mirror of https://github.com/Cysharp/UniTask
Merge remote-tracking branch 'origin/master'
commit
5e2a4934dd
|
@ -83,6 +83,30 @@ namespace UniRx.Async
|
|||
return new UniTask<UnityEngine.Object>(awaiter);
|
||||
}
|
||||
|
||||
public static AssetBundleCreateRequestAwaiter GetAwaiter(this AssetBundleCreateRequest resourceRequest)
|
||||
{
|
||||
Error.ThrowArgumentNullException(resourceRequest, nameof(resourceRequest));
|
||||
return new AssetBundleCreateRequestAwaiter(resourceRequest);
|
||||
}
|
||||
|
||||
public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest resourceRequest)
|
||||
{
|
||||
Error.ThrowArgumentNullException(resourceRequest, nameof(resourceRequest));
|
||||
return new UniTask<AssetBundle>(new AssetBundleCreateRequestAwaiter(resourceRequest));
|
||||
}
|
||||
|
||||
public static UniTask<AssetBundle> ConfigureAwait(this AssetBundleCreateRequest resourceRequest, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellation = default(CancellationToken))
|
||||
{
|
||||
Error.ThrowArgumentNullException(resourceRequest, nameof(resourceRequest));
|
||||
|
||||
var awaiter = new AssetBundleCreateRequestConfiguredAwaiter(resourceRequest, progress, cancellation);
|
||||
if (!awaiter.IsCompleted)
|
||||
{
|
||||
PlayerLoopHelper.AddAction(timing, awaiter);
|
||||
}
|
||||
return new UniTask<AssetBundle>(awaiter);
|
||||
}
|
||||
|
||||
#if ENABLE_WWW
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
|
@ -627,6 +651,165 @@ namespace UniRx.Async
|
|||
}
|
||||
}
|
||||
|
||||
public struct AssetBundleCreateRequestAwaiter : IAwaiter<AssetBundle>
|
||||
{
|
||||
AssetBundleCreateRequest asyncOperation;
|
||||
Action<AsyncOperation> continuationAction;
|
||||
AwaiterStatus status;
|
||||
AssetBundle result;
|
||||
|
||||
public AssetBundleCreateRequestAwaiter(AssetBundleCreateRequest asyncOperation)
|
||||
{
|
||||
this.status = asyncOperation.isDone ? AwaiterStatus.Succeeded : AwaiterStatus.Pending;
|
||||
this.asyncOperation = (this.status.IsCompleted()) ? null : asyncOperation;
|
||||
this.result = (this.status.IsCompletedSuccessfully()) ? asyncOperation.assetBundle : null;
|
||||
this.continuationAction = null;
|
||||
}
|
||||
|
||||
public bool IsCompleted => status.IsCompleted();
|
||||
public AwaiterStatus Status => status;
|
||||
|
||||
public AssetBundle GetResult()
|
||||
{
|
||||
if (status == AwaiterStatus.Succeeded) return this.result;
|
||||
|
||||
if (status == AwaiterStatus.Pending)
|
||||
{
|
||||
// first timing of call
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
status = AwaiterStatus.Succeeded;
|
||||
}
|
||||
else
|
||||
{
|
||||
Error.ThrowNotYetCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
this.result = asyncOperation.assetBundle;
|
||||
|
||||
if (continuationAction != null)
|
||||
{
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = null; // remove reference.
|
||||
continuationAction = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
asyncOperation = null; // remove reference.
|
||||
}
|
||||
|
||||
return this.result;
|
||||
}
|
||||
|
||||
void IAwaiter.GetResult() => GetResult();
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
UnsafeOnCompleted(continuation);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
|
||||
continuationAction = continuation.AsFuncOfT<AsyncOperation>();
|
||||
asyncOperation.completed += continuationAction;
|
||||
}
|
||||
}
|
||||
|
||||
class AssetBundleCreateRequestConfiguredAwaiter : IAwaiter<AssetBundle>, IPlayerLoopItem
|
||||
{
|
||||
AssetBundleCreateRequest asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
AwaiterStatus status;
|
||||
Action continuation;
|
||||
AssetBundle result;
|
||||
|
||||
public AssetBundleCreateRequestConfiguredAwaiter(AssetBundleCreateRequest asyncOperation, IProgress<float> progress, CancellationToken cancellationToken)
|
||||
{
|
||||
this.status = cancellationToken.IsCancellationRequested ? AwaiterStatus.Canceled
|
||||
: asyncOperation.isDone ? AwaiterStatus.Succeeded
|
||||
: AwaiterStatus.Pending;
|
||||
|
||||
if (this.status.IsCompletedSuccessfully()) this.result = asyncOperation.assetBundle;
|
||||
if (this.status.IsCompleted()) return;
|
||||
|
||||
this.asyncOperation = asyncOperation;
|
||||
this.progress = progress;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.continuation = null;
|
||||
this.result = null;
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
}
|
||||
|
||||
public bool IsCompleted => status.IsCompleted();
|
||||
public AwaiterStatus Status => status;
|
||||
void IAwaiter.GetResult() => GetResult();
|
||||
|
||||
public AssetBundle GetResult()
|
||||
{
|
||||
if (status == AwaiterStatus.Succeeded) return this.result;
|
||||
|
||||
if (status == AwaiterStatus.Canceled)
|
||||
{
|
||||
Error.ThrowOperationCanceledException();
|
||||
}
|
||||
|
||||
return Error.ThrowNotYetCompleted<AssetBundle>();
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
InvokeContinuation(AwaiterStatus.Canceled);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null)
|
||||
{
|
||||
progress.Report(asyncOperation.progress);
|
||||
}
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
this.result = asyncOperation.assetBundle;
|
||||
InvokeContinuation(AwaiterStatus.Succeeded);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void InvokeContinuation(AwaiterStatus status)
|
||||
{
|
||||
this.status = status;
|
||||
var cont = this.continuation;
|
||||
|
||||
// cleanup
|
||||
TaskTracker.RemoveTracking(this);
|
||||
this.continuation = null;
|
||||
this.cancellationToken = CancellationToken.None;
|
||||
this.progress = null;
|
||||
this.asyncOperation = null;
|
||||
|
||||
if (cont != null) cont.Invoke();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
Error.ThrowWhenContinuationIsAlreadyRegistered(this.continuation);
|
||||
this.continuation = continuation;
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
Error.ThrowWhenContinuationIsAlreadyRegistered(this.continuation);
|
||||
this.continuation = continuation;
|
||||
}
|
||||
}
|
||||
#if ENABLE_WWW
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
|
|
Loading…
Reference in New Issue