import from UniRx and some modified.

pull/23/head
Yoshifumi Kawai 2019-05-20 00:14:47 +09:00
parent d5dab7fd1a
commit 5aaeb13c5d
246 changed files with 20742 additions and 19 deletions

156
.gitignore vendored
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/[Ll]ibrary/ # Unity
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
# Autogenerated VS/MD solution and project files
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb *.pidb
*.booproj *.suo
*.userprefs
*.vsmdi
*.testsettings
*/bin
*/obj
*/publish
$tf
TestResults
!*.sln
!*.csproj
!*/*.csproj
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
# Unity3D generated meta files # VS2013
*.pidb.meta
# Unity3D Generated File On Crash Reports # Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
sysinfo.txt [Bb]in/
[Oo]bj/
# mstest test results
TestResults
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
*_i.c
*_p.c
*.ilk
# *.meta # already ignored in Unity section
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.log
*.vspscc
*.vssscc
.builds
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish
# Publish Web Output
*.Publish.xml
# NuGet Packages Directory
packages
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
[Bb]in
[Oo]bj
sql
TestResults
[Tt]est[Rr]esult*
*.Cache
ClientBin
[Ss]tyle[Cc]op.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
Assets/WSATestCertificate.pfx
.vs/
Assembly-CSharp\.csproj
UniRx\.Async\.csproj
UniRx\.Async\.Editor\.csproj
UniRx\.Async\.Tests\.csproj
UniTask\.sln
RuntimeUnitTestToolkit\.csproj

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#if UNITY_EDITOR
using System;
using UnityEngine;
namespace RuntimeUnitTestToolkit.Editor
{
// functional declarative construction like flutter.
internal interface IBuilder
{
GameObject GameObject { get; }
T GetComponent<T>();
}
internal class Builder<T> : IBuilder
where T : Component
{
public T Component1 { get; private set; }
public GameObject GameObject { get; private set; }
public Transform Transform { get { return GameObject.transform; } }
public RectTransform RectTransform { get { return GameObject.GetComponent<RectTransform>(); } }
public Action<GameObject> SetTarget
{
set
{
value(this.GameObject);
}
}
public IBuilder Child
{
set
{
value.GameObject.transform.SetParent(GameObject.transform);
}
}
public IBuilder[] Children
{
set
{
foreach (var item in value)
{
item.GameObject.transform.SetParent(GameObject.transform);
}
}
}
public Builder(string name)
{
this.GameObject = new GameObject(name);
this.Component1 = GameObject.AddComponent<T>();
}
public Builder(string name, out T referenceSelf) // out primary reference.
{
this.GameObject = new GameObject(name);
this.Component1 = GameObject.AddComponent<T>();
referenceSelf = this.Component1;
}
public TComponent GetComponent<TComponent>()
{
return this.GameObject.GetComponent<TComponent>();
}
}
internal class Builder<T1, T2> : Builder<T1>
where T1 : Component
where T2 : Component
{
public T2 Component2 { get; private set; }
public Builder(string name)
: base(name)
{
this.Component2 = GameObject.AddComponent<T2>();
}
public Builder(string name, out T1 referenceSelf)
: base(name, out referenceSelf)
{
this.Component2 = GameObject.AddComponent<T2>();
}
}
internal class Builder<T1, T2, T3> : Builder<T1, T2>
where T1 : Component
where T2 : Component
where T3 : Component
{
public T3 Component3 { get; private set; }
public Builder(string name)
: base(name)
{
this.Component3 = GameObject.AddComponent<T3>();
}
public Builder(string name, out T1 referenceSelf)
: base(name, out referenceSelf)
{
this.Component3 = GameObject.AddComponent<T3>();
}
}
internal class Builder<T1, T2, T3, T4> : Builder<T1, T2, T3>
where T1 : Component
where T2 : Component
where T3 : Component
where T4 : Component
{
public T4 Component4 { get; private set; }
public Builder(string name)
: base(name)
{
this.Component4 = GameObject.AddComponent<T4>();
}
public Builder(string name, out T1 referenceSelf)
: base(name, out referenceSelf)
{
this.Component4 = GameObject.AddComponent<T4>();
}
}
}
#endif

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#if UNITY_EDITOR
using UnityEditor;
// Settings MenuItems.
public static partial class UnitTestBuilder
{
[MenuItem("Test/Settings/ScriptBackend/Mono", validate = true, priority = 1)]
static bool ValidateScriptBackendMono()
{
Menu.SetChecked("Test/Settings/ScriptBackend/Mono", LoadOrGetDefaultSettings().ScriptBackend == ScriptingImplementation.Mono2x);
return true;
}
[MenuItem("Test/Settings/ScriptBackend/Mono", validate = false, priority = 1)]
static void ScriptBackendMono()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentScriptBackend = false;
settings.ScriptBackend = ScriptingImplementation.Mono2x;
SaveSettings(settings);
}
[MenuItem("Test/Settings/ScriptBackend/IL2CPP", validate = true, priority = 2)]
static bool ValidateScriptBackendIL2CPP()
{
Menu.SetChecked("Test/Settings/ScriptBackend/IL2CPP", LoadOrGetDefaultSettings().ScriptBackend == ScriptingImplementation.IL2CPP);
return true;
}
[MenuItem("Test/Settings/ScriptBackend/IL2CPP", validate = false, priority = 2)]
static void ScriptBackendIL2CPP()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentScriptBackend = false;
settings.ScriptBackend = ScriptingImplementation.IL2CPP;
SaveSettings(settings);
}
[MenuItem("Test/Settings/AutoRunPlayer", validate = true, priority = 3)]
static bool ValidateAutoRun()
{
Menu.SetChecked("Test/Settings/AutoRunPlayer", LoadOrGetDefaultSettings().AutoRunPlayer);
return true;
}
[MenuItem("Test/Settings/AutoRunPlayer", validate = false, priority = 3)]
static void AutoRun()
{
var settings = LoadOrGetDefaultSettings();
settings.AutoRunPlayer = !settings.AutoRunPlayer;
SaveSettings(settings);
}
[MenuItem("Test/Settings/Headless", validate = true, priority = 4)]
static bool ValidateHeadless()
{
Menu.SetChecked("Test/Settings/Headless", LoadOrGetDefaultSettings().Headless);
return true;
}
[MenuItem("Test/Settings/Headless", validate = false, priority = 4)]
static void Headless()
{
var settings = LoadOrGetDefaultSettings();
settings.Headless = !settings.Headless;
SaveSettings(settings);
}
[MenuItem("Test/Settings/DisableAutoClose", validate = true, priority = 5)]
static bool ValidateDisableAutoClose()
{
Menu.SetChecked("Test/Settings/DisableAutoClose", LoadOrGetDefaultSettings().DisableAutoClose);
return true;
}
[MenuItem("Test/Settings/DisableAutoClose", validate = false, priority = 5)]
static void DisableAutoClose()
{
var settings = LoadOrGetDefaultSettings();
settings.DisableAutoClose = !settings.DisableAutoClose;
SaveSettings(settings);
}
// generated
/*
*
void Main()
{
var sb = new StringBuilder();
var p = 1;
foreach (var target in Enum.GetNames(typeof(BuildTarget)))
{
var path = $"Test/Settings/BuildTarget/{target}";
var priority = p++;
var template = $@"
[MenuItem(""{path}"", validate = true, priority = {priority})]
static bool ValidateBuildTarget{target}()
{{
Menu.SetChecked(""{path}"", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.{target});
return true;
}}
[MenuItem(""{path}"", validate = false, priority = {priority})]
static void BuildTarget{target}()
{{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.{target};
SaveSettings(settings);
}}";
sb.AppendLine(template);
}
sb.ToString().Dump();
}
public enum BuildTarget
{
StandaloneWindows,
StandaloneWindows64,
StandaloneLinux,
StandaloneLinux64,
StandaloneOSX,
WebGL,
iOS,
Android,
WSAPlayer,
PS4,
XboxOne,
Switch,
}
*/
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows", validate = true, priority = 1)]
static bool ValidateBuildTargetStandaloneWindows()
{
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneWindows", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneWindows);
return true;
}
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows", validate = false, priority = 1)]
static void BuildTargetStandaloneWindows()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.StandaloneWindows;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows64", validate = true, priority = 2)]
static bool ValidateBuildTargetStandaloneWindows64()
{
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneWindows64", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneWindows64);
return true;
}
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows64", validate = false, priority = 2)]
static void BuildTargetStandaloneWindows64()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.StandaloneWindows64;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = true, priority = 3)]
static bool ValidateBuildTargetStandaloneLinux()
{
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux);
return true;
}
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = false, priority = 3)]
static void BuildTargetStandaloneLinux()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.StandaloneLinux;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux64", validate = true, priority = 4)]
static bool ValidateBuildTargetStandaloneLinux64()
{
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux64", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux64);
return true;
}
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux64", validate = false, priority = 4)]
static void BuildTargetStandaloneLinux64()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.StandaloneLinux64;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/StandaloneOSX", validate = true, priority = 5)]
static bool ValidateBuildTargetStandaloneOSX()
{
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneOSX", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneOSX);
return true;
}
[MenuItem("Test/Settings/BuildTarget/StandaloneOSX", validate = false, priority = 5)]
static void BuildTargetStandaloneOSX()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.StandaloneOSX;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/WebGL", validate = true, priority = 6)]
static bool ValidateBuildTargetWebGL()
{
Menu.SetChecked("Test/Settings/BuildTarget/WebGL", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.WebGL);
return true;
}
[MenuItem("Test/Settings/BuildTarget/WebGL", validate = false, priority = 6)]
static void BuildTargetWebGL()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.WebGL;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/iOS", validate = true, priority = 7)]
static bool ValidateBuildTargetiOS()
{
Menu.SetChecked("Test/Settings/BuildTarget/iOS", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.iOS);
return true;
}
[MenuItem("Test/Settings/BuildTarget/iOS", validate = false, priority = 7)]
static void BuildTargetiOS()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.iOS;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/Android", validate = true, priority = 8)]
static bool ValidateBuildTargetAndroid()
{
Menu.SetChecked("Test/Settings/BuildTarget/Android", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.Android);
return true;
}
[MenuItem("Test/Settings/BuildTarget/Android", validate = false, priority = 8)]
static void BuildTargetAndroid()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.Android;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/WSAPlayer", validate = true, priority = 9)]
static bool ValidateBuildTargetWSAPlayer()
{
Menu.SetChecked("Test/Settings/BuildTarget/WSAPlayer", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.WSAPlayer);
return true;
}
[MenuItem("Test/Settings/BuildTarget/WSAPlayer", validate = false, priority = 9)]
static void BuildTargetWSAPlayer()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.WSAPlayer;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/PS4", validate = true, priority = 10)]
static bool ValidateBuildTargetPS4()
{
Menu.SetChecked("Test/Settings/BuildTarget/PS4", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.PS4);
return true;
}
[MenuItem("Test/Settings/BuildTarget/PS4", validate = false, priority = 10)]
static void BuildTargetPS4()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.PS4;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/XboxOne", validate = true, priority = 11)]
static bool ValidateBuildTargetXboxOne()
{
Menu.SetChecked("Test/Settings/BuildTarget/XboxOne", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.XboxOne);
return true;
}
[MenuItem("Test/Settings/BuildTarget/XboxOne", validate = false, priority = 11)]
static void BuildTargetXboxOne()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.XboxOne;
SaveSettings(settings);
}
[MenuItem("Test/Settings/BuildTarget/Switch", validate = true, priority = 12)]
static bool ValidateBuildTargetSwitch()
{
Menu.SetChecked("Test/Settings/BuildTarget/Switch", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.Switch);
return true;
}
[MenuItem("Test/Settings/BuildTarget/Switch", validate = false, priority = 12)]
static void BuildTargetSwitch()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.Switch;
SaveSettings(settings);
}
}
#endif

