mirror of https://github.com/Cysharp/UniTask
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README.md
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README.md
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@ -494,11 +494,19 @@ await okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).ForEachAsy
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});
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```
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Fire and Forget style(for example, event handling), also you can use `Subscribe`.
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```csharp
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okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).Subscribe(_ =>
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{
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});
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```
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Async LINQ is enabled when `using Cysharp.Threading.Tasks.Linq;`, and `UniTaskAsyncEnumerable` is defined in `UniTask.Linq` asmdef.
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It's closer to UniRx (Reactive Extensions), but UniTaskAsyncEnumerable is a pull-based asynchronous stream, whereas Rx was a push-based asynchronous stream. Note that although similar, the characteristics are different and the details behave differently along with them.
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`UniTaskAsyncEnumerable` is the entry point like `Enumerbale`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`.
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`UniTaskAsyncEnumerable` is the entry point like `Enumerbale`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
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The method with Func as an argument has three additional overloads, `***Await`, `***AwaitWithCancellation`.
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@ -616,10 +624,10 @@ A pull-type asynchronous stream does not get the next values until the asynchron
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```csharp
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// can not get click event during 3 seconds complete.
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await button.OnClickAsAsyncEnumerable().ForEachAwaitAsync()
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await button.OnClickAsAsyncEnumerable().ForEachAwaitAsync(async x =>
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{
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await UniTask.Delay(TimeSpan.FromSeconds(3));
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}
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});
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```
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It is useful(prevent double-click) but not useful in sometimes.
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@ -628,10 +636,19 @@ Using `Queue()` method, which will also queue events during asynchronous process
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```csharp
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// queued message in asynchronous processing
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await button.OnClickAsAsyncEnumerable().Queue().ForEachAwaitAsync()
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await button.OnClickAsAsyncEnumerable().Queue().ForEachAwaitAsync(async x =>
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{
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await UniTask.Delay(TimeSpan.FromSeconds(3));
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}
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});
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```
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Or use `Subscribe`, fire and forget style.
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```csharp
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button.OnClickAsAsyncEnumerable().Subscribe(async x =>
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{
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await UniTask.Delay(TimeSpan.FromSeconds(3));
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});
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```
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Channel
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