Commit Graph

17 Commits (ce177b6837d29ace3e93b3fefc73cb6b6aab2c3a)

Author SHA1 Message Date
mob-sakai 662df310a2 Release temporary RT safety 2019-03-16 20:11:16 +09:00
mob-sakai 0fa3218849 fix #43; Pixels out of range may be read by raycaster 2019-03-16 20:11:16 +09:00
mob-sakai a4353a6f9e fix #42; The masked images all disappear when game view is resized 2019-03-16 20:11:16 +09:00
mob-sakai 741c8b80c0 fix #41; Doesn't work with Screen-Space Camera and World-Space 2019-03-15 23:18:29 +09:00
mob-sakai bd6f85965e fix #41; Doesn't work with Screen-Space Overlay 2019-03-15 02:56:18 +09:00
mob-sakai 2bcec9dffe fix #36; if canvas camera is not set in world space mode, masked contents are not displayed 2019-03-11 20:30:43 +09:00
mob-sakai 110c744bb9 close #29; 'Parts of parent' option 2019-03-11 15:56:35 +09:00
mob-sakai 2f3d1e9699 fix #16; SceneView does not display SoftMask properly 2019-02-01 16:27:56 +09:00
mob-sakai 4e533c22bf close #31; Mask interaction for each layer 2019-01-31 20:31:13 +09:00
mob-sakai a49530e43d fix #23; An error occur when SoftMask is destroyed on editor 2018-12-30 10:47:30 +09:00
mob-sakai c243534efd Refactor 2018-12-21 11:26:09 +09:00
mob-sakai 33e5195ef2 close #20; Doesn't work with overlay canvas on 2018.3 2018-12-20 20:22:30 +09:00
mob-sakai 0f7f7c2bbd Update soft mask buffer on parameter changed 2018-12-20 20:22:30 +09:00
mob-sakai e66f1bc75e close #11; Render the soft mask buffer only when needed to improve performance 2018-12-17 20:07:05 +09:00
mob-sakai 782289612b close #13; Preview soft mask buffer in inspector 2018-12-17 20:07:05 +09:00
mob-sakai a0e32d6f66 Add null check for prefab editor 2018-12-17 20:07:05 +09:00
mob-sakai 38d4c0809c Implementation 2018-11-20 08:49:14 +09:00