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#if UNITY_EDITOR
using RuntimeUnitTestToolkit;
using RuntimeUnitTestToolkit.Editor;
using System;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
internal class RuntimeUnitTestSettings
{
public ScriptingImplementation ScriptBackend;
public bool UseCurrentScriptBackend;
public BuildTarget BuildTarget;
public bool UseCurrentBuildTarget;
public bool Headless;
public bool AutoRunPlayer;
public bool DisableAutoClose;
public RuntimeUnitTestSettings()
{
UseCurrentBuildTarget = true;
UseCurrentScriptBackend = true;
Headless = false;
AutoRunPlayer = true;
DisableAutoClose = false;
}
public override string ToString()
{
return $"{ScriptBackend} {BuildTarget} Headless:{Headless} AutoRunPlayer:{AutoRunPlayer} DisableAutoClose:{DisableAutoClose}";
}
}
// no namespace(because invoke from commandline)
public static partial class UnitTestBuilder
{
const string SettingsKeyBase = "RuntimeUnitTest.Settings.";
[MenuItem("Test/BuildUnitTest")]
public static void BuildUnitTest()
{
var settings = new RuntimeUnitTestSettings(); // default
string buildPath = null;
if (Application.isBatchMode) // from commandline
{
settings.AutoRunPlayer = false;
settings.DisableAutoClose = false;
var cmdArgs = Environment.GetCommandLineArgs();
for (int i = 0; i < cmdArgs.Length; i++)
{
if (string.Equals(cmdArgs[i].Trim('-', '/'), "ScriptBackend", StringComparison.OrdinalIgnoreCase))
{
settings.UseCurrentScriptBackend = false;
var str = cmdArgs[++i];
if (str.StartsWith("mono", StringComparison.OrdinalIgnoreCase))
{
settings.ScriptBackend = ScriptingImplementation.Mono2x;
}
else if (str.StartsWith("IL2CPP", StringComparison.OrdinalIgnoreCase))
{
settings.ScriptBackend = ScriptingImplementation.IL2CPP;
}
else
{
settings.ScriptBackend = (ScriptingImplementation)Enum.Parse(typeof(ScriptingImplementation), str, true);
}
}
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "BuildTarget", StringComparison.OrdinalIgnoreCase))
{
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = (BuildTarget)Enum.Parse(typeof(BuildTarget), cmdArgs[++i], true);
}
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "Headless", StringComparison.OrdinalIgnoreCase))
{
settings.Headless = true;
}
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "buildPath", StringComparison.OrdinalIgnoreCase))
{
buildPath = cmdArgs[++i];
}
}
}
else
{
var key = SettingsKeyBase + Application.productName;
var settingsValue = EditorPrefs.GetString(key, null);
try
{
if (!string.IsNullOrWhiteSpace(settingsValue))
{
settings = JsonUtility.FromJson<RuntimeUnitTestSettings>(settingsValue);
}
}
catch
{
UnityEngine.Debug.LogError("Fail to load RuntimeUnitTest settings");
EditorPrefs.SetString(key, null);
}
}
if (settings.UseCurrentBuildTarget)
{
settings.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
}
if (settings.UseCurrentScriptBackend)
{
settings.ScriptBackend = PlayerSettings.GetScriptingBackend(ToBuildTargetGroup(settings.BuildTarget));
}
if (buildPath == null)
{
buildPath = $"bin/UnitTest/{settings.BuildTarget}_{settings.ScriptBackend}/test" + (IsWindows(settings.BuildTarget) ? ".exe" : "");
}
var originalScene = SceneManager.GetActiveScene().path;
BuildUnitTest(buildPath, settings.ScriptBackend, settings.BuildTarget, settings.Headless, settings.AutoRunPlayer, settings.DisableAutoClose);
// reopen original scene
if (!string.IsNullOrWhiteSpace(originalScene))
{
EditorSceneManager.OpenScene(originalScene, OpenSceneMode.Single);
}
else
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
}
}
static RuntimeUnitTestSettings LoadOrGetDefaultSettings()
{
var key = SettingsKeyBase + Application.productName;
var settingsValue = EditorPrefs.GetString(key, null);
RuntimeUnitTestSettings settings = null;
try
{
if (!string.IsNullOrWhiteSpace(settingsValue))
{
settings = JsonUtility.FromJson<RuntimeUnitTestSettings>(settingsValue);
}
}
catch
{
UnityEngine.Debug.LogError("Fail to load RuntimeUnitTest settings");
EditorPrefs.SetString(key, null);
settings = null;
}
if (settings == null)
{
// default
settings = new RuntimeUnitTestSettings
{
UseCurrentBuildTarget = true,
UseCurrentScriptBackend = true,
Headless = false,
AutoRunPlayer = true,
};
}
return settings;
}
static void SaveSettings(RuntimeUnitTestSettings settings)
{
var key = SettingsKeyBase + Application.productName;
EditorPrefs.SetString(key, JsonUtility.ToJson(settings));
}
public static void BuildUnitTest(string buildPath, ScriptingImplementation scriptBackend, BuildTarget buildTarget, bool headless, bool autoRunPlayer, bool disableAutoClose)
{
var sceneName = "Assets/TempRuntimeUnitTestScene_" + DateTimeOffset.UtcNow.ToUnixTimeSeconds();
if (disableAutoClose)
{
sceneName += "_DisableAutoClose";
}
sceneName += ".unity";
var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
BuildUnitTestRunnerScene();
EditorSceneManager.MarkSceneDirty(scene);
AssetDatabase.SaveAssets();
EditorSceneManager.SaveScene(scene, sceneName, false);
try
{
Build(sceneName, buildPath, new RuntimeUnitTestSettings { ScriptBackend = scriptBackend, BuildTarget = buildTarget, Headless = headless, AutoRunPlayer = autoRunPlayer, DisableAutoClose = disableAutoClose });
}
finally
{
AssetDatabase.DeleteAsset(sceneName);
}
}
public static UnitTestRunner BuildUnitTestRunnerScene()
{
const string kStandardSpritePath = "UI/Skin/UISprite.psd";
const string kBackgroundSpritePath = "UI/Skin/Background.psd";
var uisprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
var background = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpritePath);
ScrollRect buttonList;
VerticalLayoutGroup listLayout;
Scrollbar refListScrollbar;
ScrollRect logList;
Scrollbar refLogScrollbar;
Button clearButton;
Text logText;
// Flutter like coded build utility
var rootObject = new Builder<Camera>("SceneRoot")
{
Children = new IBuilder[] {
new Builder<EventSystem, StandaloneInputModule>("EventSystem"),
new Builder<Canvas, CanvasScaler, GraphicRaycaster>("Canvas") {
Component1 = { renderMode = RenderMode.ScreenSpaceOverlay },
Children = new IBuilder[] {
new Builder<HorizontalLayoutGroup, CanvasRenderer>("HorizontalSplitter") {
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
Component1 = { childControlWidth = true, childControlHeight = true, spacing = 10 },
Children = new IBuilder[] {
new Builder<ScrollRect, CanvasRenderer>("ButtonList", out buttonList) {
RectTransform = { pivot = new Vector2(0.5f, 0.5f) },
Component1 = { horizontal =false, vertical = true, movementType = ScrollRect.MovementType.Clamped },
Children = new IBuilder[] {
new Builder<VerticalLayoutGroup, ContentSizeFitter>("ListLayoutToAttach", out listLayout) {
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0, 1) },
Component1 = { childControlWidth = true, childControlHeight = true, childForceExpandWidth = true, childForceExpandHeight = false, spacing = 10, padding = new RectOffset(10,20,10,10) },
Component2 = { horizontalFit = ContentSizeFitter.FitMode.Unconstrained, verticalFit = ContentSizeFitter.FitMode.PreferredSize },
SetTarget = self => { buttonList.content = self.GetComponent<RectTransform>(); },
Child = new Builder<Button, Image, LayoutElement>("ClearButton", out clearButton) {
Component2 = { sprite = uisprite, type = Image.Type.Sliced },
Component3 = { minHeight = 50 },
SetTarget = self => { self.GetComponent<Button>().targetGraphic = self.GetComponent<Graphic>(); },
Child = new Builder<Text>("ButtonText") {
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0.5f, 0.5f) },
Component1 = { text = "Clear", color = FromRGB(50, 50, 50), alignment = TextAnchor.MiddleCenter, fontSize = 24, lineSpacing = 1 }
}
}
},
new Builder<Scrollbar,Image>("ListScrollbar", out refListScrollbar) {
RectTransform = { anchorMin = new Vector2(1, 0), anchorMax = new Vector2(1, 1) },
Component1 = { navigation = new Navigation{ mode = Navigation.Mode.None }, direction = Scrollbar.Direction.BottomToTop, size = 1.0f },
Component2 = { sprite = background, type = Image.Type.Sliced },
SetTarget = self => { buttonList.verticalScrollbar = self.GetComponent<Scrollbar>(); },
Child = new Builder<RectTransform>("Sliding Area") {
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
Child = new Builder<Image>("Handle") {
Component1 = { sprite = uisprite, type = Image.Type.Sliced },
SetTarget = self =>
{
refListScrollbar.targetGraphic = self.GetComponent<Graphic>();
refListScrollbar.handleRect = self.GetComponent<RectTransform>();
}
}
}
}
}
},
new Builder<ScrollRect, CanvasRenderer>("ScrollableText", out logList) {
RectTransform = { pivot = new Vector2(0.5f, 0.5f) },
Component1 = { horizontal =false, vertical = true, movementType = ScrollRect.MovementType.Elastic, elasticity = 0.1f },
Children = new IBuilder[] {
new Builder<Text, ContentSizeFitter>("Log", out logText) {
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0, 1) },
Component1 = { fontSize = 24, lineSpacing = 1, supportRichText = true, alignment = TextAnchor.UpperLeft, horizontalOverflow = HorizontalWrapMode.Wrap, verticalOverflow = VerticalWrapMode.Truncate },
Component2 = { horizontalFit = ContentSizeFitter.FitMode.Unconstrained, verticalFit = ContentSizeFitter.FitMode.PreferredSize },
SetTarget = self => { logList.content = self.GetComponent<RectTransform>(); }
},
new Builder<Scrollbar,Image>("LogScrollbar", out refLogScrollbar) {
RectTransform = { anchorMin = new Vector2(1, 0), anchorMax = new Vector2(1, 1) },
Component1 = { navigation = new Navigation{ mode = Navigation.Mode.None }, direction = Scrollbar.Direction.BottomToTop, size = 1.0f },
Component2 = { sprite = background, type = Image.Type.Sliced },
SetTarget = self => { logList.verticalScrollbar = self.GetComponent<Scrollbar>(); },
Child = new Builder<RectTransform>("Sliding Area2") {
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
Child = new Builder<Image>("Handle2") {
Component1 = { sprite = uisprite, type = Image.Type.Sliced },
SetTarget = self =>
{
refLogScrollbar.targetGraphic = self.GetComponent<Graphic>();
refLogScrollbar.handleRect = self.GetComponent<RectTransform>();
}
}
}
}
}
},
}
}
}
}
}
};
// size modify after build complete:)
{
var rect = GameObject.Find("HorizontalSplitter").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
}
{
var rect = GameObject.Find("ListLayoutToAttach").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
}
{
var rect = GameObject.Find("ListScrollbar").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
rect.sizeDelta = new Vector2(30, 0);
}
{
var rect = GameObject.Find("ClearButton").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
}
{
var rect = GameObject.Find("Sliding Area").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
rect.sizeDelta = new Vector2(-20, -20);
}
{
var rect = GameObject.Find("Handle").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
rect.sizeDelta = new Vector2(20, 20);
}
{
var rect = GameObject.Find("ButtonText").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
}
{
var rect = GameObject.Find("Log").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(15, 0);
rect.offsetMax = new Vector2(-20, 0);
}
{
var rect = GameObject.Find("LogScrollbar").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(-30, 0);
rect.offsetMax = new Vector2(0, 0);
rect.sizeDelta = new Vector2(30, 0);
}
{
var rect = GameObject.Find("Sliding Area2").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
rect.sizeDelta = new Vector2(-20, -20);
}
{
var rect = GameObject.Find("Handle2").GetComponent<RectTransform>();
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
rect.sizeDelta = new Vector2(20, 20);
}
// add test script
var runner = rootObject.GameObject.AddComponent<UnitTestRunner>();
runner.clearButton = clearButton;
runner.list = listLayout.gameObject.GetComponent<RectTransform>();
runner.listScrollBar = refListScrollbar;
runner.logText = logText;
runner.logScrollBar = refLogScrollbar;
return runner;
}
static void Build(string sceneName, string buildPath, RuntimeUnitTestSettings settings)
{
var options = BuildOptions.BuildScriptsOnly | BuildOptions.IncludeTestAssemblies;
if (settings.AutoRunPlayer)
{
options |= BuildOptions.AutoRunPlayer;
}
if (settings.Headless)
{
options |= BuildOptions.EnableHeadlessMode;
}
var targetGroup = ToBuildTargetGroup(settings.BuildTarget);
var currentBackend = PlayerSettings.GetScriptingBackend(targetGroup);
if (currentBackend != settings.ScriptBackend)
{
UnityEngine.Debug.Log("Modify ScriptBackend to " + settings.ScriptBackend);
PlayerSettings.SetScriptingBackend(targetGroup, settings.ScriptBackend);
}
var buildOptions = new BuildPlayerOptions
{
target = settings.BuildTarget,
targetGroup = targetGroup,
options = options,
scenes = new[] { sceneName },
locationPathName = buildPath
};
UnityEngine.Debug.Log("UnitTest Build Start, " + settings.ToString());
var buildReport = BuildPipeline.BuildPlayer(buildOptions);
if (currentBackend != settings.ScriptBackend)
{
UnityEngine.Debug.Log("Restore ScriptBackend to " + currentBackend);
PlayerSettings.SetScriptingBackend(targetGroup, currentBackend);
}
if (buildReport.summary.result != BuildResult.Succeeded)
{
// Note: show error summary?
// Debug.LogError(buildReport.SummarizeErrors());
UnityEngine.Debug.LogError("UnitTest Build Failed.");
}
else
{
UnityEngine.Debug.Log("UnitTest Build Completed, binary located: " + buildOptions.locationPathName);
}
}
static Color FromRGB(int r, int g, int b)
{
return new Color(r / 255f, g / 255f, b / 255f);
}
static bool IsWindows(BuildTarget buildTarget)
{
switch (buildTarget)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
case BuildTarget.WSAPlayer:
return true;
default:
return false;
}
}
static BuildTargetGroup ToBuildTargetGroup(BuildTarget buildTarget)
{
#pragma warning disable CS0618
switch (buildTarget)
{
case BuildTarget.StandaloneOSX:
case (BuildTarget)3:
case BuildTarget.StandaloneOSXIntel:
case BuildTarget.StandaloneOSXIntel64:
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
case BuildTarget.StandaloneLinux:
case BuildTarget.StandaloneLinux64:
case BuildTarget.StandaloneLinuxUniversal:
return BuildTargetGroup.Standalone;
case (BuildTarget)6:
case (BuildTarget)7:
case BuildTarget.WebGL:
return BuildTargetGroup.WebGL;
case BuildTarget.iOS:
return BuildTargetGroup.iOS;
case BuildTarget.PS3:
return BuildTargetGroup.PS3;
case BuildTarget.PS4:
return BuildTargetGroup.PS4;
case BuildTarget.XBOX360:
return BuildTargetGroup.XBOX360;
case BuildTarget.Android:
return BuildTargetGroup.Android;
case BuildTarget.WSAPlayer:
return BuildTargetGroup.WSA;
case BuildTarget.WP8Player:
return BuildTargetGroup.WP8;
case BuildTarget.Tizen:
return BuildTargetGroup.Tizen;
case BuildTarget.PSP2:
return BuildTargetGroup.PSP2;
case BuildTarget.PSM:
return BuildTargetGroup.PSM;
case BuildTarget.XboxOne:
return BuildTargetGroup.XboxOne;
case BuildTarget.SamsungTV:
return BuildTargetGroup.SamsungTV;
case BuildTarget.N3DS:
return BuildTargetGroup.N3DS;
case BuildTarget.WiiU:
return BuildTargetGroup.WiiU;
case BuildTarget.tvOS:
return BuildTargetGroup.tvOS;
case BuildTarget.Switch:
return BuildTargetGroup.Switch;
case BuildTarget.Lumin:
return BuildTargetGroup.Lumin;
case BuildTarget.BlackBerry:
return BuildTargetGroup.BlackBerry;
case BuildTarget.NoTarget:
default:
return BuildTargetGroup.Unknown;
}
#pragma warning restore CS0618
}
}
#endif

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"name": "RuntimeUnitTestToolkit",
"references": [
],
"optionalUnityReferences": [
"TestAssemblies"
],
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using NUnit.Framework;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.TestTools;
using UnityEngine.UI;
namespace RuntimeUnitTestToolkit
{
public class UnitTestRunner : MonoBehaviour
{
// object is IEnumerator or Func<IEnumerator>
Dictionary<string, List<KeyValuePair<string, object>>> tests = new Dictionary<string, List<KeyValuePair<string, object>>>();
List<Pair> additionalActionsOnFirst = new List<Pair>();
public Button clearButton;
public RectTransform list;
public Scrollbar listScrollBar;
public Text logText;
public Scrollbar logScrollBar;
readonly Color passColor = new Color(0f, 1f, 0f, 1f); // green
readonly Color failColor = new Color(1f, 0f, 0f, 1f); // red
readonly Color normalColor = new Color(1f, 1f, 1f, 1f); // white
bool allTestGreen = true;
void Start()
{
try
{
UnityEngine.Application.logMessageReceived += (a, b, c) =>
{
logText.text += "[" + c + "]" + a + "\n";
};
// register all test types
foreach (var item in GetTestTargetTypes())
{
RegisterAllMethods(item);
}
var executeAll = new List<Func<Coroutine>>();
foreach (var ___item in tests)
{
var actionList = ___item; // be careful, capture in lambda
executeAll.Add(() => StartCoroutine(RunTestInCoroutine(actionList)));
Add(actionList.Key, () => StartCoroutine(RunTestInCoroutine(actionList)));
}
var executeAllButton = Add("Run All Tests", () => StartCoroutine(ExecuteAllInCoroutine(executeAll)));
clearButton.gameObject.GetComponent<Image>().color = new Color(170 / 255f, 170 / 255f, 170 / 255f, 1);
executeAllButton.gameObject.GetComponent<Image>().color = new Color(250 / 255f, 150 / 255f, 150 / 255f, 1);
executeAllButton.transform.SetSiblingIndex(1);
additionalActionsOnFirst.Reverse();
foreach (var item in additionalActionsOnFirst)
{
var newButton = GameObject.Instantiate(clearButton);
newButton.name = item.Name;
newButton.onClick.RemoveAllListeners();
newButton.GetComponentInChildren<Text>().text = item.Name;
newButton.onClick.AddListener(item.Action);
newButton.transform.SetParent(list);
newButton.transform.SetSiblingIndex(1);
}
clearButton.onClick.AddListener(() =>
{
logText.text = "";
foreach (var btn in list.GetComponentsInChildren<Button>())
{
btn.interactable = true;
btn.GetComponent<Image>().color = normalColor;
}
executeAllButton.gameObject.GetComponent<Image>().color = new Color(250 / 255f, 150 / 255f, 150 / 255f, 1);
});
listScrollBar.value = 1;
logScrollBar.value = 1;
if (Application.isBatchMode)
{
// run immediately in player
StartCoroutine(ExecuteAllInCoroutine(executeAll));
}
}
catch (Exception ex)
{
if (Application.isBatchMode)
{
// when failed(can not start runner), quit immediately.
WriteToConsole(ex.ToString());
Application.Quit(1);
}
else
{
throw;
}
}
}
Button Add(string title, UnityAction test)
{
var newButton = GameObject.Instantiate(clearButton);
newButton.name = title;
newButton.onClick.RemoveAllListeners();
newButton.GetComponentInChildren<Text>().text = title;
newButton.onClick.AddListener(test);
newButton.transform.SetParent(list);
return newButton;
}
static IEnumerable<Type> GetTestTargetTypes()
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
var n = assembly.FullName;
if (n.StartsWith("UnityEngine")) continue;
if (n.StartsWith("mscorlib")) continue;
if (n.StartsWith("System")) continue;
foreach (var item in assembly.GetTypes())
{
foreach (var method in item.GetMethods())
{
var t1 = method.GetCustomAttribute<TestAttribute>(true);
if (t1 != null)
{
yield return item;
break;
}
var t2 = method.GetCustomAttribute<UnityTestAttribute>(true);
if (t2 != null)
{
yield return item;
break;
}
}
}
}
}
public void AddTest(string group, string title, Action test)
{
List<KeyValuePair<string, object>> list;
if (!tests.TryGetValue(group, out list))
{
list = new List<KeyValuePair<string, object>>();
tests[group] = list;
}
list.Add(new KeyValuePair<string, object>(title, test));
}
public void AddAsyncTest(string group, string title, Func<IEnumerator> asyncTestCoroutine)
{
List<KeyValuePair<string, object>> list;
if (!tests.TryGetValue(group, out list))
{
list = new List<KeyValuePair<string, object>>();
tests[group] = list;
}
list.Add(new KeyValuePair<string, object>(title, asyncTestCoroutine));
}
public void AddCutomAction(string name, UnityAction action)
{
additionalActionsOnFirst.Add(new Pair { Name = name, Action = action });
}
public void RegisterAllMethods<T>()
where T : new()
{
RegisterAllMethods(typeof(T));
}
public void RegisterAllMethods(Type testType)
{
try
{
var test = Activator.CreateInstance(testType);
var methods = testType.GetMethods(System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public);
foreach (var item in methods)
{
try
{
var iteratorTest = item.GetCustomAttribute<UnityEngine.TestTools.UnityTestAttribute>(true);
if (iteratorTest != null)
{
if (item.GetParameters().Length == 0 && item.ReturnType == typeof(IEnumerator))
{
var factory = (Func<IEnumerator>)Delegate.CreateDelegate(typeof(Func<IEnumerator>), test, item);
AddAsyncTest(factory.Target.GetType().Name, factory.Method.Name, factory);
}
else
{
UnityEngine.Debug.Log(testType.Name + "." + item.Name + " currently does not supported in RuntumeUnitTestToolkit(multiple parameter or return type is invalid).");
}
}
var standardTest = item.GetCustomAttribute<NUnit.Framework.TestAttribute>(true);
if (standardTest != null)
{
if (item.GetParameters().Length == 0 && item.ReturnType == typeof(void))
{
var invoke = (Action)Delegate.CreateDelegate(typeof(Action), test, item);
AddTest(invoke.Target.GetType().Name, invoke.Method.Name, invoke);
}
else
{
UnityEngine.Debug.Log(testType.Name + "." + item.Name + " currently does not supported in RuntumeUnitTestToolkit(multiple parameter or return type is invalid).");
}
}
}
catch (Exception e)
{
UnityEngine.Debug.LogError(testType.Name + "." + item.Name + " failed to register method, exception: " + e.ToString());
}
}
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
System.Collections.IEnumerator ScrollLogToEndNextFrame()
{
yield return null;
yield return null;
logScrollBar.value = 0;
}
IEnumerator RunTestInCoroutine(KeyValuePair<string, List<KeyValuePair<string, object>>> actionList)
{
Button self = null;
foreach (var btn in list.GetComponentsInChildren<Button>())
{
btn.interactable = false;
if (btn.name == actionList.Key) self = btn;
}
if (self != null)
{
self.GetComponent<Image>().color = normalColor;
}
var allGreen = true;
logText.text += "<color=yellow>" + actionList.Key + "</color>\n";
WriteToConsole("Begin Test Class: " + actionList.Key);
yield return null;
var totalExecutionTime = new List<double>();
foreach (var item2 in actionList.Value)
{
// before start, cleanup
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
logText.text += "<color=teal>" + item2.Key + "</color>\n";
yield return null;
var v = item2.Value;
var methodStopwatch = System.Diagnostics.Stopwatch.StartNew();
Exception exception = null;
if (v is Action)
{
try
{
((Action)v).Invoke();
}
catch (Exception ex)
{
exception = ex;
}
}
else
{
var coroutineFactory = (Func<IEnumerator>)v;
IEnumerator coroutine = null;
try
{
coroutine = coroutineFactory();
}
catch (Exception ex)
{
exception = ex;
}
if (exception == null)
{
yield return StartCoroutine(UnwrapEnumerator(coroutine, ex =>
{
exception = ex;
}));
}
}
methodStopwatch.Stop();
totalExecutionTime.Add(methodStopwatch.Elapsed.TotalMilliseconds);
if (exception == null)
{
logText.text += "OK, " + methodStopwatch.Elapsed.TotalMilliseconds.ToString("0.00") + "ms\n";
WriteToConsoleResult(item2.Key + ", " + methodStopwatch.Elapsed.TotalMilliseconds.ToString("0.00") + "ms", true);
}
else
{
// found match line...
var line = string.Join("\n", exception.StackTrace.Split('\n').Where(x => x.Contains(actionList.Key) || x.Contains(item2.Key)).ToArray());
logText.text += "<color=red>" + exception.Message + "\n" + line + "</color>\n";
WriteToConsoleResult(item2.Key + ", " + exception.Message, false);
WriteToConsole(line);
allGreen = false;
allTestGreen = false;
}
}
logText.text += "[" + actionList.Key + "]" + totalExecutionTime.Sum().ToString("0.00") + "ms\n\n";
foreach (var btn in list.GetComponentsInChildren<Button>()) btn.interactable = true;
if (self != null)
{
self.GetComponent<Image>().color = allGreen ? passColor : failColor;
}
yield return StartCoroutine(ScrollLogToEndNextFrame());
}
IEnumerator ExecuteAllInCoroutine(List<Func<Coroutine>> tests)
{
allTestGreen = true;
foreach (var item in tests)
{
yield return item();
}
if (Application.isBatchMode)
{
var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
bool disableAutoClose = (scene.name.Contains("DisableAutoClose"));
if (allTestGreen)
{
WriteToConsole("Test Complete Successfully");
if (!disableAutoClose)
{
Application.Quit();
}
}
else
{
WriteToConsole("Test Failed, please see [NG] log.");
if (!disableAutoClose)
{
Application.Quit(1);
}
}
}
}
IEnumerator UnwrapEnumerator(IEnumerator enumerator, Action<Exception> exceptionCallback)
{
var hasNext = true;
while (hasNext)
{
try
{
hasNext = enumerator.MoveNext();
}
catch (Exception ex)
{
exceptionCallback(ex);
hasNext = false;
}
if (hasNext)
{
// unwrap self for bug of Unity
// https://issuetracker.unity3d.com/issues/does-not-stop-coroutine-when-it-throws-exception-in-movenext-at-first-frame
var moreCoroutine = enumerator.Current as IEnumerator;
if (moreCoroutine != null)
{
yield return StartCoroutine(UnwrapEnumerator(moreCoroutine, ex =>
{
exceptionCallback(ex);
hasNext = false;
}));
}
else
{
yield return enumerator.Current;
}
}
}
}
static void WriteToConsole(string msg)
{
if (Application.isBatchMode)
{
Console.WriteLine(msg);
}
}
static void WriteToConsoleResult(string msg, bool green)
{
if (Application.isBatchMode)
{
if (!green)
{
var currentForeground = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("[NG]");
Console.ForegroundColor = currentForeground;
}
else
{
var currentForeground = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Green;
Console.Write("[OK]");
Console.ForegroundColor = currentForeground;
}
System.Console.WriteLine(msg);
}
}
struct Pair
{
public string Name;
public UnityAction Action;
}
}
}

