using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEditor; using System.Linq; using System; using System.Reflection; using Object = UnityEngine.Object; using System.IO; namespace Coffee.UIExtensions.Editors { /// /// SoftMaskable editor. /// [CustomEditor (typeof (SoftMaskable))] [CanEditMultipleObjects] public class SoftMaskableEditor : Editor { static readonly Type s_TypeTMPro = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_Text"); static readonly Type s_TypeTMP_SpriteAsset = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SpriteAsset"); static readonly Type s_TypeTMProSettings = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_Settings"); static readonly Type s_TypeTMP_SubMesh = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SubMesh"); static readonly Type s_TypeTMP_SubMeshUI = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SubMeshUI"); static PropertyInfo s_PiFontSharedMaterial; static PropertyInfo s_PiFontSharedMaterials; static PropertyInfo s_PiSpriteAsset; static PropertyInfo s_PiRichText; static PropertyInfo s_PiText; static PropertyInfo s_PiDefaultFontAssetPath; static PropertyInfo s_PiDefaultSpriteAssetPath; static FieldInfo s_FiMaterial; static MethodInfo s_miGetSpriteAsset; static readonly List s_Graphics = new List (); Shader _shader; Shader _mobileShader; Shader _spriteShader; List _materialEditors = new List (); private void OnEnable () { ClearMaterialEditors (); _shader = Shader.Find ("TextMeshPro/Distance Field (SoftMaskable)"); _mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (SoftMaskable)"); _spriteShader = Shader.Find ("TextMeshPro/Sprite (SoftMaskable)"); if(s_TypeTMPro != null) { s_PiFontSharedMaterial = s_TypeTMPro.GetProperty ("fontSharedMaterial"); s_PiSpriteAsset = s_TypeTMPro.GetProperty ("spriteAsset"); s_PiRichText = s_TypeTMPro.GetProperty ("richText"); s_PiText = s_TypeTMPro.GetProperty ("text"); s_FiMaterial = s_TypeTMP_SpriteAsset.GetField ("material"); s_PiFontSharedMaterials = s_TypeTMPro.GetProperty ("fontSharedMaterials"); s_miGetSpriteAsset = s_TypeTMProSettings.GetMethod ("GetSpriteAsset", BindingFlags.Static | BindingFlags.Public); s_PiDefaultFontAssetPath = s_TypeTMProSettings.GetProperty ("defaultFontAssetPath", BindingFlags.Static | BindingFlags.Public); s_PiDefaultSpriteAssetPath = s_TypeTMProSettings.GetProperty ("defaultSpriteAssetPath", BindingFlags.Static | BindingFlags.Public); } } private void OnDisable () { ClearMaterialEditors (); } public override void OnInspectorGUI () { base.OnInspectorGUI (); var current = target as SoftMaskable; current.GetComponentsInChildren (true, s_Graphics); var fixTargets = s_Graphics.Where (x => x.gameObject != current.gameObject && !x.GetComponent () && (!x.GetComponent () || x.GetComponent ().showMaskGraphic)).ToList (); if (0 < fixTargets.Count) { GUILayout.BeginHorizontal (); EditorGUILayout.HelpBox ("There are child Graphicss that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.", MessageType.Warning); GUILayout.BeginVertical (); if (GUILayout.Button ("Fix")) { foreach (var p in fixTargets) { p.gameObject.AddComponent (); } } if (GUILayout.Button ("Ping")) { EditorGUIUtility.PingObject (fixTargets [0]); } GUILayout.EndVertical (); GUILayout.EndHorizontal (); } if(s_TypeTMPro != null) { ShowTMProWarning (_shader, _mobileShader, _spriteShader, m => { }); var textMeshPro = current.GetComponent (s_TypeTMPro); if (textMeshPro != null) { Material [] fontSharedMaterials = s_PiFontSharedMaterials.GetValue (textMeshPro, new object [0]) as Material []; ShowMaterialEditors (fontSharedMaterials, 1, fontSharedMaterials.Length - 1); } } } void ClearMaterialEditors () { foreach (var e in _materialEditors) { if (e) { DestroyImmediate (e); } } _materialEditors.Clear (); } protected void ShowMaterialEditors (Material [] materials, int startIndex, int count) { for (int i = 0; i < count; i++) { if (_materialEditors.Count == i) { _materialEditors.Add (null); } var mat = materials [startIndex + i]; var editor = _materialEditors [i]; if (editor && editor.target != mat) { DestroyImmediate (editor); editor = null; } if (!editor) { editor = _materialEditors [i] = Editor.CreateEditor (mat) as MaterialEditor; } editor.DrawHeader (); editor.OnInspectorGUI (); } } public void ShowTMProWarning (Shader shader, Shader mobileShader, Shader spriteShader, System.Action onCreatedMaterial) { var current = target as SoftMaskable; var textMeshPro = current.GetComponent (s_TypeTMPro); if (textMeshPro == null) { return; } Material fontSharedMaterial = s_PiFontSharedMaterial.GetValue (textMeshPro, new object [0]) as Material; if (fontSharedMaterial == null) { return; } // Is the material preset for dissolve? Material m = fontSharedMaterial; if (m.shader != shader && m.shader != mobileShader) { EditorGUILayout.BeginHorizontal (); EditorGUILayout.HelpBox (string.Format ("{0} requires '{1}' or '{2}' as a shader for material preset.", current.GetType ().Name, shader.name, mobileShader.name), MessageType.Warning); if (GUILayout.Button ("Fix")) { var correctShader = m.shader.name.Contains ("Mobile") ? mobileShader : shader; m = ModifyTMProMaterialPreset (m, correctShader, onCreatedMaterial); s_PiFontSharedMaterial.SetValue (textMeshPro, m, new object [0]); } EditorGUILayout.EndHorizontal (); return; } // Is the sprite asset for dissolve? object spriteAsset = s_PiSpriteAsset.GetValue (textMeshPro, new object [0]) ?? s_miGetSpriteAsset.Invoke (null, new object [0]); //TMP_SpriteAsset spriteAsset = textMeshPro.spriteAsset ?? TMP_Settings.GetSpriteAsset (); m = s_FiMaterial.GetValue (spriteAsset) as Material; bool hasSprite = (bool)s_PiRichText.GetValue (textMeshPro, new object [0]) && (s_PiText.GetValue (textMeshPro, new object [0]) as string).Contains (" x.gameObject).ToList ().ForEach (DestroyImmediate); current.GetComponentsInChildren (s_TypeTMP_SubMeshUI).Select (x => x.gameObject).ToList ().ForEach (DestroyImmediate); spriteAsset = ModifyTMProSpriteAsset (m, _spriteShader, mat => { }); s_PiSpriteAsset.SetValue (textMeshPro, spriteAsset, new object [0]); } EditorGUILayout.EndHorizontal (); return; } } Material ModifyTMProMaterialPreset (Material baseMaterial, Shader shader, System.Action onCreatedMaterial) { string path = AssetDatabase.GetAssetPath (baseMaterial); string filename = Path.GetFileNameWithoutExtension (path) + " (" + typeof (SoftMaskable).Name + ")"; string defaultAssetPath = s_PiDefaultFontAssetPath.GetValue (null, new object [0]) as string; Material mat = Resources.Load (defaultAssetPath + filename); if (!mat) { mat = new Material (baseMaterial) { shaderKeywords = baseMaterial.shaderKeywords, shader = shader, }; onCreatedMaterial (mat); AssetDatabase.CreateAsset (mat, Path.GetDirectoryName (path) + "/" + filename + ".mat"); EditorUtility.FocusProjectWindow (); EditorGUIUtility.PingObject (mat); } else { mat.shader = shader; } EditorUtility.SetDirty (mat); return mat; } object ModifyTMProSpriteAsset (Material baseMaterial, Shader shader, System.Action onCreatedMaterial) { string path = AssetDatabase.GetAssetPath (baseMaterial); string filename = Path.GetFileNameWithoutExtension (path) + " (" + typeof (SoftMaskable).Name + ")"; string defaultAssetPath = s_PiDefaultSpriteAssetPath.GetValue (null, new object [0]) as string; Object spriteAsset = Resources.Load (defaultAssetPath + filename, s_TypeTMP_SpriteAsset); if (spriteAsset == null) { AssetDatabase.CopyAsset (path, Path.GetDirectoryName (path) + "/" + filename + ".mat"); spriteAsset = Resources.Load (defaultAssetPath + filename, s_TypeTMP_SpriteAsset); Material m = s_FiMaterial.GetValue (spriteAsset) as Material; m.shader = shader; m.name = shader.name; onCreatedMaterial (m); EditorUtility.FocusProjectWindow (); EditorGUIUtility.PingObject (spriteAsset); } else { Material m = s_FiMaterial.GetValue (spriteAsset) as Material; m.shader = shader; } EditorUtility.SetDirty (spriteAsset); return spriteAsset; } } }