mirror of https://github.com/Cysharp/UniTask
Add UniTask.DelayRealtime
parent
93df9d7693
commit
12b39c6ba1
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Internal
|
||||
{
|
||||
internal readonly struct ValueStopwatch
|
||||
{
|
||||
static readonly double TimestampToTicks = TimeSpan.TicksPerSecond / (double)Stopwatch.Frequency;
|
||||
|
||||
readonly long startTimestamp;
|
||||
|
||||
public static ValueStopwatch StartNew() => new ValueStopwatch(Stopwatch.GetTimestamp());
|
||||
|
||||
ValueStopwatch(long startTimestamp)
|
||||
{
|
||||
this.startTimestamp = startTimestamp;
|
||||
}
|
||||
|
||||
public TimeSpan Elapsed => TimeSpan.FromTicks(this.ElapsedTicks);
|
||||
|
||||
public long ElapsedTicks
|
||||
{
|
||||
get
|
||||
{
|
||||
if (startTimestamp == 0)
|
||||
{
|
||||
throw new InvalidOperationException("Detected invalid initialization(use 'default'), only to create from StartNew().");
|
||||
}
|
||||
|
||||
var delta = Stopwatch.GetTimestamp() - startTimestamp;
|
||||
return (long)(delta * TimestampToTicks);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f16fb466974ad034c8732c79c7fd67ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,7 +1,7 @@
|
|||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
|
@ -96,6 +96,16 @@ namespace Cysharp.Threading.Tasks
|
|||
: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
|
||||
}
|
||||
|
||||
public static UniTask DelayRealtime(TimeSpan delayTimeSpan, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
{
|
||||
if (delayTimeSpan < TimeSpan.Zero)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
|
||||
}
|
||||
|
||||
return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
}
|
||||
|
||||
sealed class YieldPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<YieldPromise>
|
||||
{
|
||||
static TaskPool<YieldPromise> pool;
|
||||
|
@ -404,7 +414,7 @@ namespace Cysharp.Threading.Tasks
|
|||
}
|
||||
|
||||
int initialFrame;
|
||||
float delayFrameTimeSpan;
|
||||
float delayTimeSpan;
|
||||
float elapsed;
|
||||
CancellationToken cancellationToken;
|
||||
|
||||
|
@ -414,7 +424,7 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -427,7 +437,7 @@ namespace Cysharp.Threading.Tasks
|
|||
}
|
||||
|
||||
result.elapsed = 0.0f;
|
||||
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
|
||||
result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
|
||||
|
@ -483,7 +493,7 @@ namespace Cysharp.Threading.Tasks
|
|||
}
|
||||
|
||||
elapsed += Time.deltaTime;
|
||||
if (elapsed >= delayFrameTimeSpan)
|
||||
if (elapsed >= delayTimeSpan)
|
||||
{
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
|
@ -496,7 +506,7 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
delayFrameTimeSpan = default;
|
||||
delayTimeSpan = default;
|
||||
elapsed = default;
|
||||
cancellationToken = default;
|
||||
return pool.TryPush(this);
|
||||
|
@ -612,6 +622,104 @@ namespace Cysharp.Threading.Tasks
|
|||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class DelayRealtimePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayRealtimePromise>
|
||||
{
|
||||
static TaskPool<DelayRealtimePromise> pool;
|
||||
public DelayRealtimePromise NextNode { get; set; }
|
||||
|
||||
static DelayRealtimePromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(DelayRealtimePromise), () => pool.Size);
|
||||
}
|
||||
|
||||
long delayTimeSpanTicks;
|
||||
ValueStopwatch stopwatch;
|
||||
CancellationToken cancellationToken;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
DelayRealtimePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new DelayRealtimePromise();
|
||||
}
|
||||
|
||||
result.stopwatch = ValueStopwatch.StartNew();
|
||||
result.delayTimeSpanTicks = delayTimeSpan.Ticks;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
stopwatch = default;
|
||||
cancellationToken = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct YieldAwaitable
|
||||
|
|
|
@ -16,164 +16,164 @@ namespace Cysharp.Threading.TasksTests
|
|||
{
|
||||
public class DelayTest
|
||||
{
|
||||
//[UnityTest]
|
||||
//public IEnumerator DelayFrame() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// for (int i = 1; i < 5; i++)
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
