mirror of https://github.com/Cysharp/UniTask
511 lines
21 KiB
C#
511 lines
21 KiB
C#
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System.Threading;
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using UnityEngine;
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namespace UniRx.Async.Triggers
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{
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public static class AsyncTriggerExtensions
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{
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// Util.
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static T GetOrAddComponent<T>(GameObject gameObject)
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where T : Component
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{
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var component = gameObject.GetComponent<T>();
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if (component == null)
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{
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component = gameObject.AddComponent<T>();
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}
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return component;
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}
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// Special for single operation.
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/// <summary>This function is called when the MonoBehaviour will be destroyed.</summary>
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public static UniTask OnDestroyAsync(this GameObject gameObject)
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{
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return gameObject.GetAsyncDestroyTrigger().OnDestroyAsync();
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}
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/// <summary>This function is called when the MonoBehaviour will be destroyed.</summary>
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public static UniTask OnDestroyAsync(this Component component)
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{
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return component.GetAsyncDestroyTrigger().OnDestroyAsync();
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}
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/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
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public static CancellationToken GetCancellationTokenOnDestroy(this GameObject gameObject)
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{
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return gameObject.GetAsyncDestroyTrigger().CancellationToken;
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}
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/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
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public static CancellationToken GetCancellationTokenOnDestroy(this Component component)
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{
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return component.GetAsyncDestroyTrigger().CancellationToken;
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}
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public static UniTask StartAsync(this GameObject gameObject)
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{
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return gameObject.GetAsyncStartTrigger().StartAsync();
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}
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public static UniTask StartAsync(this Component component)
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{
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return component.GetAsyncStartTrigger().StartAsync();
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}
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public static UniTask AwakeAsync(this GameObject gameObject)
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{
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return gameObject.GetAsyncAwakeTrigger().AwakeAsync();
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}
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public static UniTask AwakeAsync(this Component component)
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{
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return component.GetAsyncAwakeTrigger().AwakeAsync();
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}
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// Get Triggers.
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/// <summary>Get for OnAnimatorIKAsync | OnAnimatorMoveAsync.</summary>
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public static AsyncAnimatorTrigger GetAsyncAnimatorTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncAnimatorTrigger>(gameObject);
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}
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/// <summary>Get for OnAnimatorIKAsync | OnAnimatorMoveAsync.</summary>
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public static AsyncAnimatorTrigger GetAsyncAnimatorTrigger(this Component component)
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{
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return component.gameObject.GetAsyncAnimatorTrigger();
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}
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/// <summary>Get for AwakeAsync.</summary>
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public static AsyncAwakeTrigger GetAsyncAwakeTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncAwakeTrigger>(gameObject);
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}
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/// <summary>Get for AwakeAsync.</summary>
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public static AsyncAwakeTrigger GetAsyncAwakeTrigger(this Component component)
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{
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return component.gameObject.GetAsyncAwakeTrigger();
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}
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/// <summary>Get for OnBeginDragAsync.</summary>
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public static AsyncBeginDragTrigger GetAsyncBeginDragTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncBeginDragTrigger>(gameObject);
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}
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/// <summary>Get for OnBeginDragAsync.</summary>
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public static AsyncBeginDragTrigger GetAsyncBeginDragTrigger(this Component component)
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{
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return component.gameObject.GetAsyncBeginDragTrigger();
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}
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/// <summary>Get for OnCancelAsync.</summary>
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public static AsyncCancelTrigger GetAsyncCancelTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncCancelTrigger>(gameObject);
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}
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/// <summary>Get for OnCancelAsync.</summary>
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public static AsyncCancelTrigger GetAsyncCancelTrigger(this Component component)
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{
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return component.gameObject.GetAsyncCancelTrigger();
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}
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/// <summary>Get for OnCanvasGroupChangedAsync.</summary>
