = new PlayerLoopRunner(PlayerLoopTiming.PreLateUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), runners[11] = new PlayerLoopRunner(PlayerLoopTiming.LastPreLateUpdate));
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// PostLateUpdate
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copyList[6].subSystemList = InsertRunner(copyList[6], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), yielders[13] = new ContinuationQueue(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[12] = new PlayerLoopRunner(),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), runners[13] = new PlayerLoopRunner());
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copyList[6].subSystemList = InsertRunner(copyList[6], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), yielders[13] = new ContinuationQueue(PlayerLoopTiming.LastPostLateUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[12] = new PlayerLoopRunner(PlayerLoopTiming.PostLateUpdate),
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typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), runners[13] = new PlayerLoopRunner(PlayerLoopTiming.LastPostLateUpdate));
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playerLoop.subSystemList = copyList;
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PlayerLoop.SetPlayerLoop(playerLoop);
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