release v0.3.0
commit
f72636441c
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@ -42,3 +42,5 @@ _Android/
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||||||
_iOS/
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_iOS/
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||||||
_WebGL/
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_WebGL/
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||||||
_Standalone/
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_Standalone/
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||||||
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Assets/TextMesh Pro/
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||||||
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Assets/TextMesh Pro.meta
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||||||
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|
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@ -6,7 +6,7 @@ Material:
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||||||
m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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||||||
m_PrefabParentObject: {fileID: 0}
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m_PrefabParentObject: {fileID: 0}
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||||||
m_PrefabInternal: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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||||||
m_Name: Bangers SDF Logo (SoftMaskable)
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m_Name: Bangers SDF Material
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||||||
m_Shader: {fileID: 4800000, guid: 935b7be1c88464d2eb87204fdfab5a38, type: 3}
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m_Shader: {fileID: 4800000, guid: 935b7be1c88464d2eb87204fdfab5a38, type: 3}
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||||||
m_ShaderKeywords: BEVEL_ON GLOW_ON
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m_ShaderKeywords: BEVEL_ON GLOW_ON
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||||||
m_LightmapFlags: 5
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m_LightmapFlags: 5
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||||||
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@ -19,7 +19,7 @@ Material:
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||||||
serializedVersion: 3
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serializedVersion: 3
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||||||
m_TexEnvs:
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m_TexEnvs:
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||||||
- _BumpMap:
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- _BumpMap:
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||||||
m_Texture: {fileID: 2800000, guid: 8b8c8a10edf94ddc8cc4cc4fcd5696a9, type: 3}
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m_Texture: {fileID: 2800000, guid: 89e1b1c005d29cf4598ea861deb35a80, type: 3}
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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||||||
m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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||||||
- _Cube:
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- _Cube:
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||||||
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@ -27,7 +27,7 @@ Material:
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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||||||
m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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||||||
- _FaceTex:
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- _FaceTex:
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||||||
m_Texture: {fileID: 2800000, guid: 99c549a928b44401f9bff3712514be9e, type: 3}
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m_Texture: {fileID: 2800000, guid: ac5a0a5373b36e049bb7f98f88dbc244, type: 3}
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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||||||
m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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||||||
- _MainTex:
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- _MainTex:
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||||||
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@ -39,29 +39,29 @@ Material:
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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||||||
m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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||||||
- _OutlineTex:
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- _OutlineTex:
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||||||
m_Texture: {fileID: 2800000, guid: 7529c31dfea974de3ba117fedbd2074e, type: 3}
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m_Texture: {fileID: 2800000, guid: 74d8c208a0193e14ca6916bea88a2c52, type: 3}
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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||||||
m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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||||||
m_Floats:
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m_Floats:
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||||||
- _Ambient: 0.54
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- _Ambient: 0.523
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||||||
- _Bevel: 0.461
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- _Bevel: 0.461
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||||||
- _BevelClamp: 0
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- _BevelClamp: 0
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||||||
- _BevelOffset: -0.09
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- _BevelOffset: -0.09
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- _BevelRoundness: 0.615
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- _BevelRoundness: 0.615
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||||||
- _BevelWidth: 0.001
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- _BevelWidth: 0.001
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||||||
- _BumpFace: 0.364
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- _BumpFace: 1
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||||||
- _BumpOutline: 0
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- _BumpOutline: 0
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||||||
- _ColorMask: 15
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- _ColorMask: 15
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||||||
- _Diffuse: 0
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- _Diffuse: 0.5
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||||||
- _FaceDilate: 0.2
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- _FaceDilate: 0.04
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||||||
- _FaceUVSpeedX: 0
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- _FaceUVSpeedX: 0
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||||||
- _FaceUVSpeedY: 0
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- _FaceUVSpeedY: 0
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||||||
- _GlowInner: 0.076
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- _GlowInner: 0.076
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||||||
- _GlowOffset: 0.354
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- _GlowOffset: 0.354
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||||||
- _GlowOuter: 0.336
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- _GlowOuter: 0.336
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- _GlowPower: 1
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- _GlowPower: 0.75
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- _GradientScale: 11
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- _GradientScale: 11
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||||||
- _LightAngle: 3.6
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- _LightAngle: 3.86
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||||||
- _MaskSoftnessX: 0
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- _MaskSoftnessX: 0
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||||||
- _MaskSoftnessY: 0
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- _MaskSoftnessY: 0
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||||||
- _OutlineSoftness: 0
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- _OutlineSoftness: 0
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||||||
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@ -69,14 +69,14 @@ Material:
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||||||
- _OutlineUVSpeedY: 0
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- _OutlineUVSpeedY: 0
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||||||
- _OutlineWidth: 0.4
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- _OutlineWidth: 0.4
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||||||
- _PerspectiveFilter: 0.875
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- _PerspectiveFilter: 0.875
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||||||
- _Reflectivity: 8.29
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- _Reflectivity: 10.11
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- _ScaleRatioA: 0.90909094
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- _ScaleRatioA: 0.90909094
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- _ScaleRatioB: 0.5568182
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- _ScaleRatioB: 0.75909096
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||||||
- _ScaleRatioC: 0.5568182
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- _ScaleRatioC: 0.75909096
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- _ScaleX: 1
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- _ScaleX: 1
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- _ScaleY: 1
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- _ScaleY: 1
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||||||
- _ShaderFlags: 0
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- _ShaderFlags: 0
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||||||
- _SpecularPower: 1.77
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- _SpecularPower: 2.3
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- _Stencil: 0
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- _Stencil: 0
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||||||
- _StencilComp: 8
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- _StencilComp: 8
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||||||
- _StencilOp: 0
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- _StencilOp: 0
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@ -90,18 +90,18 @@ Material:
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||||||
- _UnderlaySoftness: 0
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- _UnderlaySoftness: 0
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||||||
- _VertexOffsetX: 0
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- _VertexOffsetX: 0
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||||||
- _VertexOffsetY: 0
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- _VertexOffsetY: 0
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||||||
- _WeightBold: 0.75
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- _WeightBold: 0.5
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- _WeightNormal: 0
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- _WeightNormal: 0
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m_Colors:
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m_Colors:
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||||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _ClipRect: {r: -10000, g: -10000, b: 10000, a: 10000}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _GlowColor: {r: 0.49056602, g: 0.3116537, b: 0, a: 0.5019608}
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- _GlowColor: {r: 1, g: 0.6344826, b: 0, a: 0.453}
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- _MaskCoord: {r: 0, g: 0, b: 100000, a: 100000}
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- _MaskCoord: {r: 0, g: 0, b: 100000, a: 100000}
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- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
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- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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||||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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||||||
- _SpecularColor: {r: 0.764151, g: 0.45466504, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 0.7, b: 0.25, a: 1}
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||||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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--- !u!28 &2800000
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--- !u!28 &2800000
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Texture2D:
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Texture2D:
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@ -112,8 +112,6 @@ Texture2D:
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||||||
m_ImageContentsHash:
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m_ImageContentsHash:
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serializedVersion: 2
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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Hash: 00000000000000000000000000000000
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m_ForcedFallbackFormat: 4
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m_DownscaleFallback: 0
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serializedVersion: 2
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serializedVersion: 2
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m_Width: 1024
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m_Width: 1024
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m_Height: 1024
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m_Height: 1024
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@ -148,10 +146,10 @@ MonoBehaviour:
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||||||
m_GameObject: {fileID: 0}
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m_GameObject: {fileID: 0}
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||||||
m_Enabled: 1
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m_Enabled: 1
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||||||
m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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||||||
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
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m_Script: {fileID: -667331979, guid: 89f0137620f6af44b9ba852b4190e64e, type: 3}
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||||||
m_Name: Bangers SDF Logo (SoftMaskable)
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m_Name: Bangers SDF Logo (SoftMaskable)
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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hashCode: 683547525
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hashCode: 2134875903
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||||||
material: {fileID: 2100000}
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material: {fileID: 2100000}
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||||||
materialHashCode: -1865135980
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materialHashCode: -1865135980
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||||||
fontAssetType: 1
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fontAssetType: 1
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||||||
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@ -1103,23 +1101,19 @@ MonoBehaviour:
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||||||
yAdvance: 0
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yAdvance: 0
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||||||
xOffset: 0
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xOffset: 0
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||||||
fallbackFontAssets: []
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fallbackFontAssets: []
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||||||
m_CreationSettings:
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fontCreationSettings:
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||||||
sourceFontFileName:
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fontSourcePath:
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||||||
sourceFontFileGUID: 5dd49b3eacc540408c98eee0de38e0f1
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fontSizingMode: 0
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||||||
pointSizeSamplingMode: 1
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fontSize: 0
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||||||
pointSize: 137
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fontPadding: 0
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||||||
padding: 10
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fontPackingMode: 0
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||||||
packingMode: 4
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fontAtlasWidth: 0
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||||||
atlasWidth: 1024
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fontAtlasHeight: 0
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||||||
atlasHeight: 1024
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fontCharacterSet: 0
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||||||
characterSetSelectionMode: 0
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||||||
characterSequence: 32 - 126, 160, 8203, 8230, 9633
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||||||
referencedFontAssetGUID:
|
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referencedTextAssetGUID:
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||||||
fontStyle: 0
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fontStyle: 0
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||||||
fontStyleModifier: 2
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fontStlyeModifier: 0
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||||||
renderMode: 7
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fontRenderMode: 0
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||||||
includeFontFeatures: 0
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fontKerning: 0
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||||||
fontWeights:
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fontWeights:
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||||||
- regularTypeface: {fileID: 0}
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- regularTypeface: {fileID: 0}
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||||||
italicTypeface: {fileID: 0}
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italicTypeface: {fileID: 0}
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||||||
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@ -4,12 +4,11 @@
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||||||
Material:
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Material:
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||||||
serializedVersion: 6
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serializedVersion: 6
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||||||
m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_PrefabParentObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_Name: TextMeshPro/Sprite (SoftMaskable)
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m_Name: TextMeshPro/Sprite (SoftMaskable)
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||||||
m_Shader: {fileID: 4800000, guid: 94593ebff37d04a64936ebe46ce7e769, type: 3}
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m_Shader: {fileID: 4800000, guid: 94593ebff37d04a64936ebe46ce7e769, type: 3}
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||||||
m_ShaderKeywords: UNITY_UI_CLIP_RECT
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m_ShaderKeywords:
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||||||
m_LightmapFlags: 5
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m_LightmapFlags: 5
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||||||
m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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||||||
m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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||||||
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@ -20,7 +19,7 @@ Material:
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||||||
serializedVersion: 3
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serializedVersion: 3
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||||||
m_TexEnvs:
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m_TexEnvs:
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||||||
- _MainTex:
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- _MainTex:
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||||||
m_Texture: {fileID: 2800000, guid: dffef66376be4fa480fb02b19edbe903, type: 3}
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m_Texture: {fileID: 2800000, guid: 6ec706981a919c3489f0b061a40054e2, type: 3}
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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||||||
m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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||||||
m_Floats:
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m_Floats:
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||||||
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@ -37,19 +36,18 @@ Material:
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||||||
--- !u!114 &11400000
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--- !u!114 &11400000
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||||||
MonoBehaviour:
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MonoBehaviour:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_PrefabParentObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
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|
||||||
m_GameObject: {fileID: 0}
|
m_GameObject: {fileID: 0}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: 84a92b25f83d49b9bc132d206b370281, type: 3}
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m_Script: {fileID: 2019389346, guid: 89f0137620f6af44b9ba852b4190e64e, type: 3}
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||||||
m_Name: EmojiOne (SoftMaskable)
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m_Name: EmojiOne (SoftMaskable)
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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||||||
hashCode: -1836805472
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hashCode: -1836805472
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||||||
material: {fileID: 2103686}
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material: {fileID: 2103686}
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||||||
materialHashCode: 0
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materialHashCode: 0
|
||||||
spriteSheet: {fileID: 2800000, guid: dffef66376be4fa480fb02b19edbe903, type: 3}
|
spriteSheet: {fileID: 2800000, guid: 6ec706981a919c3489f0b061a40054e2, type: 3}
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||||||
spriteInfoList:
|
spriteInfoList:
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||||||
- id: 0
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- id: 0
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||||||
x: 0
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x: 0
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||||||
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@ -60,8 +58,8 @@ MonoBehaviour:
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||||||
yOffset: 115.6
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yOffset: 115.6
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||||||
xAdvance: 128
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xAdvance: 128
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||||||
scale: 1
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scale: 1
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||||||
name: Smiling face with smiling eyes
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name: 1f60a
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||||||
hashCode: -1318250903
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hashCode: 57188336
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||||||
unicode: 128522
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unicode: 128522
|
||||||
pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0.5}
|
||||||
sprite: {fileID: 0}
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sprite: {fileID: 0}
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||||||
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@ -116,8 +114,8 @@ MonoBehaviour:
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||||||
yOffset: 115.6
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yOffset: 115.6
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||||||
xAdvance: 128
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xAdvance: 128
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||||||
scale: 1
|
scale: 1
|
||||||
name: Grinning face
|
name: 1f600
|
||||||
hashCode: -95541379
|
hashCode: 57188257
|
||||||
unicode: 128512
|
unicode: 128512
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
sprite: {fileID: 0}
|
sprite: {fileID: 0}
|
||||||
|
@ -144,8 +142,8 @@ MonoBehaviour:
|
||||||
yOffset: 115.6
|
yOffset: 115.6
|
||||||
xAdvance: 128
|
xAdvance: 128
|
||||||
scale: 1
|
scale: 1
|
||||||
name: Face with tears of joy
|
name: 1f602
|
||||||
hashCode: 239522663
|
hashCode: 57188259
|
||||||
unicode: 128514
|
unicode: 128514
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
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sprite: {fileID: 0}
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sprite: {fileID: 0}
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||||||
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@ -280,11 +278,10 @@ MonoBehaviour:
|
||||||
Material:
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Material:
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||||||
serializedVersion: 6
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serializedVersion: 6
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
|
m_PrefabParentObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
|
||||||
m_Name: TextMeshPro/Sprite
|
m_Name: TextMeshPro/Sprite
|
||||||
m_Shader: {fileID: 4800000, guid: cf81c85f95fe47e1a27f6ae460cf182c, type: 3}
|
m_Shader: {fileID: 4800000, guid: 3a1c68c8292caf046bd21158886c5e40, type: 3}
|
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m_ShaderKeywords:
|
m_ShaderKeywords:
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m_LightmapFlags: 5
|
m_LightmapFlags: 5
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m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
|
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File diff suppressed because it is too large
Load Diff
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@ -413,6 +413,11 @@ namespace Coffee.UIExtensions
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||||||
/// </summary>
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/// </summary>
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||||||
void UpdateMaskTexture()
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void UpdateMaskTexture()
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||||||
{
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{
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||||||
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if(!graphic || !graphic.canvas)
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||||||
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{
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||||||
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return;
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}
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||||||
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|
||||||
Transform stopAfter = MaskUtilities.FindRootSortOverrideCanvas(transform);
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Transform stopAfter = MaskUtilities.FindRootSortOverrideCanvas(transform);
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||||||
_stencilDepth = MaskUtilities.GetStencilDepth(transform, stopAfter);
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_stencilDepth = MaskUtilities.GetStencilDepth(transform, stopAfter);
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||||||
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||||||
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@ -1,8 +0,0 @@
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||||||
fileFormatVersion: 2
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|
||||||
guid: f54d1bd14bd3ca042bd867b519fee8cc
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|
||||||
folderAsset: yes
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|
||||||
DefaultImporter:
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|
||||||
externalObjects: {}
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|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
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@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
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|
||||||
guid: 8e7e8f5a82a3a134e91c54efd2274ea9
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|
||||||
folderAsset: yes
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|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
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|
||||||
userData:
|
|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
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|
Binary file not shown.
