mirror of https://github.com/Cysharp/UniTask
152 lines
4.1 KiB
C#
152 lines
4.1 KiB
C#
|
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
|||
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
|||
|
|
|||
|
using System;
|
|||
|
using System.Threading;
|
|||
|
|
|||
|
namespace UniRx.Async.Internal
|
|||
|
{
|
|||
|
// Same interface as System.Buffers.ArrayPool<T> but only provides Shared.
|
|||
|
|
|||
|
internal sealed class ArrayPool<T>
|
|||
|
{
|
|||
|
// Same size as System.Buffers.DefaultArrayPool<T>
|
|||
|
const int DefaultMaxNumberOfArraysPerBucket = 50;
|
|||
|
|
|||
|
static readonly T[] EmptyArray = new T[0];
|
|||
|
|
|||
|
public static readonly ArrayPool<T> Shared = new ArrayPool<T>();
|
|||
|
|
|||
|
readonly MinimumQueue<T[]>[] buckets;
|
|||
|
readonly SpinLock[] locks;
|
|||
|
|
|||
|
ArrayPool()
|
|||
|
{
|
|||
|
// see: GetQueueIndex
|
|||
|
buckets = new MinimumQueue<T[]>[18];
|
|||
|
locks = new SpinLock[18];
|
|||
|
for (int i = 0; i < buckets.Length; i++)
|
|||
|
{
|
|||
|
buckets[i] = new MinimumQueue<T[]>(4);
|
|||
|
locks[i] = new SpinLock(false);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public T[] Rent(int minimumLength)
|
|||
|
{
|
|||
|
if (minimumLength < 0)
|
|||
|
{
|
|||
|
throw new ArgumentOutOfRangeException("minimumLength");
|
|||
|
}
|
|||
|
else if (minimumLength == 0)
|
|||
|
{
|
|||
|
return EmptyArray;
|
|||
|
}
|
|||
|
|
|||
|
var size = CalculateSize(minimumLength);
|
|||
|
var index = GetQueueIndex(size);
|
|||
|
if (index != -1)
|
|||
|
{
|
|||
|
var q = buckets[index];
|
|||
|
var lockTaken = false;
|
|||
|
try
|
|||
|
{
|
|||
|
locks[index].Enter(ref lockTaken);
|
|||
|
|
|||
|
if (q.Count != 0)
|
|||
|
{
|
|||
|
return q.Dequeue();
|
|||
|
}
|
|||
|
}
|
|||
|
finally
|
|||
|
{
|
|||
|
if (lockTaken) locks[index].Exit(false);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return new T[size];
|
|||
|
}
|
|||
|
|
|||
|
public void Return(T[] array, bool clearArray = false)
|
|||
|
{
|
|||
|
if (array == null || array.Length == 0)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
var index = GetQueueIndex(array.Length);
|
|||
|
if (index != -1)
|
|||
|
{
|
|||
|
if (clearArray)
|
|||
|
{
|
|||
|
Array.Clear(array, 0, array.Length);
|
|||
|
}
|
|||
|
|
|||
|
var q = buckets[index];
|
|||
|
var lockTaken = false;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
locks[index].Enter(ref lockTaken);
|
|||
|
|
|||
|
if (q.Count > DefaultMaxNumberOfArraysPerBucket)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
q.Enqueue(array);
|
|||
|
}
|
|||
|
finally
|
|||
|
{
|
|||
|
if (lockTaken) locks[index].Exit(false);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
static int CalculateSize(int size)
|
|||
|
{
|
|||
|
size--;
|
|||
|
size |= size >> 1;
|
|||
|
size |= size >> 2;
|
|||
|
size |= size >> 4;
|
|||
|
size |= size >> 8;
|
|||
|
size |= size >> 16;
|
|||
|
size += 1;
|
|||
|
|
|||
|
if (size < 8)
|
|||
|
{
|
|||
|
size = 8;
|
|||
|
}
|
|||
|
|
|||
|
return size;
|
|||
|
}
|
|||
|
|
|||
|
static int GetQueueIndex(int size)
|
|||
|
{
|
|||
|
switch (size)
|
|||
|
{
|
|||
|
case 8: return 0;
|
|||
|
case 16: return 1;
|
|||
|
case 32: return 2;
|
|||
|
case 64: return 3;
|
|||
|
case 128: return 4;
|
|||
|
case 256: return 5;
|
|||
|
case 512: return 6;
|
|||
|
case 1024: return 7;
|
|||
|
case 2048: return 8;
|
|||
|
case 4096: return 9;
|
|||
|
case 8192: return 10;
|
|||
|
case 16384: return 11;
|
|||
|
case 32768: return 12;
|
|||
|
case 65536: return 13;
|
|||
|
case 131072: return 14;
|
|||
|
case 262144: return 15;
|
|||
|
case 524288: return 16;
|
|||
|
case 1048576: return 17; // max array length
|
|||
|
default:
|
|||
|
return -1;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|