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"name": "jp.cysharp.runtimeunittesttoolkit",
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"version": "2.0.0",
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using System.Collections;
using System.Collections.Generic;
using UniRx.Async;
using UnityEngine;
public class SandboxMain : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
RunAsync().Forget();
}
async UniTaskVoid RunAsync()
{
var id = await UniTask.Run(() => System.Threading.Thread.CurrentThread.ManagedThreadId, configureAwait: false);
UnityEngine.Debug.Log("ReturnId:" + id);
UnityEngine.Debug.Log("CurrentId:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
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#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine.UI;
using UnityEngine.Scripting;
using UniRx;
using UniRx.Async;
using UnityEngine.SceneManagement;
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
using System.Threading.Tasks;
#endif
using UnityEngine.Networking;
#if !UNITY_2019_3_OR_NEWER
using UnityEngine.Experimental.LowLevel;
#else
using UnityEngine.LowLevel;
#endif
#if !UNITY_WSA
using Unity.Jobs;
#endif
using Unity.Collections;
using System.Threading;
using NUnit.Framework;
using UnityEngine.TestTools;
using FluentAssertions;
namespace UniRx.AsyncTests
{
public class AsyncTest
{
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#if !UNITY_WSA
public struct MyJob : IJob
{
public int loopCount;
public NativeArray<int> inOut;
public int result;
public void Execute()
{
result = 0;
for (int i = 0; i < loopCount; i++)
{
result++;
}
inOut[0] = result;
}
}
[UnityTest]
public IEnumerator DelayAnd() => UniTask.ToCoroutine(async () =>
{
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
var time = Time.realtimeSinceStartup;
Time.timeScale = 0.5f;
try
{
await UniTask.Delay(TimeSpan.FromSeconds(3));
var elapsed = Time.realtimeSinceStartup - time;
((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(6);
}
finally
{
Time.timeScale = 1.0f;
}
});
[UnityTest]
public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
{
var time = Time.realtimeSinceStartup;
Time.timeScale = 0.5f;
try
{
await UniTask.Delay(TimeSpan.FromSeconds(3), ignoreTimeScale: true);
var elapsed = Time.realtimeSinceStartup - time;
((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(3);
}
finally
{
Time.timeScale = 1.0f;
}
});
[UnityTest]
public IEnumerator WhenAll() => UniTask.ToCoroutine(async () =>
{
var a = UniTask.FromResult(999);
var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
var c = UniTask.DelayFrame(99);
var (a2, b2, c2) = await UniTask.WhenAll(a, b, c);
a2.Should().Be(999);
b2.Should().Be(AsyncUnit.Default);
c2.Should().Be(99);
});
[UnityTest]
public IEnumerator WhenAny() => UniTask.ToCoroutine(async () =>
{
var a = UniTask.FromResult(999);
var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
var c = UniTask.DelayFrame(99);
var (win, a2, b2, c2) = await UniTask.WhenAny(a, b, c);
win.Should().Be(0);
a2.hasResult.Should().Be(true);
a2.result0.Should().Be(999);
b2.hasResult.Should().Be(false);
c2.hasResult.Should().Be(false);
});
[UnityTest]
public IEnumerator BothEnumeratorCheck() => UniTask.ToCoroutine(async () =>
{
await ToaruCoroutineEnumerator(); // wait 5 frame:)
await ToaruCoroutineEnumerator().ConfigureAwait(PlayerLoopTiming.PostLateUpdate);
});
[UnityTest]
public IEnumerator JobSystem() => UniTask.ToCoroutine(async () =>
{
var job = new MyJob() { loopCount = 999, inOut = new NativeArray<int>(1, Allocator.TempJob) };
JobHandle.ScheduleBatchedJobs();
await job.Schedule();
job.inOut[0].Should().Be(999);
job.inOut.Dispose();
});
class MyMyClass
{
public int MyProperty { get; set; }
}
[UnityTest]
public IEnumerator WaitUntil() => UniTask.ToCoroutine(async () =>
{
bool t = false;
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(_ => t = true).Forget();
var startFrame = Time.frameCount;
await UniTask.WaitUntil(() => t, PlayerLoopTiming.EarlyUpdate);
var diff = Time.frameCount - startFrame;
diff.Should().Be(11);
});
[UnityTest]
public IEnumerator WaitWhile() => UniTask.ToCoroutine(async () =>
{
bool t = true;
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(_ => t = false).Forget();
var startFrame = Time.frameCount;
await UniTask.WaitWhile(() => t, PlayerLoopTiming.EarlyUpdate);
var diff = Time.frameCount - startFrame;
diff.Should().Be(11);
});
[UnityTest]
public IEnumerator WaitUntilValueChanged() => UniTask.ToCoroutine(async () =>
{
var v = new MyMyClass { MyProperty = 99 };
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(_ => v.MyProperty = 1000).Forget();
var startFrame = Time.frameCount;
await UniTask.WaitUntilValueChanged(v, x => x.MyProperty, PlayerLoopTiming.EarlyUpdate);
var diff = Time.frameCount - startFrame;
diff.Should().Be(11);
});
[UnityTest]
public IEnumerator SwitchTo() => UniTask.ToCoroutine(async () =>
{
await UniTask.Yield();
var currentThreadId = Thread.CurrentThread.ManagedThreadId;
UnityEngine.Debug.Log("Before:" + currentThreadId);
await UniTask.SwitchToThreadPool();
//await UniTask.SwitchToThreadPool();
//await UniTask.SwitchToThreadPool();
var switchedThreadId = Thread.CurrentThread.ManagedThreadId;
UnityEngine.Debug.Log("After:" + switchedThreadId);
currentThreadId.Should().NotBe(switchedThreadId);
await UniTask.Yield();
var switchedThreadId2 = Thread.CurrentThread.ManagedThreadId;
currentThreadId.Should().Be(switchedThreadId2);
});
//[UnityTest]
//public IEnumerator ObservableConversion() => UniTask.ToCoroutine(async () =>
//{
// var v = await Observable.Range(1, 10).ToUniTask();
// v.Is(10);
// v = await Observable.Range(1, 10).ToUniTask(useFirstValue: true);
// v.Is(1);
// v = await UniTask.DelayFrame(10).ToObservable().ToTask();
// v.Is(10);
// v = await UniTask.FromResult(99).ToObservable();
// v.Is(99);
//});
//[UnityTest]
//public IEnumerator AwaitableReactiveProperty() => UniTask.ToCoroutine(async () =>
//{
// var rp1 = new ReactiveProperty<int>(99);
// UniTask.DelayFrame(100).ContinueWith(x => rp1.Value = x).Forget();
// await rp1;
// rp1.Value.Is(100);
// // var delay2 = UniTask.DelayFrame(10);
// // var (a, b ) = await UniTask.WhenAll(rp1.WaitUntilValueChangedAsync(), delay2);
//});
//[UnityTest]
//public IEnumerator AwaitableReactiveCommand() => UniTask.ToCoroutine(async () =>
//{
// var rc = new ReactiveCommand<int>();
// UniTask.DelayFrame(100).ContinueWith(x => rc.Execute(x)).Forget();
// var v = await rc;
// v.Is(100);
//});
[UnityTest]
public IEnumerator ExceptionlessCancellation() => UniTask.ToCoroutine(async () =>
{
var cts = new CancellationTokenSource();
UniTask.DelayFrame(10).ContinueWith(_ => cts.Cancel()).Forget();
var first = Time.frameCount;
var (canceled, value) = await UniTask.DelayFrame(100, cancellationToken: cts.Token).SuppressCancellationThrow();
(Time.frameCount - first).Should().Be(11); // 10 frame canceled
canceled.Should().Be(true);
});
[UnityTest]
public IEnumerator ExceptionCancellation() => UniTask.ToCoroutine(async () =>
{
var cts = new CancellationTokenSource();
UniTask.DelayFrame(10).ContinueWith(_ => cts.Cancel()).Forget();
bool occur = false;
try
{
var value = await UniTask.DelayFrame(100, cancellationToken: cts.Token);
}
catch (OperationCanceledException)
{
occur = true;
}
occur.Should().BeTrue();
});
IEnumerator ToaruCoroutineEnumerator()
{
yield return null;
yield return null;
yield return null;
yield return null;
yield return null;
}
[UnityTest]
public IEnumerator ExceptionUnobserved1() => UniTask.ToCoroutine(async () =>
{
bool calledEx = false;
Action<Exception> action = exx =>
{
calledEx = true;
exx.Message.Should().Be("MyException");
};
UniTaskScheduler.UnobservedTaskException += action;
var ex = InException1();
ex = default(UniTask);
await UniTask.DelayFrame(3);
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
await UniTask.DelayFrame(1);
calledEx.Should().BeTrue();
UniTaskScheduler.UnobservedTaskException -= action;
});
[UnityTest]
public IEnumerator ExceptionUnobserved2() => UniTask.ToCoroutine(async () =>
{
bool calledEx = false;
Action<Exception> action = exx =>
{
calledEx = true;
exx.Message.Should().Be("MyException");
};
UniTaskScheduler.UnobservedTaskException += action;
var ex = InException2();
ex = default(UniTask<int>);
await UniTask.DelayFrame(3);
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
await UniTask.DelayFrame(1);
calledEx.Should().BeTrue();
UniTaskScheduler.UnobservedTaskException -= action;
});
async UniTask InException1()
{
await UniTask.Yield();
throw new Exception("MyException");
}
async UniTask<int> InException2()
{
await UniTask.Yield();
throw new Exception("MyException");
}
#endif
#endif
}
}
#endif

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#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine.UI;
using UnityEngine.Scripting;
using UniRx;
using UniRx.Async;
using UnityEngine.SceneManagement;
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
using System.Threading.Tasks;
#endif
using UnityEngine.Networking;
#if !UNITY_2019_3_OR_NEWER
using UnityEngine.Experimental.LowLevel;
#else
using UnityEngine.LowLevel;
#endif
#if !UNITY_WSA
using Unity.Jobs;
#endif
using Unity.Collections;
using System.Threading;
using NUnit.Framework;
using UnityEngine.TestTools;
using FluentAssertions;
namespace UniRx.AsyncTests
{
public class RunTest
{
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#if !UNITY_WSA
//[UnityTest]
//public IEnumerator RunThread() => UniTask.ToCoroutine(async () =>
//{
// var main = Thread.CurrentThread.ManagedThreadId;
// var v = await UniTask.Run(() => { return System.Threading.Thread.CurrentThread.ManagedThreadId; }, false);
// UnityEngine.Debug.Log("Ret Value is:" + v);
// UnityEngine.Debug.Log("Run Here and id:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
// //v.Should().Be(3);
// main.Should().NotBe(Thread.CurrentThread.ManagedThreadId);
//});
[UnityTest]
public IEnumerator RunThreadConfigure() => UniTask.ToCoroutine(async () =>
{
var main = Thread.CurrentThread.ManagedThreadId;
var v = await UniTask.Run(() => 3, true);
v.Should().Be(3);
main.Should().Be(Thread.CurrentThread.ManagedThreadId);
});
//[UnityTest]
//public IEnumerator RunThreadException() => UniTask.ToCoroutine(async () =>
//{
// var main = Thread.CurrentThread.ManagedThreadId;
// try
// {
// await UniTask.Run<int>(() => throw new Exception(), false);
// }
// catch
// {
// main.Should().NotBe(Thread.CurrentThread.ManagedThreadId);
// }
//});
[UnityTest]
public IEnumerator RunThreadExceptionConfigure() => UniTask.ToCoroutine(async () =>
{
var main = Thread.CurrentThread.ManagedThreadId;
try
{
await UniTask.Run<int>(() => throw new Exception(), true);
}
catch
{
main.Should().Be(Thread.CurrentThread.ManagedThreadId);
}
});
#endif
#endif
}
}
#endif

