mirror of https://github.com/Cysharp/UniTask
274 lines
7.6 KiB
C#
274 lines
7.6 KiB
C#
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Security;
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namespace UniRx.Async.CompilerServices
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{
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public struct AsyncUniTaskMethodBuilder
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{
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UniTaskCompletionSource promise;
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Action moveNext;
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// 1. Static Create method.
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[DebuggerHidden]
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public static AsyncUniTaskMethodBuilder Create()
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{
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var builder = new AsyncUniTaskMethodBuilder();
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return builder;
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}
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// 2. TaskLike Task property.
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[DebuggerHidden]
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public UniTask Task
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{
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get
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{
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if (promise != null)
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{
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return promise.Task;
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}
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if (moveNext == null)
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{
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return UniTask.CompletedTask;
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}
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else
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{
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promise = new UniTaskCompletionSource();
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return promise.Task;
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}
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}
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}
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// 3. SetException
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[DebuggerHidden]
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public void SetException(Exception exception)
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource();
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}
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if (exception is OperationCanceledException ex)
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{
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promise.TrySetCanceled(ex);
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}
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else
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{
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promise.TrySetException(exception);
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}
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}
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// 4. SetResult
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[DebuggerHidden]
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public void SetResult()
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{
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if (moveNext == null)
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{
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}
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else
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource();
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}
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promise.TrySetResult();
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}
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}
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// 5. AwaitOnCompleted
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[DebuggerHidden]
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public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
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where TAwaiter : INotifyCompletion
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where TStateMachine : IAsyncStateMachine
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{
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if (moveNext == null)
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource(); // built future.
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}
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var runner = new MoveNextRunner<TStateMachine>();
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moveNext = runner.Run;
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runner.StateMachine = stateMachine; // set after create delegate.
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}
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awaiter.OnCompleted(moveNext);
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}
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// 6. AwaitUnsafeOnCompleted
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[DebuggerHidden]
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[SecuritySafeCritical]
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public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
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where TAwaiter : ICriticalNotifyCompletion
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where TStateMachine : IAsyncStateMachine
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{
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if (moveNext == null)
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource(); // built future.
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}
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var runner = new MoveNextRunner<TStateMachine>();
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moveNext = runner.Run;
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runner.StateMachine = stateMachine; // set after create delegate.
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}
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awaiter.UnsafeOnCompleted(moveNext);
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}
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// 7. Start
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[DebuggerHidden]
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public void Start<TStateMachine>(ref TStateMachine stateMachine)
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where TStateMachine : IAsyncStateMachine
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{
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stateMachine.MoveNext();
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}
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// 8. SetStateMachine
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[DebuggerHidden]
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public void SetStateMachine(IAsyncStateMachine stateMachine)
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{
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}
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}
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public struct AsyncUniTaskMethodBuilder<T>
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{
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T result;
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UniTaskCompletionSource<T> promise;
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Action moveNext;
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// 1. Static Create method.
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[DebuggerHidden]
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public static AsyncUniTaskMethodBuilder<T> Create()
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{
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var builder = new AsyncUniTaskMethodBuilder<T>();
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return builder;
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}
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// 2. TaskLike Task property.
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[DebuggerHidden]
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public UniTask<T> Task
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{
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get
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{
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if (promise != null)
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{
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return new UniTask<T>(promise);
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}
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if (moveNext == null)
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{
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return new UniTask<T>(result);
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}
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else
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{
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promise = new UniTaskCompletionSource<T>();
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return new UniTask<T>(promise);
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}
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}
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}
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// 3. SetException
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[DebuggerHidden]
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public void SetException(Exception exception)
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource<T>();
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}
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if (exception is OperationCanceledException ex)
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{
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promise.TrySetCanceled(ex);
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}
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else
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{
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promise.TrySetException(exception);
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}
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}
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// 4. SetResult
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[DebuggerHidden]
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public void SetResult(T result)
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{
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if (moveNext == null)
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{
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this.result = result;
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}
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else
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource<T>();
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}
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promise.TrySetResult(result);
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}
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}
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// 5. AwaitOnCompleted
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[DebuggerHidden]
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public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
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where TAwaiter : INotifyCompletion
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where TStateMachine : IAsyncStateMachine
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{
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if (moveNext == null)
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource<T>(); // built future.
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}
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var runner = new MoveNextRunner<TStateMachine>();
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moveNext = runner.Run;
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runner.StateMachine = stateMachine; // set after create delegate.
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}
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awaiter.OnCompleted(moveNext);
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}
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// 6. AwaitUnsafeOnCompleted
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[DebuggerHidden]
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[SecuritySafeCritical]
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public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
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where TAwaiter : ICriticalNotifyCompletion
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where TStateMachine : IAsyncStateMachine
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{
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if (moveNext == null)
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource<T>(); // built future.
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}
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var runner = new MoveNextRunner<TStateMachine>();
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moveNext = runner.Run;
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runner.StateMachine = stateMachine; // set after create delegate.
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}
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awaiter.UnsafeOnCompleted(moveNext);
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}
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// 7. Start
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[DebuggerHidden]
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public void Start<TStateMachine>(ref TStateMachine stateMachine)
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where TStateMachine : IAsyncStateMachine
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{
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stateMachine.MoveNext();
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}
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// 8. SetStateMachine
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[DebuggerHidden]
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public void SetStateMachine(IAsyncStateMachine stateMachine)
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{
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}
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}
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}
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#endif
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