Commit Graph

16 Commits (df3e829ca81ca47d429ec3c8fbcf169fc1af5781)

Author SHA1 Message Date
mob-sakai df3e829ca8 fix: Prefab Mode in Play Mode is not supported bug #60 2019-08-27 11:39:01 +09:00
mob-sakai ecce86f1fa fix #47; In overlay mode, mask will be incorrect if the root canvas's parent position are not zero 2019-03-26 20:38:28 +09:00
mob-sakai 7a9efce141 fix #44; The masked images all disappear if game view is maximized 2019-03-16 20:11:16 +09:00
mob-sakai bd6f85965e fix #41; Doesn't work with Screen-Space Overlay 2019-03-15 02:56:18 +09:00
mob-sakai 2bcec9dffe fix #36; if canvas camera is not set in world space mode, masked contents are not displayed 2019-03-11 20:30:43 +09:00
mob-sakai 8a57e34d40 Update demo 2019-03-11 15:56:35 +09:00
mob-sakai c414a6271f close #38; Improve for scene view 2019-03-11 11:43:37 +09:00
mob-sakai 59a4e49a70 Refactor 2019-02-01 16:28:11 +09:00
mob-sakai 2f3d1e9699 fix #16; SceneView does not display SoftMask properly 2019-02-01 16:27:56 +09:00
mob-sakai 4e533c22bf close #31; Mask interaction for each layer 2019-01-31 20:31:13 +09:00
mob-sakai e66f1bc75e close #11; Render the soft mask buffer only when needed to improve performance 2018-12-17 20:07:05 +09:00
mob-sakai 9d6bf05734 close #17; Set default material on disable 2018-12-17 20:07:05 +09:00
mob-sakai a0e32d6f66 Add null check for prefab editor 2018-12-17 20:07:05 +09:00
mob-sakai 74f6180547 remove debug code 2018-11-20 11:49:57 +09:00
mob-sakai 56bfeb44fb fix compile error 2018-11-20 11:30:07 +09:00
mob-sakai 38d4c0809c Implementation 2018-11-20 08:49:14 +09:00