mirror of https://github.com/Cysharp/UniTask
Fix UniTask.Delay does not run on threadpool thread
parent
81f9c55c7f
commit
82219e6111
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@ -100,7 +100,7 @@ namespace Cysharp.Threading.Tasks.Linq
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if (this.period <= 0) this.period = 1;
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}
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this.initialFrame = Time.frameCount;
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this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
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this.dueTimePhase = true;
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this.updateTiming = updateTiming;
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this.ignoreTimeScale = ignoreTimeScale;
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@ -220,7 +220,7 @@ namespace Cysharp.Threading.Tasks.Linq
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if (periodFrameCount <= 0) periodFrameCount = 1;
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}
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this.initialFrame = Time.frameCount;
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this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
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this.dueTimePhase = true;
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this.dueTimeFrameCount = dueTimeFrameCount;
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this.periodFrameCount = periodFrameCount;
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@ -94,6 +94,8 @@ namespace Cysharp.Threading.Tasks
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public static int MainThreadId => mainThreadId;
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internal static string ApplicationDataPath => applicationDataPath;
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public static bool IsMainThread => Thread.CurrentThread.ManagedThreadId == mainThreadId;
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static int mainThreadId;
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static string applicationDataPath;
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static SynchronizationContext unitySynchronizationContetext;
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@ -214,7 +214,7 @@ namespace Cysharp.Threading.Tasks
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result = new NextFramePromise();
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}
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result.frameCount = Time.frameCount;
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result.frameCount = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
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result.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(result, 3);
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@ -313,7 +313,7 @@ namespace Cysharp.Threading.Tasks
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result.delayFrameCount = delayFrameCount;
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result.cancellationToken = cancellationToken;
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result.initialFrame = Time.frameCount;
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result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
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TaskTracker.TrackActiveTask(result, 3);
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@ -429,7 +429,7 @@ namespace Cysharp.Threading.Tasks
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result.elapsed = 0.0f;
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result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
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result.cancellationToken = cancellationToken;
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result.initialFrame = Time.frameCount;
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result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
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TaskTracker.TrackActiveTask(result, 3);
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@ -538,7 +538,7 @@ namespace Cysharp.Threading.Tasks
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result.elapsed = 0.0f;
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result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
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result.initialFrame = Time.frameCount;
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result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
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result.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(result, 3);
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@ -1,77 +1,28 @@
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// Provided from: https://github.com/Cysharp/UniTask/issues/40
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using System;
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using System;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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/// <summary>
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/// Example script for comparing how exceptions in unobserved tasks are handled between
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/// UniTask and normal tasks. This helps in verifying that unobserved exceptions are
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/// logged in a way that it useful to developers.
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/// </summary>
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public class ExceptionExamples : MonoBehaviour
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{
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[SerializeField] private LogType _unobservedExceptionLogType = LogType.Exception;
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private void Awake()
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{
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UniTaskScheduler.UnobservedExceptionWriteLogType = _unobservedExceptionLogType;
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}
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private void Start()
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{
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UnityEngine.Debug.Log("ExceptionScene, LoopType:" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount);
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//TaskScheduler.UnobservedTaskException += TaskScheduler_UnobservedTaskException;
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//ThrowFromAsyncVoid();
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//_ = ThrowFromTask();
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//_ = ThrowFromUniTask();
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//ThrowFromNonAsync();
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}
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private void TaskScheduler_UnobservedTaskException(object sender, UnobservedTaskExceptionEventArgs e)
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public static async Task Test()
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{
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UnityEngine.Debug.LogException(e.Exception);
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}
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private void ThrowFromNonAsync()
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{
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throw new Exception("Thrown from non-async function");
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}
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private async void ThrowFromAsyncVoid()
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{
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await ThrowInner();
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async Task ThrowInner()
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{
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await UniTask.Yield();
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throw new Exception("Thrown from `async void` function");
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}
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}
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private async Task ThrowFromTask()
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{
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await ThrowInner();
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async Task ThrowInner()
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{
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await UniTask.Yield();
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throw new Exception("Thrown from `async Task` function");
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}
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}
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private async UniTask ThrowFromUniTask()
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{
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await ThrowInner();
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async UniTask ThrowInner()
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{
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await UniTask.Yield();
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throw new Exception("Thrown from `async UniTask` function");
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}
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var webRequest = UnityWebRequest.Get("http");
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var request = webRequest.SendWebRequest();
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await request;
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}
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}
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@ -16,168 +16,180 @@ namespace Cysharp.Threading.TasksTests
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{
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public class DelayTest
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{
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[UnityTest]
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public IEnumerator DelayFrame() => UniTask.ToCoroutine(async () =>
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{
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for (int i = 1; i < 5; i++)
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{
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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var frameCount = Time.frameCount;