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@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 1b8d251f9af63b746bf2f7ffe00ebb9b
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|
||||||
DefaultImporter:
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|
||||||
externalObjects: {}
|
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userData:
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|
|
||||||
|
|
||||||
float2 UnpackUV(float uv)
|
|
||||||
{
|
|
||||||
float2 output;
|
|
||||||
output.x = floor(uv / 4096);
|
|
||||||
output.y = uv - 4096 * output.x;
|
|
||||||
|
|
||||||
return output * 0.001953125;
|
|
||||||
}
|
|
||||||
|
|
||||||
v2f vert (appdata_t v)
|
|
||||||
{
|
|
||||||
float4 vert = v.vertex;
|
|
||||||
vert.x += _VertexOffsetX;
|
|
||||||
vert.y += _VertexOffsetY;
|
|
||||||
|
|
||||||
vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
|
|
||||||
|
|
||||||
float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert));
|
|
||||||
|
|
||||||
fixed4 faceColor = v.color;
|
|
||||||
faceColor *= _FaceColor;
|
|
||||||
|
|
||||||
v2f OUT;
|
|
||||||
OUT.vertex = vPosition;
|
|
||||||
OUT.color = faceColor;
|
|
||||||
OUT.texcoord0 = v.texcoord0;
|
|
||||||
OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex);
|
|
||||||
float2 pixelSize = vPosition.w;
|
|
||||||
pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
|
|
||||||
|
|
||||||
// Clamp _ClipRect to 16bit.
|
|
||||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
||||||
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
||||||
fixed4 frag (v2f IN) : SV_Target
|
|
||||||
{
|
|
||||||
fixed4 color = tex2D(_MainTex, IN.texcoord0) * tex2D(_FaceTex, IN.texcoord1) * IN.color;
|
|
||||||
|
|
||||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
|
||||||
color *= m.x * m.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 48bb5f55d8670e349b6e614913f9d910
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,144 +0,0 @@
|
||||||
Shader "TextMeshPro/Mobile/Bitmap" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_Color ("Text Color", Color) = (1,1,1,1)
|
|
||||||
_DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0
|
|
||||||
|
|
||||||
_VertexOffsetX("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY("Vertex OffsetY", float) = 0
|
|
||||||
_MaskSoftnessX("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
|
|
||||||
_StencilComp("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil("Stencil ID", Float) = 0
|
|
||||||
_StencilOp("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask("Color Mask", Float) = 15
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
|
|
||||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref[_Stencil]
|
|
||||||
Comp[_StencilComp]
|
|
||||||
Pass[_StencilOp]
|
|
||||||
ReadMask[_StencilReadMask]
|
|
||||||
WriteMask[_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Lighting Off
|
|
||||||
Cull Off
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
ZWrite Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
ColorMask[_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma fragmentoption ARB_precision_hint_fastest
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
|
|
||||||
struct appdata_t {
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord0 : TEXCOORD0;
|
|
||||||
float2 texcoord1 : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct v2f {
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord0 : TEXCOORD0;
|
|
||||||
float4 mask : TEXCOORD2;
|
|
||||||
};
|
|
||||||
|
|
||||||
sampler2D _MainTex;
|
|
||||||
fixed4 _Color;
|
|
||||||
float _DiffusePower;
|
|
||||||
|
|
||||||
uniform float _VertexOffsetX;
|
|
||||||
uniform float _VertexOffsetY;
|
|
||||||
uniform float4 _ClipRect;
|
|
||||||
uniform float _MaskSoftnessX;
|
|
||||||
uniform float _MaskSoftnessY;
|
|
||||||
|
|
||||||
v2f vert (appdata_t v)
|
|
||||||
{
|
|
||||||
v2f OUT;
|
|
||||||
float4 vert = v.vertex;
|
|
||||||
vert.x += _VertexOffsetX;
|
|
||||||
vert.y += _VertexOffsetY;
|
|
||||||
|
|
||||||
vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
|
|
||||||
|
|
||||||
OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert));
|
|
||||||
OUT.color = v.color;
|
|
||||||
OUT.color *= _Color;
|
|
||||||
OUT.color.rgb *= _DiffusePower;
|
|
||||||
OUT.texcoord0 = v.texcoord0;
|
|
||||||
|
|
||||||
float2 pixelSize = OUT.vertex.w;
|
|
||||||
//pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
|
|
||||||
|
|
||||||
// Clamp _ClipRect to 16bit.
|
|
||||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
||||||
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
||||||
fixed4 frag (v2f IN) : COLOR
|
|
||||||
{
|
|
||||||
fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a);
|
|
||||||
|
|
||||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
|
||||||
color *= m.x * m.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
|
||||||
Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off }
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
BindChannels {
|
|
||||||
Bind "Color", color
|
|
||||||
Bind "Vertex", vertex
|
|
||||||
Bind "TexCoord", texcoord0
|
|
||||||
}
|
|
||||||
Pass {
|
|
||||||
SetTexture [_MainTex] {
|
|
||||||
constantColor [_Color] combine constant * primary, constant * texture
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 1e3b057af24249748ff873be7fafee47
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,142 +0,0 @@
|
||||||
Shader "TextMeshPro/Bitmap" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_FaceTex ("Font Texture", 2D) = "white" {}
|
|
||||||
_FaceColor ("Text Color", Color) = (1,1,1,1)
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
|
|
||||||
_StencilComp("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil("Stencil ID", Float) = 0
|
|
||||||
_StencilOp("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask("Color Mask", Float) = 15
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader{
|
|
||||||
|
|
||||||
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref[_Stencil]
|
|
||||||
Comp[_StencilComp]
|
|
||||||
Pass[_StencilOp]
|
|
||||||
ReadMask[_StencilReadMask]
|
|
||||||
WriteMask[_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Lighting Off
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
ZWrite Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
ColorMask[_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
|
|
||||||
struct appdata_t {
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord0 : TEXCOORD0;
|
|
||||||
float2 texcoord1 : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct v2f {
|
|
||||||
float4 vertex : SV_POSITION;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord0 : TEXCOORD0;
|
|
||||||
float2 texcoord1 : TEXCOORD1;
|
|
||||||
float4 mask : TEXCOORD2;
|
|
||||||
};
|
|
||||||
|
|
||||||
uniform sampler2D _MainTex;
|
|
||||||
uniform sampler2D _FaceTex;
|
|
||||||
uniform float4 _FaceTex_ST;
|
|
||||||
uniform fixed4 _FaceColor;
|
|
||||||
|
|
||||||
uniform float _VertexOffsetX;
|
|
||||||
uniform float _VertexOffsetY;
|
|
||||||
uniform float4 _ClipRect;
|
|
||||||
uniform float _MaskSoftnessX;
|
|
||||||
uniform float _MaskSoftnessY;
|
|
||||||
|
|
||||||
float2 UnpackUV(float uv)
|
|
||||||
{
|
|
||||||
float2 output;
|
|
||||||
output.x = floor(uv / 4096);
|
|
||||||
output.y = uv - 4096 * output.x;
|
|
||||||
|
|
||||||
return output * 0.001953125;
|
|
||||||
}
|
|
||||||
|
|
||||||
v2f vert (appdata_t v)
|
|
||||||
{
|
|
||||||
float4 vert = v.vertex;
|
|
||||||
vert.x += _VertexOffsetX;
|
|
||||||
vert.y += _VertexOffsetY;
|
|
||||||
|
|
||||||
vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
|
|
||||||
|
|
||||||
float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert));
|
|
||||||
|
|
||||||
fixed4 faceColor = v.color;
|
|
||||||
faceColor *= _FaceColor;
|
|
||||||
|
|
||||||
v2f OUT;
|
|
||||||
OUT.vertex = vPosition;
|
|
||||||
OUT.color = faceColor;
|
|
||||||
OUT.texcoord0 = v.texcoord0;
|
|
||||||
OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex);
|
|
||||||
float2 pixelSize = vPosition.w;
|
|
||||||
pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
|
|
||||||
|
|
||||||
// Clamp _ClipRect to 16bit.
|
|
||||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
||||||
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
||||||
fixed4 frag (v2f IN) : SV_Target
|
|
||||||
{
|
|
||||||
fixed4 color = tex2D(_MainTex, IN.texcoord0);
|
|
||||||
color = fixed4 (tex2D(_FaceTex, IN.texcoord1).rgb * IN.color.rgb, IN.color.a * color.a);
|
|
||||||
|
|
||||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
|
||||||
color *= m.x * m.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 128e987d567d4e2c824d754223b3f3b0
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,304 +0,0 @@
|
||||||
Shader "TextMeshPro/Distance Field Overlay" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceTex ("Face Texture", 2D) = "white" {}
|
|
||||||
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
|
|
||||||
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
|
|
||||||
_FaceColor ("Face Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineTex ("Outline Texture", 2D) = "white" {}
|
|
||||||
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
|
|
||||||
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_Bevel ("Bevel", Range(0,1)) = 0.5
|
|
||||||
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
|
|
||||||
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
|
|
||||||
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
|
|
||||||
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
|
|
||||||
_SpecularColor ("Specular", Color) = (1,1,1,1)
|
|
||||||
_SpecularPower ("Specular", Range(0,4)) = 2.0
|
|
||||||
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
|
|
||||||
_Diffuse ("Diffuse", Range(0,1)) = 0.5
|
|
||||||
_Ambient ("Ambient", Range(1,0)) = 0.5
|
|
||||||
|
|
||||||
_BumpMap ("Normal map", 2D) = "bump" {}
|
|
||||||
_BumpOutline ("Bump Outline", Range(0,1)) = 0
|
|
||||||
_BumpFace ("Bump Face", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
|
|
||||||
_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
|
|
||||||
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
|
|
||||||
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
|
|
||||||
|
|
||||||
|
|
||||||
_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
|
|
||||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
|
||||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
|
||||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
|
||||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
|
|
||||||
_GlowOffset ("Offset", Range(-1,1)) = 0
|
|
||||||
_GlowInner ("Inner", Range(0,1)) = 0.05
|
|
||||||
_GlowOuter ("Outer", Range(0,1)) = 0.05
|
|
||||||
_GlowPower ("Falloff", Range(1, 0)) = 0.75
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = 0.5
|
|
||||||
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5.0
|
|
||||||
_ScaleX ("Scale X", float) = 1.0
|
|
||||||
_ScaleY ("Scale Y", float) = 1.0
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Overlay"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZWrite Off
|
|
||||||
Lighting Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
ZTest Always
|
|
||||||
Blend One OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma target 3.0
|
|
||||||
#pragma vertex VertShader
|
|
||||||
#pragma fragment PixShader
|
|
||||||
#pragma shader_feature __ BEVEL_ON
|
|
||||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
|
||||||
#pragma shader_feature __ GLOW_ON
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "TMPro_Properties.cginc"
|
|
||||||
#include "TMPro.cginc"
|
|
||||||
|
|
||||||
struct vertex_t {
|
|
||||||
float4 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord0 : TEXCOORD0;
|
|
||||||
float2 texcoord1 : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct pixel_t {
|
|
||||||
float4 position : SV_POSITION;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 atlas : TEXCOORD0; // Atlas
|
|
||||||
float4 param : TEXCOORD1; // alphaClip, scale, bias, weight
|
|
||||||
float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw)
|
|
||||||
float3 viewDir : TEXCOORD3;
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
|
||||||
float4 texcoord2 : TEXCOORD4; // u,v, scale, bias
|
|
||||||
fixed4 underlayColor : COLOR1;
|
|
||||||
#endif
|
|
||||||
float4 textures : TEXCOORD5;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Used by Unity internally to handle Texture Tiling and Offset.
