UniTask/Assets/Scenes/SandboxMain.cs

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using System;
using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using UniRx.Async;
using UnityEngine;
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using UnityEngine.Networking;
using UnityEngine.UI;
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public class SandboxMain : MonoBehaviour
{
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public Button okButton;
public Button cancelButton;
CancellationTokenSource cts;
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async void Start()
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{
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await UniTask.CompletedTask; // ok
// var subject = new Subject<Unit>();
//subject.OnCompleted();
IObservable<AsyncUnit> subject = default;
try
{
await subject.ToUniTask(); // exception
}
catch (Exception exception)
{
Debug.Log(exception);
}
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}
}
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