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using NUnit.Framework;
using System;
namespace Xunit
{
public class FactAttribute : TestAttribute
{
}
}
// Shims of FluentAssertions
namespace FluentAssertions
{
public static class FluentAssertionsExtensions
{
public static Int Should(this int value)
{
return new Int(value);
}
public static Bool Should(this bool value)
{
return new Bool(value);
}
public static ExceptionAssertion Should(this Exception value)
{
return new ExceptionAssertion(value);
}
public static Generic<T> Should<T>(this T value)
{
return new Generic<T>(value);
}
public class Generic<T>
{
readonly T actual;
public Generic(T value)
{
actual = value;
}
public void Be(T expected)
{
Assert.AreEqual(expected, actual);
}
public void NotBe(T expected)
{
Assert.AreNotEqual(expected, actual);
}
public void BeNull()
{
Assert.IsNull(actual);
}
public void NotBeNull()
{
Assert.IsNotNull(actual);
}
}
public class Bool
{
readonly bool actual;
public Bool(bool value)
{
actual = value;
}
public void Be(bool expected)
{
Assert.AreEqual(expected, actual);
}
public void NotBe(bool expected)
{
Assert.AreNotEqual(expected, actual);
}
public void BeTrue()
{
Assert.AreEqual(true, actual);
}
public void BeFalse()
{
Assert.AreEqual(false, actual);
}
}
public class Int
{
readonly int actual;
public Int(int value)
{
actual = value;
}
public void Be(int expected)
{
Assert.AreEqual(expected, actual);
}
public void NotBe(int expected)
{
Assert.AreNotEqual(expected, actual);
}
public void BeCloseTo(int expected, int delta)
{
if (expected - delta <= actual && actual <= expected + delta)
{
// OK.
}
else
{
Assert.Fail($"Fail BeCloseTo, actual {actual} but expected:{expected} +- {delta}");
}
}
}
public class ExceptionAssertion
{
readonly Exception actual;
public ExceptionAssertion(Exception actual)
{
this.actual = actual;
}
public void BeAssignableTo<T>()
{
typeof(T).IsAssignableFrom(actual.GetType());
}
}
}
}

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{
"name": "UniRx.Async.Tests",
"references": [
"UnityEngine.TestRunner",
"UnityEditor.TestRunner",
"UniRx.Async"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll"
],
"autoReferenced": false,
"defineConstraints": [
"UNITY_INCLUDE_TESTS"
],
"versionDefines": []
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine.UI;
using UnityEngine.Scripting;
using UniRx;
using UniRx.Async;
using Unity.Collections;
using System.Threading;
using NUnit.Framework;
using UnityEngine.TestTools;
using FluentAssertions;
namespace UniRx.AsyncTests
{
public class WhenAnyTest
{
[UnityTest]
public IEnumerator WhenAnyCanceled() => UniTask.ToCoroutine(async () =>
{
var cts = new CancellationTokenSource();
var successDelayTask = UniTask.Delay(TimeSpan.FromSeconds(1));
var cancelTask = UniTask.Delay(TimeSpan.FromSeconds(1), cancellationToken: cts.Token);
cts.CancelAfterSlim(200);
try
{
var r = await UniTask.WhenAny(new[] { successDelayTask, cancelTask });
}
catch (Exception ex)
{
ex.Should().BeAssignableTo<OperationCanceledException>();
}
});
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or
using System;
namespace UniRx.Async
{
public struct AsyncUnit : IEquatable<AsyncUnit>
{
public static readonly AsyncUnit Default = new AsyncUnit();
public override int GetHashCode()
{
return 0;
}
public bool Equals(AsyncUnit other)
{
return true;
}
public override string ToString()
{
return "()";
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
namespace UniRx.Async
{
public class CancellationTokenEqualityComparer : IEqualityComparer<CancellationToken>
{
public static readonly IEqualityComparer<CancellationToken> Default = new CancellationTokenEqualityComparer();
public bool Equals(CancellationToken x, CancellationToken y)
{
return x.Equals(y);
}
public int GetHashCode(CancellationToken obj)
{
return obj.GetHashCode();
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace UniRx.Async
{
public static class CancellationTokenExtensions
{
static readonly Action<object> cancellationTokenCallback = Callback;
public static (UniTask, CancellationTokenRegistration) ToUniTask(this CancellationToken cts)
{
if (cts.IsCancellationRequested)
{
return (UniTask.FromCanceled(cts), default(CancellationTokenRegistration));
}
var promise = new UniTaskCompletionSource<AsyncUnit>();
return (promise.Task, cts.RegisterWithoutCaptureExecutionContext(cancellationTokenCallback, promise));
}
static void Callback(object state)
{
var promise = (UniTaskCompletionSource<AsyncUnit>)state;
promise.TrySetResult(AsyncUnit.Default);
}
public static CancellationTokenRegistration RegisterWithoutCaptureExecutionContext(this CancellationToken cancellationToken, Action callback)
{
var restoreFlow = false;
if (!ExecutionContext.IsFlowSuppressed())
{
ExecutionContext.SuppressFlow();
restoreFlow = true;
}
try
{
return cancellationToken.Register(callback, false);
}
finally
{
if (restoreFlow)
{
ExecutionContext.RestoreFlow();
}
}
}
public static CancellationTokenRegistration RegisterWithoutCaptureExecutionContext(this CancellationToken cancellationToken, Action<object> callback, object state)
{
var restoreFlow = false;
if (!ExecutionContext.IsFlowSuppressed())
{
ExecutionContext.SuppressFlow();
restoreFlow = true;
}
try
{
return cancellationToken.Register(callback, state, false);
}
finally
{
if (restoreFlow)
{
ExecutionContext.RestoreFlow();
}
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Threading;
using UnityEngine;
using UniRx.Async.Triggers;
using System;
namespace UniRx.Async
{
public static class CancellationTokenSourceExtensions
{
public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
{
var delay = UniTask.Delay(millisecondsDelay, ignoreTimeScale, delayTiming, cts.Token);
CancelAfterCore(cts, delay).Forget();
}
public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
{
var delay = UniTask.Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cts.Token);
CancelAfterCore(cts, delay).Forget();
}
static async UniTaskVoid CancelAfterCore(CancellationTokenSource cts, UniTask delayTask)
{
var alreadyCanceled = await delayTask.SuppressCancellationThrow();
if (!alreadyCanceled)
{
cts.Cancel();
cts.Dispose();
}
}
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, Component component)
{
RegisterRaiseCancelOnDestroy(cts, component.gameObject);
}
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, GameObject gameObject)
{
var trigger = gameObject.GetAsyncDestroyTrigger();
trigger.AddCancellationTriggerOnDestory(cts);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
namespace System.Runtime.CompilerServices
{
public sealed class AsyncMethodBuilderAttribute : Attribute
{
public Type BuilderType { get; }
public AsyncMethodBuilderAttribute(Type builderType)
{
BuilderType = builderType;
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Security;
namespace UniRx.Async.CompilerServices
{
public struct AsyncUniTaskMethodBuilder
{
UniTaskCompletionSource promise;
Action moveNext;
// 1. Static Create method.
[DebuggerHidden]
public static AsyncUniTaskMethodBuilder Create()
{
var builder = new AsyncUniTaskMethodBuilder();
return builder;
}
// 2. TaskLike Task property.
[DebuggerHidden]
public UniTask Task
{
get
{
if (promise != null)
{
return promise.Task;
}
if (moveNext == null)
{
return UniTask.CompletedTask;
}
else
{
promise = new UniTaskCompletionSource();
return promise.Task;
}
}
}
// 3. SetException
[DebuggerHidden]
public void SetException(Exception exception)
{
if (promise == null)
{
promise = new UniTaskCompletionSource();
}
if (exception is OperationCanceledException ex)
{
promise.TrySetCanceled(ex);
}
else
{
promise.TrySetException(exception);
}
}
// 4. SetResult
[DebuggerHidden]
public void SetResult()
{
if (moveNext == null)
{
}
else
{
if (promise == null)
{
promise = new UniTaskCompletionSource();
}
promise.TrySetResult();
}
}
// 5. AwaitOnCompleted
[DebuggerHidden]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (moveNext == null)
{
if (promise == null)
{
promise = new UniTaskCompletionSource(); // built future.
}
var runner = new MoveNextRunner<TStateMachine>();
moveNext = runner.Run;
runner.StateMachine = stateMachine; // set after create delegate.
}
awaiter.OnCompleted(moveNext);
}
// 6. AwaitUnsafeOnCompleted
[DebuggerHidden]
[SecuritySafeCritical]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (moveNext == null)
{
if (promise == null)
{
promise = new UniTaskCompletionSource(); // built future.
}
var runner = new MoveNextRunner<TStateMachine>();
moveNext = runner.Run;
runner.StateMachine = stateMachine; // set after create delegate.
}
awaiter.UnsafeOnCompleted(moveNext);
}
// 7. Start
[DebuggerHidden]
public void Start<TStateMachine>(ref TStateMachine stateMachine)
where TStateMachine : IAsyncStateMachine
{
stateMachine.MoveNext();
}
// 8. SetStateMachine
[DebuggerHidden]
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
}
}
public struct AsyncUniTaskMethodBuilder<T>
{
T result;
UniTaskCompletionSource<T> promise;
Action moveNext;
// 1. Static Create method.
[DebuggerHidden]
public static AsyncUniTaskMethodBuilder<T> Create()
{
var builder = new AsyncUniTaskMethodBuilder<T>();
return builder;
}
// 2. TaskLike Task property.
[DebuggerHidden]
public UniTask<T> Task
{
get
{
if (promise != null)
{
return new UniTask<T>(promise);
}
if (moveNext == null)
{
return new UniTask<T>(result);
}
else
{
promise = new UniTaskCompletionSource<T>();
return new UniTask<T>(promise);
}
}
}
// 3. SetException
[DebuggerHidden]
public void SetException(Exception exception)
{
if (promise == null)
{
promise = new UniTaskCompletionSource<T>();
}
if (exception is OperationCanceledException ex)
{
promise.TrySetCanceled(ex);
}
else
{
promise.TrySetException(exception);
}
}
// 4. SetResult
[DebuggerHidden]
public void SetResult(T result)
{
if (moveNext == null)
{
this.result = result;
}
else
{
if (promise == null)
{
promise = new UniTaskCompletionSource<T>();
}
promise.TrySetResult(result);
}
}
// 5. AwaitOnCompleted
[DebuggerHidden]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (moveNext == null)
{
if (promise == null)
{
promise = new UniTaskCompletionSource<T>(); // built future.
}
var runner = new MoveNextRunner<TStateMachine>();
moveNext = runner.Run;
runner.StateMachine = stateMachine; // set after create delegate.
}
awaiter.OnCompleted(moveNext);
}
// 6. AwaitUnsafeOnCompleted
[DebuggerHidden]
[SecuritySafeCritical]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (moveNext == null)
{
if (promise == null)
{
promise = new UniTaskCompletionSource<T>(); // built future.
}
var runner = new MoveNextRunner<TStateMachine>();
moveNext = runner.Run;
runner.StateMachine = stateMachine; // set after create delegate.
}
awaiter.UnsafeOnCompleted(moveNext);
}
// 7. Start
[DebuggerHidden]
public void Start<TStateMachine>(ref TStateMachine stateMachine)
where TStateMachine : IAsyncStateMachine
{
stateMachine.MoveNext();
}
// 8. SetStateMachine
[DebuggerHidden]
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Security;
namespace UniRx.Async.CompilerServices
{
public struct AsyncUniTaskVoidMethodBuilder
{
Action moveNext;
// 1. Static Create method.
[DebuggerHidden]
public static AsyncUniTaskVoidMethodBuilder Create()
{
var builder = new AsyncUniTaskVoidMethodBuilder();
return builder;
}
// 2. TaskLike Task property(void)
public UniTaskVoid Task => default(UniTaskVoid);
// 3. SetException
[DebuggerHidden]
public void SetException(Exception exception)
{
UniTaskScheduler.PublishUnobservedTaskException(exception);
}
// 4. SetResult
[DebuggerHidden]
public void SetResult()
{
// do nothing
}
// 5. AwaitOnCompleted
[DebuggerHidden]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (moveNext == null)
{
var runner = new MoveNextRunner<TStateMachine>();
moveNext = runner.Run;
runner.StateMachine = stateMachine; // set after create delegate.
}
awaiter.OnCompleted(moveNext);
}
// 6. AwaitUnsafeOnCompleted
[DebuggerHidden]
[SecuritySafeCritical]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (moveNext == null)
{
var runner = new MoveNextRunner<TStateMachine>();
moveNext = runner.Run;
runner.StateMachine = stateMachine; // set after create delegate.
}
awaiter.UnsafeOnCompleted(moveNext);
}
// 7. Start
[DebuggerHidden]
public void Start<TStateMachine>(ref TStateMachine stateMachine)
where TStateMachine : IAsyncStateMachine
{
stateMachine.MoveNext();
}
// 8. SetStateMachine
[DebuggerHidden]
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace UniRx.Async.CompilerServices
{
internal class MoveNextRunner<TStateMachine>
where TStateMachine : IAsyncStateMachine
{
public TStateMachine StateMachine;
[DebuggerHidden]
public void Run()
{
StateMachine.MoveNext();
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace UniRx.Async
{
public static class DiagnosticsExtensions
{
static bool displayFilenames = true;
static readonly Regex typeBeautifyRegex = new Regex("`.+$", RegexOptions.Compiled);
static readonly Dictionary<Type, string> builtInTypeNames = new Dictionary<Type, string>
{
{ typeof(void), "void" },
{ typeof(bool), "bool" },
{ typeof(byte), "byte" },
{ typeof(char), "char" },
{ typeof(decimal), "decimal" },
{ typeof(double), "double" },
{ typeof(float), "float" },
{ typeof(int), "int" },
{ typeof(long), "long" },
{ typeof(object), "object" },
{ typeof(sbyte), "sbyte" },
{ typeof(short), "short" },
{ typeof(string), "string" },
{ typeof(uint), "uint" },
{ typeof(ulong), "ulong" },
{ typeof(ushort), "ushort" },
{ typeof(Task), "Task" },
{ typeof(UniTask), "UniTask" },
{ typeof(UniTaskVoid), "UniTaskVoid" }
};
public static string ToStringWithCleanupAsyncStackTrace(this Exception exception)
{
if (exception == null) return "";
String message = exception.Message;
String s;
if (message == null || message.Length <= 0)
{
s = exception.GetType().ToString();
}
else
{
s = exception.GetType().ToString() + ": " + message;
}
if (exception.InnerException != null)
{
s = s + " ---> " + exception.InnerException.ToString() + Environment.NewLine + " Exception_EndOfInnerExceptionStack";
}
string stackTrace = new StackTrace(exception).CleanupAsyncStackTrace();
if (stackTrace != null)
{
s += Environment.NewLine + stackTrace;
}
return s;
}
public static string CleanupAsyncStackTrace(this StackTrace stackTrace)
{
if (stackTrace == null) return "";
var sb = new StringBuilder();
for (int i = 0; i < stackTrace.FrameCount; i++)
{
var sf = stackTrace.GetFrame(i);
var mb = sf.GetMethod();
if (IgnoreLine(mb)) continue;
if (IsAsync(mb))
{
sb.Append("async ");
TryResolveStateMachineMethod(ref mb, out var decType);
}
// return type
if (mb is MethodInfo mi)
{
sb.Append(BeautifyType(mi.ReturnType, false));
sb.Append(" ");
}
// method name
sb.Append(BeautifyType(mb.DeclaringType, false));
if (!mb.IsConstructor)
{
sb.Append(".");
}
sb.Append(mb.Name);
if (mb.IsGenericMethod)
{
sb.Append("<");
foreach (var item in mb.GetGenericArguments())
{
sb.Append(BeautifyType(item, true));
}
sb.Append(">");
}
// parameter
sb.Append("(");
sb.Append(string.Join(", ", mb.GetParameters().Select(p => BeautifyType(p.ParameterType, true) + " " + p.Name)));
sb.Append(")");
// file name
if (displayFilenames && (sf.GetILOffset() != -1))
{
String fileName = null;
try
{
fileName = sf.GetFileName();
}
catch (NotSupportedException)
{
displayFilenames = false;
}
catch (SecurityException)
{
displayFilenames = false;
}
if (fileName != null)
{
sb.Append(' ');
sb.AppendFormat(CultureInfo.InvariantCulture, "in {0}:{1}", SimplifyPath(fileName), sf.GetFileLineNumber());
}
}
sb.AppendLine();
}
return sb.ToString();
}
static bool IsAsync(MethodBase methodInfo)
{
var declareType = methodInfo.DeclaringType;
return typeof(IAsyncStateMachine).IsAssignableFrom(declareType);
}
// code from Ben.Demystifier/EnhancedStackTrace.Frame.cs
static bool TryResolveStateMachineMethod(ref MethodBase method, out Type declaringType)
{
declaringType = method.DeclaringType;
var parentType = declaringType.DeclaringType;
if (parentType == null)
{
return false;
}
var methods = parentType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Instance | BindingFlags.DeclaredOnly);
if (methods == null)
{
return false;
}
foreach (var candidateMethod in methods)
{
var attributes = candidateMethod.GetCustomAttributes<StateMachineAttribute>();
if (attributes == null)
{
continue;
}
foreach (var asma in attributes)
{
if (asma.StateMachineType == declaringType)
{
method = candidateMethod;
declaringType = candidateMethod.DeclaringType;
// Mark the iterator as changed; so it gets the + annotation of the original method
// async statemachines resolve directly to their builder methods so aren't marked as changed
return asma is IteratorStateMachineAttribute;
}
}
}
return false;
}
static string BeautifyType(Type t, bool shortName)
{
if (builtInTypeNames.TryGetValue(t, out var builtin))
{
return builtin;
}
if (t.IsGenericParameter) return t.Name;
if (t.IsArray) return BeautifyType(t.GetElementType(), shortName) + "[]";
if (t.FullName?.StartsWith("System.ValueTuple") ?? false)
{
return "(" + string.Join(", ", t.GetGenericArguments().Select(x => BeautifyType(x, true))) + ")";
}
if (!t.IsGenericType) return shortName ? t.Name : t.FullName ?? t.Name;
var innerFormat = string.Join(", ", t.GetGenericArguments().Select(x => BeautifyType(x, true)));
var genericType = t.GetGenericTypeDefinition().FullName;
if (genericType == "System.Threading.Tasks.Task`1")
{
genericType = "Task";
}
return typeBeautifyRegex.Replace(genericType, "") + "<" + innerFormat + ">";
}
static bool IgnoreLine(MethodBase methodInfo)
{
var declareType = methodInfo.DeclaringType.FullName;
if (declareType == "System.Threading.ExecutionContext")
{
return true;
}
else if (declareType.StartsWith("System.Runtime.CompilerServices"))
{
return true;
}
else if (declareType.StartsWith("UniRx.Async.CompilerServices"))
{
return true;
}
else if (declareType == "System.Threading.Tasks.AwaitTaskContinuation")
{
return true;
}
else if (declareType.StartsWith("System.Threading.Tasks.Task"))
{
return true;
}
return false;
}
static string SimplifyPath(string path)
{
var fi = new FileInfo(path);
if (fi.Directory == null)
{
return fi.Name;
}
else
{
return fi.Directory.Name + "/" + fi.Name;
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace UniRx.Async.Editor
{
// reflection call of UnityEditor.SplitterGUILayout
internal static class SplitterGUILayout
{
static BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
static Lazy<Type> splitterStateType = new Lazy<Type>(() =>
{
var type = typeof(EditorWindow).Assembly.GetTypes().First(x => x.FullName == "UnityEditor.SplitterState");
return type;
});
static Lazy<ConstructorInfo> splitterStateCtor = new Lazy<ConstructorInfo>(() =>
{
var type = splitterStateType.Value;
return type.GetConstructor(flags, null, new Type[] { typeof(float[]), typeof(int[]), typeof(int[]) }, null);
});
static Lazy<Type> splitterGUILayoutType = new Lazy<Type>(() =>
{
var type = typeof(EditorWindow).Assembly.GetTypes().First(x => x.FullName == "UnityEditor.SplitterGUILayout");
return type;
});
static Lazy<MethodInfo> beginVerticalSplit = new Lazy<MethodInfo>(() =>
{
var type = splitterGUILayoutType.Value;
return type.GetMethod("BeginVerticalSplit", flags, null, new Type[] { splitterStateType.Value, typeof(GUILayoutOption[]) }, null);
});
static Lazy<MethodInfo> endVerticalSplit = new Lazy<MethodInfo>(() =>
{
var type = splitterGUILayoutType.Value;
return type.GetMethod("EndVerticalSplit", flags, null, Type.EmptyTypes, null);
});
public static object CreateSplitterState(float[] relativeSizes, int[] minSizes, int[] maxSizes)
{
return splitterStateCtor.Value.Invoke(new object[] { relativeSizes, minSizes, maxSizes });
}
public static void BeginVerticalSplit(object splitterState, params GUILayoutOption[] options)
{
beginVerticalSplit.Value.Invoke(null, new object[] { splitterState, options });
}
public static void EndVerticalSplit()
{
endVerticalSplit.Value.Invoke(null, Type.EmptyTypes);
}
}
}
#endif