|
|
||||||
float4 _FaceTex_ST;
|
|
||||||
float4 _OutlineTex_ST;
|
|
||||||
|
|
||||||
pixel_t VertShader(vertex_t input)
|
|
||||||
{
|
|
||||||
float bold = step(input.texcoord1.y, 0);
|
|
||||||
|
|
||||||
float4 vert = input.position;
|
|
||||||
vert.x += _VertexOffsetX;
|
|
||||||
vert.y += _VertexOffsetY;
|
|
||||||
float4 vPosition = UnityObjectToClipPos(vert);
|
|
||||||
|
|
||||||
float2 pixelSize = vPosition.w;
|
|
||||||
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
|
||||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
|
||||||
scale *= abs(input.texcoord1.y) * _GradientScale * 1.5;
|
|
||||||
if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
|
||||||
|
|
||||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
|
||||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
|
||||||
|
|
||||||
float bias =(.5 - weight) + (.5 / scale);
|
|
||||||
|
|
||||||
float alphaClip = (1.0 - _OutlineWidth*_ScaleRatioA - _OutlineSoftness*_ScaleRatioA);
|
|
||||||
|
|
||||||
#if GLOW_ON
|
|
||||||
alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight;
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
|
||||||
float4 underlayColor = _UnderlayColor;
|
|
||||||
underlayColor.rgb *= underlayColor.a;
|
|
||||||
|
|
||||||
float bScale = scale;
|
|
||||||
bScale /= 1 + ((_UnderlaySoftness*_ScaleRatioC) * bScale);
|
|
||||||
float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale);
|
|
||||||
|
|
||||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
|
||||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
|
||||||
float2 bOffset = float2(x, y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Generate UV for the Masking Texture
|
|
||||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
||||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
|
||||||
|
|
||||||
// Support for texture tiling and offset
|
|
||||||
float2 textureUV = UnpackUV(input.texcoord1.x);
|
|
||||||
float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex);
|
|
||||||
float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex);
|
|
||||||
|
|
||||||
pixel_t output = {
|
|
||||||
vPosition,
|
|
||||||
input.color,
|
|
||||||
input.texcoord0,
|
|
||||||
float4(alphaClip, scale, bias, weight),
|
|
||||||
half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)),
|
|
||||||
mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz),
|
|
||||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
|
||||||
float4(input.texcoord0 + bOffset, bScale, bBias),
|
|
||||||
underlayColor,
|
|
||||||
#endif
|
|
||||||
float4(faceUV, outlineUV),
|
|
||||||
};
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
fixed4 PixShader(pixel_t input) : SV_Target
|
|
||||||
{
|
|
||||||
float c = tex2D(_MainTex, input.atlas).a;
|
|
||||||
|
|
||||||
#ifndef UNDERLAY_ON
|
|
||||||
clip(c - input.param.x);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
float scale = input.param.y;
|
|
||||||
float bias = input.param.z;
|
|
||||||
float weight = input.param.w;
|
|
||||||
float sd = (bias - c) * scale;
|
|
||||||
|
|
||||||
float outline = (_OutlineWidth * _ScaleRatioA) * scale;
|
|
||||||
float softness = (_OutlineSoftness * _ScaleRatioA) * scale;
|
|
||||||
|
|
||||||
half4 faceColor = _FaceColor;
|
|
||||||
half4 outlineColor = _OutlineColor;
|
|
||||||
|
|
||||||
faceColor.rgb *= input.color.rgb;
|
|
||||||
|
|
||||||
faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y);
|
|
||||||
outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y);
|
|
||||||
|
|
||||||
faceColor = GetColor(sd, faceColor, outlineColor, outline, softness);
|
|
||||||
|
|
||||||
#if BEVEL_ON
|
|
||||||
float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0);
|
|
||||||
float3 n = GetSurfaceNormal(input.atlas, weight, dxy);
|
|
||||||
|
|
||||||
float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz;
|
|
||||||
bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5));
|
|
||||||
n = normalize(n- bump);
|
|
||||||
|
|
||||||
float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0));
|
|
||||||
|
|
||||||
float3 col = GetSpecular(n, light);
|
|
||||||
faceColor.rgb += col*faceColor.a;
|
|
||||||
faceColor.rgb *= 1-(dot(n, light)*_Diffuse);
|
|
||||||
faceColor.rgb *= lerp(_Ambient, 1, n.z*n.z);
|
|
||||||
|
|
||||||
fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
|
|
||||||
faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_ON
|
|
||||||
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
|
|
||||||
faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_INNER
|
|
||||||
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
|
|
||||||
faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if GLOW_ON
|
|
||||||
float4 glowColor = GetGlowColor(sd, scale);
|
|
||||||
faceColor.rgb += glowColor.rgb * glowColor.a;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
|
||||||
faceColor *= m.x * m.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(faceColor.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return faceColor * input.color.a;
|
|
||||||
}
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Fallback "TextMeshPro/Mobile/Distance Field"
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: dd89cf5b9246416f84610a006f916af7
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,245 +0,0 @@
|
||||||
// Simplified SDF shader:
|
|
||||||
// - No Shading Option (bevel / bump / env map)
|
|
||||||
// - No Glow Option
|
|
||||||
// - Softness is applied on both side of the outline
|
|
||||||
|
|
||||||
Shader "TextMeshPro/Mobile/Distance Field - Masking" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceColor ("Face Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
|
|
||||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
|
||||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
|
||||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
|
||||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = .5
|
|
||||||
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5
|
|
||||||
_ScaleX ("Scale X", float) = 1
|
|
||||||
_ScaleY ("Scale Y", float) = 1
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
_MaskTex ("Mask Texture", 2D) = "white" {}
|
|
||||||
_MaskInverse ("Inverse", float) = 0
|
|
||||||
_MaskEdgeColor ("Edge Color", Color) = (1,1,1,1)
|
|
||||||
_MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01
|
|
||||||
_MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZWrite Off
|
|
||||||
Lighting Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend One OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex VertShader
|
|
||||||
#pragma fragment PixShader
|
|
||||||
#pragma shader_feature __ OUTLINE_ON
|
|
||||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "TMPro_Properties.cginc"
|
|
||||||
|
|
||||||
struct vertex_t {
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord0 : TEXCOORD0;
|
|
||||||
float2 texcoord1 : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct pixel_t {
|
|
||||||
float4 vertex : SV_POSITION;
|
|
||||||
fixed4 faceColor : COLOR;
|
|
||||||
fixed4 outlineColor : COLOR1;
|
|
||||||
float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
|
|
||||||
half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
|
|
||||||
half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
|
|
||||||
half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
float _MaskWipeControl;
|
|
||||||
float _MaskEdgeSoftness;
|
|
||||||
fixed4 _MaskEdgeColor;
|
|
||||||
bool _MaskInverse;
|
|
||||||
|
|
||||||
pixel_t VertShader(vertex_t input)
|
|
||||||
{
|
|
||||||
float bold = step(input.texcoord1.y, 0);
|
|
||||||
|
|
||||||
float4 vert = input.vertex;
|
|
||||||
vert.x += _VertexOffsetX;
|
|
||||||
vert.y += _VertexOffsetY;
|
|
||||||
float4 vPosition = UnityObjectToClipPos(vert);
|
|
||||||
|
|
||||||
float2 pixelSize = vPosition.w;
|
|
||||||
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
|
||||||
|
|
||||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
|
||||||
scale *= abs(input.texcoord1.y) * _GradientScale * 1.5;
|
|
||||||
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
|
||||||
|
|
||||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
|
||||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
|
||||||
|
|
||||||
float layerScale = scale;
|
|
||||||
|
|
||||||
scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
|
|
||||||
float bias = (0.5 - weight) * scale - 0.5;
|
|
||||||
float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
|
|
||||||
|
|
||||||
float opacity = input.color.a;
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
opacity = 1.0;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
|
|
||||||
faceColor.rgb *= faceColor.a;
|
|
||||||
|
|
||||||
fixed4 outlineColor = _OutlineColor;
|
|
||||||
outlineColor.a *= opacity;
|
|
||||||
outlineColor.rgb *= outlineColor.a;
|
|
||||||
outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
|
|
||||||
layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
|
|
||||||
float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
|
|
||||||
|
|
||||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
|
||||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
|
||||||
float2 layerOffset = float2(x, y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Generate UV for the Masking Texture
|
|
||||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
||||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
|
||||||
|
|
||||||
// Structure for pixel shader
|
|
||||||
pixel_t output = {
|
|
||||||
vPosition,
|
|
||||||
faceColor,
|
|
||||||
outlineColor,
|
|
||||||
float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y),
|
|
||||||
half4(scale, bias - outline, bias + outline, bias),
|
|
||||||
half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)),
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
float4(input.texcoord0 + layerOffset, input.color.a, 0),
|
|
||||||
half2(layerScale, layerBias),
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// PIXEL SHADER
|
|
||||||
fixed4 PixShader(pixel_t input) : SV_Target
|
|
||||||
{
|
|
||||||
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
|
|
||||||
half4 c = input.faceColor * saturate(d - input.param.w);
|
|
||||||
|
|
||||||
#ifdef OUTLINE_ON
|
|
||||||
c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
|
|
||||||
c *= saturate(d - input.param.y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_ON
|
|
||||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
|
||||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_INNER
|
|
||||||
half sd = saturate(d - input.param.z);
|
|
||||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
|
||||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
|
||||||
c *= m.x * m.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a);
|
|
||||||
float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl;
|
|
||||||
a = saturate(t / _MaskEdgeSoftness);
|
|
||||||
c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a);
|
|
||||||
c *= a;
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
c *= input.texcoord1.z;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(c.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return c;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
|
@ -1,9 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: bc1ede39bf3643ee8e493720e4259791
|
|
||||||
timeCreated: 1463704911
|
|
||||||
licenseType: Pro
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,229 +0,0 @@
|
||||||
// Simplified SDF shader:
|
|
||||||
// - No Shading Option (bevel / bump / env map)
|
|
||||||
// - No Glow Option
|
|
||||||
// - Softness is applied on both side of the outline
|
|
||||||
|
|
||||||
