mirror of https://github.com/Cysharp/UniTask
48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System.Threading;
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using UnityEngine;
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using UniRx.Async.Triggers;
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using System;
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namespace UniRx.Async
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{
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public static class CancellationTokenSourceExtensions
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{
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public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
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{
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var delay = UniTask.Delay(millisecondsDelay, ignoreTimeScale, delayTiming, cts.Token);
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CancelAfterCore(cts, delay).Forget();
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}
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public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
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{
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var delay = UniTask.Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cts.Token);
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CancelAfterCore(cts, delay).Forget();
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}
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static async UniTaskVoid CancelAfterCore(CancellationTokenSource cts, UniTask delayTask)
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{
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var alreadyCanceled = await delayTask.SuppressCancellationThrow();
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if (!alreadyCanceled)
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{
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cts.Cancel();
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cts.Dispose();
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}
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}
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public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, Component component)
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{
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RegisterRaiseCancelOnDestroy(cts, component.gameObject);
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}
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public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, GameObject gameObject)
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{
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var trigger = gameObject.GetAsyncDestroyTrigger();
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trigger.AddCancellationTriggerOnDestory(cts);
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}
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}
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}
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#endif
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