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{
"name": "UniRx.Async.Editor",
"references": [
"GUID:f51ebe6a0ceec4240a699833d6309b23"
],
"includePlatforms": [
"Editor"
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System;
using UnityEditor.IMGUI.Controls;
using UniRx.Async.Internal;
using System.Text;
namespace UniRx.Async.Editor
{
public class UniTaskTrackerViewItem : TreeViewItem
{
public string TaskType { get; set; }
public string Elapsed { get; set; }
public string Status { get; set; }
string position;
public string Position
{
get { return position; }
set
{
position = value;
PositionFirstLine = GetFirstLine(position);
}
}
public string PositionFirstLine { get; private set; }
static string GetFirstLine(string str)
{
var sb = new StringBuilder();
for (int i = 0; i < str.Length; i++)
{
if (str[i] == '\r' || str[i] == '\n')
{
break;
}
sb.Append(str[i]);
}
return sb.ToString();
}
public UniTaskTrackerViewItem(int id) : base(id)
{
}
}
public class UniTaskTrackerTreeView : TreeView
{
const string sortedColumnIndexStateKey = "UniTaskTrackerTreeView_sortedColumnIndex";
public IReadOnlyList<TreeViewItem> CurrentBindingItems;
public UniTaskTrackerTreeView()
: this(new TreeViewState(), new MultiColumnHeader(new MultiColumnHeaderState(new[]
{
new MultiColumnHeaderState.Column() { headerContent = new GUIContent("TaskType"), width = 20},
new MultiColumnHeaderState.Column() { headerContent = new GUIContent("Elapsed"), width = 10},
new MultiColumnHeaderState.Column() { headerContent = new GUIContent("Status"), width = 10},
new MultiColumnHeaderState.Column() { headerContent = new GUIContent("Position")},
})))
{
}
UniTaskTrackerTreeView(TreeViewState state, MultiColumnHeader header)
: base(state, header)
{
rowHeight = 20;
showAlternatingRowBackgrounds = true;
showBorder = true;
header.sortingChanged += Header_sortingChanged;
header.ResizeToFit();
Reload();
header.sortedColumnIndex = SessionState.GetInt(sortedColumnIndexStateKey, 1);
}
public void ReloadAndSort()
{
var currentSelected = this.state.selectedIDs;
Reload();
Header_sortingChanged(this.multiColumnHeader);
this.state.selectedIDs = currentSelected;
}
private void Header_sortingChanged(MultiColumnHeader multiColumnHeader)
{
SessionState.SetInt(sortedColumnIndexStateKey, multiColumnHeader.sortedColumnIndex);
var index = multiColumnHeader.sortedColumnIndex;
var ascending = multiColumnHeader.IsSortedAscending(multiColumnHeader.sortedColumnIndex);
var items = rootItem.children.Cast<UniTaskTrackerViewItem>();
IOrderedEnumerable<UniTaskTrackerViewItem> orderedEnumerable;
switch (index)
{
case 0:
orderedEnumerable = ascending ? items.OrderBy(item => item.TaskType) : items.OrderByDescending(item => item.TaskType);
break;
case 1:
orderedEnumerable = ascending ? items.OrderBy(item => double.Parse(item.Elapsed)) : items.OrderByDescending(item => double.Parse(item.Elapsed));
break;
case 2:
orderedEnumerable = ascending ? items.OrderBy(item => item.Status) : items.OrderByDescending(item => item.Elapsed);
break;
case 3:
orderedEnumerable = ascending ? items.OrderBy(item => item.Position) : items.OrderByDescending(item => item.PositionFirstLine);
break;
default:
throw new ArgumentOutOfRangeException(nameof(index), index, null);
}
CurrentBindingItems = rootItem.children = orderedEnumerable.Cast<TreeViewItem>().ToList();
BuildRows(rootItem);
}
protected override TreeViewItem BuildRoot()
{
var root = new TreeViewItem { depth = -1 };
var children = new List<TreeViewItem>();
TaskTracker.ForEachActiveTask((trackingId, awaiterType, status, created, stackTrace) =>
{
children.Add(new UniTaskTrackerViewItem(trackingId) { TaskType = awaiterType, Status = status.ToString(), Elapsed = (DateTime.UtcNow - created).TotalSeconds.ToString("00.00"), Position = stackTrace });
});
CurrentBindingItems = children;
root.children = CurrentBindingItems as List<TreeViewItem>;
return root;
}
protected override bool CanMultiSelect(TreeViewItem item)
{
return false;
}
protected override void RowGUI(RowGUIArgs args)
{
var item = args.item as UniTaskTrackerViewItem;
for (var visibleColumnIndex = 0; visibleColumnIndex < args.GetNumVisibleColumns(); visibleColumnIndex++)
{
var rect = args.GetCellRect(visibleColumnIndex);
var columnIndex = args.GetColumn(visibleColumnIndex);
var labelStyle = args.selected ? EditorStyles.whiteLabel : EditorStyles.label;
labelStyle.alignment = TextAnchor.MiddleLeft;
switch (columnIndex)
{
case 0:
EditorGUI.LabelField(rect, item.TaskType, labelStyle);
break;
case 1:
EditorGUI.LabelField(rect, item.Elapsed, labelStyle);
break;
case 2:
EditorGUI.LabelField(rect, item.Status, labelStyle);
break;
case 3:
EditorGUI.LabelField(rect, item.PositionFirstLine, labelStyle);
break;
default:
throw new ArgumentOutOfRangeException(nameof(columnIndex), columnIndex, null);
}
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System;
using UnityEditor.IMGUI.Controls;
using UniRx.Async.Internal;
namespace UniRx.Async.Editor
{
public class UniTaskTrackerWindow : EditorWindow
{
static int interval;
static UniTaskTrackerWindow window;
[MenuItem("Window/UniRx/UniTask Tracker")]
public static void OpenWindow()
{
if (window != null)
{
window.Close();
}
// will called OnEnable(singleton instance will be set).
GetWindow<UniTaskTrackerWindow>("UniTask Tracker").Show();
}
static readonly GUILayoutOption[] EmptyLayoutOption = new GUILayoutOption[0];
UniTaskTrackerTreeView treeView;
object splitterState;
void OnEnable()
{
window = this; // set singleton.
splitterState = SplitterGUILayout.CreateSplitterState(new float[] { 75f, 25f }, new int[] { 32, 32 }, null);
treeView = new UniTaskTrackerTreeView();
TaskTracker.EditorEnableState.EnableAutoReload = EditorPrefs.GetBool(TaskTracker.EnableAutoReloadKey, false);
TaskTracker.EditorEnableState.EnableTracking = EditorPrefs.GetBool(TaskTracker.EnableTrackingKey, false);
TaskTracker.EditorEnableState.EnableStackTrace = EditorPrefs.GetBool(TaskTracker.EnableStackTraceKey, false);
}
void OnGUI()
{
// Head
RenderHeadPanel();
// Splittable
SplitterGUILayout.BeginVerticalSplit(this.splitterState, EmptyLayoutOption);
{
// Column Tabble
RenderTable();
// StackTrace details
RenderDetailsPanel();
}
SplitterGUILayout.EndVerticalSplit();
}
#region HeadPanel
public static bool EnableAutoReload => TaskTracker.EditorEnableState.EnableAutoReload;
public static bool EnableTracking => TaskTracker.EditorEnableState.EnableTracking;
public static bool EnableStackTrace => TaskTracker.EditorEnableState.EnableStackTrace;
static readonly GUIContent EnableAutoReloadHeadContent = EditorGUIUtility.TrTextContent("Enable AutoReload", "Reload automatically.", (Texture)null);
static readonly GUIContent ReloadHeadContent = EditorGUIUtility.TrTextContent("Reload", "Reload View.", (Texture)null);
static readonly GUIContent GCHeadContent = EditorGUIUtility.TrTextContent("GC.Collect", "Invoke GC.Collect.", (Texture)null);
static readonly GUIContent EnableTrackingHeadContent = EditorGUIUtility.TrTextContent("Enable Tracking", "Start to track async/await UniTask. Performance impact: low", (Texture)null);
static readonly GUIContent EnableStackTraceHeadContent = EditorGUIUtility.TrTextContent("Enable StackTrace", "Capture StackTrace when task is started. Performance impact: high", (Texture)null);
// [Enable Tracking] | [Enable StackTrace]
void RenderHeadPanel()
{
EditorGUILayout.BeginVertical(EmptyLayoutOption);
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar, EmptyLayoutOption);
if (GUILayout.Toggle(EnableAutoReload, EnableAutoReloadHeadContent, EditorStyles.toolbarButton, EmptyLayoutOption) != EnableAutoReload)
{
TaskTracker.EditorEnableState.EnableAutoReload = !EnableAutoReload;
}
if (GUILayout.Toggle(EnableTracking, EnableTrackingHeadContent, EditorStyles.toolbarButton, EmptyLayoutOption) != EnableTracking)
{
TaskTracker.EditorEnableState.EnableTracking = !EnableTracking;
}
if (GUILayout.Toggle(EnableStackTrace, EnableStackTraceHeadContent, EditorStyles.toolbarButton, EmptyLayoutOption) != EnableStackTrace)
{
TaskTracker.EditorEnableState.EnableStackTrace = !EnableStackTrace;
}
GUILayout.FlexibleSpace();
if (GUILayout.Button(ReloadHeadContent, EditorStyles.toolbarButton, EmptyLayoutOption))
{
TaskTracker.CheckAndResetDirty();
treeView.ReloadAndSort();
Repaint();
}
if (GUILayout.Button(GCHeadContent, EditorStyles.toolbarButton, EmptyLayoutOption))
{
GC.Collect(0);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
#endregion
#region TableColumn
Vector2 tableScroll;
GUIStyle tableListStyle;
void RenderTable()
{
if (tableListStyle == null)
{
tableListStyle = new GUIStyle("CN Box");
tableListStyle.margin.top = 0;
tableListStyle.padding.left = 3;
}
EditorGUILayout.BeginVertical(tableListStyle, EmptyLayoutOption);
this.tableScroll = EditorGUILayout.BeginScrollView(this.tableScroll, new GUILayoutOption[]
{
GUILayout.ExpandWidth(true),
GUILayout.MaxWidth(2000f)
});
var controlRect = EditorGUILayout.GetControlRect(new GUILayoutOption[]
{
GUILayout.ExpandHeight(true),
GUILayout.ExpandWidth(true)
});
treeView?.OnGUI(controlRect);
EditorGUILayout.EndScrollView();
EditorGUILayout.EndVertical();
}
private void Update()
{
if (EnableAutoReload)
{
if (interval++ % 120 == 0)
{
if (TaskTracker.CheckAndResetDirty())
{
treeView.ReloadAndSort();
Repaint();
}
}
}
}
#endregion
#region Details
static GUIStyle detailsStyle;
Vector2 detailsScroll;
void RenderDetailsPanel()
{
if (detailsStyle == null)
{
detailsStyle = new GUIStyle(EditorStyles.wordWrappedLabel);
detailsStyle.wordWrap = false;
detailsStyle.stretchHeight = true;
detailsStyle.margin.right = 15;
}
string message = "";
var selected = treeView.state.selectedIDs;
if (selected.Count > 0)
{
var first = selected[0];
var item = treeView.CurrentBindingItems.FirstOrDefault(x => x.id == first) as UniTaskTrackerViewItem;
if (item != null)
{
message = item.Position;
}
}
detailsScroll = EditorGUILayout.BeginScrollView(this.detailsScroll, EmptyLayoutOption);
var vector = detailsStyle.CalcSize(new GUIContent(message));
EditorGUILayout.SelectableLabel(message, detailsStyle, new GUILayoutOption[]
{
GUILayout.ExpandHeight(true),
GUILayout.ExpandWidth(true),
GUILayout.MinWidth(vector.x),
GUILayout.MinHeight(vector.y)
});
EditorGUILayout.EndScrollView();
}
#endregion
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
namespace UniRx.Async
{
public static class EnumerableAsyncExtensions
{
// overload resolver - .Select(async x => { }) : IEnumerable<UniTask<T>>
public static IEnumerable<UniTask> Select<T>(this IEnumerable<T> source, Func<T, UniTask> selector)
{
return System.Linq.Enumerable.Select(source, selector);
}
public static IEnumerable<UniTask<TR>> Select<T, TR>(this IEnumerable<T> source, Func<T, UniTask<TR>> selector)
{
return System.Linq.Enumerable.Select(source, selector);
}
public static IEnumerable<UniTask> Select<T>(this IEnumerable<T> source, Func<T, int, UniTask> selector)
{
return System.Linq.Enumerable.Select(source, selector);
}
public static IEnumerable<UniTask<TR>> Select<T, TR>(this IEnumerable<T> source, Func<T, int, UniTask<TR>> selector)
{
return System.Linq.Enumerable.Select(source, selector);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections;
using System.Runtime.ExceptionServices;
using System.Threading;
using UniRx.Async.Internal;
namespace UniRx.Async
{
public static class EnumeratorAsyncExtensions
{
public static IAwaiter GetAwaiter(this IEnumerator enumerator)
{
var awaiter = new EnumeratorAwaiter(enumerator, CancellationToken.None);
if (!awaiter.IsCompleted)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, awaiter);
}
return awaiter;
}
public static UniTask ToUniTask(this IEnumerator enumerator)
{
var awaiter = new EnumeratorAwaiter(enumerator, CancellationToken.None);
if (!awaiter.IsCompleted)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, awaiter);
}
return new UniTask(awaiter);
}
public static UniTask ConfigureAwait(this IEnumerator enumerator, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
var awaiter = new EnumeratorAwaiter(enumerator, cancellationToken);
if (!awaiter.IsCompleted)
{
PlayerLoopHelper.AddAction(timing, awaiter);
}
return new UniTask(awaiter);
}
class EnumeratorAwaiter : IAwaiter, IPlayerLoopItem
{
IEnumerator innerEnumerator;
CancellationToken cancellationToken;
Action continuation;
AwaiterStatus status;
ExceptionDispatchInfo exception;
public EnumeratorAwaiter(IEnumerator innerEnumerator, CancellationToken cancellationToken)
{
if (cancellationToken.IsCancellationRequested)
{
status = AwaiterStatus.Canceled;
return;
}
this.innerEnumerator = innerEnumerator;
this.status = AwaiterStatus.Pending;
this.cancellationToken = cancellationToken;
this.continuation = null;
TaskTracker.TrackActiveTask(this, 2);
}
public bool IsCompleted => status.IsCompleted();
public AwaiterStatus Status => status;
public void GetResult()
{
switch (status)
{
case AwaiterStatus.Succeeded:
break;
case AwaiterStatus.Pending:
Error.ThrowNotYetCompleted();
break;
case AwaiterStatus.Faulted:
exception.Throw();
break;
case AwaiterStatus.Canceled:
Error.ThrowOperationCanceledException();
break;
default:
break;
}
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
InvokeContinuation(AwaiterStatus.Canceled);
return false;
}
var success = false;
try
{
if (innerEnumerator.MoveNext())
{
return true;
}
else
{
success = true;
}
}
catch (Exception ex)
{
exception = ExceptionDispatchInfo.Capture(ex);
}
InvokeContinuation(success ? AwaiterStatus.Succeeded : AwaiterStatus.Faulted);
return false;
}
void InvokeContinuation(AwaiterStatus status)
{
this.status = status;
var cont = this.continuation;
// cleanup
TaskTracker.RemoveTracking(this);
this.continuation = null;
this.cancellationToken = CancellationToken.None;
this.innerEnumerator = null;
if (cont != null) cont.Invoke();
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
Error.ThrowWhenContinuationIsAlreadyRegistered(this.continuation);
this.continuation = continuation;
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
using System;
namespace UniRx.Async
{
public static class ExceptionExtensions
{
public static bool IsOperationCanceledException(this Exception exception)
{
return exception is OperationCanceledException;
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591
using System.Runtime.CompilerServices;
namespace UniRx.Async
{
public enum AwaiterStatus
{
/// <summary>The operation has not yet completed.</summary>
Pending = 0,
/// <summary>The operation completed successfully.</summary>
Succeeded = 1,
/// <summary>The operation completed with an error.</summary>
Faulted = 2,
/// <summary>The operation completed due to cancellation.</summary>
Canceled = 3
}
public interface IAwaiter : ICriticalNotifyCompletion
{
AwaiterStatus Status { get; }
bool IsCompleted { get; }
void GetResult();
}
public interface IAwaiter<out T> : IAwaiter
{
new T GetResult();
}
public static class AwaiterStatusExtensions
{
/// <summary>!= Pending.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsCompleted(this AwaiterStatus status)
{
return status != AwaiterStatus.Pending;
}
/// <summary>== Succeeded.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsCompletedSuccessfully(this AwaiterStatus status)
{
return status == AwaiterStatus.Succeeded;
}
/// <summary>== Canceled.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsCanceled(this AwaiterStatus status)
{
return status == AwaiterStatus.Canceled;
}
/// <summary>== Faulted.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsFaulted(this AwaiterStatus status)
{
return status == AwaiterStatus.Faulted;
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace UniRx.Async.Internal
{
// Same interface as System.Buffers.ArrayPool<T> but only provides Shared.
internal sealed class ArrayPool<T>
{
// Same size as System.Buffers.DefaultArrayPool<T>
const int DefaultMaxNumberOfArraysPerBucket = 50;
static readonly T[] EmptyArray = new T[0];
public static readonly ArrayPool<T> Shared = new ArrayPool<T>();
readonly MinimumQueue<T[]>[] buckets;
readonly SpinLock[] locks;
ArrayPool()
{
// see: GetQueueIndex
buckets = new MinimumQueue<T[]>[18];
locks = new SpinLock[18];
for (int i = 0; i < buckets.Length; i++)
{
buckets[i] = new MinimumQueue<T[]>(4);
locks[i] = new SpinLock(false);
}
}
public T[] Rent(int minimumLength)
{
if (minimumLength < 0)
{
throw new ArgumentOutOfRangeException("minimumLength");
}
else if (minimumLength == 0)
{
return EmptyArray;
}
var size = CalculateSize(minimumLength);
var index = GetQueueIndex(size);
if (index != -1)
{
var q = buckets[index];
var lockTaken = false;
try
{
locks[index].Enter(ref lockTaken);
if (q.Count != 0)
{
return q.Dequeue();
}
}
finally
{
if (lockTaken) locks[index].Exit(false);
}
}
return new T[size];
}
public void Return(T[] array, bool clearArray = false)
{
if (array == null || array.Length == 0)
{
return;
}
var index = GetQueueIndex(array.Length);
if (index != -1)
{
if (clearArray)
{
Array.Clear(array, 0, array.Length);
}
var q = buckets[index];
var lockTaken = false;
try
{
locks[index].Enter(ref lockTaken);
if (q.Count > DefaultMaxNumberOfArraysPerBucket)
{
return;
}
q.Enqueue(array);
}
finally
{
if (lockTaken) locks[index].Exit(false);
}
}
}
static int CalculateSize(int size)
{
size--;
size |= size >> 1;
size |= size >> 2;
size |= size >> 4;
size |= size >> 8;
size |= size >> 16;
size += 1;
if (size < 8)
{
size = 8;
}
return size;
}
static int GetQueueIndex(int size)
{
switch (size)
{
case 8: return 0;
case 16: return 1;
case 32: return 2;
case 64: return 3;
case 128: return 4;
case 256: return 5;
case 512: return 6;
case 1024: return 7;
case 2048: return 8;
case 4096: return 9;
case 8192: return 10;
case 16384: return 11;
case 32768: return 12;
case 65536: return 13;
case 131072: return 14;
case 262144: return 15;
case 524288: return 16;
case 1048576: return 17; // max array length
default:
return -1;
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace UniRx.Async.Internal
{
internal static class ArrayPoolUtil
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static void EnsureCapacity<T>(ref T[] array, int index, ArrayPool<T> pool)
{
if (array.Length <= index)
{
EnsureCapacityCore(ref array, index, pool);
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
static void EnsureCapacityCore<T>(ref T[] array, int index, ArrayPool<T> pool)
{
if (array.Length <= index)
{
var newSize = array.Length * 2;
var newArray = pool.Rent((index < newSize) ? newSize : (index * 2));
Array.Copy(array, 0, newArray, 0, array.Length);
pool.Return(array, clearArray: !RuntimeHelpersAbstraction.IsWellKnownNoReferenceContainsType<T>());
array = newArray;
}
}
public static RentArray<T> Materialize<T>(IEnumerable<T> source)
{
if (source is T[] array)
{
return new RentArray<T>(array, array.Length, null);
}
var defaultCount = 4;
if (source is ICollection<T> coll)
{
defaultCount = coll.Count;
var pool = ArrayPool<T>.Shared;
var buffer = pool.Rent(defaultCount);
coll.CopyTo(buffer, 0);
return new RentArray<T>(buffer, coll.Count, pool);
}
else if (source is IReadOnlyCollection<T> rcoll)
{
defaultCount = rcoll.Count;
}
if (defaultCount == 0)
{
return new RentArray<T>(Array.Empty<T>(), 0, null);
}
{
var pool = ArrayPool<T>.Shared;
var index = 0;
var buffer = pool.Rent(defaultCount);
foreach (var item in source)
{
EnsureCapacity(ref buffer, index, pool);
buffer[index++] = item;
}
return new RentArray<T>(buffer, index, pool);
}
}
public struct RentArray<T> : IDisposable
{
public readonly T[] Array;
public readonly int Length;
ArrayPool<T> pool;
public RentArray(T[] array, int length, ArrayPool<T> pool)
{
this.Array = array;
this.Length = length;
this.pool = pool;
}
public void Dispose()
{
DisposeManually(!RuntimeHelpersAbstraction.IsWellKnownNoReferenceContainsType<T>());
}
public void DisposeManually(bool clearArray)
{
if (pool != null)
{
if (clearArray)
{
System.Array.Clear(Array, 0, Length);
}
pool.Return(Array, clearArray: false);
pool = null;
}
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace UniRx.Async.Internal
{
internal static class ArrayUtil
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void EnsureCapacity<T>(ref T[] array, int index)
{
if (array.Length <= index)
{
EnsureCore(ref array, index);
}
}
// rare case, no inlining.
[MethodImpl(MethodImplOptions.NoInlining)]
static void EnsureCore<T>(ref T[] array, int index)
{
var newSize = array.Length * 2;
var newArray = new T[(index < newSize) ? newSize : (index * 2)];
Array.Copy(array, 0, newArray, 0, array.Length);
array = newArray;
}
/// <summary>
/// Optimizing utility to avoid .ToArray() that creates buffer copy(cut to just size).
/// </summary>
public static (T[] array, int length) Materialize<T>(IEnumerable<T> source)
{
if (source is T[] array)
{
return (array, array.Length);
}
var defaultCount = 4;
if (source is ICollection<T> coll)
{
defaultCount = coll.Count;
var buffer = new T[defaultCount];
coll.CopyTo(buffer, 0);
return (buffer, defaultCount);
}
else if (source is IReadOnlyCollection<T> rcoll)
{
defaultCount = rcoll.Count;
}
if (defaultCount == 0)
{
return (Array.Empty<T>(), 0);
}
{
var index = 0;
var buffer = new T[defaultCount];
foreach (var item in source)
{
EnsureCapacity(ref buffer, index);
buffer[index++] = item;
}
return (buffer, index);
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Threading;
namespace UniRx.Async.Internal
{
internal static class CancellationTokenHelper
{
public static bool TrySetOrLinkCancellationToken(ref CancellationToken field, CancellationToken newCancellationToken)
{
if (newCancellationToken == CancellationToken.None)
{
return false;
}
else if (field == CancellationToken.None)
{
field = newCancellationToken;
return true;
}
else if (field == newCancellationToken)
{
return false;
}
field = CancellationTokenSource.CreateLinkedTokenSource(field, newCancellationToken).Token;
return true;
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace UniRx.Async.Internal
{
internal class ContinuationQueue
{
const int MaxArrayLength = 0X7FEFFFFF;
const int InitialSize = 16;
SpinLock gate = new SpinLock();
bool dequing = false;
int actionListCount = 0;
Action[] actionList = new Action[InitialSize];
int waitingListCount = 0;
Action[] waitingList = new Action[InitialSize];
public void Enqueue(Action continuation)
{
bool lockTaken = false;
try
{
gate.Enter(ref lockTaken);
if (dequing)
{
// Ensure Capacity
if (waitingList.Length == waitingListCount)
{
var newLength = waitingListCount * 2;
if ((uint)newLength > MaxArrayLength) newLength = MaxArrayLength;
var newArray = new Action[newLength];
Array.Copy(waitingList, newArray, waitingListCount);
waitingList = newArray;
}
waitingList[waitingListCount] = continuation;
waitingListCount++;
}
else
{
// Ensure Capacity
if (actionList.Length == actionListCount)
{
var newLength = actionListCount * 2;
if ((uint)newLength > MaxArrayLength) newLength = MaxArrayLength;
var newArray = new Action[newLength];
Array.Copy(actionList, newArray, actionListCount);
actionList = newArray;
}
actionList[actionListCount] = continuation;
actionListCount++;
}
}
finally
{
if (lockTaken) gate.Exit(false);
}
}
public void Run()
{
{
bool lockTaken = false;
try
{
gate.Enter(ref lockTaken);
if (actionListCount == 0) return;
dequing = true;
}
finally
{
if (lockTaken) gate.Exit(false);
}
}
for (int i = 0; i < actionListCount; i++)
{
var action = actionList[i];
actionList[i] = null;
action();
}
{
bool lockTaken = false;
try
{
gate.Enter(ref lockTaken);
dequing = false;
var swapTempActionList = actionList;
actionListCount = waitingListCount;
actionList = waitingList;
waitingListCount = 0;
waitingList = swapTempActionList;
}
finally
{
if (lockTaken) gate.Exit(false);
}
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Runtime.CompilerServices;
namespace UniRx.Async.Internal
{
internal static class Error
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ThrowArgumentNullException<T>(T value, string paramName)
where T : class
{
if (value == null) ThrowArgumentNullExceptionCore(paramName);
}
[MethodImpl(MethodImplOptions.NoInlining)]
static void ThrowArgumentNullExceptionCore(string paramName)
{
throw new ArgumentNullException(paramName);
}
[MethodImpl(MethodImplOptions.NoInlining)]
public static void ThrowArgumentException<T>(string message)
{
throw new ArgumentException(message);
}
[MethodImpl(MethodImplOptions.NoInlining)]
public static void ThrowNotYetCompleted()
{
throw new InvalidOperationException("Not yet completed.");
}
[MethodImpl(MethodImplOptions.NoInlining)]
public static T ThrowNotYetCompleted<T>()
{
throw new InvalidOperationException("Not yet completed.");
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ThrowWhenContinuationIsAlreadyRegistered<T>(T continuationField)
where T : class
{
if (continuationField != null) ThrowInvalidOperationExceptionCore("continuation is already registered.");
}
[MethodImpl(MethodImplOptions.NoInlining)]
static void ThrowInvalidOperationExceptionCore(string message)
{
throw new InvalidOperationException(message);
}
[MethodImpl(MethodImplOptions.NoInlining)]
public static void ThrowOperationCanceledException()
{
throw new OperationCanceledException();
}
}
}
#endif