Shader "TextMeshPro/Mobile/Distance Field Overlay" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceColor ("Face Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
|
|
||||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
|
||||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
|
||||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
|
||||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = .5
|
|
||||||
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5
|
|
||||||
_ScaleX ("Scale X", float) = 1
|
|
||||||
_ScaleY ("Scale Y", float) = 1
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Overlay"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZWrite Off
|
|
||||||
Lighting Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
ZTest Always
|
|
||||||
Blend One OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex VertShader
|
|
||||||
#pragma fragment PixShader
|
|
||||||
#pragma shader_feature __ OUTLINE_ON
|
|
||||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "TMPro_Properties.cginc"
|
|
||||||
|
|
||||||
struct vertex_t {
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord0 : TEXCOORD0;
|
|
||||||
float2 texcoord1 : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct pixel_t {
|
|
||||||
float4 vertex : SV_POSITION;
|
|
||||||
fixed4 faceColor : COLOR;
|
|
||||||
fixed4 outlineColor : COLOR1;
|
|
||||||
float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
|
|
||||||
half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
|
|
||||||
half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
|
|
||||||
half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
pixel_t VertShader(vertex_t input)
|
|
||||||
{
|
|
||||||
float bold = step(input.texcoord1.y, 0);
|
|
||||||
|
|
||||||
float4 vert = input.vertex;
|
|
||||||
vert.x += _VertexOffsetX;
|
|
||||||
vert.y += _VertexOffsetY;
|
|
||||||
float4 vPosition = UnityObjectToClipPos(vert);
|
|
||||||
|
|
||||||
float2 pixelSize = vPosition.w;
|
|
||||||
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
|
||||||
|
|
||||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
|
||||||
scale *= abs(input.texcoord1.y) * _GradientScale * 1.5;
|
|
||||||
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
|
||||||
|
|
||||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
|
||||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
|
||||||
|
|
||||||
float layerScale = scale;
|
|
||||||
|
|
||||||
scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
|
|
||||||
float bias = (0.5 - weight) * scale - 0.5;
|
|
||||||
float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
|
|
||||||
|
|
||||||
float opacity = input.color.a;
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
opacity = 1.0;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
|
|
||||||
faceColor.rgb *= faceColor.a;
|
|
||||||
|
|
||||||
fixed4 outlineColor = _OutlineColor;
|
|
||||||
outlineColor.a *= opacity;
|
|
||||||
outlineColor.rgb *= outlineColor.a;
|
|
||||||
outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
|
|
||||||
layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
|
|
||||||
float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
|
|
||||||
|
|
||||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
|
||||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
|
||||||
float2 layerOffset = float2(x, y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Generate UV for the Masking Texture
|
|
||||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
||||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
|
||||||
|
|
||||||
// Structure for pixel shader
|
|
||||||
pixel_t output = {
|
|
||||||
vPosition,
|
|
||||||
faceColor,
|
|
||||||
outlineColor,
|
|
||||||
float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y),
|
|
||||||
half4(scale, bias - outline, bias + outline, bias),
|
|
||||||
half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)),
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
float4(input.texcoord0 + layerOffset, input.color.a, 0),
|
|
||||||
half2(layerScale, layerBias),
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// PIXEL SHADER
|
|
||||||
fixed4 PixShader(pixel_t input) : SV_Target
|
|
||||||
{
|
|
||||||
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
|
|
||||||
half4 c = input.faceColor * saturate(d - input.param.w);
|
|
||||||
|
|
||||||
#ifdef OUTLINE_ON
|
|
||||||
c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
|
|
||||||
c *= saturate(d - input.param.y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_ON
|
|
||||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
|
||||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_INNER
|
|
||||||
half sd = saturate(d - input.param.z);
|
|
||||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
|
||||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
|
||||||
c *= m.x * m.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
c *= input.texcoord1.z;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(c.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return c;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: a02a7d8c237544f1962732b55a9aebf1
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,229 +0,0 @@
|
||||||
// Simplified SDF shader:
|
|
||||||
// - No Shading Option (bevel / bump / env map)
|
|
||||||
// - No Glow Option
|
|
||||||
// - Softness is applied on both side of the outline
|
|
||||||
|
|
||||||
Shader "TextMeshPro/Mobile/Distance Field" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceColor ("Face Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
|
|
||||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
|
||||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
|
||||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
|
||||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = .5
|
|
||||||
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5
|
|
||||||
_ScaleX ("Scale X", float) = 1
|
|
||||||
_ScaleY ("Scale Y", float) = 1
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZWrite Off
|
|
||||||
Lighting Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend One OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex VertShader
|
|
||||||
#pragma fragment PixShader
|
|
||||||
#pragma shader_feature __ OUTLINE_ON
|
|
||||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "TMPro_Properties.cginc"
|
|
||||||
|
|
||||||
struct vertex_t {
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord0 : TEXCOORD0;
|
|
||||||
float2 texcoord1 : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct pixel_t {
|
|
||||||
float4 vertex : SV_POSITION;
|
|
||||||
fixed4 faceColor : COLOR;
|
|
||||||
fixed4 outlineColor : COLOR1;
|
|
||||||
float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
|
|
||||||
half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
|
|
||||||
half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
|
|
||||||
half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
pixel_t VertShader(vertex_t input)
|
|
||||||
{
|
|
||||||
float bold = step(input.texcoord1.y, 0);
|
|
||||||
|
|
||||||
float4 vert = input.vertex;
|
|
||||||
vert.x += _VertexOffsetX;
|
|
||||||
vert.y += _VertexOffsetY;
|
|
||||||
float4 vPosition = UnityObjectToClipPos(vert);
|
|
||||||
|
|
||||||
float2 pixelSize = vPosition.w;
|
|
||||||
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
|
||||||
|
|
||||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
|
||||||
scale *= abs(input.texcoord1.y) * _GradientScale * 1.5;
|
|
||||||
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
|
||||||
|
|
||||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
|
||||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
|
||||||
|
|
||||||
float layerScale = scale;
|
|
||||||
|
|
||||||
scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
|
|
||||||
float bias = (0.5 - weight) * scale - 0.5;
|
|
||||||
float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
|
|
||||||
|
|
||||||
float opacity = input.color.a;
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
opacity = 1.0;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
|
|
||||||
faceColor.rgb *= faceColor.a;
|
|
||||||
|
|
||||||
fixed4 outlineColor = _OutlineColor;
|
|
||||||
outlineColor.a *= opacity;
|
|
||||||
outlineColor.rgb *= outlineColor.a;
|
|
||||||
outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
|
|
||||||
layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
|
|
||||||
float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
|
|
||||||
|
|
||||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
|
||||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
|
||||||
float2 layerOffset = float2(x, y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Generate UV for the Masking Texture
|
|
||||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
||||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
|
||||||
|
|
||||||
// Structure for pixel shader
|
|
||||||
pixel_t output = {
|
|
||||||
vPosition,
|
|
||||||
faceColor,
|
|
||||||
outlineColor,
|
|
||||||
float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y),
|
|
||||||
half4(scale, bias - outline, bias + outline, bias),
|
|
||||||
half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)),
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
float4(input.texcoord0 + layerOffset, input.color.a, 0),
|
|
||||||
half2(layerScale, layerBias),
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// PIXEL SHADER
|
|
||||||
fixed4 PixShader(pixel_t input) : SV_Target
|
|
||||||
{
|
|
||||||
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
|
|
||||||
half4 c = input.faceColor * saturate(d - input.param.w);
|
|
||||||
|
|
||||||
#ifdef OUTLINE_ON
|
|
||||||
c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
|
|
||||||
c *= saturate(d - input.param.y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_ON
|
|
||||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
|
||||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_INNER
|
|
||||||
half sd = saturate(d - input.param.z);
|
|
||||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
|
||||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
|
||||||
c *= m.x * m.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
c *= input.texcoord1.z;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(c.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return c;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: fe393ace9b354375a9cb14cdbbc28be4
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,136 +0,0 @@
|
||||||
// Simplified version of the SDF Surface shader :
|
|
||||||
// - No support for Bevel, Bump or envmap
|
|
||||||
// - Diffuse only lighting
|
|
||||||
// - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
|
|
||||||
|
|
||||||
Shader "TextMeshPro/Mobile/Distance Field (Surface)" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceTex ("Fill Texture", 2D) = "white" {}
|
|
||||||
_FaceColor ("Fill Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineTex ("Outline Texture", 2D) = "white" {}
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
|
|
||||||
_GlowOffset ("Offset", Range(-1,1)) = 0
|
|
||||||
_GlowInner ("Inner", Range(0,1)) = 0.05
|
|
||||||
_GlowOuter ("Outer", Range(0,1)) = 0.05
|
|
||||||
_GlowPower ("Falloff", Range(1, 0)) = 0.75
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = 0.5
|
|
||||||
|
|
||||||
// Should not be directly exposed to the user
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5.0
|
|
||||||
_ScaleX ("Scale X", float) = 1.0
|
|
||||||
_ScaleY ("Scale Y", float) = 1.0
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
//_MaskCoord ("Mask Coords", vector) = (0,0,0,0)
|
|
||||||
//_MaskSoftness ("Mask Softness", float) = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