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await UniTask.DelayFrame(i);
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Time.frameCount.Should().Be(frameCount + i);
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}
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//[UnityTest]
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//public IEnumerator DelayFrame() => UniTask.ToCoroutine(async () =>
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//{
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// for (int i = 1; i < 5; i++)
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// {
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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// var frameCount = Time.frameCount;
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// await UniTask.DelayFrame(i);
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// Time.frameCount.Should().Be(frameCount + i);
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// }
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for (int i = 1; i < 5; i++)
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{
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await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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var frameCount = Time.frameCount;
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await UniTask.DelayFrame(i);
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Time.frameCount.Should().Be(frameCount + i);
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}
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});
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// for (int i = 1; i < 5; i++)
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// {
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// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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// var frameCount = Time.frameCount;
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// await UniTask.DelayFrame(i);
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// Time.frameCount.Should().Be(frameCount + i);
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// }
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//});
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[UnityTest]
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public IEnumerator DelayFrameZero() => UniTask.ToCoroutine(async () =>
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{
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{
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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var frameCount = Time.frameCount;
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await UniTask.DelayFrame(0);
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Time.frameCount.Should().Be(frameCount); // same frame
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}
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{
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await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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var frameCount = Time.frameCount;
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await UniTask.DelayFrame(0);
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Time.frameCount.Should().Be(frameCount + 1); // next frame
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}
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});
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//[UnityTest]
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//public IEnumerator DelayFrameZero() => UniTask.ToCoroutine(async () =>
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//{
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// {
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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// var frameCount = Time.frameCount;
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// await UniTask.DelayFrame(0);
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// Time.frameCount.Should().Be(frameCount); // same frame
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// }
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// {
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// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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// var frameCount = Time.frameCount;
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// await UniTask.DelayFrame(0);
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// Time.frameCount.Should().Be(frameCount + 1); // next frame
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// }
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//});
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[UnityTest]
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public IEnumerator TimerFramePre() => UniTask.ToCoroutine(async () =>
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{
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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//[UnityTest]
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//public IEnumerator TimerFramePre() => UniTask.ToCoroutine(async () =>
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//{
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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var initialFrame = Time.frameCount;
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var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
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// var initialFrame = Time.frameCount;
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// var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
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xs[0].Should().Be(initialFrame + 2);
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xs[1].Should().Be(initialFrame + 2 + (3 * 1));
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xs[2].Should().Be(initialFrame + 2 + (3 * 2));
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xs[3].Should().Be(initialFrame + 2 + (3 * 3));
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xs[4].Should().Be(initialFrame + 2 + (3 * 4));
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});
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// xs[0].Should().Be(initialFrame + 2);
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// xs[1].Should().Be(initialFrame + 2 + (3 * 1));
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// xs[2].Should().Be(initialFrame + 2 + (3 * 2));
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// xs[3].Should().Be(initialFrame + 2 + (3 * 3));
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// xs[4].Should().Be(initialFrame + 2 + (3 * 4));
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//});
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//[UnityTest]
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//public IEnumerator TimerFramePost() => UniTask.ToCoroutine(async () =>
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//{
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// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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// var initialFrame = Time.frameCount;
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// var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
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// xs[0].Should().Be(initialFrame + 2);
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// xs[1].Should().Be(initialFrame + 2 + (3 * 1));
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// xs[2].Should().Be(initialFrame + 2 + (3 * 2));
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// xs[3].Should().Be(initialFrame + 2 + (3 * 3));
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// xs[4].Should().Be(initialFrame + 2 + (3 * 4));
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//});
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//[UnityTest]
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//public IEnumerator TimerFrameTest() => UniTask.ToCoroutine(async () =>
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//{
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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// var initialFrame = Time.frameCount;
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// var xs = await UniTaskAsyncEnumerable.TimerFrame(0, 0).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
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// xs[0].Should().Be(initialFrame);
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// xs[1].Should().Be(initialFrame + 1);
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// xs[2].Should().Be(initialFrame + 2);
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// xs[3].Should().Be(initialFrame + 3);
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// xs[4].Should().Be(initialFrame + 4);
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//});
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//[UnityTest]
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//public IEnumerator TimerFrameSinglePre() => UniTask.ToCoroutine(async () =>
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//{
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// {
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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// var initialFrame = Time.frameCount;
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// var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
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// xs[0].Should().Be(initialFrame);
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// }
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// {
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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// var initialFrame = Time.frameCount;
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// var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ =>
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// {
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// var t = Time.frameCount;
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// return t;
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// }).ToArrayAsync();
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// xs[0].Should().Be(initialFrame + 1);
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// }
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// {
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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// var initialFrame = Time.frameCount;
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// var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
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// xs[0].Should().Be(initialFrame + 2);