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#if NET_4_6 || NET_STANDARD_2_0 || CSHARP_7_OR_LATER
using System;
namespace UniRx.Async.Internal
{
internal static class FuncExtensions
{
// avoid lambda capture
internal static Action<T> AsFuncOfT<T>(this Action action)
{
return new Action<T>(action.Invoke);
}
static void Invoke<T>(this Action action, T unused)
{
action();
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace UniRx.Async.Internal
{
internal sealed class LazyPromise : IAwaiter
{
Func<UniTask> factory;
UniTask value;
public LazyPromise(Func<UniTask> factory)
{
this.factory = factory;
}
void Create()
{
var f = Interlocked.Exchange(ref factory, null);
if (f != null)
{
value = f();
}
}
public bool IsCompleted
{
get
{
Create();
return value.IsCompleted;
}
}
public AwaiterStatus Status
{
get
{
Create();
return value.Status;
}
}
public void GetResult()
{
Create();
value.GetResult();
}
void IAwaiter.GetResult()
{
GetResult();
}
public void UnsafeOnCompleted(Action continuation)
{
Create();
value.GetAwaiter().UnsafeOnCompleted(continuation);
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
}
internal sealed class LazyPromise<T> : IAwaiter<T>
{
Func<UniTask<T>> factory;
UniTask<T> value;
public LazyPromise(Func<UniTask<T>> factory)
{
this.factory = factory;
}
void Create()
{
var f = Interlocked.Exchange(ref factory, null);
if (f != null)
{
value = f();
}
}
public bool IsCompleted
{
get
{
Create();
return value.IsCompleted;
}
}
public AwaiterStatus Status
{
get
{
Create();
return value.Status;
}
}
public T GetResult()
{
Create();
return value.Result;
}
void IAwaiter.GetResult()
{
GetResult();
}
public void UnsafeOnCompleted(Action continuation)
{
Create();
value.GetAwaiter().UnsafeOnCompleted(continuation);
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#endif
using System;
using System.Runtime.CompilerServices;
namespace UniRx.Async.Internal
{
// optimized version of Standard Queue<T>.
internal class MinimumQueue<T>
{
const int MinimumGrow = 4;
const int GrowFactor = 200;
T[] array;
int head;
int tail;
int size;
public MinimumQueue(int capacity)
{
if (capacity < 0) throw new ArgumentOutOfRangeException("capacity");
array = new T[capacity];
head = tail = size = 0;
}
public int Count
{
#if NET_4_6 || NET_STANDARD_2_0
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#endif
get { return size; }
}
public T Peek()
{
if (size == 0) ThrowForEmptyQueue();
return array[head];
}
#if NET_4_6 || NET_STANDARD_2_0
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#endif
public void Enqueue(T item)
{
if (size == array.Length)
{
Grow();
}
array[tail] = item;
MoveNext(ref tail);
size++;
}
#if NET_4_6 || NET_STANDARD_2_0
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#endif
public T Dequeue()
{
if (size == 0) ThrowForEmptyQueue();
int head = this.head;
T[] array = this.array;
T removed = array[head];
array[head] = default(T);
MoveNext(ref this.head);
size--;
return removed;
}
void Grow()
{
int newcapacity = (int)((long)array.Length * (long)GrowFactor / 100);
if (newcapacity < array.Length + MinimumGrow)
{
newcapacity = array.Length + MinimumGrow;
}
SetCapacity(newcapacity);
}
void SetCapacity(int capacity)
{
T[] newarray = new T[capacity];
if (size > 0)
{
if (head < tail)
{
Array.Copy(array, head, newarray, 0, size);
}
else
{
Array.Copy(array, head, newarray, 0, array.Length - head);
Array.Copy(array, 0, newarray, array.Length - head, tail);
}
}
array = newarray;
head = 0;
tail = (size == capacity) ? 0 : size;
}
#if NET_4_6 || NET_STANDARD_2_0
[MethodImpl(MethodImplOptions.AggressiveInlining)]
#endif
void MoveNext(ref int index)
{
int tmp = index + 1;
if (tmp == array.Length)
{
tmp = 0;
}
index = tmp;
}
void ThrowForEmptyQueue()
{
throw new InvalidOperationException("EmptyQueue");
}
}
}

