using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using System.Linq;
namespace Coffee.UIExtensions.Editors
{
///
/// SoftMask editor.
///
[CustomEditor(typeof(SoftMask))]
[CanEditMultipleObjects]
public class SoftMaskEditor : Editor
{
static readonly List s_Graphics = new List ();
public override void OnInspectorGUI ()
{
base.OnInspectorGUI ();
var current = target as SoftMask;
current.GetComponentsInChildren (true, s_Graphics);
var fixTargets = s_Graphics.Where (x => x.gameObject != current.gameObject && !x.GetComponent () && (!x.GetComponent () || x.GetComponent ().showMaskGraphic)).ToList ();
if (0 < fixTargets.Count)
{
GUILayout.BeginHorizontal ();
EditorGUILayout.HelpBox ("There are child Graphicss that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.", MessageType.Warning);
GUILayout.BeginVertical ();
if (GUILayout.Button ("Fix"))
{
foreach (var p in fixTargets)
{
p.gameObject.AddComponent ();
}
}
if (GUILayout.Button ("Ping"))
{
EditorGUIUtility.PingObject (fixTargets[0]);
}
GUILayout.EndVertical ();
GUILayout.EndHorizontal ();
}
}
//%%%% Context menu for editor %%%%
[MenuItem("CONTEXT/Mask/Convert To SoftMask", true)]
static bool _ConvertToSoftMask(MenuCommand command)
{
return CanConvertTo(command.context);
}
[MenuItem("CONTEXT/Mask/Convert To SoftMask", false)]
static void ConvertToSoftMask(MenuCommand command)
{
ConvertTo(command.context);
}
[MenuItem("CONTEXT/Mask/Convert To Mask", true)]
static bool _ConvertToMask(MenuCommand command)
{
return CanConvertTo(command.context);
}
[MenuItem("CONTEXT/Mask/Convert To Mask", false)]
static void ConvertToMask(MenuCommand command)
{
ConvertTo(command.context);
}
///
/// Verify whether it can be converted to the specified component.
///
protected static bool CanConvertTo(Object context)
where T : MonoBehaviour
{
return context && context.GetType() != typeof(T);
}
///
/// Convert to the specified component.
///
protected static void ConvertTo(Object context) where T : MonoBehaviour
{
var target = context as MonoBehaviour;
var so = new SerializedObject(target);
so.Update();
bool oldEnable = target.enabled;
target.enabled = false;
// Find MonoScript of the specified component.
foreach (var script in Resources.FindObjectsOfTypeAll())
{
if (script.GetClass() != typeof(T))
continue;
// Set 'm_Script' to convert.
so.FindProperty("m_Script").objectReferenceValue = script;
so.ApplyModifiedProperties();
break;
}
(so.targetObject as MonoBehaviour).enabled = oldEnable;
}
}
}