fix-il2cpp
neuecc 2020-06-09 12:16:28 +09:00
parent 859c4d706f
commit 37cd00d347
6 changed files with 25 additions and 1479 deletions

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@ -45,7 +45,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{
static TaskPool<AsyncUniTaskVoid<TStateMachine>> pool;
TStateMachine stateMachine;
IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue.
public Action MoveNext { get; }
@ -113,7 +113,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{
static TaskPool<AsyncUniTask<TStateMachine>> pool;
TStateMachine stateMachine;
IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue.
public Action MoveNext { get; }
@ -224,7 +224,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{
static TaskPool<AsyncUniTask<TStateMachine, T>> pool;
TStateMachine stateMachine;
IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue.
public Action MoveNext { get; }
@ -245,7 +245,8 @@ namespace Cysharp.Threading.Tasks.CompilerServices
runnerPromiseFieldRef = result; // set runner before copied.
result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
UnityEngine.Debug.Log($"SetStateMachine State:" + StateMachineUtility.GetState(stateMachine));
// UnityEngine.Debug.Log($"SetStateMachine State:" + StateMachineUtility.GetState(stateMachine));
}
@ -268,7 +269,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void Run()
{
UnityEngine.Debug.Log($"MoveNext State:" + StateMachineUtility.GetState(stateMachine));
// UnityEngine.Debug.Log($"MoveNext State:" + StateMachineUtility.GetState(stateMachine));
stateMachine.MoveNext();
}

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@ -19,7 +19,7 @@ namespace Cysharp.Threading.Tasks.Linq
{
internal static async UniTask<TSource[]> ToArrayAsync<TSource>(IUniTaskAsyncEnumerable<TSource> source, CancellationToken cancellationToken)
{
UnityEngine.Debug.Log("Called ToArray");
// UnityEngine.Debug.Log("Called ToArray");
var pool = ArrayPool<TSource>.Shared;
var array = pool.Rent(16);

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@ -1,7 +1,7 @@
{
"name": "com.cysharp.unitask",
"displayName": "UniTask",
"version": "2.0.14",
"version": "2.0.15",
"unity": "2018.4",
"description": "Provides an efficient async/await integration to Unity.",
"keywords": [ "async/await", "async", "Task", "UniTask" ],

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@ -413,6 +413,19 @@ public class SandboxMain : MonoBehaviour
Debug.Log("after");
}
private async UniTaskVoid ExecuteAsync()
{
Debug.Log("1");
{
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
}
Debug.Log("------------------");
{
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
Debug.Log("2");
}
}
void Start()
{
@ -423,7 +436,7 @@ public class SandboxMain : MonoBehaviour
//StartCoroutine(TestCoroutine().ToCoroutine());
Application.logMessageReceived += Application_logMessageReceived;
// Application.logMessageReceived += Application_logMessageReceived;
@ -432,13 +445,9 @@ public class SandboxMain : MonoBehaviour
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
{
{
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
}
Debug.Log("------------------");
{
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
}
_ = ExecuteAsync();
await UniTask.Yield();
//await DelayCheck();
/*

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@ -1,7 +0,0 @@
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