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
using System;
using UnityEngine;
namespace UniRx.Async.Internal
{
internal sealed class PlayerLoopRunner
{
const int InitialSize = 16;
readonly object runningAndQueueLock = new object();
readonly object arrayLock = new object();
readonly Action<Exception> unhandledExceptionCallback;
int tail = 0;
bool running = false;
IPlayerLoopItem[] loopItems = new IPlayerLoopItem[InitialSize];
MinimumQueue<IPlayerLoopItem> waitQueue = new MinimumQueue<IPlayerLoopItem>(InitialSize);
public PlayerLoopRunner()
{
this.unhandledExceptionCallback = ex => Debug.LogException(ex);
}
public void AddAction(IPlayerLoopItem item)
{
lock (runningAndQueueLock)
{
if (running)
{
waitQueue.Enqueue(item);
return;
}
}
lock (arrayLock)
{
// Ensure Capacity
if (loopItems.Length == tail)
{
Array.Resize(ref loopItems, checked(tail * 2));
}
loopItems[tail++] = item;
}
}
public void Run()
{
lock (runningAndQueueLock)
{
running = true;
}
lock (arrayLock)
{
var j = tail - 1;
// eliminate array-bound check for i
for (int i = 0; i < loopItems.Length; i++)
{
var action = loopItems[i];
if (action != null)
{
try
{
if (!action.MoveNext())
{
loopItems[i] = null;
}
else
{
continue; // next i
}
}
catch (Exception ex)
{
loopItems[i] = null;
try
{
unhandledExceptionCallback(ex);
}
catch { }
}
}
// find null, loop from tail
while (i < j)
{
var fromTail = loopItems[j];
if (fromTail != null)
{
try
{
if (!fromTail.MoveNext())
{
loopItems[j] = null;
j--;
continue; // next j
}
else
{
// swap
loopItems[i] = fromTail;
loopItems[j] = null;
j--;
goto NEXT_LOOP; // next i
}
}
catch (Exception ex)
{
loopItems[j] = null;
j--;
try
{
unhandledExceptionCallback(ex);
}
catch { }
continue; // next j
}
}
else
{
j--;
}
}
tail = i; // loop end
break; // LOOP END
NEXT_LOOP:
continue;
}
lock (runningAndQueueLock)
{
running = false;
while (waitQueue.Count != 0)
{
if (loopItems.Length == tail)
{
Array.Resize(ref loopItems, checked(tail * 2));
}
loopItems[tail++] = waitQueue.Dequeue();
}
}
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
namespace UniRx.Async.Internal
{
internal static class PromiseHelper
{
internal static void TrySetResultAll<TPromise, T>(IEnumerable<TPromise> source, T value)
where TPromise : class, IResolvePromise<T>
{
var rentArray = ArrayPoolUtil.Materialize(source);
var clearArray = true;
try
{
var array = rentArray.Array;
var len = rentArray.Length;
for (int i = 0; i < len; i++)
{
array[i].TrySetResult(value);
array[i] = null;
}
clearArray = false;
}
finally
{
rentArray.DisposeManually(clearArray);
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Diagnostics;
using System.Runtime.ExceptionServices;
using System.Threading;
namespace UniRx.Async.Internal
{
// public for some types uses it.
public abstract class ReusablePromise : IAwaiter
{
ExceptionDispatchInfo exception;
object continuation; // Action or Queue<Action>
AwaiterStatus status;
public UniTask Task => new UniTask(this);
// can override for control 'start/reset' timing.
public virtual bool IsCompleted => status.IsCompleted();
public virtual void GetResult()
{
switch (status)
{
case AwaiterStatus.Succeeded:
return;
case AwaiterStatus.Faulted:
exception.Throw();
break;
case AwaiterStatus.Canceled:
throw new OperationCanceledException();
default:
break;
}
throw new InvalidOperationException("Invalid Status:" + status);
}
public AwaiterStatus Status => status;
void IAwaiter.GetResult()
{
GetResult();
}
public void ResetStatus(bool forceReset)
{
if (forceReset)
{
status = AwaiterStatus.Pending;
}
else if (status == AwaiterStatus.Succeeded)
{
status = AwaiterStatus.Pending;
}
}
public virtual bool TrySetCanceled()
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Canceled;
TryInvokeContinuation();
return true;
}
return false;
}
public virtual bool TrySetException(Exception ex)
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Faulted;
exception = ExceptionDispatchInfo.Capture(ex);
TryInvokeContinuation();
return true;
}
return false;
}
public virtual bool TrySetResult()
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Succeeded;
TryInvokeContinuation();
return true;
}
return false;
}
void TryInvokeContinuation()
{
if (continuation == null) return;
if (continuation is Action act)
{
continuation = null;
act();
}
else
{
// reuse Queue(don't null clear)
var q = (MinimumQueue<Action>)continuation;
var size = q.Count;
for (int i = 0; i < size; i++)
{
q.Dequeue().Invoke();
}
}
}
public void OnCompleted(Action action)
{
UnsafeOnCompleted(action);
}
public void UnsafeOnCompleted(Action action)
{
if (continuation == null)
{
continuation = action;
return;
}
else
{
if (continuation is Action act)
{
var q = new MinimumQueue<Action>(4);
q.Enqueue(act);
q.Enqueue(action);
continuation = q;
return;
}
else
{
((MinimumQueue<Action>)continuation).Enqueue(action);
}
}
}
}
public abstract class ReusablePromise<T> : IAwaiter<T>
{
T result;
ExceptionDispatchInfo exception;
object continuation; // Action or Queue<Action>
AwaiterStatus status;
public UniTask<T> Task => new UniTask<T>(this);
// can override for control 'start/reset' timing.
public virtual bool IsCompleted => status.IsCompleted();
protected T RawResult => result;
protected void ForceSetResult(T result)
{
this.result = result;
}
public virtual T GetResult()
{
switch (status)
{
case AwaiterStatus.Succeeded:
return result;
case AwaiterStatus.Faulted:
exception.Throw();
break;
case AwaiterStatus.Canceled:
throw new OperationCanceledException();
default:
break;
}
throw new InvalidOperationException("Invalid Status:" + status);
}
public AwaiterStatus Status => status;
void IAwaiter.GetResult()
{
GetResult();
}
public void ResetStatus(bool forceReset)
{
if (forceReset)
{
status = AwaiterStatus.Pending;
}
else if (status == AwaiterStatus.Succeeded)
{
status = AwaiterStatus.Pending;
}
}
public virtual bool TrySetCanceled()
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Canceled;
TryInvokeContinuation();
return true;
}
return false;
}
public virtual bool TrySetException(Exception ex)
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Faulted;
exception = ExceptionDispatchInfo.Capture(ex);
TryInvokeContinuation();
return true;
}
return false;
}
public virtual bool TrySetResult(T result)
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Succeeded;
this.result = result;
TryInvokeContinuation();
return true;
}
return false;
}
protected void TryInvokeContinuation()
{
if (continuation == null) return;
if (continuation is Action act)
{
continuation = null;
act();
}
else
{
// reuse Queue(don't null clear)
var q = (MinimumQueue<Action>)continuation;
var size = q.Count;
for (int i = 0; i < size; i++)
{
q.Dequeue().Invoke();
}
}
}
public void OnCompleted(Action action)
{
UnsafeOnCompleted(action);
}
public void UnsafeOnCompleted(Action action)
{
if (continuation == null)
{
continuation = action;
return;
}
else
{
if (continuation is Action act)
{
var q = new MinimumQueue<Action>(4);
q.Enqueue(act);
q.Enqueue(action);
continuation = q;
return;
}
else
{
((MinimumQueue<Action>)continuation).Enqueue(action);
}
}
}
}
public abstract class PlayerLoopReusablePromiseBase : ReusablePromise, IPlayerLoopItem
{
readonly PlayerLoopTiming timing;
protected readonly CancellationToken cancellationToken;
bool isRunning = false;
#if UNITY_EDITOR
string capturedStackTraceForDebugging;
#endif
public PlayerLoopReusablePromiseBase(PlayerLoopTiming timing, CancellationToken cancellationToken, int skipTrackFrameCountAdditive)
{
this.timing = timing;
this.cancellationToken = cancellationToken;
#if UNITY_EDITOR
this.capturedStackTraceForDebugging = TaskTracker.CaptureStackTrace(skipTrackFrameCountAdditive + 1); // 1 is self,
#endif
}
public override bool IsCompleted
{
get
{
if (Status == AwaiterStatus.Canceled || Status == AwaiterStatus.Faulted) return true;
if (!isRunning)
{
isRunning = true;
ResetStatus(false);
OnRunningStart();
#if UNITY_EDITOR
TaskTracker.TrackActiveTask(this, capturedStackTraceForDebugging);
#endif
PlayerLoopHelper.AddAction(timing, this);
}
return false;
}
}
protected abstract void OnRunningStart();
protected void Complete()
{
isRunning = false;
#if UNITY_EDITOR
TaskTracker.RemoveTracking(this);
#endif
}
public abstract bool MoveNext();
}
public abstract class PlayerLoopReusablePromiseBase<T> : ReusablePromise<T>, IPlayerLoopItem
{
readonly PlayerLoopTiming timing;
protected readonly CancellationToken cancellationToken;
bool isRunning = false;
#if UNITY_EDITOR
string capturedStackTraceForDebugging;
#endif
public PlayerLoopReusablePromiseBase(PlayerLoopTiming timing, CancellationToken cancellationToken, int skipTrackFrameCountAdditive)
{
this.timing = timing;
this.cancellationToken = cancellationToken;
#if UNITY_EDITOR
this.capturedStackTraceForDebugging = TaskTracker.CaptureStackTrace(skipTrackFrameCountAdditive + 1); // 1 is self,
#endif
}
public override bool IsCompleted
{
get
{
if (Status == AwaiterStatus.Canceled || Status == AwaiterStatus.Faulted) return true;
if (!isRunning)
{
isRunning = true;
ResetStatus(false);
OnRunningStart();
#if UNITY_EDITOR
TaskTracker.TrackActiveTask(this, capturedStackTraceForDebugging);
#endif
PlayerLoopHelper.AddAction(timing, this);
}
return false;
}
}
protected abstract void OnRunningStart();
protected void Complete()
{
isRunning = false;
#if UNITY_EDITOR
TaskTracker.RemoveTracking(this);
#endif
}
public abstract bool MoveNext();
}
#endif
}

