mob-sakai
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ecce86f1fa
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fix #47; In overlay mode, mask will be incorrect if the root canvas's parent position are not zero
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2019-03-26 20:38:28 +09:00 |
mob-sakai
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7a9efce141
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fix #44; The masked images all disappear if game view is maximized
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2019-03-16 20:11:16 +09:00 |
mob-sakai
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bd6f85965e
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fix #41; Doesn't work with Screen-Space Overlay
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2019-03-15 02:56:18 +09:00 |
mob-sakai
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2bcec9dffe
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fix #36; if canvas camera is not set in world space mode, masked contents are not displayed
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2019-03-11 20:30:43 +09:00 |
mob-sakai
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8a57e34d40
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Update demo
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2019-03-11 15:56:35 +09:00 |
mob-sakai
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c414a6271f
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close #38; Improve for scene view
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2019-03-11 11:43:37 +09:00 |
mob-sakai
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59a4e49a70
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Refactor
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2019-02-01 16:28:11 +09:00 |
mob-sakai
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2f3d1e9699
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fix #16; SceneView does not display SoftMask properly
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2019-02-01 16:27:56 +09:00 |
mob-sakai
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4e533c22bf
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close #31; Mask interaction for each layer
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2019-01-31 20:31:13 +09:00 |
mob-sakai
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e66f1bc75e
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close #11; Render the soft mask buffer only when needed to improve performance
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2018-12-17 20:07:05 +09:00 |
mob-sakai
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9d6bf05734
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close #17; Set default material on disable
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2018-12-17 20:07:05 +09:00 |
mob-sakai
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a0e32d6f66
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Add null check for prefab editor
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2018-12-17 20:07:05 +09:00 |
mob-sakai
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74f6180547
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remove debug code
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2018-11-20 11:49:57 +09:00 |
mob-sakai
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56bfeb44fb
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fix compile error
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2018-11-20 11:30:07 +09:00 |
mob-sakai
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38d4c0809c
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Implementation
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2018-11-20 08:49:14 +09:00 |