mirror of https://github.com/Cysharp/UniTask
Update project version to 2019.4.5f1
parent
547b700ba7
commit
44af123b6c
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@ -213,3 +213,43 @@ src/UniTask/UniTask.Addressables.csproj
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src/UniTask/UniTask.DOTween.csproj
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src/UniTask/UniTask.TextMeshPro.csproj
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src/UniTask/RuntimeUnitTestToolkit.Player.csproj
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src/UniTask/TempAsm.Player.csproj
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src/UniTask/UniTask.Addressables.Player.csproj
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src/UniTask/UniTask.DOTween.Player.csproj
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src/UniTask/UniTask.Linq.Player.csproj
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src/UniTask/UniTask.Player.csproj
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src/UniTask/UniTask.Tests.Player.csproj
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src/UniTask/UniTask.TextMeshPro.Player.csproj
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src/UniTask/Unity.Addressables.Player.csproj
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src/UniTask/Unity.Analytics.DataPrivacy.Player.csproj
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src/UniTask/Unity.ResourceManager.Player.csproj
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src/UniTask/Unity.ScriptableBuildPipeline.Player.csproj
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src/UniTask/Unity.TextMeshPro.Player.csproj
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src/UniTask/Unity.Timeline.Player.csproj
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src/UniTask/UnityEngine.Advertisements.Player.csproj
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src/UniTask/UnityEngine.Monetization.Player.csproj
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src/UniTask/UnityEngine.TestRunner.Player.csproj
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src/UniTask/UnityEngine.UI.Player.csproj
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src/UniTask/DOTween.Modules.Player.csproj
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src/UniTask/Assembly-CSharp.Player.csproj
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@ -133,6 +133,7 @@ public class SandboxMain : MonoBehaviour
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UniTaskCompletionSource ucs;
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async UniTask<int> FooAsync()
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{
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// use F10, will crash.
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var loop = int.Parse("9");
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await UniTask.DelayFrame(loop);
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@ -190,6 +191,9 @@ public class SandboxMain : MonoBehaviour
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async UniTask RunStandardDelayAsync()
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{
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UnityEngine.Debug.Log("DEB");
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await UniTask.DelayFrame(30);
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@ -219,6 +223,11 @@ public class SandboxMain : MonoBehaviour
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async UniTaskVoid Update2()
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{
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UnityEngine.Debug.Log("async linq!");
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@ -1,2 +1,2 @@
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m_EditorVersion: 2019.3.9f1
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m_EditorVersionWithRevision: 2019.3.9f1 (e6e740a1c473)
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m_EditorVersion: 2019.4.5f1
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m_EditorVersionWithRevision: 2019.4.5f1 (81610f64359c)
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