using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace Coffee.UIExtensions.Demos
{
	public class SoftMask_Demo : MonoBehaviour
	{
		[SerializeField] RawImage[] softMaskBufferViewer;
		[SerializeField] SoftMask[] softMask;
		[SerializeField] Text text;


		// Use this for initialization
		void OnEnable()
		{
			text.text = string.Format("GPU: {0}\nDeviceType: {1}\nShaderLevel: {2}\nUVStartsAtTop: {3}",
                SystemInfo.graphicsDeviceName,
                SystemInfo.graphicsDeviceType,
                SystemInfo.graphicsShaderLevel,
                SystemInfo.graphicsUVStartsAtTop);

			for (int i = 0; i < softMask.Length; i++)
			{
				softMaskBufferViewer[i].texture = softMask[i].softMaskBuffer;
			}

		}
	
		// Update is called once per frame
		void Update()
		{
		
		}

		public void SetWorldSpase(bool flag)
		{
			if(flag)
			{
				GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceCamera;
				GetComponent<Canvas> ().renderMode = RenderMode.WorldSpace;
				transform.rotation = Quaternion.Euler (new Vector3 (0, 6, 0));
			}
		}

		public void SetScreenSpase (bool flag)
		{
			if (flag)
			{
				GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceCamera;
			}
		}

		public void SetOverlay (bool flag)
		{
			if (flag)
			{
				GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceOverlay;
			}
		}
	}
}