semantic-release-bot
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9aa9f568b8
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1.0.0-preview.4
# [1.0.0-preview.4](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v1.0.0-preview.3...v1.0.0-preview.4) (2020-06-07)
### Bug Fixes
* fix the tooltip text ([f38f034 ](f38f034148 ))
### Features
* add a new option to ignore stencil if it is not needed as a mask ([9edcb2d ](9edcb2d22b ))
* add a new public property 'useStencil' ([09dbaad ](09dbaad203 ))
* improve performance ([018ec78 ](018ec78c75 ))
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2020-06-07 04:19:49 +00:00 |
semantic-release-bot
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9ad7d46a10
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1.0.0-preview.3
# [1.0.0-preview.3](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v1.0.0-preview.2...v1.0.0-preview.3) (2020-06-04)
### Bug Fixes
* outside interaction doesn't work when the RaycastFilter option is off ([1935650 ](19356500c5 ))
### Features
* Add ignore self graphic option. ([91c0099 ](91c00993b9 ))
* TextMeshPro support ([5b0906b ](5b0906b608 ))
### BREAKING CHANGES
* TextMeshPro support is now an option.
If a shader or material has errors after a version upgrade, you will need to import the asset.
Please see the README for more information.
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2020-06-04 04:43:18 +00:00 |
semantic-release-bot
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60ce6997e0
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1.0.0-preview.1
# [1.0.0-preview.1](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.10.0-preview.3...v1.0.0-preview.1) (2020-05-11)
### Bug Fixes
* Unintentional material destruction ([bf17b19 ](bf17b19ef2 ))
### change
* change namespace ([0347b04 ](0347b04fb7 ))
### Features
* support graphic connector ([3451521 ](34515216a3 )), closes [#75](https://github.com/mob-sakai/SoftMaskForUGUI/issues/75) [#76](https://github.com/mob-sakai/SoftMaskForUGUI/issues/76) [#80](https://github.com/mob-sakai/SoftMaskForUGUI/issues/80)
### BREAKING CHANGES
* If your code contained the SoftMask API, it would fail to compile. Please change the namespace from to .
* The name of the custom SoftMaskable shader must be changed. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
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2020-05-11 07:34:23 +00:00 |
semantic-release-bot
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b9eb1a9b95
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0.10.0-preview.3
# [0.10.0-preview.3](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.10.0-preview.2...v0.10.0-preview.3) (2020-05-08)
### Bug Fixes
* compile error on build ([e7ff660 ](e7ff660aa5 )), closes [#84](https://github.com/mob-sakai/SoftMaskForUGUI/issues/84)
* visual bug with ScreenSpaceCamera canvas on editor ([ec9ac44 ](ec9ac4481f ))
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2020-05-08 22:06:44 +00:00 |
semantic-release-bot
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f5f5b7e341
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0.10.0-preview.2
# [0.10.0-preview.2](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.10.0-preview.1...v0.10.0-preview.2) (2020-05-03)
### Bug Fixes
* visual bug with ScreenSpaceCamera canvas on editor ([482b967 ](482b96709b )), closes [#78](https://github.com/mob-sakai/SoftMaskForUGUI/issues/78)
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2020-05-03 11:38:07 +00:00 |
semantic-release-bot
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a9c6dadfa1
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0.10.0-preview.1
# [0.10.0-preview.1](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.9.1...v0.10.0-preview.1) (2020-05-01)
### Bug Fixes
* softmask not working on PS4 ([b391c10 ](b391c103c5 )), closes [#74](https://github.com/mob-sakai/SoftMaskForUGUI/issues/74)
### Features
* add sample importer ([d98a241 ](d98a241e78 ))
* raycast filter is now optional feature ([3b42727 ](3b427274c9 )), closes [#73](https://github.com/mob-sakai/SoftMaskForUGUI/issues/73)
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2020-05-01 09:38:38 +00:00 |
mob-sakai
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fcbaeec420
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fix: Projection Matrix check always true when using world space canvas
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2020-01-28 19:52:47 +09:00 |
mob-sakai
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0f74fb8255
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fix: Raycast coordinates are incorrect
Close #52
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2020-01-28 19:23:10 +09:00 |
mob-sakai
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f5bd6003a8
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fix: Projection Matrix check always true when using world space canvas
Close #67
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2020-01-28 19:11:35 +09:00 |
mob-sakai
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a7a3c41a51
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fix: Update softmask not working when canvas component was deactivated
Close #66
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2020-01-28 18:46:48 +09:00 |
iizzaya
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0efcdfb78f
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Add the parameter to control mask transparency
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2019-10-14 23:50:51 +08:00 |
mob-sakai
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2138a9bac2
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fix #51; Unity 2019.1.1f1 compile failed
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2019-05-07 16:33:40 +09:00 |
mob-sakai
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3d5ce6c241
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close #49; Camera movement affects the mask rendering when on a World Space Canvas
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2019-05-01 17:00:46 +09:00 |
mob-sakai
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ecce86f1fa
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fix #47; In overlay mode, mask will be incorrect if the root canvas's parent position are not zero
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2019-03-26 20:38:28 +09:00 |
mob-sakai
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662df310a2
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Release temporary RT safety
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2019-03-16 20:11:16 +09:00 |
mob-sakai
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0fa3218849
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fix #43; Pixels out of range may be read by raycaster
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2019-03-16 20:11:16 +09:00 |
mob-sakai
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a4353a6f9e
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fix #42; The masked images all disappear when game view is resized
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2019-03-16 20:11:16 +09:00 |
mob-sakai
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741c8b80c0
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fix #41; Doesn't work with Screen-Space Camera and World-Space
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2019-03-15 23:18:29 +09:00 |
mob-sakai
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bd6f85965e
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fix #41; Doesn't work with Screen-Space Overlay
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2019-03-15 02:56:18 +09:00 |
mob-sakai
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2bcec9dffe
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fix #36; if canvas camera is not set in world space mode, masked contents are not displayed
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2019-03-11 20:30:43 +09:00 |
mob-sakai
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110c744bb9
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close #29; 'Parts of parent' option
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2019-03-11 15:56:35 +09:00 |
mob-sakai
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2f3d1e9699
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fix #16; SceneView does not display SoftMask properly
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2019-02-01 16:27:56 +09:00 |
mob-sakai
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4e533c22bf
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close #31; Mask interaction for each layer
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2019-01-31 20:31:13 +09:00 |
mob-sakai
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a49530e43d
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fix #23; An error occur when SoftMask is destroyed on editor
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2018-12-30 10:47:30 +09:00 |
mob-sakai
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c243534efd
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Refactor
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2018-12-21 11:26:09 +09:00 |
mob-sakai
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33e5195ef2
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close #20; Doesn't work with overlay canvas on 2018.3
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2018-12-20 20:22:30 +09:00 |
mob-sakai
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0f7f7c2bbd
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Update soft mask buffer on parameter changed
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2018-12-20 20:22:30 +09:00 |
mob-sakai
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e66f1bc75e
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close #11; Render the soft mask buffer only when needed to improve performance
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2018-12-17 20:07:05 +09:00 |
mob-sakai
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782289612b
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close #13; Preview soft mask buffer in inspector
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2018-12-17 20:07:05 +09:00 |
mob-sakai
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a0e32d6f66
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Add null check for prefab editor
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2018-12-17 20:07:05 +09:00 |
mob-sakai
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38d4c0809c
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Implementation
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2018-11-20 08:49:14 +09:00 |