2020.2 changed PlayerLoopSystem order fix

pull/210/head
Václav Lipert 2021-01-03 00:10:46 +01:00
parent 3115efb672
commit 1c26c81b20
3 changed files with 41 additions and 8 deletions

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@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cysharp.Threading.Tasks.Internal
{
public enum PlayerLoopSystemEnum : int
{
#if UNITY_2020_2_OR_NEWER
TimeUpdate,
#endif
Initialization,
EarlyUpdate,
FixedUpdate,
PreUpdate,
Update,
PreLateUpdate,
PostLateUpdate,
}
}

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@ -291,43 +291,43 @@ namespace Cysharp.Threading.Tasks
var copyList = playerLoop.subSystemList.ToArray();
// Initialization
copyList[0].subSystemList = InsertRunner(copyList[0], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
copyList[(int)PlayerLoopSystemEnum.Initialization].subSystemList = InsertRunner(copyList[(int)PlayerLoopSystemEnum.Initialization], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(PlayerLoopTiming.LastInitialization),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[0] = new PlayerLoopRunner(PlayerLoopTiming.Initialization),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), runners[1] = new PlayerLoopRunner(PlayerLoopTiming.LastInitialization));
// EarlyUpdate
copyList[1].subSystemList = InsertRunner(copyList[1], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
copyList[(int)PlayerLoopSystemEnum.EarlyUpdate].subSystemList = InsertRunner(copyList[(int)PlayerLoopSystemEnum.EarlyUpdate], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), yielders[3] = new ContinuationQueue(PlayerLoopTiming.LastEarlyUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[2] = new PlayerLoopRunner(PlayerLoopTiming.EarlyUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), runners[3] = new PlayerLoopRunner(PlayerLoopTiming.LastEarlyUpdate));
// FixedUpdate
copyList[2].subSystemList = InsertRunner(copyList[2], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
copyList[(int)PlayerLoopSystemEnum.FixedUpdate].subSystemList = InsertRunner(copyList[(int)PlayerLoopSystemEnum.FixedUpdate], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), yielders[5] = new ContinuationQueue(PlayerLoopTiming.LastFixedUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[4] = new PlayerLoopRunner(PlayerLoopTiming.FixedUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), runners[5] = new PlayerLoopRunner(PlayerLoopTiming.LastFixedUpdate));
// PreUpdate
copyList[3].subSystemList = InsertRunner(copyList[3], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
copyList[(int)PlayerLoopSystemEnum.PreUpdate].subSystemList = InsertRunner(copyList[(int)PlayerLoopSystemEnum.PreUpdate], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), yielders[7] = new ContinuationQueue(PlayerLoopTiming.LastPreUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[6] = new PlayerLoopRunner(PlayerLoopTiming.PreUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), runners[7] = new PlayerLoopRunner(PlayerLoopTiming.LastPreUpdate));
// Update
copyList[4].subSystemList = InsertRunner(copyList[4], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
copyList[(int)PlayerLoopSystemEnum.Update].subSystemList = InsertRunner(copyList[(int)PlayerLoopSystemEnum.Update], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), yielders[9] = new ContinuationQueue(PlayerLoopTiming.LastUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[8] = new PlayerLoopRunner(PlayerLoopTiming.Update),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), runners[9] = new PlayerLoopRunner(PlayerLoopTiming.LastUpdate));
// PreLateUpdate
copyList[5].subSystemList = InsertRunner(copyList[5], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
copyList[(int)PlayerLoopSystemEnum.PreLateUpdate].subSystemList = InsertRunner(copyList[(int)PlayerLoopSystemEnum.PreLateUpdate], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), yielders[11] = new ContinuationQueue(PlayerLoopTiming.LastPreLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[10] = new PlayerLoopRunner(PlayerLoopTiming.PreLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), runners[11] = new PlayerLoopRunner(PlayerLoopTiming.LastPreLateUpdate));
// PostLateUpdate
copyList[6].subSystemList = InsertRunner(copyList[6], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
copyList[(int)PlayerLoopSystemEnum.PostLateUpdate].subSystemList = InsertRunner(copyList[(int)PlayerLoopSystemEnum.PostLateUpdate], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), yielders[13] = new ContinuationQueue(PlayerLoopTiming.LastPostLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[12] = new PlayerLoopRunner(PlayerLoopTiming.PostLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), runners[13] = new PlayerLoopRunner(PlayerLoopTiming.LastPostLateUpdate));
// Insert UniTaskSynchronizationContext to Update loop
copyList[4].subSystemList = InsertUniTaskSynchronizationContext(copyList[4]);
copyList[(int)PlayerLoopSystemEnum.Update].subSystemList = InsertUniTaskSynchronizationContext(copyList[(int)PlayerLoopSystemEnum.Update]);
playerLoop.subSystemList = copyList;
PlayerLoop.SetPlayerLoop(playerLoop);