|
|
||||||
Tags {
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
LOD 300
|
|
||||||
Cull [_CullMode]
|
|
||||||
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap
|
|
||||||
#pragma target 3.0
|
|
||||||
#pragma shader_feature __ GLOW_ON
|
|
||||||
|
|
||||||
#include "TMPro_Properties.cginc"
|
|
||||||
#include "TMPro.cginc"
|
|
||||||
|
|
||||||
half _FaceShininess;
|
|
||||||
half _OutlineShininess;
|
|
||||||
|
|
||||||
struct Input
|
|
||||||
{
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 uv_MainTex;
|
|
||||||
float2 uv2_FaceTex;
|
|
||||||
float2 uv2_OutlineTex;
|
|
||||||
float2 param; // Weight, Scale
|
|
||||||
float3 viewDirEnv;
|
|
||||||
};
|
|
||||||
|
|
||||||
#include "TMPro_Surface.cginc"
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
|
|
||||||
// Pass to render object as a shadow caster
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
Name "Caster"
|
|
||||||
Tags { "LightMode" = "ShadowCaster" }
|
|
||||||
Offset 1, 1
|
|
||||||
|
|
||||||
Fog {Mode Off}
|
|
||||||
ZWrite On ZTest LEqual Cull Off
|
|
||||||
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma multi_compile_shadowcaster
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
|
|
||||||
struct v2f {
|
|
||||||
V2F_SHADOW_CASTER;
|
|
||||||
float2 uv : TEXCOORD1;
|
|
||||||
float2 uv2 : TEXCOORD3;
|
|
||||||
float alphaClip : TEXCOORD2;
|
|
||||||
};
|
|
||||||
|
|
||||||
uniform float4 _MainTex_ST;
|
|
||||||
uniform float4 _OutlineTex_ST;
|
|
||||||
float _OutlineWidth;
|
|
||||||
float _FaceDilate;
|
|
||||||
float _ScaleRatioA;
|
|
||||||
|
|
||||||
v2f vert( appdata_base v )
|
|
||||||
{
|
|
||||||
v2f o;
|
|
||||||
TRANSFER_SHADOW_CASTER(o)
|
|
||||||
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
|
||||||
o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex);
|
|
||||||
o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2;
|
|
||||||
return o;
|
|
||||||
}
|
|
||||||
|
|
||||||
uniform sampler2D _MainTex;
|
|
||||||
|
|
||||||
float4 frag(v2f i) : COLOR
|
|
||||||
{
|
|
||||||
fixed4 texcol = tex2D(_MainTex, i.uv).a;
|
|
||||||
clip(texcol.a - i.alphaClip);
|
|
||||||
SHADOW_CASTER_FRAGMENT(i)
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 85187c2149c549c5b33f0cdb02836b17
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,155 +0,0 @@
|
||||||
Shader "TextMeshPro/Distance Field (Surface)" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceTex ("Fill Texture", 2D) = "white" {}
|
|
||||||
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
|
|
||||||
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
|
|
||||||
_FaceColor ("Fill Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineTex ("Outline Texture", 2D) = "white" {}
|
|
||||||
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
|
|
||||||
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_Bevel ("Bevel", Range(0,1)) = 0.5
|
|
||||||
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
|
|
||||||
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
|
|
||||||
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
|
|
||||||
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_BumpMap ("Normalmap", 2D) = "bump" {}
|
|
||||||
_BumpOutline ("Bump Outline", Range(0,1)) = 0.5
|
|
||||||
_BumpFace ("Bump Face", Range(0,1)) = 0.5
|
|
||||||
|
|
||||||
_ReflectFaceColor ("Face Color", Color) = (0,0,0,1)
|
|
||||||
_ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
|
|
||||||
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
|
|
||||||
_SpecColor ("Specular Color", Color) = (0,0,0,1)
|
|
||||||
|
|
||||||
_FaceShininess ("Face Shininess", Range(0,1)) = 0
|
|
||||||
_OutlineShininess ("Outline Shininess", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
|
|
||||||
_GlowOffset ("Offset", Range(-1,1)) = 0
|
|
||||||
_GlowInner ("Inner", Range(0,1)) = 0.05
|
|
||||||
_GlowOuter ("Outer", Range(0,1)) = 0.05
|
|
||||||
_GlowPower ("Falloff", Range(1, 0)) = 0.75
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = 0.5
|
|
||||||
|
|
||||||
// Should not be directly exposed to the user
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5.0
|
|
||||||
_ScaleX ("Scale X", float) = 1.0
|
|
||||||
_ScaleY ("Scale Y", float) = 1.0
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
//_MaskCoord ("Mask Coords", vector) = (0,0,0,0)
|
|
||||||
//_MaskSoftness ("Mask Softness", float) = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
|
|
||||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
|
||||||
|
|
||||||
LOD 300
|
|
||||||
Cull [_CullMode]
|
|
||||||
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma surface PixShader BlinnPhong alpha:blend vertex:VertShader nolightmap nodirlightmap
|
|
||||||
#pragma target 3.0
|
|
||||||
#pragma shader_feature __ GLOW_ON
|
|
||||||
#pragma glsl
|
|
||||||
|
|
||||||
#include "TMPro_Properties.cginc"
|
|
||||||
#include "TMPro.cginc"
|
|
||||||
|
|
||||||
half _FaceShininess;
|
|
||||||
half _OutlineShininess;
|
|
||||||
|
|
||||||
struct Input
|
|
||||||
{
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 uv_MainTex;
|
|
||||||
float2 uv2_FaceTex;
|
|
||||||
float2 uv2_OutlineTex;
|
|
||||||
float2 param; // Weight, Scale
|
|
||||||
float3 viewDirEnv;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
#define BEVEL_ON 1
|
|
||||||
#include "TMPro_Surface.cginc"
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
|
|
||||||
// Pass to render object as a shadow caster
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
Name "Caster"
|
|
||||||
Tags { "LightMode" = "ShadowCaster" }
|
|
||||||
Offset 1, 1
|
|
||||||
|
|
||||||
Fog {Mode Off}
|
|
||||||
ZWrite On
|
|
||||||
ZTest LEqual
|
|
||||||
Cull Off
|
|
||||||
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma multi_compile_shadowcaster
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
|
|
||||||
struct v2f {
|
|
||||||
V2F_SHADOW_CASTER;
|
|
||||||
float2 uv : TEXCOORD1;
|
|
||||||
float2 uv2 : TEXCOORD3;
|
|
||||||
float alphaClip : TEXCOORD2;
|
|
||||||
};
|
|
||||||
|
|
||||||
uniform float4 _MainTex_ST;
|
|
||||||
uniform float4 _OutlineTex_ST;
|
|
||||||
float _OutlineWidth;
|
|
||||||
float _FaceDilate;
|
|
||||||
float _ScaleRatioA;
|
|
||||||
|
|
||||||
v2f vert( appdata_base v )
|
|
||||||
{
|
|
||||||
v2f o;
|
|
||||||
TRANSFER_SHADOW_CASTER(o)
|
|
||||||
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
|
||||||
o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex);
|
|
||||||
o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2;
|
|
||||||
return o;
|
|
||||||
}
|
|
||||||
|
|
||||||
uniform sampler2D _MainTex;
|
|
||||||
|
|
||||||
float4 frag(v2f i) : COLOR
|
|
||||||
{
|
|
||||||
fixed4 texcol = tex2D(_MainTex, i.uv).a;
|
|
||||||
clip(texcol.a - i.alphaClip);
|
|
||||||
SHADOW_CASTER_FRAGMENT(i)
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: f7ada0af4f174f0694ca6a487b8f543d
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,305 +0,0 @@
|
||||||
Shader "TextMeshPro/Distance Field" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceTex ("Face Texture", 2D) = "white" {}
|
|
||||||
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
|
|
||||||
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
|
|
||||||
_FaceColor ("Face Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineTex ("Outline Texture", 2D) = "white" {}
|
|
||||||
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
|
|
||||||
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_Bevel ("Bevel", Range(0,1)) = 0.5
|
|
||||||
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
|
|
||||||
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
|
|
||||||
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
|
|
||||||
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
|
|
||||||
_SpecularColor ("Specular", Color) = (1,1,1,1)
|
|
||||||
_SpecularPower ("Specular", Range(0,4)) = 2.0
|
|
||||||
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
|
|
||||||
_Diffuse ("Diffuse", Range(0,1)) = 0.5
|
|
||||||
_Ambient ("Ambient", Range(1,0)) = 0.5
|
|
||||||
|
|
||||||
_BumpMap ("Normal map", 2D) = "bump" {}
|
|
||||||
_BumpOutline ("Bump Outline", Range(0,1)) = 0
|
|
||||||
_BumpFace ("Bump Face", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
|
|
||||||
_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
|
|
||||||
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
|
|
||||||
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
|
|
||||||
|
|
||||||
|
|
||||||
_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
|
|
||||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
|
||||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
|
||||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
|
||||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
|
|
||||||
_GlowOffset ("Offset", Range(-1,1)) = 0
|
|
||||||
_GlowInner ("Inner", Range(0,1)) = 0.05
|
|
||||||
_GlowOuter ("Outer", Range(0,1)) = 0.05
|
|
||||||
_GlowPower ("Falloff", Range(1, 0)) = 0.75
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = 0.5
|
|
||||||
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5.0
|
|
||||||
_ScaleX ("Scale X", float) = 1.0
|
|
||||||
_ScaleY ("Scale Y", float) = 1.0
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZWrite Off
|
|
||||||
Lighting Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend One OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma target 3.0
|
|
||||||
#pragma vertex VertShader
|
|
||||||
#pragma fragment PixShader
|
|
||||||
#pragma shader_feature __ BEVEL_ON
|
|
||||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
|
||||||
#pragma shader_feature __ GLOW_ON
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "TMPro_Properties.cginc"
|
|
||||||
#include "TMPro.cginc"
|
|
||||||
|
|
||||||
struct vertex_t {
|
|
||||||
float4 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord0 : TEXCOORD0;
|
|
||||||
float2 texcoord1 : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct pixel_t {
|
|
||||||
float4 position : SV_POSITION;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 atlas : TEXCOORD0; // Atlas
|
|
||||||
float4 param : TEXCOORD1; // alphaClip, scale, bias, weight
|
|
||||||
float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw)
|
|
||||||
float3 viewDir : TEXCOORD3;
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
|
||||||
float4 texcoord2 : TEXCOORD4; // u,v, scale, bias
|
|
||||||
fixed4 underlayColor : COLOR1;
|
|
||||||
#endif
|
|
||||||
float4 textures : TEXCOORD5;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Used by Unity internally to handle Texture Tiling and Offset.
|
|
||||||
float4 _FaceTex_ST;
|
|
||||||
float4 _OutlineTex_ST;
|
|
||||||
|
|
||||||
pixel_t VertShader(vertex_t input)
|
|
||||||
{
|
|
||||||
float bold = step(input.texcoord1.y, 0);
|
|
||||||
|
|
||||||
float4 vert = input.position;
|
|
||||||
vert.x += _VertexOffsetX;
|
|
||||||
vert.y += _VertexOffsetY;
|
|
||||||
|
|
||||||
float4 vPosition = UnityObjectToClipPos(vert);
|
|
||||||
|
|
||||||
float2 pixelSize = vPosition.w;
|
|
||||||
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
|
||||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
|
||||||
scale *= abs(input.texcoord1.y) * _GradientScale * 1.5;
|
|
||||||
if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
|
||||||
|
|
||||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
|
||||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
|
||||||
|
|
||||||
float bias =(.5 - weight) + (.5 / scale);
|
|
||||||
|
|
||||||
float alphaClip = (1.0 - _OutlineWidth*_ScaleRatioA - _OutlineSoftness*_ScaleRatioA);
|
|
||||||
|
|
||||||
#if GLOW_ON
|
|
||||||
alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight;
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
