using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using System.Linq;
namespace Coffee.UISoftMask
{
///
/// SoftMask editor.
///
[CustomEditor(typeof(SoftMask))]
[CanEditMultipleObjects]
public class SoftMaskEditor : Editor
{
private const string k_PrefsPreview = "SoftMaskEditor_Preview";
private static readonly List s_Graphics = new List();
private static bool s_Preview;
private void OnEnable()
{
s_Preview = EditorPrefs.GetBool(k_PrefsPreview, false);
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
var current = target as SoftMask;
current.GetComponentsInChildren(true, s_Graphics);
var fixTargets = s_Graphics.Where(x =>
x.gameObject != current.gameObject && !x.GetComponent() &&
(!x.GetComponent() || x.GetComponent().showMaskGraphic)).ToList();
if (0 < fixTargets.Count)
{
GUILayout.BeginHorizontal();
EditorGUILayout.HelpBox("There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.", MessageType.Warning);
GUILayout.BeginVertical();
if (GUILayout.Button("Fix"))
{
foreach (var p in fixTargets)
{
p.gameObject.AddComponent();
}
EditorUtils.MarkPrefabDirty();
}
if (GUILayout.Button("Ping"))
{
EditorGUIUtility.PingObject(fixTargets[0]);
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
// Preview buffer.
GUILayout.BeginVertical(EditorStyles.helpBox);
if (s_Preview != (s_Preview = EditorGUILayout.ToggleLeft("Preview Buffer", s_Preview)))
{
EditorPrefs.SetBool(k_PrefsPreview, s_Preview);
}
if (s_Preview)
{
var tex = current.softMaskBuffer;
var width = tex.width * 128 / tex.height;
EditorGUI.DrawPreviewTexture(GUILayoutUtility.GetRect(width, 128), tex, null, ScaleMode.ScaleToFit);
Repaint();
}
GUILayout.EndVertical();
}
//%%%% Context menu for editor %%%%
[MenuItem("CONTEXT/Mask/Convert To SoftMask", true)]
private static bool _ConvertToSoftMask(MenuCommand command)
{
return EditorUtils.CanConvertTo(command.context);
}
[MenuItem("CONTEXT/Mask/Convert To SoftMask", false)]
private static void ConvertToSoftMask(MenuCommand command)
{
EditorUtils.ConvertTo(command.context);
}
[MenuItem("CONTEXT/Mask/Convert To Mask", true)]
private static bool _ConvertToMask(MenuCommand command)
{
return EditorUtils.CanConvertTo(command.context);
}
[MenuItem("CONTEXT/Mask/Convert To Mask", false)]
private static void ConvertToMask(MenuCommand command)
{
EditorUtils.ConvertTo(command.context);
}
}
}