# Changelog ## [v0.3.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.3.0) (2019-01-07) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.2.0...v0.3.0) **Implemented enhancements:** - Remove TMPro resources in repo [\#21](https://github.com/mob-sakai/SoftMaskForUGUI/issues/21) **Fixed bugs:** - An error occur when SoftMask is destroyed on editor [\#23](https://github.com/mob-sakai/SoftMaskForUGUI/issues/23) ## [v0.2.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.2.0) (2018-12-21) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.1.0...v0.2.0) **Implemented enhancements:** - Set default material on disable [\#17](https://github.com/mob-sakai/SoftMaskForUGUI/issues/17) - Component icon [\#15](https://github.com/mob-sakai/SoftMaskForUGUI/issues/15) - Support TextMeshPro [\#14](https://github.com/mob-sakai/SoftMaskForUGUI/issues/14) - Preview soft mask buffer in inspector [\#13](https://github.com/mob-sakai/SoftMaskForUGUI/issues/13) - Add a SoftMaskable component to the child UI elements of SoftMask From the inspector [\#12](https://github.com/mob-sakai/SoftMaskForUGUI/issues/12) - Render the soft mask buffer only when needed to improve performance [\#11](https://github.com/mob-sakai/SoftMaskForUGUI/issues/11) **Fixed bugs:** - Doesn't work with overlay canvas on 2018.3 [\#20](https://github.com/mob-sakai/SoftMaskForUGUI/issues/20) ## [v0.1.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.1.0) (2018-11-20) [Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/0d87935fa566cd1cb5e54a6f8826bb72fffb29b8...v0.1.0) **Implemented enhancements:** - Convert existing Mask to SoftMask from context menu [\#10](https://github.com/mob-sakai/SoftMaskForUGUI/issues/10) - Desample soft mask buffer to improve performance [\#9](https://github.com/mob-sakai/SoftMaskForUGUI/issues/9) - Custom shaders supporting [\#8](https://github.com/mob-sakai/SoftMaskForUGUI/issues/8) - Filter raycast only for the visible part [\#7](https://github.com/mob-sakai/SoftMaskForUGUI/issues/7) - Inverse soft mask [\#6](https://github.com/mob-sakai/SoftMaskForUGUI/issues/6) - Nested soft masks [\#5](https://github.com/mob-sakai/SoftMaskForUGUI/issues/5) - Support multiple-sprites and SpriteAtlas [\#4](https://github.com/mob-sakai/SoftMaskForUGUI/issues/4) - Adjust the visible part [\#3](https://github.com/mob-sakai/SoftMaskForUGUI/issues/3) - Compatible with Mask [\#2](https://github.com/mob-sakai/SoftMaskForUGUI/issues/2) - Screen space soft masking [\#1](https://github.com/mob-sakai/SoftMaskForUGUI/issues/1) \* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/skywinder/Github-Changelog-Generator)*