SoftMaskForUGUI/Resources/SoftMask.shader

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Shader "Hidden/SoftMask" {
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 100
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass {
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
sampler2D _MainTex;
float _Softness;
fixed4 frag (v2f_img i) : SV_Target
{
return saturate(tex2D(_MainTex, i.uv).a/_Softness);
}
ENDCG
}
}
}