mirror of https://github.com/Cysharp/UniTask
remove unity generate csproj
parent
9894bf875b
commit
89649d8777
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@ -259,3 +259,5 @@ src/UniTask/Unity.EditorCoroutines.Editor.csproj
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src/UniTask/.vsconfig
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src/UniTask/.vsconfig
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src/UniTask/Logs/ApiUpdaterCheck.txt
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src/UniTask/Logs/ApiUpdaterCheck.txt
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src/UniTask/Assembly-CSharp-firstpass.csproj
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@ -1,734 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<RootNamespace></RootNamespace>
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<ProjectGuid>{CECB0124-DA37-D676-2B9E-00C5241684F4}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>.</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\Bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_2020_2_1;UNITY_2020_2;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<NoConfig>true</NoConfig>
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<NoStdLib>true</NoStdLib>
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<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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</PropertyGroup>
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<PropertyGroup>
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<UnityProjectGenerator>Package</UnityProjectGenerator>
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<UnityProjectGeneratorVersion>2.0.5</UnityProjectGeneratorVersion>
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<UnityProjectType>GamePlugins:3</UnityProjectType>
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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<UnityVersion>2020.2.1f1</UnityVersion>
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</PropertyGroup>
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<ItemGroup>
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<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Plugins\UniTask\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\EnumerableAsyncExtensions.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\Error.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Channel.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\IUniTaskSource.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Progress.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\PooledDelegate.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAny.Generated.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.uGUI.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.MonoBehaviour.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskCompletionSource.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\CompilerServices\AsyncMethodBuilderAttribute.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncAwakeTrigger.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\CompilerServices\AsyncUniTaskVoidMethodBuilder.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\IUniTaskAsyncEnumerable.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\_InternalVisibleTo.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\AsyncUnit.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\TriggerEvent.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Threading.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskVoid.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\TaskPool.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncTriggerBase.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UnityWebRequestException.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\WeakDictionary.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ArrayPool.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncStartTrigger.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskExtensions.Shorthand.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskScheduler.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAll.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Factory.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ValueStopwatch.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.AssetBundleRequestAllAssets.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Run.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ArrayUtil.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\MoveNextSource.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\MonoBehaviourMessagesTriggers.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\ExceptionExtensions.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\AsyncReactiveProperty.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\AsyncLazy.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAny.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\MinimumQueue.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAll.Generated.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\CompilerServices\StateMachineRunner.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\StatePool.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.AsyncGPUReadback.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.Jobs.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskObservableExtensions.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\CancellationTokenExtensions.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ArrayPoolUtil.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\TaskTracker.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncDestroyTrigger.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\CancellationTokenEqualityComparer.cs" />
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<ItemGroup>
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<None Include="Assets\Plugins\UniTask\Runtime\UniTask.asmdef" />
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<Reference Include="UnityEngine.InputLegacyModule">
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<Reference Include="UnityEngine.JSONSerializeModule">
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<Reference Include="UnityEngine.LocalizationModule">
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<Reference Include="UnityEngine.ParticleSystemModule">
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||||||
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.CacheServer">
|
|
||||||
<HintPath>Library\ScriptAssemblies\UnityEditor.CacheServer.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.VisualStudio.Editor">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Addressables">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.Addressables.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.ScriptableBuildPipeline">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.ScriptableBuildPipeline.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Addressables.Editor">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.Addressables.Editor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.ScriptableBuildPipeline.Editor">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.ScriptableBuildPipeline.Editor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.ResourceManager">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.ResourceManager.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Rider.Editor">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="UniTask.TextMeshPro.csproj">
|
|
||||||
<Project>{B5929667-6CB2-8779-D894-4F69110C1A43}</Project>
|
|
||||||
<Name>UniTask.TextMeshPro</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="TempAsm.csproj">
|
|
||||||
<Project>{9E0EF10C-B6E1-E08E-3160-7162D66F7EE0}</Project>
|
|
||||||
<Name>TempAsm</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="UniTask.DOTween.csproj">
|
|
||||||
<Project>{7121D833-D063-D143-CFFC-CD50DDF1B3D1}</Project>
|
|
||||||
<Name>UniTask.DOTween</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="UniTask.Addressables.csproj">
|
|
||||||
<Project>{78124C71-0355-1FB9-3AEB-7D573CD8E7CA}</Project>
|
|
||||||
<Name>UniTask.Addressables</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="UniTask.Linq.csproj">
|
|
||||||
<Project>{7F0F67EA-D985-C15F-AAE8-F643789B52A7}</Project>
|
|
||||||
<Name>UniTask.Linq</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
</Project>
|
|
Loading…
Reference in New Issue