211 lines
9.6 KiB
Markdown
211 lines
9.6 KiB
Markdown
SoftMaskForUGUI
|
|
===
|
|
|
|
UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.
|
|
|
|

|
|
|
|
[](https://openupm.com/packages/com.coffee.softmask-for-ugui/)
|
|
[](https://github.com/mob-sakai/SoftMaskForUGUI/releases)
|
|
[](https://github.com/mob-sakai/SoftMaskForUGUI/releases)
|
|

|
|
[](https://github.com/mob-sakai/SoftMaskForUGUI/blob/upm/LICENSE.txt)
|
|
[](http://makeapullrequest.com)
|
|
[](https://github.com/mob-sakai/SoftMaskForUGUI/subscription)
|
|
[](https://twitter.com/intent/follow?screen_name=mob_sakai)
|
|
|
|
<< [Description](#Description) | [WebGL Demo](#demo) | [Installation](#installation) | [Usage](#usage) | [For Your Custom Shader](#support-soft-masks-with-your-custom-shaders) >>
|
|
|
|
|
|
|
|
<br><br><br><br>
|
|
## Description
|
|
|
|
By using SoftMask instead of the default Mask component, you can beautifully represent the rounded edges of UI elements.
|
|
|
|

|
|
|
|
#### Features
|
|
|
|
* SoftMask is compatible with Mask.
|
|
* You can adjust the visible part.
|
|

|
|
* Text, Image, RawImage can be used as a masking.
|
|
* Support multiple-sprites and SpriteAtlas.
|
|
* Support up to 4 nested soft masks.
|
|

|
|
* Support scroll view.
|
|

|
|
* Support inversed soft mask.
|
|

|
|
* Support overlay, camera space and world space.
|
|

|
|
* (Option) Raycast is filtered only for the visible part.
|
|

|
|
* Contain soft maskable UI shader.
|
|
* Support soft masks in your custom shaders by adding just 3 lines. For details, please see [Development Note](#support-soft-masks-in-your-custom-shaders).
|
|
* Adjust soft mask buffer size to improve performance.
|
|
* Convert existing Mask to SoftMask from context menu.
|
|

|
|
* Render the soft mask buffer only when needed to improve performance.
|
|
* Add a SoftMaskable component to the child UI elements of SoftMask from the inspector.
|
|

|
|
* Preview soft mask buffer in inspector.
|
|

|
|
* Make multiple holes on one background by 'Parts of parent' option.
|
|

|
|
|
|
|
|
|
|
#### Components
|
|
|
|
|Component|Description|Screenshot|
|
|
|-|-|-|
|
|
|SoftMask|Use instead of Mask for smooth masking.<br><br>**Show Mask Graphic:** Show the graphic that is associated with the Mask render area.<br>**Desampling Rate:** The desampling rate for soft mask buffer. The larger the value, the better the performance but the lower the quality.<br>**Softness:** The value used by the soft mask to select the area of influence defined over the soft mask's graphic.<br>**Ignore Parent:** Should the soft mask ignore parent soft masks?<br>**Part Of Parent:** Is the soft mask a part of parent soft mask?|<img src="https://user-images.githubusercontent.com/12690315/50319746-377a0200-050c-11e9-96ae-a3a0ec81765f.png" width="600px">|
|
|
|SoftMaskable|Add this component to Graphic under SoftMask for smooth masking.<br><br>**Inverse:** The graphic will be visible only in areas where no mask is present.|<img src="https://user-images.githubusercontent.com/12690315/50319747-39dc5c00-050c-11e9-85fa-dd6ea9065daf.png" width="600px">|
|
|
|
|
|
|
|
|
<br><br><br><br>
|
|
## Demo
|
|
|
|
[WebGL Demo](http://mob-sakai.github.io/SoftMaskForUGUI)
|
|
|
|
|
|
|
|
<br><br><br><br>
|
|
## Installation
|
|
|
|
#### Requirement
|
|
|
|
* Unity 2017.1 or later
|
|
* No other SDK are required
|
|
|
|
#### Using OpenUPM (for Unity 2018.3 or later)
|
|
|
|
This package is available on [OpenUPM](https://openupm.com).
|
|
You can install it via [openupm-cli](https://github.com/openupm/openupm-cli).
|
|
```
|
|
openupm add com.coffee.softmask-for-ugui
|
|
```
|
|
|
|
#### Using Git (for Unity 2018.3 or later)
|
|
|
|
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
|
|
```js
|
|
{
|
|
"dependencies": {
|
|
"com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git",
|
|
...
|
|
},
|
|
}
|
|
```
|
|
|
|
To update the package, change suffix `#{version}` to the target version.
|
|
|
|
* e.g. `"com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git#1.0.0",`
|
|
|
|
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
|
|
|
|
#### For Unity 2018.2 or earlier
|
|
|
|
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/SoftMaskForUGUI/releases) page
|
|
2. Extract it
|
|
3. Import it into the following directory in your Unity project
|
|
- `Packages` (It works as an embedded package. For Unity 2018.1 or later)
|
|
- `Assets` (Legacy way. For Unity 2017.1 or later)
|
|
|
|
|
|
|
|
<br><br><br><br>
|
|
## How to play demo
|
|
|
|
#### For Unity 2019.1 or later
|
|
|
|
1. Open `Package Manager` window and select `UI Soft Mask` package in package list
|
|
2. Click `Import in project` button
|
|

|
|
3. The demo will be imported into `Assets/Samples/UI Soft Mask/{version}/Demo`。
|
|
Open `UISoftMask_Demo` scene and play it
|
|
|
|
#### For Unity 2018.4 or earlier
|
|
|
|
1. Select `Assets/Samples/UI Soft Mask Demo` from menu
|
|

|
|
2. The demo will be imported into `Assets/Samples/UI Soft Mask/{version}/Demo`.
|
|
Open `UISoftMask_Demo` scene and play it
|
|
|
|
|
|
<br><br><br><br>
|
|
## Usage
|
|
|
|
1. Add a SoftMask component instead of Mask component.
|
|
Or, convert an existing Mask component to SoftMask component from the context menu.
|
|

|
|
2. Add a SoftMaskable components to the child UI elements of the SoftMask component.
|
|

|
|
Or, add a SoftMaskable components from the inspector of the SoftMask component.
|
|

|
|
3. Adjust softness setting of SoftMask.
|
|

|
|
4. Enjoy!
|
|
|
|
|
|
|
|
<br><br><br><br>
|
|
## Support soft masks with your custom shaders
|
|
|
|
<b>With just three additional lines,</b> you can now support softmasks in your custom shaders!
|
|
|
|
1. Add `#pragma` and `#include` directives, where `SOFTMASK_EDITOR` is an editor-only keyword and is not included in the build.
|
|
If you didn't use package manager to install, include `SoftMask.cginc` in the appropriate path instead.
|
|
```
|
|
#include "Packages/com.coffee.softmask-for-ugui/Shaders/SoftMask.cginc"
|
|
#pragma shader_feature __ SOFTMASK_EDITOR
|
|
```
|
|
2. Apply a soft mask in the fragment shader.
|
|
This operation determines the final alpha according to the soft mask buffer.
|
|
- `IN.vertex`: the clip position
|
|
- `IN.worldPosition`: the world position
|
|
```
|
|
color.a *= SoftMask(IN.vertex, IN.worldPosition);
|
|
```
|
|
|
|
As an example of implementation, please see [UI-Default-SoftMask.shader](https://raw.githubusercontent.com/mob-sakai/SoftMaskForUGUI/upm/Shaders/Resources/UI-Default-SoftMask.shader).
|
|
|
|
|
|
|
|
<br><br><br><br>
|
|
## License
|
|
|
|
* MIT
|
|
* © UTJ/UCL
|
|
|
|
|
|
|
|
<br><br><br><br>
|
|
## Support
|
|
|
|
This is an open-source project that I am developing in my free time.
|
|
If you like it, you can support me.
|
|
By supporting, you let me spend more time working on better tools that you can use for free. :)
|
|
|
|
[](https://www.patreon.com/join/2343451?)
|
|
[](https://github.com/users/mob-sakai/sponsorship)
|
|
|
|
|
|
|
|
## Author
|
|
|
|
[mob-sakai](https://github.com/mob-sakai)
|
|
[](https://twitter.com/intent/follow?screen_name=mob_sakai)
|
|
|
|
|
|
|
|
## See Also
|
|
|
|
* GitHub page : https://github.com/mob-sakai/SoftMaskForUGUI
|
|
* Releases : https://github.com/mob-sakai/SoftMaskForUGUI/releases
|
|
* Issue tracker : https://github.com/mob-sakai/SoftMaskForUGUI/issues
|
|
* Change log : https://github.com/mob-sakai/SoftMaskForUGUI/blob/upm/CHANGELOG.md
|