2020-05-13 10:07:22 +08:00
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<article class="content wrap" id="_content" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper">
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<h1 id="Cysharp_Threading_Tasks_PlayerLoopHelper" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper" class="text-break">PlayerLoopHelper Class
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</h1>
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<h6><strong>Namespace</strong>: <a class="xref" href="Cysharp.Threading.Tasks.html">Cysharp.Threading.Tasks</a></h6>
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<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
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<div class="markdown level0 summary"></div>
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<div class="markdown level0 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static class PlayerLoopHelper</code></pre>
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</div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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<span><span class="xref">System.Object</span></span> →
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<span class="xref">PlayerLoopHelper</span>
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</div>
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<h3 id="members">Members</h3>
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<h4>Properties
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</h4>
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<table class="table table-condensed">
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<thead>
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<tr>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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2020-06-18 02:41:38 +08:00
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<tr>
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<td>
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<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopHelper.html#Cysharp_Threading_Tasks_PlayerLoopHelper_IsMainThread">IsMainThread</a>
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</td>
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<td class="markdown level1 summary"></td>
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</tr>
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2020-05-13 10:07:22 +08:00
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<tr>
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<td>
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<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopHelper.html#Cysharp_Threading_Tasks_PlayerLoopHelper_MainThreadId">MainThreadId</a>
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</td>
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<td class="markdown level1 summary"></td>
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</tr>
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<tr>
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<td>
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<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopHelper.html#Cysharp_Threading_Tasks_PlayerLoopHelper_UnitySynchronizationContext">UnitySynchronizationContext</a>
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</td>
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<td class="markdown level1 summary"></td>
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</tr>
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</tbody>
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</table>
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<h4>Methods
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</h4>
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<table class="table table-condensed">
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<thead>
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<tr>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopHelper.html#Cysharp_Threading_Tasks_PlayerLoopHelper_AddAction_Cysharp_Threading_Tasks_PlayerLoopTiming_Cysharp_Threading_Tasks_IPlayerLoopItem_">AddAction(PlayerLoopTiming, IPlayerLoopItem)</a>
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</td>
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<td class="markdown level1 summary"></td>
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</tr>
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<tr>
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<td>
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2020-06-18 02:41:38 +08:00
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<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopHelper.html#Cysharp_Threading_Tasks_PlayerLoopHelper_AddContinuation_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Action_">AddContinuation(PlayerLoopTiming, Action)</a>
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2020-05-13 10:07:22 +08:00
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</td>
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<td class="markdown level1 summary"></td>
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</tr>
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<tr>
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<td>
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<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopHelper.html#Cysharp_Threading_Tasks_PlayerLoopHelper_Initialize_PlayerLoopSystem__">Initialize(ref PlayerLoopSystem)</a>
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</td>
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<td class="markdown level1 summary"></td>
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</tr>
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</tbody>
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</table>
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<h3 id="properties">Properties
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</h3>
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<section>
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2020-06-18 02:41:38 +08:00
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<a id="Cysharp_Threading_Tasks_PlayerLoopHelper_IsMainThread_" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.IsMainThread*"></a>
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<h4 id="Cysharp_Threading_Tasks_PlayerLoopHelper_IsMainThread" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.IsMainThread">IsMainThread</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool IsMainThread { get; }</code></pre>
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</div>
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<section>
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<h5 class="propertyValue">Property Value</h5>
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<dl class="cysharpdocfx-valuedefinition">
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<dt><span class="xref">System.Boolean</span></dt>
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<dd></dd>
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</dl>
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</section>
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</section>
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<section>
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2020-05-13 10:07:22 +08:00
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<a id="Cysharp_Threading_Tasks_PlayerLoopHelper_MainThreadId_" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.MainThreadId*"></a>
