# Changelog ## [v0.8.1](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.8.1) (2019-05-07) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.8.0...v0.8.1) **Fixed bugs:** - Unity 2018.x compile failed [\#51](https://github.com/mob-sakai/SoftMaskForUGUI/issues/51) ## [v0.8.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.8.0) (2019-05-01) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.2...v0.8.0) Camera movement affects the mask rendering when on a World Space Canvas. ![](https://user-images.githubusercontent.com/12690315/57015752-68540b80-6c51-11e9-8511-2d4534dd9d58.gif) **Fixed bugs:** - In overlay mode, mask will be incorrect if the root canvas's parent position are not zero [\#47](https://github.com/mob-sakai/SoftMaskForUGUI/issues/47) ## [v0.7.2](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.2) (2019-03-16) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.1...v0.7.2) **Fixed bugs:** - The masked images all disappear if game view is maximized [\#44](https://github.com/mob-sakai/SoftMaskForUGUI/issues/44) - Pixels out of range may be read by raycaster [\#43](https://github.com/mob-sakai/SoftMaskForUGUI/issues/43) - The masked images all disappear when the game view is resized [\#42](https://github.com/mob-sakai/SoftMaskForUGUI/issues/42) - Doesn't work with Screen-Space Overlay [\#41](https://github.com/mob-sakai/SoftMaskForUGUI/issues/41) ## [v0.7.1](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.1) (2019-03-11) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.0...v0.7.1) **Fixed bugs:** - if canvas camera is not set in world space mode, masked contents are not displayed [\#36](https://github.com/mob-sakai/SoftMaskForUGUI/issues/36) ## [v0.7.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.0) (2019-03-11) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.6.0...v0.7.0) Add 'part of parent' option to make multiple holes on one background ![](https://user-images.githubusercontent.com/12690315/54102470-f5c26e80-440b-11e9-89d1-899aa4dca00d.png) **Implemented enhancements:** - 'Parts of parent' option [\#29](https://github.com/mob-sakai/SoftMaskForUGUI/issues/29) **Fixed bugs:** - scene view flickering [\#38](https://github.com/mob-sakai/SoftMaskForUGUI/issues/38) - Flipped soft mask texture on Windows [\#37](https://github.com/mob-sakai/SoftMaskForUGUI/issues/37) ## [v0.6.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.6.0) (2019-02-07) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.5.0...v0.6.0) ![](https://user-images.githubusercontent.com/12690315/52258046-e2ca0380-2960-11e9-8cdb-46ee4a5f880f.png) Scene view bugs have been fixed. **Fixed bugs:** - Shaders for TMPro have compile errors [\#33](https://github.com/mob-sakai/SoftMaskForUGUI/issues/33) - SoftMask does not display properly at the edge of the canvas [\#32](https://github.com/mob-sakai/SoftMaskForUGUI/issues/32) **Closed issues:** - Shaders for TMPro are no longer support d3d9 & d3d11\_9x [\#34](https://github.com/mob-sakai/SoftMaskForUGUI/issues/34) ## [v0.5.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.5.0) (2019-02-01) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.4.0...v0.5.0) **Implemented enhancements:** - Mask interaction for each layer [\#31](https://github.com/mob-sakai/SoftMaskForUGUI/issues/31) **Fixed bugs:** - SoftMask is not clipped by RectMask2D [\#30](https://github.com/mob-sakai/SoftMaskForUGUI/issues/30) - Does not work with flipped/rotated images [\#27](https://github.com/mob-sakai/SoftMaskForUGUI/issues/27) - SceneView does not display SoftMask properly [\#16](https://github.com/mob-sakai/SoftMaskForUGUI/issues/16) ## [v0.4.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.4.0) (2019-01-13) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/0.4.0...v0.4.0) **Implemented enhancements:** - Integrate with UnityPackageManager [\#22](https://github.com/mob-sakai/SoftMaskForUGUI/issues/22) **Fixed bugs:** - Flipped soft mask texture [\#25](https://github.com/mob-sakai/SoftMaskForUGUI/issues/25) ## [v0.3.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.3.0) (2019-01-07) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.2.0...v0.3.0) **Implemented enhancements:** - Remove TMPro resources in repo [\#21](https://github.com/mob-sakai/SoftMaskForUGUI/issues/21) **Fixed bugs:** - An error occur when SoftMask is destroyed on editor [\#23](https://github.com/mob-sakai/SoftMaskForUGUI/issues/23) ## [v0.2.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.2.0) (2018-12-21) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.1.0...v0.2.0) **Implemented enhancements:** - Set default material on disable [\#17](https://github.com/mob-sakai/SoftMaskForUGUI/issues/17) - Component icon [\#15](https://github.com/mob-sakai/SoftMaskForUGUI/issues/15) - Support TextMeshPro [\#14](https://github.com/mob-sakai/SoftMaskForUGUI/issues/14) - Preview soft mask buffer in inspector [\#13](https://github.com/mob-sakai/SoftMaskForUGUI/issues/13) - Add a SoftMaskable component to the child UI elements of SoftMask From the inspector [\#12](https://github.com/mob-sakai/SoftMaskForUGUI/issues/12) - Render the soft mask buffer only when needed to improve performance [\#11](https://github.com/mob-sakai/SoftMaskForUGUI/issues/11) **Fixed bugs:** - Doesn't work with overlay canvas on 2018.3 [\#20](https://github.com/mob-sakai/SoftMaskForUGUI/issues/20) ## [v0.1.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.1.0) (2018-11-20) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/0d87935fa566cd1cb5e54a6f8826bb72fffb29b8...v0.1.0) **Implemented enhancements:** - Convert existing Mask to SoftMask from context menu [\#10](https://github.com/mob-sakai/SoftMaskForUGUI/issues/10) - Desample soft mask buffer to improve performance [\#9](https://github.com/mob-sakai/SoftMaskForUGUI/issues/9) - Custom shaders supporting [\#8](https://github.com/mob-sakai/SoftMaskForUGUI/issues/8) - Filter raycast only for the visible part [\#7](https://github.com/mob-sakai/SoftMaskForUGUI/issues/7) - Inverse soft mask [\#6](https://github.com/mob-sakai/SoftMaskForUGUI/issues/6) - Nested soft masks [\#5](https://github.com/mob-sakai/SoftMaskForUGUI/issues/5) - Support multiple-sprites and SpriteAtlas [\#4](https://github.com/mob-sakai/SoftMaskForUGUI/issues/4) - Adjust the visible part [\#3](https://github.com/mob-sakai/SoftMaskForUGUI/issues/3) - Compatible with Mask [\#2](https://github.com/mob-sakai/SoftMaskForUGUI/issues/2) - Screen space soft masking [\#1](https://github.com/mob-sakai/SoftMaskForUGUI/issues/1) \* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/github-changelog-generator/github-changelog-generator)*