Commit Graph

39 Commits (4b59e3dc9b9f042224576ec52adb5b1f6f232992)

Author SHA1 Message Date
mob-sakai fcbaeec420 fix: Projection Matrix check always true when using world space canvas 2020-01-28 19:52:47 +09:00
mob-sakai 0f74fb8255 fix: Raycast coordinates are incorrect
Close #52
2020-01-28 19:23:10 +09:00
mob-sakai f5bd6003a8 fix: Projection Matrix check always true when using world space canvas
Close #67
2020-01-28 19:11:35 +09:00
mob-sakai a7a3c41a51 fix: Update softmask not working when canvas component was deactivated
Close #66
2020-01-28 18:46:48 +09:00
iizzaya 0efcdfb78f Add the parameter to control mask transparency 2019-10-14 23:50:51 +08:00
mob-sakai df3e829ca8 fix: Prefab Mode in Play Mode is not supported bug #60 2019-08-27 11:39:01 +09:00
mob-sakai 6019799690 fix: Missing .meta file #59 2019-08-27 11:38:33 +09:00
Mane Function f59a4a8560 Improved work in prefab view 2019-05-13 17:35:42 +03:00
mob-sakai 2138a9bac2 fix #51; Unity 2019.1.1f1 compile failed 2019-05-07 16:33:40 +09:00
mob-sakai 3d5ce6c241 close #49; Camera movement affects the mask rendering when on a World Space Canvas 2019-05-01 17:00:46 +09:00
mob-sakai ecce86f1fa fix #47; In overlay mode, mask will be incorrect if the root canvas's parent position are not zero 2019-03-26 20:38:28 +09:00
mob-sakai 662df310a2 Release temporary RT safety 2019-03-16 20:11:16 +09:00
mob-sakai 0fa3218849 fix #43; Pixels out of range may be read by raycaster 2019-03-16 20:11:16 +09:00
mob-sakai a4353a6f9e fix #42; The masked images all disappear when game view is resized 2019-03-16 20:11:16 +09:00
mob-sakai 7a9efce141 fix #44; The masked images all disappear if game view is maximized 2019-03-16 20:11:16 +09:00
mob-sakai 741c8b80c0 fix #41; Doesn't work with Screen-Space Camera and World-Space 2019-03-15 23:18:29 +09:00
mob-sakai bd6f85965e fix #41; Doesn't work with Screen-Space Overlay 2019-03-15 02:56:18 +09:00
mob-sakai 2bcec9dffe fix #36; if canvas camera is not set in world space mode, masked contents are not displayed 2019-03-11 20:30:43 +09:00
mob-sakai 8a57e34d40 Update demo 2019-03-11 15:56:35 +09:00
mob-sakai 110c744bb9 close #29; 'Parts of parent' option 2019-03-11 15:56:35 +09:00
mob-sakai c414a6271f close #38; Improve for scene view 2019-03-11 11:43:37 +09:00
mob-sakai 59a4e49a70 Refactor 2019-02-01 16:28:11 +09:00
mob-sakai 2f3d1e9699 fix #16; SceneView does not display SoftMask properly 2019-02-01 16:27:56 +09:00
mob-sakai 4e533c22bf close #31; Mask interaction for each layer 2019-01-31 20:31:13 +09:00
mob-sakai c4453f25e5 Add asmdef 2019-01-12 20:41:32 +09:00
mob-sakai a49530e43d fix #23; An error occur when SoftMask is destroyed on editor 2018-12-30 10:47:30 +09:00
mob-sakai c243534efd Refactor 2018-12-21 11:26:09 +09:00
mob-sakai 33e5195ef2 close #20; Doesn't work with overlay canvas on 2018.3 2018-12-20 20:22:30 +09:00
mob-sakai 0f7f7c2bbd Update soft mask buffer on parameter changed 2018-12-20 20:22:30 +09:00
mob-sakai 5a19a431b0 close #14; Support TextMeshPro 2018-12-17 20:08:12 +09:00
mob-sakai 78b92a9083 close #15; Component icon 2018-12-17 20:08:12 +09:00
mob-sakai e66f1bc75e close #11; Render the soft mask buffer only when needed to improve performance 2018-12-17 20:07:05 +09:00
mob-sakai 782289612b close #13; Preview soft mask buffer in inspector 2018-12-17 20:07:05 +09:00
mob-sakai f9caefec68 close #12; Add a SoftMaskable component to the child UI elements of SoftMask From the inspector 2018-12-17 20:07:05 +09:00
mob-sakai 9d6bf05734 close #17; Set default material on disable 2018-12-17 20:07:05 +09:00
mob-sakai a0e32d6f66 Add null check for prefab editor 2018-12-17 20:07:05 +09:00
mob-sakai 74f6180547 remove debug code 2018-11-20 11:49:57 +09:00
mob-sakai 56bfeb44fb fix compile error 2018-11-20 11:30:07 +09:00
mob-sakai 38d4c0809c Implementation 2018-11-20 08:49:14 +09:00