mirror of https://github.com/Cysharp/UniTask
Removed Timeout(bool ignoreTimeScale), changed to Timeout(DelayType delayType)
parent
ab76098895
commit
3ed6e28a00
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@ -201,10 +201,10 @@ namespace Cysharp.Threading.Tasks
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return new ToCoroutineEnumerator(task, exceptionHandler);
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}
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public static async UniTask Timeout(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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public static async UniTask Timeout(this UniTask task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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{
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var delayCancellationTokenSource = new CancellationTokenSource();
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var timeoutTask = UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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var timeoutTask = UniTask.Delay(timeout, delayType, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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int winArgIndex;
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bool taskResultIsCanceled;
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@ -242,10 +242,10 @@ namespace Cysharp.Threading.Tasks
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}
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}
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public static async UniTask<T> Timeout<T>(this UniTask<T> task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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public static async UniTask<T> Timeout<T>(this UniTask<T> task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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{
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var delayCancellationTokenSource = new CancellationTokenSource();
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var timeoutTask = UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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var timeoutTask = UniTask.Delay(timeout, delayType, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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int winArgIndex;
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(bool IsCanceled, T Result) taskResult;
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@ -288,10 +288,10 @@ namespace Cysharp.Threading.Tasks
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/// <summary>
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/// Timeout with suppress OperationCanceledException. Returns (bool, IsCacneled).
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/// </summary>
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public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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{
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var delayCancellationTokenSource = new CancellationTokenSource();
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var timeoutTask = UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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var timeoutTask = UniTask.Delay(timeout, delayType, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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int winArgIndex;
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bool taskResultIsCanceled;
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@ -334,10 +334,10 @@ namespace Cysharp.Threading.Tasks
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/// <summary>
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/// Timeout with suppress OperationCanceledException. Returns (bool IsTimeout, T Result).
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/// </summary>
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public static async UniTask<(bool IsTimeout, T Result)> TimeoutWithoutException<T>(this UniTask<T> task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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public static async UniTask<(bool IsTimeout, T Result)> TimeoutWithoutException<T>(this UniTask<T> task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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{
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var delayCancellationTokenSource = new CancellationTokenSource();
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var timeoutTask = UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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var timeoutTask = UniTask.Delay(timeout, delayType, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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int winArgIndex;
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(bool IsCanceled, T Result) taskResult;
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@ -435,6 +435,8 @@ public class SandboxMain : MonoBehaviour
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}
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void Start()
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{
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_ = Foo(); // unhandled.
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@ -442,6 +444,9 @@ public class SandboxMain : MonoBehaviour
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UnityEngine.Debug.Log("Start:" + PlayerLoopInfo.CurrentLoopType);
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// this.GetCancellationTokenOnDestroy()
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//PlayerLoopInfo.Inject();
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//_ = AsyncFixedUpdate();
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@ -458,7 +463,11 @@ public class SandboxMain : MonoBehaviour
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//var cts = new CancellationTokenSource();
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// UniTask.Post(
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// CancellationToken.
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//UniTask.Delay(TimeSpan.FromSeconds(3)).
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//okButton.onClick.AddListener(UniTask.UnityAction(async () =>
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