|
||||||
float4 underlayColor = _UnderlayColor;
|
|
||||||
underlayColor.rgb *= underlayColor.a;
|
|
||||||
|
|
||||||
float bScale = scale;
|
|
||||||
bScale /= 1 + ((_UnderlaySoftness*_ScaleRatioC) * bScale);
|
|
||||||
float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale);
|
|
||||||
|
|
||||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
|
||||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
|
||||||
float2 bOffset = float2(x, y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Generate UV for the Masking Texture
|
|
||||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
||||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
|
||||||
|
|
||||||
// Support for texture tiling and offset
|
|
||||||
float2 textureUV = UnpackUV(input.texcoord1.x);
|
|
||||||
float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex);
|
|
||||||
float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex);
|
|
||||||
|
|
||||||
pixel_t output = {
|
|
||||||
vPosition,
|
|
||||||
input.color,
|
|
||||||
input.texcoord0,
|
|
||||||
float4(alphaClip, scale, bias, weight),
|
|
||||||
half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)),
|
|
||||||
mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz),
|
|
||||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
|
||||||
float4(input.texcoord0 + bOffset, bScale, bBias),
|
|
||||||
underlayColor,
|
|
||||||
#endif
|
|
||||||
float4(faceUV, outlineUV),
|
|
||||||
};
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
fixed4 PixShader(pixel_t input) : SV_Target
|
|
||||||
{
|
|
||||||
float c = tex2D(_MainTex, input.atlas).a;
|
|
||||||
|
|
||||||
#ifndef UNDERLAY_ON
|
|
||||||
clip(c - input.param.x);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
float scale = input.param.y;
|
|
||||||
float bias = input.param.z;
|
|
||||||
float weight = input.param.w;
|
|
||||||
float sd = (bias - c) * scale;
|
|
||||||
|
|
||||||
float outline = (_OutlineWidth * _ScaleRatioA) * scale;
|
|
||||||
float softness = (_OutlineSoftness * _ScaleRatioA) * scale;
|
|
||||||
|
|
||||||
half4 faceColor = _FaceColor;
|
|
||||||
half4 outlineColor = _OutlineColor;
|
|
||||||
|
|
||||||
faceColor.rgb *= input.color.rgb;
|
|
||||||
|
|
||||||
faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y);
|
|
||||||
outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y);
|
|
||||||
|
|
||||||
faceColor = GetColor(sd, faceColor, outlineColor, outline, softness);
|
|
||||||
|
|
||||||
#if BEVEL_ON
|
|
||||||
float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0);
|
|
||||||
float3 n = GetSurfaceNormal(input.atlas, weight, dxy);
|
|
||||||
|
|
||||||
float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz;
|
|
||||||
bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5));
|
|
||||||
n = normalize(n- bump);
|
|
||||||
|
|
||||||
float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0));
|
|
||||||
|
|
||||||
float3 col = GetSpecular(n, light);
|
|
||||||
faceColor.rgb += col*faceColor.a;
|
|
||||||
faceColor.rgb *= 1-(dot(n, light)*_Diffuse);
|
|
||||||
faceColor.rgb *= lerp(_Ambient, 1, n.z*n.z);
|
|
||||||
|
|
||||||
fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
|
|
||||||
faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_ON
|
|
||||||
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
|
|
||||||
faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_INNER
|
|
||||||
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
|
|
||||||
faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if GLOW_ON
|
|
||||||
float4 glowColor = GetGlowColor(sd, scale);
|
|
||||||
faceColor.rgb += glowColor.rgb * glowColor.a;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
|
||||||
faceColor *= m.x * m.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(faceColor.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return faceColor * input.color.a;
|
|
||||||
}
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Fallback "TextMeshPro/Mobile/Distance Field"
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 68e6db2ebdc24f95958faec2be5558d6
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,113 +0,0 @@
|
||||||
Shader "TextMeshPro/Sprite"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
_MainTex ("Sprite Texture", 2D) = "white" {}
|
|
||||||
_Color ("Tint", Color) = (1,1,1,1)
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
|
|
||||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
"PreviewType"="Plane"
|
|
||||||
"CanUseSpriteAtlas"="True"
|
|
||||||
}
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull Off
|
|
||||||
Lighting Off
|
|
||||||
ZWrite Off
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
struct appdata_t
|
|
||||||
{
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
float4 color : COLOR;
|
|
||||||
float2 texcoord : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct v2f
|
|
||||||
{
|
|
||||||
float4 vertex : SV_POSITION;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
half2 texcoord : TEXCOORD0;
|
|
||||||
float4 worldPosition : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
fixed4 _Color;
|
|
||||||
fixed4 _TextureSampleAdd;
|
|
||||||
float4 _ClipRect;
|
|
||||||
|
|
||||||
v2f vert(appdata_t IN)
|
|
||||||
{
|
|
||||||
v2f OUT;
|
|
||||||
OUT.worldPosition = IN.vertex;
|
|
||||||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
|
||||||
|
|
||||||
OUT.texcoord = IN.texcoord;
|
|
||||||
|
|
||||||
#ifdef UNITY_HALF_TEXEL_OFFSET
|
|
||||||
OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
OUT.color = IN.color * _Color;
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
||||||
sampler2D _MainTex;
|
|
||||||
|
|
||||||
fixed4 frag(v2f IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
|
||||||
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef UNITY_UI_ALPHACLIP
|
|
||||||
clip (color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,9 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: cf81c85f95fe47e1a27f6ae460cf182c
|
|
||||||
timeCreated: 1450517184
|
|
||||||
licenseType: Pro
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,84 +0,0 @@
|
||||||
float2 UnpackUV(float uv)
|
|
||||||
{
|
|
||||||
float2 output;
|
|
||||||
output.x = floor(uv / 4096);
|
|
||||||
output.y = uv - 4096 * output.x;
|
|
||||||
|
|
||||||
return output * 0.001953125;
|
|
||||||
}
|
|
||||||
|
|
||||||
fixed4 GetColor(half d, fixed4 faceColor, fixed4 outlineColor, half outline, half softness)
|
|
||||||
{
|
|
||||||
half faceAlpha = 1-saturate((d - outline * 0.5 + softness * 0.5) / (1.0 + softness));
|
|
||||||
half outlineAlpha = saturate((d + outline * 0.5)) * sqrt(min(1.0, outline));
|
|
||||||
|
|
||||||
faceColor.rgb *= faceColor.a;
|
|
||||||
outlineColor.rgb *= outlineColor.a;
|
|
||||||
|
|
||||||
faceColor = lerp(faceColor, outlineColor, outlineAlpha);
|
|
||||||
|
|
||||||
faceColor *= faceAlpha;
|
|
||||||
|
|
||||||
return faceColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
float3 GetSurfaceNormal(float4 h, float bias)
|
|
||||||
{
|
|
||||||
bool raisedBevel = step(1, fmod(_ShaderFlags, 2));
|
|
||||||
|
|
||||||
h += bias+_BevelOffset;
|
|
||||||
|
|
||||||
float bevelWidth = max(.01, _OutlineWidth+_BevelWidth);
|
|
||||||
|
|
||||||
// Track outline
|
|
||||||
h -= .5;
|
|
||||||
h /= bevelWidth;
|
|
||||||
h = saturate(h+.5);
|
|
||||||
|
|
||||||
if(raisedBevel) h = 1 - abs(h*2.0 - 1.0);
|
|
||||||
h = lerp(h, sin(h*3.141592/2.0), _BevelRoundness);
|
|
||||||
h = min(h, 1.0-_BevelClamp);
|
|
||||||
h *= _Bevel * bevelWidth * _GradientScale * -2.0;
|
|
||||||
|
|
||||||
float3 va = normalize(float3(1.0, 0.0, h.y - h.x));
|
|
||||||
float3 vb = normalize(float3(0.0, -1.0, h.w - h.z));
|
|
||||||
|
|
||||||
return cross(va, vb);
|
|
||||||
}
|
|
||||||
|
|
||||||
float3 GetSurfaceNormal(float2 uv, float bias, float3 delta)
|
|
||||||
{
|
|
||||||
// Read "height field"
|
|
||||||
float4 h = {tex2D(_MainTex, uv - delta.xz).a,
|
|
||||||
tex2D(_MainTex, uv + delta.xz).a,
|
|
||||||
tex2D(_MainTex, uv - delta.zy).a,
|
|
||||||
tex2D(_MainTex, uv + delta.zy).a};
|
|
||||||
|
|
||||||
return GetSurfaceNormal(h, bias);
|
|
||||||
}
|
|
||||||
|
|
||||||
float3 GetSpecular(float3 n, float3 l)
|
|
||||||
{
|
|
||||||
float spec = pow(max(0.0, dot(n, l)), _Reflectivity);
|
|
||||||
return _SpecularColor.rgb * spec * _SpecularPower;
|
|
||||||
}
|
|
||||||
|
|
||||||
float4 GetGlowColor(float d, float scale)
|
|
||||||
{
|
|
||||||
float glow = d - (_GlowOffset*_ScaleRatioB) * 0.5 * scale;
|
|
||||||
float t = lerp(_GlowInner, (_GlowOuter * _ScaleRatioB), step(0.0, glow)) * 0.5 * scale;
|
|
||||||
glow = saturate(abs(glow/(1.0 + t)));
|
|
||||||
glow = 1.0-pow(glow, _GlowPower);
|
|
||||||
glow *= sqrt(min(1.0, t)); // Fade off glow thinner than 1 screen pixel
|
|
||||||
return float4(_GlowColor.rgb, saturate(_GlowColor.a * glow * 2));
|
|
||||||
}
|
|
||||||
|
|
||||||
float4 BlendARGB(float4 overlying, float4 underlying)
|
|
||||||
{
|
|
||||||
overlying.rgb *= overlying.a;
|
|
||||||
underlying.rgb *= underlying.a;
|
|
||||||
float3 blended = overlying.rgb + ((1-overlying.a)*underlying.rgb);
|
|
||||||
float alpha = underlying.a + (1-underlying.a)*overlying.a;
|
|
||||||
return float4(blended, alpha);
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,7 +0,0 @@
|
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fileFormatVersion: 2
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guid: 407bc68d299748449bbf7f48ee690f8d
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ShaderImporter:
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defaultTextures: []
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||||||
userData:
|
|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
|
|
|
@ -1,84 +0,0 @@
|
||||||
// UI Editable properties
|
|
||||||
uniform sampler2D _FaceTex; // Alpha : Signed Distance
|
|
||||||
uniform float _FaceUVSpeedX;
|
|
||||||
uniform float _FaceUVSpeedY;
|
|
||||||
uniform fixed4 _FaceColor; // RGBA : Color + Opacity
|
|
||||||
uniform float _FaceDilate; // v[ 0, 1]
|
|
||||||
uniform float _OutlineSoftness; // v[ 0, 1]
|
|
||||||
|
|
||||||
uniform sampler2D _OutlineTex; // RGBA : Color + Opacity
|
|
||||||
uniform float _OutlineUVSpeedX;
|
|
||||||
uniform float _OutlineUVSpeedY;
|
|
||||||
uniform fixed4 _OutlineColor; // RGBA : Color + Opacity
|
|
||||||
uniform float _OutlineWidth; // v[ 0, 1]
|
|
||||||
|
|
||||||
uniform float _Bevel; // v[ 0, 1]
|
|
||||||
uniform float _BevelOffset; // v[-1, 1]
|
|
||||||
uniform float _BevelWidth; // v[-1, 1]
|
|
||||||
uniform float _BevelClamp; // v[ 0, 1]
|
|
||||||
uniform float _BevelRoundness; // v[ 0, 1]
|
|
||||||
|
|
||||||
uniform sampler2D _BumpMap; // Normal map
|
|
||||||
uniform float _BumpOutline; // v[ 0, 1]
|
|
||||||
uniform float _BumpFace; // v[ 0, 1]
|
|
||||||
|
|
||||||
uniform samplerCUBE _Cube; // Cube / sphere map
|
|
||||||
uniform fixed4 _ReflectFaceColor; // RGB intensity
|
|
||||||
uniform fixed4 _ReflectOutlineColor;
|
|
||||||
//uniform float _EnvTiltX; // v[-1, 1]
|
|
||||||
//uniform float _EnvTiltY; // v[-1, 1]
|
|
||||||
uniform float3 _EnvMatrixRotation;
|
|
||||||
uniform float4x4 _EnvMatrix;
|
|
||||||
|
|
||||||
uniform fixed4 _SpecularColor; // RGB intensity
|
|
||||||
uniform float _LightAngle; // v[ 0,Tau]
|
|
||||||
uniform float _SpecularPower; // v[ 0, 1]
|
|
||||||
uniform float _Reflectivity; // v[ 5, 15]
|
|
||||||
uniform float _Diffuse; // v[ 0, 1]
|
|
||||||
uniform float _Ambient; // v[ 0, 1]
|
|
||||||
|
|
||||||
uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity
|
|
||||||
uniform float _UnderlayOffsetX; // v[-1, 1]
|
|
||||||
uniform float _UnderlayOffsetY; // v[-1, 1]
|
|
||||||
uniform float _UnderlayDilate; // v[-1, 1]
|
|
||||||