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public static AsyncCanvasGroupChangedTrigger GetAsyncCanvasGroupChangedTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncCanvasGroupChangedTrigger>(gameObject);
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}
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/// <summary>Get for OnCanvasGroupChangedAsync.</summary>
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public static AsyncCanvasGroupChangedTrigger GetAsyncCanvasGroupChangedTrigger(this Component component)
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{
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return component.gameObject.GetAsyncCanvasGroupChangedTrigger();
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}
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/// <summary>Get for OnCollisionEnter2DAsync | OnCollisionExit2DAsync | OnCollisionStay2DAsync.</summary>
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public static AsyncCollision2DTrigger GetAsyncCollision2DTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncCollision2DTrigger>(gameObject);
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}
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/// <summary>Get for OnCollisionEnter2DAsync | OnCollisionExit2DAsync | OnCollisionStay2DAsync.</summary>
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public static AsyncCollision2DTrigger GetAsyncCollision2DTrigger(this Component component)
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{
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return component.gameObject.GetAsyncCollision2DTrigger();
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}
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/// <summary>Get for OnCollisionEnterAsync | OnCollisionExitAsync | OnCollisionStayAsync.</summary>
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public static AsyncCollisionTrigger GetAsyncCollisionTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncCollisionTrigger>(gameObject);
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}
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/// <summary>Get for OnCollisionEnterAsync | OnCollisionExitAsync | OnCollisionStayAsync.</summary>
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public static AsyncCollisionTrigger GetAsyncCollisionTrigger(this Component component)
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{
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return component.gameObject.GetAsyncCollisionTrigger();
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}
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/// <summary>Get for OnDeselectAsync.</summary>
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public static AsyncDeselectTrigger GetAsyncDeselectTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncDeselectTrigger>(gameObject);
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}
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/// <summary>Get for OnDeselectAsync.</summary>
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public static AsyncDeselectTrigger GetAsyncDeselectTrigger(this Component component)
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{
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return component.gameObject.GetAsyncDeselectTrigger();
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}
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/// <summary>Get for OnDestroyAsync.</summary>
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public static AsyncDestroyTrigger GetAsyncDestroyTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncDestroyTrigger>(gameObject);
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}
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/// <summary>Get for OnDestroyAsync.</summary>
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public static AsyncDestroyTrigger GetAsyncDestroyTrigger(this Component component)
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{
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return component.gameObject.GetAsyncDestroyTrigger();
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}
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/// <summary>Get for OnDragAsync.</summary>
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public static AsyncDragTrigger GetAsyncDragTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncDragTrigger>(gameObject);
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}
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/// <summary>Get for OnDragAsync.</summary>
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public static AsyncDragTrigger GetAsyncDragTrigger(this Component component)
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{
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return component.gameObject.GetAsyncDragTrigger();
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}
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/// <summary>Get for OnDropAsync.</summary>
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public static AsyncDropTrigger GetAsyncDropTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncDropTrigger>(gameObject);
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}
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/// <summary>Get for OnDropAsync.</summary>
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public static AsyncDropTrigger GetAsyncDropTrigger(this Component component)
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{
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return component.gameObject.GetAsyncDropTrigger();
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}
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/// <summary>Get for OnEnableAsync | OnDisableAsync.</summary>
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public static AsyncEnableDisableTrigger GetAsyncEnableDisableTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncEnableDisableTrigger>(gameObject);
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}
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/// <summary>Get for OnEnableAsync | OnDisableAsync.</summary>
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public static AsyncEnableDisableTrigger GetAsyncEnableDisableTrigger(this Component component)
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{
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return component.gameObject.GetAsyncEnableDisableTrigger();
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}
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/// <summary>Get for OnEndDragAsync.</summary>
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public static AsyncEndDragTrigger GetAsyncEndDragTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncEndDragTrigger>(gameObject);
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}
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/// <summary>Get for OnEndDragAsync.</summary>
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public static AsyncEndDragTrigger GetAsyncEndDragTrigger(this Component component)
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{
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return component.gameObject.GetAsyncEndDragTrigger();
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}
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/// <summary>Get for FixedUpdateAsync.</summary>
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public static AsyncFixedUpdateTrigger GetAsyncFixedUpdateTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncFixedUpdateTrigger>(gameObject);
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}
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/// <summary>Get for FixedUpdateAsync.</summary>
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public static AsyncFixedUpdateTrigger GetAsyncFixedUpdateTrigger(this Component component)
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{
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return component.gameObject.GetAsyncFixedUpdateTrigger();
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}
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/// <summary>Get for OnInitializePotentialDragAsync.</summary>
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public static AsyncInitializePotentialDragTrigger GetAsyncInitializePotentialDragTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncInitializePotentialDragTrigger>(gameObject);
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}
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/// <summary>Get for OnInitializePotentialDragAsync.</summary>
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public static AsyncInitializePotentialDragTrigger GetAsyncInitializePotentialDragTrigger(this Component component)
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{
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return component.gameObject.GetAsyncInitializePotentialDragTrigger();
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}
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/// <summary>Get for OnJointBreakAsync.</summary>
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public static AsyncJointTrigger GetAsyncJointTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncJointTrigger>(gameObject);
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}
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/// <summary>Get for OnJointBreakAsync.</summary>
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public static AsyncJointTrigger GetAsyncJointTrigger(this Component component)
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{
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return component.gameObject.GetAsyncJointTrigger();
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}
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/// <summary>Get for LateUpdateAsync.</summary>
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public static AsyncLateUpdateTrigger GetAsyncLateUpdateTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncLateUpdateTrigger>(gameObject);
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}
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/// <summary>Get for LateUpdateAsync.</summary>
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public static AsyncLateUpdateTrigger GetAsyncLateUpdateTrigger(this Component component)
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{
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return component.gameObject.GetAsyncLateUpdateTrigger();
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}
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#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
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/// <summary>Get for OnMouseDownAsync | OnMouseDragAsync | OnMouseEnterAsync | OnMouseExitAsync | OnMouseOverAsync | OnMouseUpAsync | OnMouseUpAsButtonAsync.</summary>
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public static AsyncMouseTrigger GetAsyncMouseTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncMouseTrigger>(gameObject);
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}
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/// <summary>Get for OnMouseDownAsync | OnMouseDragAsync | OnMouseEnterAsync | OnMouseExitAsync | OnMouseOverAsync | OnMouseUpAsync | OnMouseUpAsButtonAsync.</summary>
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public static AsyncMouseTrigger GetAsyncMouseTrigger(this Component component)
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{
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return component.gameObject.GetAsyncMouseTrigger();
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}
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#endif
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/// <summary>Get for OnMoveAsync.</summary>
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public static AsyncMoveTrigger GetAsyncMoveTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncMoveTrigger>(gameObject);
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}
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/// <summary>Get for OnMoveAsync.</summary>
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public static AsyncMoveTrigger GetAsyncMoveTrigger(this Component component)
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{
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return component.gameObject.GetAsyncMoveTrigger();
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}
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/// <summary>Get for OnParticleCollisionAsync | OnParticleTriggerAsync.</summary>
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public static AsyncParticleTrigger GetAsyncParticleTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncParticleTrigger>(gameObject);
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}
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/// <summary>Get for OnParticleCollisionAsync | OnParticleTriggerAsync.</summary>
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public static AsyncParticleTrigger GetAsyncParticleTrigger(this Component component)
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{
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return component.gameObject.GetAsyncParticleTrigger();
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}
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/// <summary>Get for OnPointerClickAsync.</summary>
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public static AsyncPointerClickTrigger GetAsyncPointerClickTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncPointerClickTrigger>(gameObject);
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}
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/// <summary>Get for OnPointerClickAsync.</summary>
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public static AsyncPointerClickTrigger GetAsyncPointerClickTrigger(this Component component)
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{
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return component.gameObject.GetAsyncPointerClickTrigger();
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}
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/// <summary>Get for OnPointerDownAsync.</summary>
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public static AsyncPointerDownTrigger GetAsyncPointerDownTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncPointerDownTrigger>(gameObject);
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}
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/// <summary>Get for OnPointerDownAsync.</summary>
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public static AsyncPointerDownTrigger GetAsyncPointerDownTrigger(this Component component)
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{
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return component.gameObject.GetAsyncPointerDownTrigger();
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}
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/// <summary>Get for OnPointerEnterAsync.</summary>
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public static AsyncPointerEnterTrigger GetAsyncPointerEnterTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncPointerEnterTrigger>(gameObject);
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}
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/// <summary>Get for OnPointerEnterAsync.</summary>
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public static AsyncPointerEnterTrigger GetAsyncPointerEnterTrigger(this Component component)
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{
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return component.gameObject.GetAsyncPointerEnterTrigger();
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}
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/// <summary>Get for OnPointerExitAsync.</summary>
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public static AsyncPointerExitTrigger GetAsyncPointerExitTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncPointerExitTrigger>(gameObject);
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}
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/// <summary>Get for OnPointerExitAsync.</summary>
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public static AsyncPointerExitTrigger GetAsyncPointerExitTrigger(this Component component)
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{
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return component.gameObject.GetAsyncPointerExitTrigger();
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}
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/// <summary>Get for OnPointerUpAsync.</summary>
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public static AsyncPointerUpTrigger GetAsyncPointerUpTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncPointerUpTrigger>(gameObject);
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}
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/// <summary>Get for OnPointerUpAsync.</summary>
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public static AsyncPointerUpTrigger GetAsyncPointerUpTrigger(this Component component)
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{
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return component.gameObject.GetAsyncPointerUpTrigger();
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}
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/// <summary>Get for OnRectTransformDimensionsChange | OnRectTransformDimensionsChangeAsync | OnRectTransformRemoved | OnRectTransformRemovedAsync.</summary>
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public static AsyncRectTransformTrigger GetAsyncRectTransformTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncRectTransformTrigger>(gameObject);
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}
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/// <summary>Get for OnRectTransformDimensionsChange | OnRectTransformDimensionsChangeAsync | OnRectTransformRemoved | OnRectTransformRemovedAsync.</summary>
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public static AsyncRectTransformTrigger GetAsyncRectTransformTrigger(this Component component)
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{
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return component.gameObject.GetAsyncRectTransformTrigger();
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}
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/// <summary>Get for OnScrollAsync.</summary>
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public static AsyncScrollTrigger GetAsyncScrollTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncScrollTrigger>(gameObject);
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}
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/// <summary>Get for OnScrollAsync.</summary>
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public static AsyncScrollTrigger GetAsyncScrollTrigger(this Component component)
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{
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return component.gameObject.GetAsyncScrollTrigger();
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}
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/// <summary>Get for OnSelectAsync.</summary>
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public static AsyncSelectTrigger GetAsyncSelectTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncSelectTrigger>(gameObject);
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}
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/// <summary>Get for OnSelectAsync.</summary>
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public static AsyncSelectTrigger GetAsyncSelectTrigger(this Component component)
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{
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return component.gameObject.GetAsyncSelectTrigger();
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}
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/// <summary>Get for StartAsync.</summary>
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public static AsyncStartTrigger GetAsyncStartTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncStartTrigger>(gameObject);
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}
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/// <summary>Get for StartAsync.</summary>
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public static AsyncStartTrigger GetAsyncStartTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncStartTrigger();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for OnSubmitAsync.</summary>
|
|||
|
public static AsyncSubmitTrigger GetAsyncSubmitTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncSubmitTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for OnSubmitAsync.</summary>
|
|||
|
public static AsyncSubmitTrigger GetAsyncSubmitTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncSubmitTrigger();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for OnBeforeTransformParentChangedAsync | OnTransformParentChangedAsync | OnTransformChildrenChangedAsync.</summary>
|
|||
|
public static AsyncTransformChangedTrigger GetAsyncTransformChangedTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncTransformChangedTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for OnBeforeTransformParentChangedAsync | OnTransformParentChangedAsync | OnTransformChildrenChangedAsync.</summary>
|
|||
|
public static AsyncTransformChangedTrigger GetAsyncTransformChangedTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncTransformChangedTrigger();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for OnTriggerEnter2DAsync | OnTriggerExit2DAsync | OnTriggerStay2DAsync.</summary>
|
|||
|
public static AsyncTrigger2DTrigger GetAsyncTrigger2DTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncTrigger2DTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for OnTriggerEnter2DAsync | OnTriggerExit2DAsync | OnTriggerStay2DAsync.</summary>
|
|||
|
public static AsyncTrigger2DTrigger GetAsyncTrigger2DTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncTrigger2DTrigger();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for OnTriggerEnterAsync | OnTriggerExitAsync | OnTriggerStayAsync.</summary>
|
|||
|
public static AsyncTriggerTrigger GetAsyncTriggerTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncTriggerTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for OnTriggerEnterAsync | OnTriggerExitAsync | OnTriggerStayAsync.</summary>
|
|||
|
public static AsyncTriggerTrigger GetAsyncTriggerTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncTriggerTrigger();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for OnUpdateSelectedAsync.</summary>
|
|||
|
public static AsyncUpdateSelectedTrigger GetAsyncUpdateSelectedTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncUpdateSelectedTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for OnUpdateSelectedAsync.</summary>
|
|||
|
public static AsyncUpdateSelectedTrigger GetAsyncUpdateSelectedTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncUpdateSelectedTrigger();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for UpdateAsync.</summary>
|
|||
|
public static AsyncUpdateTrigger GetAsyncUpdateTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncUpdateTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for UpdateAsync.</summary>
|
|||
|
public static AsyncUpdateTrigger GetAsyncUpdateTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncUpdateTrigger();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for OnBecameInvisibleAsync | OnBecameVisibleAsync.</summary>
|
|||
|
public static AsyncVisibleTrigger GetAsyncVisibleTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncVisibleTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Get for OnBecameInvisibleAsync | OnBecameVisibleAsync.</summary>
|
|||
|
public static AsyncVisibleTrigger GetAsyncVisibleTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncVisibleTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endif
|