// var frameCount = Time.frameCount;
|
||||
// await UniTask.DelayFrame(i);
|
||||
// Time.frameCount.Should().Be(frameCount + i);
|
||||
// }
|
||||
[UnityTest]
|
||||
public IEnumerator DelayFrame() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
for (int i = 1; i < 5; i++)
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
var frameCount = Time.frameCount;
|
||||
await UniTask.DelayFrame(i);
|
||||
Time.frameCount.Should().Be(frameCount + i);
|
||||
}
|
||||
|
||||
// for (int i = 1; i < 5; i++)
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
// var frameCount = Time.frameCount;
|
||||
// await UniTask.DelayFrame(i);
|
||||
// Time.frameCount.Should().Be(frameCount + i);
|
||||
// }
|
||||
//});
|
||||
for (int i = 1; i < 5; i++)
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
var frameCount = Time.frameCount;
|
||||
await UniTask.DelayFrame(i);
|
||||
Time.frameCount.Should().Be(frameCount + i);
|
||||
}
|
||||
});
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator DelayFrameZero() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
// var frameCount = Time.frameCount;
|
||||
// await UniTask.DelayFrame(0);
|
||||
// Time.frameCount.Should().Be(frameCount); // same frame
|
||||
// }
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
// var frameCount = Time.frameCount;
|
||||
// await UniTask.DelayFrame(0);
|
||||
// Time.frameCount.Should().Be(frameCount + 1); // next frame
|
||||
// }
|
||||
//});
|
||||
[UnityTest]
|
||||
public IEnumerator DelayFrameZero() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
var frameCount = Time.frameCount;
|
||||
await UniTask.DelayFrame(0);
|
||||
Time.frameCount.Should().Be(frameCount); // same frame
|
||||
}
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
var frameCount = Time.frameCount;
|
||||
await UniTask.DelayFrame(0);
|
||||
Time.frameCount.Should().Be(frameCount + 1); // next frame
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator TimerFramePre() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
[UnityTest]
|
||||
public IEnumerator TimerFramePre() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
|
||||
// xs[0].Should().Be(initialFrame + 2);
|
||||
// xs[1].Should().Be(initialFrame + 2 + (3 * 1));
|
||||
// xs[2].Should().Be(initialFrame + 2 + (3 * 2));
|
||||
// xs[3].Should().Be(initialFrame + 2 + (3 * 3));
|
||||
// xs[4].Should().Be(initialFrame + 2 + (3 * 4));
|
||||
//});
|
||||
xs[0].Should().Be(initialFrame + 2);
|
||||
xs[1].Should().Be(initialFrame + 2 + (3 * 1));
|
||||
xs[2].Should().Be(initialFrame + 2 + (3 * 2));
|
||||
xs[3].Should().Be(initialFrame + 2 + (3 * 3));
|
||||
xs[4].Should().Be(initialFrame + 2 + (3 * 4));
|
||||
});
|
||||
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator TimerFramePost() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
[UnityTest]
|
||||
public IEnumerator TimerFramePost() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
|
||||
// xs[0].Should().Be(initialFrame + 2);
|
||||
// xs[1].Should().Be(initialFrame + 2 + (3 * 1));
|
||||
// xs[2].Should().Be(initialFrame + 2 + (3 * 2));
|
||||
// xs[3].Should().Be(initialFrame + 2 + (3 * 3));
|
||||
// xs[4].Should().Be(initialFrame + 2 + (3 * 4));
|
||||
//});
|
||||
xs[0].Should().Be(initialFrame + 2);
|
||||
xs[1].Should().Be(initialFrame + 2 + (3 * 1));
|
||||
xs[2].Should().Be(initialFrame + 2 + (3 * 2));
|
||||
xs[3].Should().Be(initialFrame + 2 + (3 * 3));
|
||||
xs[4].Should().Be(initialFrame + 2 + (3 * 4));
|
||||
});
|
||||
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator TimerFrameTest() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
[UnityTest]
|
||||
public IEnumerator TimerFrameTest() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(0, 0).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(0, 0).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
|
||||
// xs[0].Should().Be(initialFrame);
|
||||
// xs[1].Should().Be(initialFrame + 1);
|
||||
// xs[2].Should().Be(initialFrame + 2);
|
||||
// xs[3].Should().Be(initialFrame + 3);
|
||||
// xs[4].Should().Be(initialFrame + 4);
|
||||
//});
|
||||
xs[0].Should().Be(initialFrame);
|
||||
xs[1].Should().Be(initialFrame + 1);
|
||||
xs[2].Should().Be(initialFrame + 2);