uniform float _UnderlaySoftness; // v[ 0, 1]
|
|
||||||
|
|
||||||
uniform fixed4 _GlowColor; // RGBA : Color + Intesity
|
|
||||||
uniform float _GlowOffset; // v[-1, 1]
|
|
||||||
uniform float _GlowOuter; // v[ 0, 1]
|
|
||||||
uniform float _GlowInner; // v[ 0, 1]
|
|
||||||
uniform float _GlowPower; // v[ 1, 1/(1+4*4)]
|
|
||||||
|
|
||||||
// API Editable properties
|
|
||||||
uniform float _ShaderFlags;
|
|
||||||
uniform float _WeightNormal;
|
|
||||||
uniform float _WeightBold;
|
|
||||||
|
|
||||||
uniform float _ScaleRatioA;
|
|
||||||
uniform float _ScaleRatioB;
|
|
||||||
uniform float _ScaleRatioC;
|
|
||||||
|
|
||||||
uniform float _VertexOffsetX;
|
|
||||||
uniform float _VertexOffsetY;
|
|
||||||
|
|
||||||
//uniform float _UseClipRect;
|
|
||||||
uniform float _MaskID;
|
|
||||||
uniform sampler2D _MaskTex;
|
|
||||||
uniform float4 _MaskCoord;
|
|
||||||
uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w)
|
|
||||||
//uniform float _MaskWipeControl;
|
|
||||||
//uniform float _MaskEdgeSoftness;
|
|
||||||
//uniform fixed4 _MaskEdgeColor;
|
|
||||||
//uniform bool _MaskInverse;
|
|
||||||
|
|
||||||
uniform float _MaskSoftnessX;
|
|
||||||
uniform float _MaskSoftnessY;
|
|
||||||
|
|
||||||
// Font Atlas properties
|
|
||||||
uniform sampler2D _MainTex;
|
|
||||||
uniform float _TextureWidth;
|
|
||||||
uniform float _TextureHeight;
|
|
||||||
uniform float _GradientScale;
|
|
||||||
uniform float _ScaleX;
|
|
||||||
uniform float _ScaleY;
|
|
||||||
uniform float _PerspectiveFilter;
|
|
|
@ -1,7 +0,0 @@
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defaultTextures: []
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userData:
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|
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assetBundleName:
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|
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assetBundleVariant:
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|
|
@ -1,115 +0,0 @@
|
||||||
void VertShader(inout appdata_full v, out Input data)
|
|
||||||
{
|
|
||||||
v.vertex.x += _VertexOffsetX;
|
|
||||||
v.vertex.y += _VertexOffsetY;
|
|
||||||
|
|
||||||
UNITY_INITIALIZE_OUTPUT(Input, data);
|
|
||||||
|
|
||||||
float bold = step(v.texcoord1.y, 0);
|
|
||||||
|
|
||||||
// Generate normal for backface
|
|
||||||
float3 view = ObjSpaceViewDir(v.vertex);
|
|
||||||
v.normal *= sign(dot(v.normal, view));
|
|
||||||
|
|
||||||
#if USE_DERIVATIVE
|
|
||||||
data.param.y = 1;
|
|
||||||
#else
|
|
||||||
float4 vert = v.vertex;
|
|
||||||
float4 vPosition = UnityObjectToClipPos(vert);
|
|
||||||
float2 pixelSize = vPosition.w;
|
|
||||||
|
|
||||||
pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy);
|
|
||||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
|
||||||
scale *= abs(v.texcoord1.y) * _GradientScale * 1.5;
|
|
||||||
scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
|
||||||
data.param.y = scale;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//float opacity = v.color.a;
|
|
||||||
|
|
||||||
data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; //
|
|
||||||
|
|
||||||
v.texcoord1.xy = UnpackUV(v.texcoord1.x);
|
|
||||||
data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex));
|
|
||||||
}
|
|
||||||
|
|
||||||
void PixShader(Input input, inout SurfaceOutput o)
|
|
||||||
{
|
|
||||||
|
|
||||||
#if USE_DERIVATIVE | BEVEL_ON
|
|
||||||
float3 delta = float3(1.0 / _TextureWidth, 1.0 / _TextureHeight, 0.0);
|
|
||||||
|
|
||||||
float4 smp4x = { tex2D(_MainTex, input.uv_MainTex - delta.xz).a,
|
|
||||||
tex2D(_MainTex, input.uv_MainTex + delta.xz).a,
|
|
||||||
tex2D(_MainTex, input.uv_MainTex - delta.zy).a,
|
|
||||||
tex2D(_MainTex, input.uv_MainTex + delta.zy).a };
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if USE_DERIVATIVE
|
|
||||||
// Screen space scaling reciprocal with anisotropic correction
|
|
||||||
float2 edgeNormal = Normalize(float2(smp4x.x - smp4x.y, smp4x.z - smp4x.w));
|
|
||||||
float2 res = float2(_TextureWidth * input.param.y, _TextureHeight);
|
|
||||||
float2 tdx = ddx(input.uv_MainTex)*res;
|
|
||||||
float2 tdy = ddy(input.uv_MainTex)*res;
|
|
||||||
float lx = length(tdx);
|
|
||||||
float ly = length(tdy);
|
|
||||||
float s = sqrt(min(lx, ly) / max(lx, ly));
|
|
||||||
s = lerp(1, s, abs(dot(normalize(tdx + tdy), edgeNormal)));
|
|
||||||
float scale = rsqrt(abs(tdx.x * tdy.y - tdx.y * tdy.x)) * (_GradientScale * 2) * s;
|
|
||||||
#else
|
|
||||||
float scale = input.param.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Signed distance
|
|
||||||
float c = tex2D(_MainTex, input.uv_MainTex).a;
|
|
||||||
float sd = (.5 - c - input.param.x) * scale + .5;
|
|
||||||
float outline = _OutlineWidth*_ScaleRatioA * scale;
|
|
||||||
float softness = _OutlineSoftness*_ScaleRatioA * scale;
|
|
||||||
|
|
||||||
// Color & Alpha
|
|
||||||
float4 faceColor = _FaceColor;
|
|
||||||
float4 outlineColor = _OutlineColor;
|
|
||||||
faceColor *= input.color;
|
|
||||||
outlineColor.a *= input.color.a;
|
|
||||||
faceColor *= tex2D(_FaceTex, float2(input.uv2_FaceTex.x + _FaceUVSpeedX * _Time.y, input.uv2_FaceTex.y + _FaceUVSpeedY * _Time.y));
|
|
||||||
outlineColor *= tex2D(_OutlineTex, float2(input.uv2_OutlineTex.x + _OutlineUVSpeedX * _Time.y, input.uv2_OutlineTex.y + _OutlineUVSpeedY * _Time.y));
|
|
||||||
faceColor = GetColor(sd, faceColor, outlineColor, outline, softness);
|
|
||||||
faceColor.rgb /= max(faceColor.a, 0.0001);
|
|
||||||
|
|
||||||
|
|
||||||
#if BEVEL_ON
|
|
||||||
// Face Normal
|
|
||||||
float3 n = GetSurfaceNormal(smp4x, input.param.x);
|
|
||||||
|
|
||||||
// Bumpmap
|
|
||||||
float3 bump = UnpackNormal(tex2D(_BumpMap, input.uv2_FaceTex.xy)).xyz;
|
|
||||||
bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5));
|
|
||||||
bump = lerp(float3(0, 0, 1), bump, faceColor.a);
|
|
||||||
n = normalize(n - bump);
|
|
||||||
|
|
||||||
// Cubemap reflection
|
|
||||||
fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDirEnv, mul((float3x3)unity_ObjectToWorld, n)));
|
|
||||||
float3 emission = reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
|
|
||||||
#else
|
|
||||||
float3 n = float3(0, 0, -1);
|
|
||||||
float3 emission = float3(0, 0, 0);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#if GLOW_ON
|
|
||||||
float4 glowColor = GetGlowColor(sd, scale);
|
|
||||||
glowColor.a *= input.color.a;
|
|
||||||
emission += glowColor.rgb*glowColor.a;
|
|
||||||
faceColor = BlendARGB(glowColor, faceColor);
|
|
||||||
faceColor.rgb /= max(faceColor.a, 0.0001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Set Standard output structure
|
|
||||||
o.Albedo = faceColor.rgb;
|
|
||||||
o.Normal = -n;
|
|
||||||
o.Emission = emission;
|
|
||||||
o.Specular = lerp(_FaceShininess, _OutlineShininess, saturate(sd + outline * 0.5));
|
|
||||||
o.Gloss = 1;
|
|
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o.Alpha = faceColor.a;
|
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}
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12
CHANGELOG.md
12
CHANGELOG.md
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@ -1,5 +1,17 @@
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# Changelog
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# Changelog
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## [v0.3.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.3.0) (2019-01-07)
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||||||
|
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||||||
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.2.0...v0.3.0)
|
||||||
|
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|
**Implemented enhancements:**
|
||||||
|
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||||||
|
- Remove TMPro resources in repo [\#21](https://github.com/mob-sakai/SoftMaskForUGUI/issues/21)
|
||||||
|
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|
**Fixed bugs:**
|
||||||
|
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||||||
|
- An error occur when SoftMask is destroyed on editor [\#23](https://github.com/mob-sakai/SoftMaskForUGUI/issues/23)
|
||||||
|
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||||||
## [v0.2.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.2.0) (2018-12-21)
|
## [v0.2.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.2.0) (2018-12-21)
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||||||
|
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||||||
[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.1.0...v0.2.0)
|
[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.1.0...v0.2.0)
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iosAllowHTTPDownload: 1
|
||||||
|
@ -61,13 +63,9 @@ PlayerSettings:
|
||||||
allowedAutorotateToLandscapeLeft: 1
|
allowedAutorotateToLandscapeLeft: 1
|
||||||
useOSAutorotation: 1
|
useOSAutorotation: 1
|
||||||
use32BitDisplayBuffer: 1
|
use32BitDisplayBuffer: 1
|
||||||
preserveFramebufferAlpha: 0
|
|
||||||
disableDepthAndStencilBuffers: 0
|
disableDepthAndStencilBuffers: 0
|
||||||
androidStartInFullscreen: 1
|
defaultIsFullScreen: 1
|
||||||
androidRenderOutsideSafeArea: 0
|
|
||||||
androidBlitType: 0
|
|
||||||
defaultIsNativeResolution: 1
|
defaultIsNativeResolution: 1
|
||||||
macRetinaSupport: 1
|
|
||||||
runInBackground: 0
|
runInBackground: 0
|
||||||
captureSingleScreen: 0
|
captureSingleScreen: 0
|
||||||
muteOtherAudioSources: 0
|
muteOtherAudioSources: 0
|
||||||
|
@ -92,21 +90,35 @@ PlayerSettings:
|
||||||
visibleInBackground: 0
|
visibleInBackground: 0
|
||||||
allowFullscreenSwitch: 1
|
allowFullscreenSwitch: 1
|
||||||
graphicsJobMode: 0
|
graphicsJobMode: 0
|
||||||
fullscreenMode: 2
|
macFullscreenMode: 2
|
||||||
|
d3d9FullscreenMode: 1
|
||||||
|
d3d11FullscreenMode: 1
|
||||||
xboxSpeechDB: 0
|
xboxSpeechDB: 0
|
||||||
xboxEnableHeadOrientation: 0
|
xboxEnableHeadOrientation: 0
|
||||||
xboxEnableGuest: 0
|
xboxEnableGuest: 0
|
||||||
xboxEnablePIXSampling: 0
|
xboxEnablePIXSampling: 0
|
||||||
metalFramebufferOnly: 0
|
n3dsDisableStereoscopicView: 0
|
||||||
|
n3dsEnableSharedListOpt: 1
|
||||||
|
n3dsEnableVSync: 0
|
||||||
|
ignoreAlphaClear: 0
|
||||||
xboxOneResolution: 0
|
xboxOneResolution: 0
|
||||||
xboxOneSResolution: 0
|
xboxOneSResolution: 0
|
||||||
xboxOneXResolution: 3
|
xboxOneXResolution: 3
|
||||||
xboxOneMonoLoggingLevel: 0
|
xboxOneMonoLoggingLevel: 0
|
||||||
xboxOneLoggingLevel: 1
|
xboxOneLoggingLevel: 1
|
||||||
xboxOneDisableEsram: 0
|
xboxOneDisableEsram: 0
|
||||||
xboxOnePresentImmediateThreshold: 0
|
videoMemoryForVertexBuffers: 0
|
||||||
switchQueueCommandMemory: 0
|
psp2PowerMode: 0
|
||||||
vulkanEnableSetSRGBWrite: 0
|
psp2AcquireBGM: 1
|
||||||
|
wiiUTVResolution: 0
|
||||||
|
wiiUGamePadMSAA: 1
|
||||||
|
wiiUSupportsNunchuk: 0
|
||||||
|
wiiUSupportsClassicController: 0
|
||||||
|
wiiUSupportsBalanceBoard: 0
|
||||||
|
wiiUSupportsMotionPlus: 0
|
||||||
|
wiiUSupportsProController: 0
|
||||||
|
wiiUAllowScreenCapture: 1
|
||||||
|
wiiUControllerCount: 0
|
||||||
m_SupportedAspectRatios:
|
m_SupportedAspectRatios:
|
||||||
4:3: 1
|
4:3: 1
|
||||||
5:4: 1
|
5:4: 1
|
||||||
|
@ -116,11 +128,9 @@ PlayerSettings:
|
||||||
bundleVersion: 1.0
|
bundleVersion: 1.0
|
||||||
preloadedAssets: []
|
preloadedAssets: []
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
wsaTransparentSwapchain: 0
|
|
||||||
m_HolographicPauseOnTrackingLoss: 1
|
m_HolographicPauseOnTrackingLoss: 1
|
||||||
xboxOneDisableKinectGpuReservation: 0
|
xboxOneDisableKinectGpuReservation: 0
|
||||||
xboxOneEnable7thCore: 0
|
xboxOneEnable7thCore: 0
|
||||||
isWsaHolographicRemotingEnabled: 0
|
|
||||||
vrSettings:
|
vrSettings:
|
||||||
cardboard:
|