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<h4 id="Cysharp_Threading_Tasks_PlayerLoopHelper_MainThreadId" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.MainThreadId">MainThreadId</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static int MainThreadId { get; }</code></pre>
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</div>
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<section>
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<h5 class="propertyValue">Property Value</h5>
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<dl class="cysharpdocfx-valuedefinition">
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<dt><span class="xref">System.Int32</span></dt>
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<dd></dd>
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</dl>
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</section>
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</section>
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<section>
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<a id="Cysharp_Threading_Tasks_PlayerLoopHelper_UnitySynchronizationContext_" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.UnitySynchronizationContext*"></a>
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<h4 id="Cysharp_Threading_Tasks_PlayerLoopHelper_UnitySynchronizationContext" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.UnitySynchronizationContext">UnitySynchronizationContext</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static SynchronizationContext UnitySynchronizationContext { get; }</code></pre>
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</div>
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<section>
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<h5 class="propertyValue">Property Value</h5>
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<dl class="cysharpdocfx-valuedefinition">
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2020-09-12 05:10:51 +08:00
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<dt><span class="xref">System.Threading.SynchronizationContext</span></dt>
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2020-05-13 10:07:22 +08:00
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<dd></dd>
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</dl>
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</section>
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</section>
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<h3 id="methods">Methods
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</h3>
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<section>
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<a id="Cysharp_Threading_Tasks_PlayerLoopHelper_AddAction_" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction*"></a>
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<h4 id="Cysharp_Threading_Tasks_PlayerLoopHelper_AddAction_Cysharp_Threading_Tasks_PlayerLoopTiming_Cysharp_Threading_Tasks_IPlayerLoopItem_" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction(Cysharp.Threading.Tasks.PlayerLoopTiming,Cysharp.Threading.Tasks.IPlayerLoopItem)">AddAction(PlayerLoopTiming, IPlayerLoopItem)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)</code></pre>
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</div>
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<section>
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<h5 class="parameters">Parameters</h5>
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<dl class="cysharpdocfx-valuedefinition">
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<dt><span class="parametername"><code>timing</code></span> <a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTiming.html">PlayerLoopTiming</a></dt>
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<dd></dd>
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<dt><span class="parametername"><code>action</code></span> <a class="xref" href="Cysharp.Threading.Tasks.IPlayerLoopItem.html">IPlayerLoopItem</a></dt>
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<dd></dd>
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</dl>
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</section>
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</section>
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<section>
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<a id="Cysharp_Threading_Tasks_PlayerLoopHelper_AddContinuation_" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.AddContinuation*"></a>
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2020-06-18 02:41:38 +08:00
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<h4 id="Cysharp_Threading_Tasks_PlayerLoopHelper_AddContinuation_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Action_" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.AddContinuation(Cysharp.Threading.Tasks.PlayerLoopTiming,System.Action)">AddContinuation(PlayerLoopTiming, Action)</h4>
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2020-05-13 10:07:22 +08:00
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static void AddContinuation(PlayerLoopTiming timing, Action continuation)</code></pre>
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</div>
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<section>
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<h5 class="parameters">Parameters</h5>
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<dl class="cysharpdocfx-valuedefinition">
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<dt><span class="parametername"><code>timing</code></span> <a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTiming.html">PlayerLoopTiming</a></dt>
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<dd></dd>
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2020-06-18 02:41:38 +08:00
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<dt><span class="parametername"><code>continuation</code></span> <span class="xref">System.Action</span></dt>
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2020-05-13 10:07:22 +08:00
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<dd></dd>
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</dl>
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</section>
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</section>
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<section>
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<a id="Cysharp_Threading_Tasks_PlayerLoopHelper_Initialize_" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.Initialize*"></a>
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<h4 id="Cysharp_Threading_Tasks_PlayerLoopHelper_Initialize_PlayerLoopSystem__" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.Initialize(PlayerLoopSystem@)">Initialize(ref PlayerLoopSystem)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static void Initialize(ref PlayerLoopSystem playerLoop)</code></pre>
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</div>
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<section>
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<h5 class="parameters">Parameters</h5>
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<dl class="cysharpdocfx-valuedefinition">
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<dt><span class="parametername"><code>playerLoop</code></span> <span class="xref">PlayerLoopSystem</span></dt>
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<dd></dd>
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</dl>
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</section>
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</section>
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