|
||||
xs[3].Should().Be(initialFrame + 3);
|
||||
xs[4].Should().Be(initialFrame + 4);
|
||||
});
|
||||
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator TimerFrameSinglePre() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
// xs[0].Should().Be(initialFrame);
|
||||
[UnityTest]
|
||||
public IEnumerator TimerFrameSinglePre() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
xs[0].Should().Be(initialFrame);
|
||||
|
||||
// }
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
// var initialFrame = Time.frameCount;
|
||||
}
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
var initialFrame = Time.frameCount;
|
||||
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ =>
|
||||
// {
|
||||
// var t = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ =>
|
||||
{
|
||||
var t = Time.frameCount;
|
||||
|
||||
// return t;
|
||||
// }).ToArrayAsync();
|
||||
return t;
|
||||
}).ToArrayAsync();
|
||||
|
||||
// xs[0].Should().Be(initialFrame + 1);
|
||||
// }
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
// xs[0].Should().Be(initialFrame + 2);
|
||||
// }
|
||||
//});
|
||||
xs[0].Should().Be(initialFrame + 1);
|
||||
}
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
xs[0].Should().Be(initialFrame + 2);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator TimerFrameSinglePost() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// {
|
||||
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
// //var initialFrame = Time.frameCount;
|
||||
// //var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
// //xs[0].Should().Be(initialFrame);
|
||||
// }
|
||||
// {
|
||||
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
// xs[0].Should().Be(initialFrame + 1);
|
||||
// }
|
||||
// {
|
||||
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
// xs[0].Should().Be(initialFrame + 2);
|
||||
// }
|
||||
//});
|
||||
[UnityTest]
|
||||
public IEnumerator TimerFrameSinglePost() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
{
|
||||
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
//var initialFrame = Time.frameCount;
|
||||
//var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
//xs[0].Should().Be(initialFrame);
|
||||
}
|
||||
{
|
||||
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
xs[0].Should().Be(initialFrame + 1);
|
||||
}
|
||||
{
|
||||
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
xs[0].Should().Be(initialFrame + 2);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator Timer() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
[UnityTest]
|
||||
public IEnumerator Timer() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
|
||||
// {
|
||||
// var initialSeconds = Time.realtimeSinceStartup;
|
||||
// var xs = await UniTaskAsyncEnumerable.Timer(TimeSpan.FromSeconds(2)).Select(_ => Time.realtimeSinceStartup).ToArrayAsync();
|
||||
{
|
||||
var initialSeconds = Time.realtimeSinceStartup;
|
||||
var xs = await UniTaskAsyncEnumerable.Timer(TimeSpan.FromSeconds(2)).Select(_ => Time.realtimeSinceStartup).ToArrayAsync();
|
||||
|
||||
// Mathf.Approximately(initialSeconds, xs[0]).Should().BeFalse();
|
||||
// Debug.Log("Init:" + initialSeconds);
|
||||
// Debug.Log("After:" + xs[0]);
|
||||
// }
|
||||
//});
|
||||
Mathf.Approximately(initialSeconds, xs[0]).Should().BeFalse();
|
||||
Debug.Log("Init:" + initialSeconds);
|
||||
Debug.Log("After:" + xs[0]);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
[UnityTest]
|
||||
|
@ -181,17 +181,24 @@ namespace Cysharp.Threading.TasksTests
|
|||
{
|
||||
await UniTask.Run(async () =>
|
||||
{
|
||||
Debug.Log("Go Delay?");
|
||||
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(2));
|
||||
|
||||
Debug.Log("OK?");
|
||||
});
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator DelayRealtime() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
|
||||
await UniTask.DelayRealtime(TimeSpan.FromSeconds(2));
|
||||
|
||||
var elapsed = DateTimeOffset.UtcNow - now;
|
||||
|
||||
var okay1 = TimeSpan.FromSeconds(1.80) <= elapsed;
|
||||
var okay2 = elapsed <= TimeSpan.FromSeconds(2.20);
|
||||
|
||||
okay1.Should().Be(true);
|
||||
okay2.Should().Be(true);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue