UniTask/Assets/UniRx.Async/Internal/StatePool.cs

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2020-04-20 07:35:06 +08:00
using System;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
namespace UniRx.Async.Internal
{
internal static class StateTuple
{
public static StateTuple<T1, T2> Create<T1, T2>(T1 item1, T2 item2)
{
return StatePool<T1, T2>.Create(item1, item2);
}
}
internal class StateTuple<T1, T2> : IDisposable
{
public T1 Item1;
public T2 Item2;
public void Deconstruct(out T1 item1, out T2 item2)
{
item1 = this.Item1;
item2 = this.Item2;
}
public void Dispose()
{
StatePool<T1, T2>.Return(this);
}
}
internal static class StatePool<T1, T2>
{
static readonly ConcurrentQueue<StateTuple<T1, T2>> queue = new ConcurrentQueue<StateTuple<T1, T2>>();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static StateTuple<T1, T2> Create(T1 item1, T2 item2)
{
if (queue.TryDequeue(out var value))
{
value.Item1 = item1;
value.Item2 = item2;
return value;
}
return new StateTuple<T1, T2> { Item1 = item1, Item2 = item2 };
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Return(StateTuple<T1, T2> tuple)
{
tuple.Item1 = default;
tuple.Item2 = default;
queue.Enqueue(tuple);
}
}
}