mirror of https://github.com/Cysharp/UniTask
2.0.15?
parent
859c4d706f
commit
37cd00d347
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@ -45,7 +45,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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{
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static TaskPool<AsyncUniTaskVoid<TStateMachine>> pool;
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TStateMachine stateMachine;
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IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue.
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public Action MoveNext { get; }
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@ -113,7 +113,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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{
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static TaskPool<AsyncUniTask<TStateMachine>> pool;
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TStateMachine stateMachine;
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IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue.
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public Action MoveNext { get; }
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@ -224,7 +224,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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{
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static TaskPool<AsyncUniTask<TStateMachine, T>> pool;
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TStateMachine stateMachine;
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IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue.
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public Action MoveNext { get; }
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@ -245,7 +245,8 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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runnerPromiseFieldRef = result; // set runner before copied.
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result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
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UnityEngine.Debug.Log($"SetStateMachine State:" + StateMachineUtility.GetState(stateMachine));
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// UnityEngine.Debug.Log($"SetStateMachine State:" + StateMachineUtility.GetState(stateMachine));
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}
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@ -268,7 +269,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void Run()
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{
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UnityEngine.Debug.Log($"MoveNext State:" + StateMachineUtility.GetState(stateMachine));
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// UnityEngine.Debug.Log($"MoveNext State:" + StateMachineUtility.GetState(stateMachine));
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stateMachine.MoveNext();
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}
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@ -19,7 +19,7 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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internal static async UniTask<TSource[]> ToArrayAsync<TSource>(IUniTaskAsyncEnumerable<TSource> source, CancellationToken cancellationToken)
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{
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UnityEngine.Debug.Log("Called ToArray");
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// UnityEngine.Debug.Log("Called ToArray");
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var pool = ArrayPool<TSource>.Shared;
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var array = pool.Rent(16);
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@ -1,7 +1,7 @@
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{
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"name": "com.cysharp.unitask",
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"displayName": "UniTask",
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"version": "2.0.14",
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"version": "2.0.15",
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"unity": "2018.4",
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"description": "Provides an efficient async/await integration to Unity.",
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"keywords": [ "async/await", "async", "Task", "UniTask" ],
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@ -413,6 +413,19 @@ public class SandboxMain : MonoBehaviour
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Debug.Log("after");
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}
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private async UniTaskVoid ExecuteAsync()
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{
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Debug.Log("1");
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{
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var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
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}
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Debug.Log("------------------");
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{
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var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
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Debug.Log("2");
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}
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}
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void Start()
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{
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@ -423,7 +436,7 @@ public class SandboxMain : MonoBehaviour
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//StartCoroutine(TestCoroutine().ToCoroutine());
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Application.logMessageReceived += Application_logMessageReceived;
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// Application.logMessageReceived += Application_logMessageReceived;
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@ -432,13 +445,9 @@ public class SandboxMain : MonoBehaviour
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okButton.onClick.AddListener(UniTask.UnityAction(async () =>
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{
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{
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var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
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}
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Debug.Log("------------------");
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{
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var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
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}
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_ = ExecuteAsync();
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await UniTask.Yield();
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//await DelayCheck();
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/*
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@ -1,7 +0,0 @@
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assetBundleVariant:
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