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using UnityEngine;
namespace UniRx.Async.Internal
{
internal static class RuntimeHelpersAbstraction
{
// If we can use RuntimeHelpers.IsReferenceOrContainsReferences(.NET Core 2.0), use it.
public static bool IsWellKnownNoReferenceContainsType<T>()
{
return WellKnownNoReferenceContainsType<T>.IsWellKnownType;
}
static bool WellKnownNoReferenceContainsTypeInitialize(Type t)
{
// The primitive types are Boolean, Byte, SByte, Int16, UInt16, Int32, UInt32, Int64, UInt64, IntPtr, UIntPtr, Char, Double, and Single.
if (t.IsPrimitive) return true;
if (t.IsEnum) return true;
if (t == typeof(DateTime)) return true;
if (t == typeof(DateTimeOffset)) return true;
if (t == typeof(Guid)) return true;
if (t == typeof(decimal)) return true;
// unwrap nullable
if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(Nullable<>))
{
return WellKnownNoReferenceContainsTypeInitialize(t.GetGenericArguments()[0]);
}
// or add other wellknown types(Vector, etc...) here
if (t == typeof(Vector2)) return true;
if (t == typeof(Vector3)) return true;
if (t == typeof(Vector4)) return true;
if (t == typeof(Color)) return true;
if (t == typeof(Rect)) return true;
if (t == typeof(Bounds)) return true;
if (t == typeof(Quaternion)) return true;
if (t == typeof(Vector2Int)) return true;
if (t == typeof(Vector3Int)) return true;
return false;
}
static class WellKnownNoReferenceContainsType<T>
{
public static readonly bool IsWellKnownType;
static WellKnownNoReferenceContainsType()
{
IsWellKnownType = WellKnownNoReferenceContainsTypeInitialize(typeof(T));
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace UniRx.Async.Internal
{
// public for add user custom.
public static class TaskTracker
{
#if UNITY_EDITOR
static int trackingId = 0;
public const string EnableAutoReloadKey = "UniTaskTrackerWindow_EnableAutoReloadKey";
public const string EnableTrackingKey = "UniTaskTrackerWindow_EnableTrackingKey";
public const string EnableStackTraceKey = "UniTaskTrackerWindow_EnableStackTraceKey";
public static class EditorEnableState
{
static bool enableAutoReload;
public static bool EnableAutoReload
{
get { return enableAutoReload; }
set
{
enableAutoReload = value;
UnityEditor.EditorPrefs.SetBool(EnableAutoReloadKey, value);
}
}
static bool enableTracking;
public static bool EnableTracking
{
get { return enableTracking; }
set
{
enableTracking = value;
UnityEditor.EditorPrefs.SetBool(EnableTrackingKey, value);
}
}
static bool enableStackTrace;
public static bool EnableStackTrace
{
get { return enableStackTrace; }
set
{
enableStackTrace = value;
UnityEditor.EditorPrefs.SetBool(EnableStackTraceKey, value);
}
}
}
#endif
static List<KeyValuePair<IAwaiter, (int trackingId, DateTime addTime, string stackTrace)>> listPool = new List<KeyValuePair<IAwaiter, (int trackingId, DateTime addTime, string stackTrace)>>();
static readonly WeakDictionary<IAwaiter, (int trackingId, DateTime addTime, string stackTrace)> tracking = new WeakDictionary<IAwaiter, (int trackingId, DateTime addTime, string stackTrace)>();
[Conditional("UNITY_EDITOR")]
public static void TrackActiveTask(IAwaiter task, int skipFrame = 1)
{
#if UNITY_EDITOR
dirty = true;
if (!EditorEnableState.EnableTracking) return;
var stackTrace = EditorEnableState.EnableStackTrace ? new StackTrace(skipFrame, true).CleanupAsyncStackTrace() : "";
tracking.TryAdd(task, (Interlocked.Increment(ref trackingId), DateTime.UtcNow, stackTrace));
#endif
}
[Conditional("UNITY_EDITOR")]
public static void TrackActiveTask(IAwaiter task, string stackTrace)
{
#if UNITY_EDITOR
dirty = true;
if (!EditorEnableState.EnableTracking) return;
var success = tracking.TryAdd(task, (Interlocked.Increment(ref trackingId), DateTime.UtcNow, stackTrace));
#endif
}
public static string CaptureStackTrace(int skipFrame)
{
#if UNITY_EDITOR
if (!EditorEnableState.EnableTracking) return "";
var stackTrace = EditorEnableState.EnableStackTrace ? new StackTrace(skipFrame + 1, true).CleanupAsyncStackTrace() : "";
return stackTrace;
#else
return null;
#endif
}
[Conditional("UNITY_EDITOR")]
public static void RemoveTracking(IAwaiter task)
{
#if UNITY_EDITOR
dirty = true;
if (!EditorEnableState.EnableTracking) return;
var success = tracking.TryRemove(task);
#endif
}
static bool dirty;
public static bool CheckAndResetDirty()
{
var current = dirty;
dirty = false;
return current;
}
/// <summary>(trackingId, awaiterType, awaiterStatus, createdTime, stackTrace)</summary>
public static void ForEachActiveTask(Action<int, string, AwaiterStatus, DateTime, string> action)
{
lock (listPool)
{
var count = tracking.ToList(ref listPool, clear: false);
try
{
for (int i = 0; i < count; i++)
{
string typeName = null;
var keyType = listPool[i].Key.GetType();
if (keyType.IsNested)
{
typeName = keyType.DeclaringType.Name + "." + keyType.Name;
}
else
{
typeName = keyType.Name;
}
action(listPool[i].Value.trackingId, typeName, listPool[i].Key.Status, listPool[i].Value.addTime, listPool[i].Value.stackTrace);
listPool[i] = new KeyValuePair<IAwaiter, (int trackingId, DateTime addTime, string stackTrace)>(null, (0, default(DateTime), null)); // clear
}
}
catch
{
listPool.Clear();
throw;
}
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#endif
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UniRx.Async.Internal
{
internal static class UnityEqualityComparer
{
public static readonly IEqualityComparer<Vector2> Vector2 = new Vector2EqualityComparer();
public static readonly IEqualityComparer<Vector3> Vector3 = new Vector3EqualityComparer();
public static readonly IEqualityComparer<Vector4> Vector4 = new Vector4EqualityComparer();
public static readonly IEqualityComparer<Color> Color = new ColorEqualityComparer();
public static readonly IEqualityComparer<Color32> Color32 = new Color32EqualityComparer();
public static readonly IEqualityComparer<Rect> Rect = new RectEqualityComparer();
public static readonly IEqualityComparer<Bounds> Bounds = new BoundsEqualityComparer();
public static readonly IEqualityComparer<Quaternion> Quaternion = new QuaternionEqualityComparer();
static readonly RuntimeTypeHandle vector2Type = typeof(Vector2).TypeHandle;
static readonly RuntimeTypeHandle vector3Type = typeof(Vector3).TypeHandle;
static readonly RuntimeTypeHandle vector4Type = typeof(Vector4).TypeHandle;
static readonly RuntimeTypeHandle colorType = typeof(Color).TypeHandle;
static readonly RuntimeTypeHandle color32Type = typeof(Color32).TypeHandle;
static readonly RuntimeTypeHandle rectType = typeof(Rect).TypeHandle;
static readonly RuntimeTypeHandle boundsType = typeof(Bounds).TypeHandle;
static readonly RuntimeTypeHandle quaternionType = typeof(Quaternion).TypeHandle;
#if UNITY_2017_2_OR_NEWER
public static readonly IEqualityComparer<Vector2Int> Vector2Int = new Vector2IntEqualityComparer();
public static readonly IEqualityComparer<Vector3Int> Vector3Int = new Vector3IntEqualityComparer();
public static readonly IEqualityComparer<RangeInt> RangeInt = new RangeIntEqualityComparer();
public static readonly IEqualityComparer<RectInt> RectInt = new RectIntEqualityComparer();
public static readonly IEqualityComparer<BoundsInt> BoundsInt = new BoundsIntEqualityComparer();
static readonly RuntimeTypeHandle vector2IntType = typeof(Vector2Int).TypeHandle;
static readonly RuntimeTypeHandle vector3IntType = typeof(Vector3Int).TypeHandle;
static readonly RuntimeTypeHandle rangeIntType = typeof(RangeInt).TypeHandle;
static readonly RuntimeTypeHandle rectIntType = typeof(RectInt).TypeHandle;
static readonly RuntimeTypeHandle boundsIntType = typeof(BoundsInt).TypeHandle;
#endif
static class Cache<T>
{
public static readonly IEqualityComparer<T> Comparer;
static Cache()
{
var comparer = GetDefaultHelper(typeof(T));
if (comparer == null)
{
Comparer = EqualityComparer<T>.Default;
}
else
{
Comparer = (IEqualityComparer<T>)comparer;
}
}
}
public static IEqualityComparer<T> GetDefault<T>()
{
return Cache<T>.Comparer;
}
static object GetDefaultHelper(Type type)
{
var t = type.TypeHandle;
if (t.Equals(vector2Type)) return (object)UnityEqualityComparer.Vector2;
if (t.Equals(vector3Type)) return (object)UnityEqualityComparer.Vector3;
if (t.Equals(vector4Type)) return (object)UnityEqualityComparer.Vector4;
if (t.Equals(colorType)) return (object)UnityEqualityComparer.Color;
if (t.Equals(color32Type)) return (object)UnityEqualityComparer.Color32;
if (t.Equals(rectType)) return (object)UnityEqualityComparer.Rect;
if (t.Equals(boundsType)) return (object)UnityEqualityComparer.Bounds;
if (t.Equals(quaternionType)) return (object)UnityEqualityComparer.Quaternion;
#if UNITY_2017_2_OR_NEWER
if (t.Equals(vector2IntType)) return (object)UnityEqualityComparer.Vector2Int;
if (t.Equals(vector3IntType)) return (object)UnityEqualityComparer.Vector3Int;
if (t.Equals(rangeIntType)) return (object)UnityEqualityComparer.RangeInt;
if (t.Equals(rectIntType)) return (object)UnityEqualityComparer.RectInt;
if (t.Equals(boundsIntType)) return (object)UnityEqualityComparer.BoundsInt;
#endif
return null;
}
sealed class Vector2EqualityComparer : IEqualityComparer<Vector2>
{
public bool Equals(Vector2 self, Vector2 vector)
{
return self.x.Equals(vector.x) && self.y.Equals(vector.y);
}
public int GetHashCode(Vector2 obj)
{
return obj.x.GetHashCode() ^ obj.y.GetHashCode() << 2;
}
}
sealed class Vector3EqualityComparer : IEqualityComparer<Vector3>
{
public bool Equals(Vector3 self, Vector3 vector)
{
return self.x.Equals(vector.x) && self.y.Equals(vector.y) && self.z.Equals(vector.z);
}
public int GetHashCode(Vector3 obj)
{
return obj.x.GetHashCode() ^ obj.y.GetHashCode() << 2 ^ obj.z.GetHashCode() >> 2;
}
}
sealed class Vector4EqualityComparer : IEqualityComparer<Vector4>
{
public bool Equals(Vector4 self, Vector4 vector)
{
return self.x.Equals(vector.x) && self.y.Equals(vector.y) && self.z.Equals(vector.z) && self.w.Equals(vector.w);
}
public int GetHashCode(Vector4 obj)
{
return obj.x.GetHashCode() ^ obj.y.GetHashCode() << 2 ^ obj.z.GetHashCode() >> 2 ^ obj.w.GetHashCode() >> 1;
}
}
sealed class ColorEqualityComparer : IEqualityComparer<Color>
{
public bool Equals(Color self, Color other)
{
return self.r.Equals(other.r) && self.g.Equals(other.g) && self.b.Equals(other.b) && self.a.Equals(other.a);
}
public int GetHashCode(Color obj)
{
return obj.r.GetHashCode() ^ obj.g.GetHashCode() << 2 ^ obj.b.GetHashCode() >> 2 ^ obj.a.GetHashCode() >> 1;
}
}
sealed class RectEqualityComparer : IEqualityComparer<Rect>
{
public bool Equals(Rect self, Rect other)
{
return self.x.Equals(other.x) && self.width.Equals(other.width) && self.y.Equals(other.y) && self.height.Equals(other.height);
}
public int GetHashCode(Rect obj)
{
return obj.x.GetHashCode() ^ obj.width.GetHashCode() << 2 ^ obj.y.GetHashCode() >> 2 ^ obj.height.GetHashCode() >> 1;
}
}
sealed class BoundsEqualityComparer : IEqualityComparer<Bounds>
{
public bool Equals(Bounds self, Bounds vector)
{
return self.center.Equals(vector.center) && self.extents.Equals(vector.extents);
}
public int GetHashCode(Bounds obj)
{
return obj.center.GetHashCode() ^ obj.extents.GetHashCode() << 2;
}
}
sealed class QuaternionEqualityComparer : IEqualityComparer<Quaternion>
{
public bool Equals(Quaternion self, Quaternion vector)
{
return self.x.Equals(vector.x) && self.y.Equals(vector.y) && self.z.Equals(vector.z) && self.w.Equals(vector.w);
}
public int GetHashCode(Quaternion obj)
{
return obj.x.GetHashCode() ^ obj.y.GetHashCode() << 2 ^ obj.z.GetHashCode() >> 2 ^ obj.w.GetHashCode() >> 1;
}
}
sealed class Color32EqualityComparer : IEqualityComparer<Color32>
{
public bool Equals(Color32 self, Color32 vector)
{
return self.a.Equals(vector.a) && self.r.Equals(vector.r) && self.g.Equals(vector.g) && self.b.Equals(vector.b);
}
public int GetHashCode(Color32 obj)
{
return obj.a.GetHashCode() ^ obj.r.GetHashCode() << 2 ^ obj.g.GetHashCode() >> 2 ^ obj.b.GetHashCode() >> 1;
}
}
#if UNITY_2017_2_OR_NEWER
sealed class Vector2IntEqualityComparer : IEqualityComparer<Vector2Int>
{
public bool Equals(Vector2Int self, Vector2Int vector)
{
return self.x.Equals(vector.x) && self.y.Equals(vector.y);
}
public int GetHashCode(Vector2Int obj)
{
return obj.x.GetHashCode() ^ obj.y.GetHashCode() << 2;
}
}
sealed class Vector3IntEqualityComparer : IEqualityComparer<Vector3Int>
{
public static readonly Vector3IntEqualityComparer Default = new Vector3IntEqualityComparer();
public bool Equals(Vector3Int self, Vector3Int vector)
{
return self.x.Equals(vector.x) && self.y.Equals(vector.y) && self.z.Equals(vector.z);
}
public int GetHashCode(Vector3Int obj)
{
return obj.x.GetHashCode() ^ obj.y.GetHashCode() << 2 ^ obj.z.GetHashCode() >> 2;
}
}
sealed class RangeIntEqualityComparer : IEqualityComparer<RangeInt>
{
public bool Equals(RangeInt self, RangeInt vector)
{
return self.start.Equals(vector.start) && self.length.Equals(vector.length);
}
public int GetHashCode(RangeInt obj)
{
return obj.start.GetHashCode() ^ obj.length.GetHashCode() << 2;
}
}
sealed class RectIntEqualityComparer : IEqualityComparer<RectInt>
{
public bool Equals(RectInt self, RectInt other)
{
return self.x.Equals(other.x) && self.width.Equals(other.width) && self.y.Equals(other.y) && self.height.Equals(other.height);
}
public int GetHashCode(RectInt obj)
{
return obj.x.GetHashCode() ^ obj.width.GetHashCode() << 2 ^ obj.y.GetHashCode() >> 2 ^ obj.height.GetHashCode() >> 1;
}
}
sealed class BoundsIntEqualityComparer : IEqualityComparer<BoundsInt>
{
public bool Equals(BoundsInt self, BoundsInt vector)
{
return Vector3IntEqualityComparer.Default.Equals(self.position, vector.position)
&& Vector3IntEqualityComparer.Default.Equals(self.size, vector.size);
}
public int GetHashCode(BoundsInt obj)
{
return Vector3IntEqualityComparer.Default.GetHashCode(obj.position) ^ Vector3IntEqualityComparer.Default.GetHashCode(obj.size) << 2;
}
}
#endif
}
}

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Threading;
namespace UniRx.Async.Internal
{
// Add, Remove, Enumerate with sweep. All operations are thread safe(in spinlock).
internal class WeakDictionary<TKey, TValue>
where TKey : class
{
Entry[] buckets;
int size;
SpinLock gate; // mutable struct(not readonly)
readonly float loadFactor;
readonly IEqualityComparer<TKey> keyEqualityComparer;
public WeakDictionary(int capacity = 4, float loadFactor = 0.75f, IEqualityComparer<TKey> keyComparer = null)
{
var tableSize = CalculateCapacity(capacity, loadFactor);
this.buckets = new Entry[tableSize];
this.loadFactor = loadFactor;
this.gate = new SpinLock(false);
this.keyEqualityComparer = keyComparer ?? EqualityComparer<TKey>.Default;
}
public bool TryAdd(TKey key, TValue value)
{
bool lockTaken = false;
try
{
gate.Enter(ref lockTaken);
return TryAddInternal(key, value);
}
finally
{
if (lockTaken) gate.Exit(false);
}
}
public bool TryGetValue(TKey key, out TValue value)
{
bool lockTaken = false;
try
{
gate.Enter(ref lockTaken);
if (TryGetEntry(key, out _, out var entry))
{
value = entry.Value;
return true;
}
value = default(TValue);
return false;
}
finally
{
if (lockTaken) gate.Exit(false);
}
}
public bool TryRemove(TKey key)
{
bool lockTaken = false;
try
{
gate.Enter(ref lockTaken);
if (TryGetEntry(key, out var hashIndex, out var entry))
{
Remove(hashIndex, entry);
return true;
}
return false;
}
finally
{
if (lockTaken) gate.Exit(false);
}
}
bool TryAddInternal(TKey key, TValue value)
{
var nextCapacity = CalculateCapacity(size + 1, loadFactor);
TRY_ADD_AGAIN:
if (buckets.Length < nextCapacity)
{
// rehash
var nextBucket = new Entry[nextCapacity];
for (int i = 0; i < buckets.Length; i++)
{
var e = buckets[i];
while (e != null)
{
AddToBuckets(nextBucket, key, e.Value, e.Hash);
e = e.Next;
}
}
buckets = nextBucket;
goto TRY_ADD_AGAIN;
}
else
{
// add entry
var successAdd = AddToBuckets(buckets, key, value, keyEqualityComparer.GetHashCode(key));
if (successAdd) size++;
return successAdd;
}
}
bool AddToBuckets(Entry[] targetBuckets, TKey newKey, TValue value, int keyHash)
{
var h = keyHash;
var hashIndex = h & (targetBuckets.Length - 1);
TRY_ADD_AGAIN:
if (targetBuckets[hashIndex] == null)
{
targetBuckets[hashIndex] = new Entry
{
Key = new WeakReference<TKey>(newKey, false),
Value = value,
Hash = h
};
return true;
}
else
{
// add to last.
var entry = targetBuckets[hashIndex];
while (entry != null)
{
if (entry.Key.TryGetTarget(out var target))
{
if (keyEqualityComparer.Equals(newKey, target))
{
return false; // duplicate
}
}
else
{
Remove(hashIndex, entry);
if (targetBuckets[hashIndex] == null) goto TRY_ADD_AGAIN; // add new entry
}
if (entry.Next != null)
{
entry = entry.Next;
}
else
{
// found last
entry.Next = new Entry
{
Key = new WeakReference<TKey>(newKey, false),
Value = value,
Hash = h
};
entry.Next.Prev = entry;
}
}
return false;
}
}
bool TryGetEntry(TKey key, out int hashIndex, out Entry entry)
{
var table = buckets;
var hash = keyEqualityComparer.GetHashCode(key);
hashIndex = hash & table.Length - 1;
entry = table[hashIndex];
while (entry != null)
{
if (entry.Key.TryGetTarget(out var target))
{
if (keyEqualityComparer.Equals(key, target))
{
return true;
}
}
else
{
// sweap
Remove(hashIndex, entry);
}
entry = entry.Next;
}
return false;
}
void Remove(int hashIndex, Entry entry)
{
if (entry.Prev == null && entry.Next == null)
{
buckets[hashIndex] = null;
}
else
{
if (entry.Prev == null)
{
buckets[hashIndex] = entry.Next;
}
if (entry.Prev != null)
{
entry.Prev.Next = entry.Next;
}
if (entry.Next != null)
{
entry.Next.Prev = entry.Prev;
}
}
size--;
}
public List<KeyValuePair<TKey, TValue>> ToList()
{
var list = new List<KeyValuePair<TKey, TValue>>(size);
ToList(ref list, false);
return list;
}
// avoid allocate everytime.
public int ToList(ref List<KeyValuePair<TKey, TValue>> list, bool clear = true)
{
if (clear)
{
list.Clear();
}
var listIndex = 0;
bool lockTaken = false;
try
{
for (int i = 0; i < buckets.Length; i++)
{
var entry = buckets[i];
while (entry != null)
{
if (entry.Key.TryGetTarget(out var target))
{
var item = new KeyValuePair<TKey, TValue>(target, entry.Value);
if (listIndex < list.Count)
{
list[listIndex++] = item;
}
else
{
list.Add(item);
listIndex++;
}
}
else
{
// sweap
Remove(i, entry);
}
entry = entry.Next;
}
}
}
finally
{
if (lockTaken) gate.Exit(false);
}
return listIndex;
}
static int CalculateCapacity(int collectionSize, float loadFactor)
{
var size = (int)(((float)collectionSize) / loadFactor);
size--;
size |= size >> 1;
size |= size >> 2;
size |= size >> 4;
size |= size >> 8;
size |= size >> 16;
size += 1;
if (size < 8)
{
size = 8;
}
return size;
}
class Entry
{
public WeakReference<TKey> Key;
public TValue Value;
public int Hash;
public Entry Prev;
public Entry Next;
// debug only
public override string ToString()
{
if (Key.TryGetTarget(out var target))
{
return target + "(" + Count() + ")";
}
else
{
return "(Dead)";
}
}
int Count()
{
var count = 1;
var n = this;
while (n.Next != null)
{
count++;
n = n.Next;
}
return count;
}
}
}
}
#endif

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