SoftMaskForUGUI/Scripts/Editor/SoftMaskEditor.cs

129 lines
4.4 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using System.Linq;
namespace Coffee.UISoftMask
{
/// <summary>
/// SoftMask editor.
/// </summary>
[CustomEditor(typeof(SoftMask))]
[CanEditMultipleObjects]
public class SoftMaskEditor : Editor
{
private const int k_PreviewSize = 128;
private const string k_PrefsPreview = "SoftMaskEditor_Preview";
private static readonly List<Graphic> s_Graphics = new List<Graphic>();
private static bool s_Preview;
private void OnEnable()
{
s_Preview = EditorPrefs.GetBool(k_PrefsPreview, false);
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
var current = target as SoftMask;
current.GetComponentsInChildren<Graphic>(true, s_Graphics);
var fixTargets = s_Graphics
.Where(x => x.gameObject != current.gameObject)
.Where(x => !x.GetComponent<SoftMaskable>() && (!x.GetComponent<Mask>() || x.GetComponent<Mask>().showMaskGraphic))
.ToList();
if (0 < fixTargets.Count)
{
GUILayout.BeginHorizontal();
EditorGUILayout.HelpBox("There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.", MessageType.Warning);
GUILayout.BeginVertical();
if (GUILayout.Button("Fix"))
{
foreach (var p in fixTargets)
{
p.gameObject.AddComponent<SoftMaskable>();
}
EditorUtils.MarkPrefabDirty();
}
if (GUILayout.Button("Ping"))
{
EditorGUIUtility.PingObject(fixTargets[0]);
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
var currentImage = current.graphic as Image;
if (currentImage && IsMaskUI(currentImage.sprite))
{
GUILayout.BeginHorizontal();
EditorGUILayout.HelpBox("SoftMask does not recommend to use 'UIMask' sprite as a source image.\n(It contains only small alpha pixels.)\nDo you want to use 'UISprite' instead?", MessageType.Warning);
GUILayout.BeginVertical();
if (GUILayout.Button("Fix"))
{
currentImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UISprite.psd");
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
// Preview buffer.
GUILayout.BeginVertical(EditorStyles.helpBox);
if (s_Preview != (s_Preview = EditorGUILayout.ToggleLeft("Preview Soft Mask Buffer", s_Preview)))
{
EditorPrefs.SetBool(k_PrefsPreview, s_Preview);
}
if (s_Preview)
{
var tex = current.softMaskBuffer;
var width = tex.width * k_PreviewSize / tex.height;
EditorGUI.DrawPreviewTexture(GUILayoutUtility.GetRect(width, k_PreviewSize), tex, null, ScaleMode.ScaleToFit);
Repaint();
}
GUILayout.EndVertical();
}
private static bool IsMaskUI(Object obj)
{
return obj
&& obj.name == "UIMask"
&& AssetDatabase.GetAssetPath(obj) == "Resources/unity_builtin_extra";
}
//%%%% Context menu for editor %%%%
[MenuItem("CONTEXT/Mask/Convert To SoftMask", true)]
private static bool _ConvertToSoftMask(MenuCommand command)
{
return EditorUtils.CanConvertTo<SoftMask>(command.context);
}
[MenuItem("CONTEXT/Mask/Convert To SoftMask", false)]
private static void ConvertToSoftMask(MenuCommand command)
{
EditorUtils.ConvertTo<SoftMask>(command.context);
}
[MenuItem("CONTEXT/Mask/Convert To Mask", true)]
private static bool _ConvertToMask(MenuCommand command)
{
return EditorUtils.CanConvertTo<Mask>(command.context);
}
[MenuItem("CONTEXT/Mask/Convert To Mask", false)]
private static void ConvertToMask(MenuCommand command)
{
EditorUtils.ConvertTo<Mask>(command.context);
}
}
}