138 lines
4.8 KiB
Bash
Executable File
138 lines
4.8 KiB
Bash
Executable File
#!/bin/bash -e
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# NOTE: Run the following command at the prompt
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# bash <(curl -sL 'https://gist.github.com/mob-sakai/e281baa04e1a47148b62387f9c7967df/raw/unity_release.sh')
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# NOTE: Set an environment variable `CHANGELOG_GITHUB_TOKEN` by running the following command at the prompt, or by adding it to your shell profile (e.g., ~/.bash_profile or ~/.zshrc):
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# export CHANGELOG_GITHUB_TOKEN="«your-40-digit-github-token»"
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# 1. << Input release version >>
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echo -e ">> Start Github Release:"
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PACKAGE_NAME=`node -pe 'require("./package.json").name'`
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echo -e ">> Package name: ${PACKAGE_NAME}"
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CURRENT_VERSION=`grep -o -e "\"version\".*$" package.json | sed -e "s/\"version\": \"\(.*\)\".*$/\1/"`
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EDITOR_ONLY=`grep -o -e "\"editorOnly\".*$" package.json | sed -e "s/\"editorOnly\": \(.*\),$/\1/"`
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UNITY_PACKAGE_MANAGER=`grep -o -e "\"upmSupport\".*$" package.json | sed -e "s/\"upmSupport\": \(.*\),$/\1/"`
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read -p "[? (1/8) Input release version (for current: ${CURRENT_VERSION}): " RELEASE_VERSION
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[ -z "${RELEASE_VERSION}" ] && exit
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read -p "[? Are the issues on this release closed all? (y/N):" yn
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case "$yn" in [yY]*) ;; *) exit ;; esac
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[ -z $EDITOR_ONLY ] && read -p "[? Is package editor only? (y/N):" ynEditorOnly
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case "$ynEditorOnly" in [yY]*) EDITOR_ONLY=true;; *) ;; esac
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[ -z $UNITY_PACKAGE_MANAGER ] && read -p "[? Is package for UnityPackageManager? (y/N):" ynUPM
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case "$ynUPM" in [yY]*) UNITY_PACKAGE_MANAGER=true;; *) ;; esac
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[ "$UNITY_PACKAGE_MANAGER" == "true" ] && RELEASE_VERSION_TAG="${RELEASE_VERSION}" || RELEASE_VERSION_TAG="v${RELEASE_VERSION}"
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echo -e ">> OK"
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# 2. << Update version in package.json >>
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echo -e "\n>> (2/8) Update version... package.json"
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git checkout -B release develop
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sed -i '' -e "s/\"version\": \(.*\)/\"version\": \"${RELEASE_VERSION}\",/g" package.json
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echo -e ">> OK"
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# 3. << Check unity editor is exist and no compile error >>
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UNITY_VER=`sed -e "s/m_EditorVersion: \(.*\)/\1/g" ProjectSettings/ProjectVersion.txt`
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UNITY_EDITOR="/Applications/Unity/Hub/Editor/${UNITY_VER}/Unity.app/Contents/MacOS/Unity"
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UNITY_LOG="unity.log"
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UNITY_ARGS="-quit -batchmode -projectPath `pwd` -logFile $UNITY_LOG"
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UNITY_PACKAGE_SRC=`node -pe 'require("./package.json").src'`
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UNITY_PACKAGE_NAME="${PACKAGE_NAME}_v${RELEASE_VERSION_TAG}.unitypackage"
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echo -e "\n>> (3/8) Check exporting package is available..."
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echo -e "Version: $UNITY_VER ($UNITY_EDITOR)"
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echo -e "Package Source: $UNITY_PACKAGE_SRC"
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# 3-1. Is src directory exist?
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[ ! -d "$UNITY_PACKAGE_SRC" ] && echo -e "\n>> Error : $UNITY_PACKAGE_SRC is not exist." && exit
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# 3-2. Is runtime compile successfully?
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set +e
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if [ "$EDITOR_ONLY" != "true" ]; then
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echo -e "\n>> compile for runtime..."
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"$UNITY_EDITOR" $UNITY_ARGS -buildOSX64Player `pwd`/build.app
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[ $? != 0 ] && echo -e "\n>> Error : \n`cat $UNITY_LOG | grep -E ': error CS|Fatal Error'`" && exit
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echo -e ">> OK"
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fi
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# 3-3. Is exporting package successfully?
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echo -e "\n>> Pre export package..."
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"$UNITY_EDITOR" $UNITY_ARGS -exportpackage $UNITY_PACKAGE_SRC $UNITY_PACKAGE_NAME
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[ $? != 0 ] && echo -e "\n>> Error : \n`cat $UNITY_LOG | grep -E ': error CS|Fatal Error'`" && exit
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echo -e ">> OK"
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set -e
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# 4. << Generate change log >>
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CHANGELOG_GENERATOR_ARG=`grep -o -e ".*git\"$" package.json | sed -e "s/^.*\/\([^\/]*\)\/\([^\/]*\).git.*$/--user \1 --project \2/"`
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CHANGELOG_GENERATOR_ARG="--future-release v${RELEASE_VERSION_TAG} ${CHANGELOG_GENERATOR_ARG}"
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echo -e "\n>> (4/8) Generate change log... ${CHANGELOG_GENERATOR_ARG}"
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github_changelog_generator ${CHANGELOG_GENERATOR_ARG}
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git diff -- CHANGELOG.md
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read -p "[? Is the change log correct? (y/N):" yn
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case "$yn" in [yY]*) ;; *) exit ;; esac
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echo -e ">> OK"
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# 5. << Export unitypackage >>
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echo -e "\n>> (5/8) Export unitypackage..."
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set +e
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cp -f package.json CHANGELOG.md README.md $UNITY_PACKAGE_SRC
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"$UNITY_EDITOR" $UNITY_ARGS -exportpackage $UNITY_PACKAGE_SRC $UNITY_PACKAGE_NAME
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[ $? != 0 ] && echo -e "\n>> Error : \n`cat $UNITY_LOG | grep -E ': error CS|Fatal Error'`" && exit
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set -e
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echo -e ">> OK"
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# 6. << Commit release files >>
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echo -e "\n>> (6/8) Commit release files..."
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git add -u
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git commit -m "update documents for v$RELEASE_VERSION_TAG"
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echo -e ">> OK"
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# 7. << Merge and push master and develop branch >>
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echo -e "\n>> (7/8) Merge and push..."
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git checkout master
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git merge --no-ff release -m "release v$RELEASE_VERSION_TAG"
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git branch -D release
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git push origin master
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git checkout develop
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git merge --ff master
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git push origin develop
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echo -e ">> OK"
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# 8. << Upload unitypackage and release on Github >>
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echo -e "\n>> (8/8) Releasing..."
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gh-release --assets $UNITY_PACKAGE_NAME
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echo -e ">> OK"
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# 9. << Split for upm >>
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if [ "$UNITY_PACKAGE_MANAGER" == "true" ]; then
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echo -e "\n>> Split for upm..."
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git subtree split --prefix="$UNITY_PACKAGE_SRC" --branch upm
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git push origin upm
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fi
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echo -e "\n\n>> $PACKAGE_NAME v$RELEASE_VERSION_TAG has been successfully released!\n" |