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// }
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//});
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//[UnityTest]
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//public IEnumerator TimerFrameSinglePost() => UniTask.ToCoroutine(async () =>
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//{
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// {
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// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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// //var initialFrame = Time.frameCount;
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// //var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
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// //xs[0].Should().Be(initialFrame);
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// }
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// {
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// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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// var initialFrame = Time.frameCount;
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// var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ => Time.frameCount).ToArrayAsync();
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// xs[0].Should().Be(initialFrame + 1);
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// }
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// {
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// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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// var initialFrame = Time.frameCount;
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// var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
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// xs[0].Should().Be(initialFrame + 2);
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// }
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//});
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//[UnityTest]
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//public IEnumerator Timer() => UniTask.ToCoroutine(async () =>
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//{
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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// {
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// var initialSeconds = Time.realtimeSinceStartup;
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// var xs = await UniTaskAsyncEnumerable.Timer(TimeSpan.FromSeconds(2)).Select(_ => Time.realtimeSinceStartup).ToArrayAsync();
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// Mathf.Approximately(initialSeconds, xs[0]).Should().BeFalse();
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// Debug.Log("Init:" + initialSeconds);
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// Debug.Log("After:" + xs[0]);
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// }
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//});
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[UnityTest]
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public IEnumerator TimerFramePost() => UniTask.ToCoroutine(async () =>
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public IEnumerator DelayInThreadPool() => UniTask.ToCoroutine(async () =>
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{
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await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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await UniTask.Run(async () =>
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{
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Debug.Log("Go Delay?");
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var initialFrame = Time.frameCount;
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var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
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await UniTask.Delay(TimeSpan.FromSeconds(2));
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xs[0].Should().Be(initialFrame + 2);
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xs[1].Should().Be(initialFrame + 2 + (3 * 1));
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xs[2].Should().Be(initialFrame + 2 + (3 * 2));
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xs[3].Should().Be(initialFrame + 2 + (3 * 3));
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xs[4].Should().Be(initialFrame + 2 + (3 * 4));
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Debug.Log("OK?");
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});
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});
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[UnityTest]
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public IEnumerator TimerFrameTest() => UniTask.ToCoroutine(async () =>
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{
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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var initialFrame = Time.frameCount;
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var xs = await UniTaskAsyncEnumerable.TimerFrame(0, 0).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
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xs[0].Should().Be(initialFrame);
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xs[1].Should().Be(initialFrame + 1);
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xs[2].Should().Be(initialFrame + 2);
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xs[3].Should().Be(initialFrame + 3);
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xs[4].Should().Be(initialFrame + 4);
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});
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[UnityTest]
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public IEnumerator TimerFrameSinglePre() => UniTask.ToCoroutine(async () =>
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{
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{
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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var initialFrame = Time.frameCount;
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var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
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xs[0].Should().Be(initialFrame);
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}
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{
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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var initialFrame = Time.frameCount;
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var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ =>
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{
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var t = Time.frameCount;
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return t;
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}).ToArrayAsync();
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xs[0].Should().Be(initialFrame + 1);
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}
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{
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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var initialFrame = Time.frameCount;
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var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
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xs[0].Should().Be(initialFrame + 2);
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}
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});
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[UnityTest]
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public IEnumerator TimerFrameSinglePost() => UniTask.ToCoroutine(async () =>
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{
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{
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//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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//var initialFrame = Time.frameCount;
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//var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
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//xs[0].Should().Be(initialFrame);
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}
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{
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//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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var initialFrame = Time.frameCount;
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var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ => Time.frameCount).ToArrayAsync();
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xs[0].Should().Be(initialFrame + 1);
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}
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{
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//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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var initialFrame = Time.frameCount;
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var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
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xs[0].Should().Be(initialFrame + 2);
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}
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});
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[UnityTest]
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public IEnumerator Timer() => UniTask.ToCoroutine(async () =>
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{
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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{
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var initialSeconds = Time.realtimeSinceStartup;
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var xs = await UniTaskAsyncEnumerable.Timer(TimeSpan.FromSeconds(2)).Select(_ => Time.realtimeSinceStartup).ToArrayAsync();
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Mathf.Approximately(initialSeconds, xs[0]).Should().BeFalse();
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Debug.Log("Init:" + initialSeconds);
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Debug.Log("After:" + xs[0]);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -78,7 +78,9 @@ namespace Cysharp.Threading.TasksTests
|
|||
var main = Thread.CurrentThread.ManagedThreadId;
|
||||
try
|
||||
{
|
||||
await UniTask.Run<int>(() => throw new Exception(), true);
|
||||
#pragma warning disable CS1998
|
||||
await UniTask.Run<int>(async () => throw new Exception(), true);
|
||||
#pragma warning restore CS1998
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue