UniTask/Assets/UniRx.Async/UniTaskExtensions.cs

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections;
using System.Runtime.ExceptionServices;
using System.Threading;
using System.Threading.Tasks;
using UniRx.Async.Internal;
namespace UniRx.Async
{
public static partial class UniTaskExtensions
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{
/// <summary>
/// Convert UniTask -> UniTask[AsyncUnit].
/// </summary>
public static UniTask<AsyncUnit> AsAsyncUnitUniTask(this UniTask task)
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{
// use implicit conversion
return task;
}
/// <summary>
/// Convert UniTask[T] -> UniTask.
/// </summary>
public static UniTask AsUniTask<T>(this UniTask<T> task)
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{
// use implicit conversion
return task;
}
/// <summary>
/// Convert Task[T] -> UniTask[T].
/// </summary>
public static UniTask<T> AsUniTask<T>(this Task<T> task, bool useCurrentSynchronizationContext = true)
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{
var promise = new UniTaskCompletionSource<T>();
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task.ContinueWith((x, state) =>
{
var p = (UniTaskCompletionSource<T>)state;
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switch (x.Status)
{
case TaskStatus.Canceled:
p.SetCanceled();
break;
case TaskStatus.Faulted:
p.SetException(x.Exception);
break;
case TaskStatus.RanToCompletion:
p.SetResult(x.Result);
break;
default:
throw new NotSupportedException();
}
}, promise, useCurrentSynchronizationContext ? TaskScheduler.FromCurrentSynchronizationContext() : TaskScheduler.Current);
return promise.Task;
}
/// <summary>
/// Convert Task -> UniTask.
/// </summary>
public static UniTask AsUniTask(this Task task, bool useCurrentSynchronizationContext = true)
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{
var promise = new UniTaskCompletionSource();
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task.ContinueWith((x, state) =>
{
var p = (UniTaskCompletionSource)state;
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switch (x.Status)
{
case TaskStatus.Canceled:
p.SetCanceled();
break;
case TaskStatus.Faulted:
p.SetException(x.Exception);
break;
case TaskStatus.RanToCompletion:
p.SetResult();
break;
default:
throw new NotSupportedException();
}
}, promise, useCurrentSynchronizationContext ? TaskScheduler.FromCurrentSynchronizationContext() : TaskScheduler.Current);
return promise.Task;
}
public static Task<T> AsTask<T>(this UniTask<T> task)
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{
try
{
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
try
{
var result = awaiter.GetResult();
return Task.FromResult(result);
}
catch (Exception ex)
{
return Task.FromException<T>(ex);
}
}
var tcs = new TaskCompletionSource<T>();
awaiter.SourceOnCompleted(state =>
{
var (inTcs, inAwaiter) = ((TaskCompletionSource<T>, UniTask<T>.Awaiter))state;
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try
{
var result = inAwaiter.GetResult();
inTcs.SetResult(result);
}
catch (Exception ex)
{
inTcs.SetException(ex);
}
}, (tcs, awaiter));
return tcs.Task;
}
catch (Exception ex)
{
return Task.FromException<T>(ex);
}
}
public static Task AsTask(this UniTask task)
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{
try
{
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
try
{
awaiter.GetResult(); // check token valid on Succeeded
return Task.CompletedTask;
}
catch (Exception ex)
{
return Task.FromException(ex);
}
}
var tcs = new TaskCompletionSource<object>();
awaiter.SourceOnCompleted(state =>
{
var (inTcs, inAwaiter) = ((TaskCompletionSource<object>, UniTask.Awaiter))state;
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try
{
inAwaiter.GetResult();
inTcs.SetResult(null);
}
catch (Exception ex)
{
inTcs.SetException(ex);
}
}, (tcs, awaiter));
return tcs.Task;
}
catch (Exception ex)
{
return Task.FromException(ex);
}
}
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public static IEnumerator ToCoroutine<T>(this UniTask<T> task, Action<T> resultHandler = null, Action<Exception> exceptionHandler = null)
{
return new ToCoroutineEnumerator<T>(task, resultHandler, exceptionHandler);
}
public static IEnumerator ToCoroutine(this UniTask task, Action<Exception> exceptionHandler = null)
{
return new ToCoroutineEnumerator(task, exceptionHandler);
}
public static UniTask Timeout(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{
return Timeout(task.AsAsyncUnitUniTask(), timeout, ignoreTimeScale, timeoutCheckTiming, taskCancellationTokenSource);
}
// TODO: require UniTask2.Delay, WhenAny, etc...
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public static async UniTask<T> Timeout<T>(this UniTask<T> task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{
// left, right both suppress operation canceled exception.
var delayCancellationTokenSource = new CancellationTokenSource();
var timeoutTask = (UniTask)UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming).SuppressCancellationThrow();
var (hasValue, value) = await UniTask.WhenAny(task.SuppressCancellationThrow(), timeoutTask);
if (!hasValue)
{
if (taskCancellationTokenSource != null)
{
taskCancellationTokenSource.Cancel();
taskCancellationTokenSource.Dispose();
}
throw new TimeoutException("Exceed Timeout:" + timeout);
}
else
{
delayCancellationTokenSource.Cancel();
delayCancellationTokenSource.Dispose();
}
if (value.IsCanceled)
{
Error.ThrowOperationCanceledException();
}
return value.Result;
}
/// <summary>
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCacneled).
/// </summary>
public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{
var v = await TimeoutWithoutException(task.AsAsyncUnitUniTask(), timeout, ignoreTimeScale, timeoutCheckTiming, taskCancellationTokenSource);
return v.IsTimeout;
}
/// <summary>
/// Timeout with suppress OperationCanceledException. Returns (bool IsTimeout, T Result).
/// </summary>
public static async UniTask<(bool IsTimeout, T Result)> TimeoutWithoutException<T>(this UniTask<T> task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{
// left, right both suppress operation canceled exception.
var delayCancellationTokenSource = new CancellationTokenSource();
var timeoutTask = (UniTask)UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming).SuppressCancellationThrow();
var (hasValue, value) = await UniTask.WhenAny(task.SuppressCancellationThrow(), timeoutTask);
if (!hasValue)
{
if (taskCancellationTokenSource != null)
{
taskCancellationTokenSource.Cancel();
taskCancellationTokenSource.Dispose();
}
return (true, default(T));
}
else
{
delayCancellationTokenSource.Cancel();
delayCancellationTokenSource.Dispose();
}
if (value.IsCanceled)
{
Error.ThrowOperationCanceledException();
}
return (false, value.Result);
}
public static void Forget(this UniTask task)
{
ForgetCore(task).Forget();
}
public static void Forget(this UniTask task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
{
if (exceptionHandler == null)
{
ForgetCore(task).Forget();
}
else
{
ForgetCoreWithCatch(task, exceptionHandler, handleExceptionOnMainThread).Forget();
}
}
// UniTask to UniTaskVoid
static async UniTaskVoid ForgetCore(UniTask task)
{
await task;
}
static async UniTaskVoid ForgetCoreWithCatch(UniTask task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread)
{
try
{
await task;
}
catch (Exception ex)
{
try
{
if (handleExceptionOnMainThread)
{
await UniTask.SwitchToMainThread();
}
exceptionHandler(ex);
}
catch (Exception ex2)
{
UniTaskScheduler.PublishUnobservedTaskException(ex2);
}
}
}
public static void Forget<T>(this UniTask<T> task)
{
ForgetCore(task).Forget();
}
public static void Forget<T>(this UniTask<T> task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
{
if (exceptionHandler == null)
{
ForgetCore(task).Forget();
}
else
{
ForgetCoreWithCatch(task, exceptionHandler, handleExceptionOnMainThread).Forget();
}
}
// UniTask to UniTaskVoid
static async UniTaskVoid ForgetCore<T>(UniTask<T> task)
{
await task;
}
static async UniTaskVoid ForgetCoreWithCatch<T>(UniTask<T> task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread)
{
try
{
await task;
}
catch (Exception ex)
{
try
{
if (handleExceptionOnMainThread)
{
await UniTask.SwitchToMainThread();
}
exceptionHandler(ex);
}
catch (Exception ex2)
{
UniTaskScheduler.PublishUnobservedTaskException(ex2);
}
}
}
public static async UniTask ContinueWith<T>(this UniTask<T> task, Action<T> continuationFunction)
{
continuationFunction(await task);
}
public static async UniTask ContinueWith<T>(this UniTask<T> task, Func<T, UniTask> continuationFunction)
{
await continuationFunction(await task);
}
public static async UniTask<TR> ContinueWith<T, TR>(this UniTask<T> task, Func<T, TR> continuationFunction)
{
return continuationFunction(await task);
}
public static async UniTask<TR> ContinueWith<T, TR>(this UniTask<T> task, Func<T, UniTask<TR>> continuationFunction)
{
return await continuationFunction(await task);
}
public static async UniTask ContinueWith(this UniTask task, Action continuationFunction)
{
await task;
continuationFunction();
}
public static async UniTask ContinueWith(this UniTask task, Func<UniTask> continuationFunction)
{
await task;
await continuationFunction();
}
public static async UniTask<T> ContinueWith<T>(this UniTask task, Func<T> continuationFunction)
{
await task;
return continuationFunction();
}
public static async UniTask<T> ContinueWith<T>(this UniTask task, Func<UniTask<T>> continuationFunction)
{
await task;
return await continuationFunction();
}
public static async UniTask ConfigureAwait(this Task task, PlayerLoopTiming timing)
{
await task.ConfigureAwait(false);
await UniTask.Yield(timing);
}
public static async UniTask<T> ConfigureAwait<T>(this Task<T> task, PlayerLoopTiming timing)
{
var v = await task.ConfigureAwait(false);
await UniTask.Yield(timing);
return v;
}
public static async UniTask ConfigureAwait(this UniTask task, PlayerLoopTiming timing)
{
await task;
await UniTask.Yield(timing);
}
public static async UniTask<T> ConfigureAwait<T>(this UniTask<T> task, PlayerLoopTiming timing)
{
var v = await task;
await UniTask.Yield(timing);
return v;
}
public static async UniTask<T> Unwrap<T>(this UniTask<UniTask<T>> task)
{
return await await task;
}
public static async UniTask Unwrap<T>(this UniTask<UniTask> task)
{
await await task;
}
class ToCoroutineEnumerator : IEnumerator
{
bool completed;
UniTask task;
Action<Exception> exceptionHandler = null;
bool isStarted = false;
ExceptionDispatchInfo exception;
public ToCoroutineEnumerator(UniTask task, Action<Exception> exceptionHandler)
{
completed = false;
this.exceptionHandler = exceptionHandler;
this.task = task;
}
async UniTaskVoid RunTask(UniTask task)
{
try
{
await task;
}
catch (Exception ex)
{
if (exceptionHandler != null)
{
exceptionHandler(ex);
}
else
{
this.exception = ExceptionDispatchInfo.Capture(ex);
}
}
finally
{
completed = true;
}
}
public object Current => null;
public bool MoveNext()
{
if (!isStarted)
{
isStarted = true;
RunTask(task).Forget();
}
if (exception != null)
{
// throw exception on iterator (main)thread.
// unfortunately unity test-runner can not handle throw exception on hand-write IEnumerator.MoveNext.
UnityEngine.Debug.LogException(exception.SourceException);
}
return !completed;
}
public void Reset()
{
}
}
class ToCoroutineEnumerator<T> : IEnumerator
{
bool completed;
Action<T> resultHandler = null;
Action<Exception> exceptionHandler = null;
bool isStarted = false;
UniTask<T> task;
object current = null;
ExceptionDispatchInfo exception;
public ToCoroutineEnumerator(UniTask<T> task, Action<T> resultHandler, Action<Exception> exceptionHandler)
{
completed = false;
this.task = task;
this.resultHandler = resultHandler;
this.exceptionHandler = exceptionHandler;
}
async UniTaskVoid RunTask(UniTask<T> task)
{
try
{
var value = await task;
current = value; // boxed if T is struct...
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if (resultHandler != null)
{
resultHandler(value);
}
}
catch (Exception ex)
{
if (exceptionHandler != null)
{
exceptionHandler(ex);
}
else
{
this.exception = ExceptionDispatchInfo.Capture(ex);
}
}
finally
{
completed = true;
}
}
public object Current => current;
public bool MoveNext()
{
if (!isStarted)
{
isStarted = true;
RunTask(task).Forget();
}
if (exception != null)
{
// throw exception on iterator (main)thread.
// unfortunately unity test-runner can not handle throw exception on hand-write IEnumerator.MoveNext.
UnityEngine.Debug.LogException(exception.SourceException);
}
return !completed;
}
public void Reset()
{
}
}
}
}
#endif