cardboard:
|
||||||
depthFormat: 0
|
depthFormat: 0
|
||||||
|
@ -128,25 +138,12 @@ PlayerSettings:
|
||||||
daydream:
|
daydream:
|
||||||
depthFormat: 0
|
depthFormat: 0
|
||||||
useSustainedPerformanceMode: 0
|
useSustainedPerformanceMode: 0
|
||||||
enableVideoLayer: 0
|
|
||||||
useProtectedVideoMemory: 0
|
|
||||||
minimumSupportedHeadTracking: 0
|
|
||||||
maximumSupportedHeadTracking: 1
|
|
||||||
hololens:
|
hololens:
|
||||||
depthFormat: 1
|
depthFormat: 1
|
||||||
depthBufferSharingEnabled: 0
|
|
||||||
oculus:
|
|
||||||
sharedDepthBuffer: 1
|
|
||||||
dashSupport: 1
|
|
||||||
enable360StereoCapture: 0
|
|
||||||
protectGraphicsMemory: 0
|
protectGraphicsMemory: 0
|
||||||
enableFrameTimingStats: 0
|
|
||||||
useHDRDisplay: 0
|
useHDRDisplay: 0
|
||||||
m_ColorGamuts: 00000000
|
targetPixelDensity: 0
|
||||||
targetPixelDensity: 30
|
|
||||||
resolutionScalingMode: 0
|
resolutionScalingMode: 0
|
||||||
androidSupportedAspectRatio: 1
|
|
||||||
androidMaxAspectRatio: 2.1
|
|
||||||
applicationIdentifier:
|
applicationIdentifier:
|
||||||
Android: com.coffee.softmaskforugui
|
Android: com.coffee.softmaskforugui
|
||||||
Standalone: unity.Coffee.SoftMaskForUGUI
|
Standalone: unity.Coffee.SoftMaskForUGUI
|
||||||
|
@ -169,12 +166,14 @@ PlayerSettings:
|
||||||
APKExpansionFiles: 0
|
APKExpansionFiles: 0
|
||||||
keepLoadedShadersAlive: 0
|
keepLoadedShadersAlive: 0
|
||||||
StripUnusedMeshComponents: 0
|
StripUnusedMeshComponents: 0
|
||||||
VertexChannelCompressionMask: 214
|
VertexChannelCompressionMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 238
|
||||||
iPhoneSdkVersion: 988
|
iPhoneSdkVersion: 988
|
||||||
iOSTargetOSVersionString: 9.0
|
iOSTargetOSVersionString: 6.0
|
||||||
tvOSSdkVersion: 0
|
tvOSSdkVersion: 0
|
||||||
tvOSRequireExtendedGameController: 0
|
tvOSRequireExtendedGameController: 0
|
||||||
tvOSTargetOSVersionString: 9.0
|
tvOSTargetOSVersionString:
|
||||||
uIPrerenderedIcon: 0
|
uIPrerenderedIcon: 0
|
||||||
uIRequiresPersistentWiFi: 0
|
uIRequiresPersistentWiFi: 0
|
||||||
uIRequiresFullScreen: 1
|
uIRequiresFullScreen: 1
|
||||||
|
@ -198,7 +197,6 @@ PlayerSettings:
|
||||||
tvOSSmallIconLayers: []
|
tvOSSmallIconLayers: []
|
||||||
tvOSSmallIconLayers2x: []
|
tvOSSmallIconLayers2x: []
|
||||||
tvOSLargeIconLayers: []
|
tvOSLargeIconLayers: []
|
||||||
tvOSLargeIconLayers2x: []
|
|
||||||
tvOSTopShelfImageLayers: []
|
tvOSTopShelfImageLayers: []
|
||||||
tvOSTopShelfImageLayers2x: []
|
tvOSTopShelfImageLayers2x: []
|
||||||
tvOSTopShelfImageWideLayers: []
|
tvOSTopShelfImageWideLayers: []
|
||||||
|
@ -220,8 +218,6 @@ PlayerSettings:
|
||||||
iOSLaunchScreeniPadFillPct: 100
|
iOSLaunchScreeniPadFillPct: 100
|
||||||
iOSLaunchScreeniPadSize: 100
|
iOSLaunchScreeniPadSize: 100
|
||||||
iOSLaunchScreeniPadCustomXibPath:
|
iOSLaunchScreeniPadCustomXibPath:
|
||||||
iOSUseLaunchScreenStoryboard: 0
|
|
||||||
iOSLaunchScreenCustomStoryboardPath:
|
|
||||||
iOSDeviceRequirements: []
|
iOSDeviceRequirements: []
|
||||||
iOSURLSchemes: []
|
iOSURLSchemes: []
|
||||||
iOSBackgroundModes: 0
|
iOSBackgroundModes: 0
|
||||||
|
@ -232,25 +228,15 @@ PlayerSettings:
|
||||||
appleDeveloperTeamID:
|
appleDeveloperTeamID:
|
||||||
iOSManualSigningProvisioningProfileID:
|
iOSManualSigningProvisioningProfileID:
|
||||||
tvOSManualSigningProvisioningProfileID:
|
tvOSManualSigningProvisioningProfileID:
|
||||||
iOSManualSigningProvisioningProfileType: 0
|
|
||||||
tvOSManualSigningProvisioningProfileType: 0
|
|
||||||
appleEnableAutomaticSigning: 0
|
appleEnableAutomaticSigning: 0
|
||||||
iOSRequireARKit: 0
|
AndroidTargetDevice: 0
|
||||||
appleEnableProMotion: 0
|
|
||||||
clonedFromGUID: 00000000000000000000000000000000
|
|
||||||
templatePackageId:
|
|
||||||
templateDefaultScene:
|
|
||||||
AndroidTargetArchitectures: 5
|
|
||||||
AndroidSplashScreenScale: 0
|
AndroidSplashScreenScale: 0
|
||||||
androidSplashScreen: {fileID: 0}
|
androidSplashScreen: {fileID: 0}
|
||||||
AndroidKeystoreName:
|
AndroidKeystoreName:
|
||||||
AndroidKeyaliasName:
|
AndroidKeyaliasName:
|
||||||
AndroidBuildApkPerCpuArchitecture: 0
|
|
||||||
AndroidTVCompatibility: 1
|
AndroidTVCompatibility: 1
|
||||||
AndroidIsGame: 1
|
AndroidIsGame: 1
|
||||||
AndroidEnableTango: 0
|
|
||||||
androidEnableBanner: 1
|
androidEnableBanner: 1
|
||||||
androidUseLowAccuracyLocation: 0
|
|
||||||
m_AndroidBanners:
|
m_AndroidBanners:
|
||||||
- width: 320
|
- width: 320
|
||||||
height: 180
|
height: 180
|
||||||
|
@ -265,27 +251,32 @@ PlayerSettings:
|
||||||
m_Width: 128
|
m_Width: 128
|
||||||
m_Height: 128
|
m_Height: 128
|
||||||
m_Kind: 0
|
m_Kind: 0
|
||||||
m_BuildTargetPlatformIcons: []
|
|
||||||
m_BuildTargetBatching: []
|
m_BuildTargetBatching: []
|
||||||
m_BuildTargetGraphicsAPIs: []
|
m_BuildTargetGraphicsAPIs: []
|
||||||
m_BuildTargetVRSettings: []
|
m_BuildTargetVRSettings: []
|
||||||
m_BuildTargetEnableVuforiaSettings: []
|
|
||||||
openGLRequireES31: 0
|
openGLRequireES31: 0
|
||||||
openGLRequireES31AEP: 0
|
openGLRequireES31AEP: 0
|
||||||
|
webPlayerTemplate: APPLICATION:Default
|
||||||
m_TemplateCustomTags: {}
|
m_TemplateCustomTags: {}
|
||||||
mobileMTRendering:
|
wiiUTitleID: 0005000011000000
|
||||||
iPhone: 1
|
wiiUGroupID: 00010000
|
||||||
tvOS: 1
|
wiiUCommonSaveSize: 4096
|
||||||
m_BuildTargetGroupLightmapEncodingQuality:
|
wiiUAccountSaveSize: 2048
|
||||||
- m_BuildTarget: Standalone
|
wiiUOlvAccessKey: 0
|
||||||
m_EncodingQuality: 1
|
wiiUTinCode: 0
|
||||||
- m_BuildTarget: XboxOne
|
wiiUJoinGameId: 0
|
||||||
m_EncodingQuality: 1
|
wiiUJoinGameModeMask: 0000000000000000
|
||||||
- m_BuildTarget: PS4
|
wiiUCommonBossSize: 0
|
||||||
m_EncodingQuality: 1
|
wiiUAccountBossSize: 0
|
||||||
m_BuildTargetGroupLightmapSettings: []
|
wiiUAddOnUniqueIDs: []
|
||||||
|
wiiUMainThreadStackSize: 3072
|
||||||
|
wiiULoaderThreadStackSize: 1024
|
||||||
|
wiiUSystemHeapSize: 128
|
||||||
|
wiiUTVStartupScreen: {fileID: 0}
|
||||||
|
wiiUGamePadStartupScreen: {fileID: 0}
|
||||||
|
wiiUDrcBufferDisabled: 0
|
||||||
|
wiiUProfilerLibPath:
|
||||||
playModeTestRunnerEnabled: 0
|
playModeTestRunnerEnabled: 0
|
||||||
runPlayModeTestAsEditModeTest: 0
|
|
||||||
actionOnDotNetUnhandledException: 1
|
actionOnDotNetUnhandledException: 1
|
||||||
enableInternalProfiler: 0
|
enableInternalProfiler: 0
|
||||||
logObjCUncaughtExceptions: 1
|
logObjCUncaughtExceptions: 1
|
||||||
|
@ -403,13 +394,8 @@ PlayerSettings:
|
||||||
switchParentalControl: 0
|
switchParentalControl: 0
|
||||||
switchAllowsScreenshot: 1
|
switchAllowsScreenshot: 1
|
||||||
switchAllowsVideoCapturing: 1
|
switchAllowsVideoCapturing: 1
|
||||||
switchAllowsRuntimeAddOnContentInstall: 0
|
|
||||||
switchDataLossConfirmation: 0
|
switchDataLossConfirmation: 0
|
||||||
switchUserAccountLockEnabled: 0
|
|
||||||
switchSupportedNpadStyles: 3
|
switchSupportedNpadStyles: 3
|
||||||
switchNativeFsCacheSize: 32
|
|
||||||
switchIsHoldTypeHorizontal: 0
|
|
||||||
switchSupportedNpadCount: 8
|
|
||||||
switchSocketConfigEnabled: 0
|
switchSocketConfigEnabled: 0
|
||||||
switchTcpInitialSendBufferSize: 32
|
switchTcpInitialSendBufferSize: 32
|
||||||
switchTcpInitialReceiveBufferSize: 64
|
switchTcpInitialReceiveBufferSize: 64
|
||||||
|
@ -439,8 +425,6 @@ PlayerSettings:
|
||||||
ps4PronunciationSIGPath:
|
ps4PronunciationSIGPath:
|
||||||
ps4BackgroundImagePath:
|
ps4BackgroundImagePath:
|
||||||
ps4StartupImagePath:
|
ps4StartupImagePath:
|
||||||
ps4StartupImagesFolder:
|
|
||||||
ps4IconImagesFolder:
|
|
||||||
ps4SaveDataImagePath:
|
ps4SaveDataImagePath:
|
||||||
ps4SdkOverride:
|
ps4SdkOverride:
|
||||||
ps4BGMPath:
|
ps4BGMPath:
|
||||||
|
@ -465,8 +449,6 @@ PlayerSettings:
|
||||||
ps4pnFriends: 1
|
ps4pnFriends: 1
|
||||||
ps4pnGameCustomData: 1
|
ps4pnGameCustomData: 1
|
||||||
playerPrefsSupport: 0
|
playerPrefsSupport: 0
|
||||||
enableApplicationExit: 0
|
|
||||||
resetTempFolder: 1
|
|
||||||
restrictedAudioUsageRights: 0
|
restrictedAudioUsageRights: 0
|
||||||
ps4UseResolutionFallback: 0
|
ps4UseResolutionFallback: 0
|
||||||
ps4ReprojectionSupport: 0
|
ps4ReprojectionSupport: 0
|
||||||
|
@ -490,6 +472,54 @@ PlayerSettings:
|
||||||
ps4attribEyeToEyeDistanceSettingVR: 0
|
ps4attribEyeToEyeDistanceSettingVR: 0
|
||||||
ps4IncludedModules: []
|
ps4IncludedModules: []
|
||||||
monoEnv:
|
monoEnv:
|
||||||
|
psp2Splashimage: {fileID: 0}
|
||||||
|
psp2NPTrophyPackPath:
|
||||||
|
psp2NPSupportGBMorGJP: 0
|
||||||
|
psp2NPAgeRating: 12
|
||||||
|
psp2NPTitleDatPath:
|
||||||
|
psp2NPCommsID:
|
||||||
|
psp2NPCommunicationsID:
|
||||||
|
psp2NPCommsPassphrase:
|
||||||
|
psp2NPCommsSig:
|
||||||
|
psp2ParamSfxPath:
|
||||||
|
psp2ManualPath:
|
||||||
|
psp2LiveAreaGatePath:
|
||||||
|
psp2LiveAreaBackroundPath:
|
||||||
|
psp2LiveAreaPath:
|
||||||
|
psp2LiveAreaTrialPath:
|
||||||
|
psp2PatchChangeInfoPath:
|
||||||
|
psp2PatchOriginalPackage:
|
||||||
|
psp2PackagePassword: WRK5RhRXdCdG5nG5azdNMK66MuCV6GXi
|
||||||
|
psp2KeystoneFile:
|
||||||
|
psp2MemoryExpansionMode: 0
|
||||||
|
psp2DRMType: 0
|
||||||
|
psp2StorageType: 0
|
||||||
|
psp2MediaCapacity: 0
|
||||||
|
psp2DLCConfigPath:
|
||||||
|
psp2ThumbnailPath:
|
||||||
|
psp2BackgroundPath:
|
||||||
|
psp2SoundPath:
|
||||||
|
psp2TrophyCommId:
|
||||||
|
psp2TrophyPackagePath:
|
||||||
|
psp2PackagedResourcesPath:
|
||||||
|
psp2SaveDataQuota: 10240
|
||||||
|
psp2ParentalLevel: 1
|
||||||
|
psp2ShortTitle: Not Set
|
||||||
|
psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF
|
||||||
|
psp2Category: 0
|
||||||
|
psp2MasterVersion: 01.00
|
||||||
|
psp2AppVersion: 01.00
|
||||||
|
psp2TVBootMode: 0
|
||||||
|
psp2EnterButtonAssignment: 2
|
||||||
|
psp2TVDisableEmu: 0
|
||||||
|
psp2AllowTwitterDialog: 1
|
||||||
|
psp2Upgradable: 0
|
||||||
|
psp2HealthWarning: 0
|
||||||
|
psp2UseLibLocation: 0
|
||||||
|
psp2InfoBarOnStartup: 0
|
||||||
|
psp2InfoBarColor: 0
|
||||||
|
psp2ScriptOptimizationLevel: 0
|
||||||
|
psmSplashimage: {fileID: 0}
|
||||||
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
||||||
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||||
spritePackerPolicy:
|
spritePackerPolicy:
|
||||||
|
@ -503,9 +533,8 @@ PlayerSettings:
|
||||||
webGLTemplate: APPLICATION:Default
|
webGLTemplate: APPLICATION:Default
|
||||||
webGLAnalyzeBuildSize: 0
|
webGLAnalyzeBuildSize: 0
|
||||||
webGLUseEmbeddedResources: 0
|
webGLUseEmbeddedResources: 0
|
||||||
|
webGLUseWasm: 0
|
||||||
webGLCompressionFormat: 1
|
webGLCompressionFormat: 1
|
||||||
webGLLinkerTarget: 1
|
|
||||||
webGLThreadsSupport: 0
|
|
||||||
scriptingDefineSymbols: {}
|
scriptingDefineSymbols: {}
|
||||||
platformArchitecture:
|
platformArchitecture:
|
||||||
iOS: 2
|
iOS: 2
|
||||||
|
@ -514,11 +543,8 @@ PlayerSettings:
|
||||||
WebGL: 1
|
WebGL: 1
|
||||||
WebPlayer: 0
|
WebPlayer: 0
|
||||||
iOS: 1
|
iOS: 1
|
||||||
il2cppCompilerConfiguration: {}
|
|
||||||
managedStrippingLevel: {}
|
|
||||||
incrementalIl2cppBuild:
|
incrementalIl2cppBuild:
|
||||||
iOS: 1
|
iOS: 1
|
||||||
allowUnsafeCode: 0
|
|
||||||
additionalIl2CppArgs:
|
additionalIl2CppArgs:
|
||||||
scriptingRuntimeVersion: 0
|
scriptingRuntimeVersion: 0
|
||||||
apiCompatibilityLevelPerPlatform: {}
|
apiCompatibilityLevelPerPlatform: {}
|
||||||
|
@ -534,12 +560,11 @@ PlayerSettings:
|
||||||
metroApplicationDescription: SoftMaskForUGUI
|
metroApplicationDescription: SoftMaskForUGUI
|
||||||
wsaImages: {}
|
wsaImages: {}
|
||||||
metroTileShortName:
|
metroTileShortName:
|
||||||
|
metroCommandLineArgsFile:
|
||||||
metroTileShowName: 0
|
metroTileShowName: 0
|
||||||
metroMediumTileShowName: 0
|
metroMediumTileShowName: 0
|
||||||
metroLargeTileShowName: 0
|
metroLargeTileShowName: 0
|
||||||
metroWideTileShowName: 0
|
metroWideTileShowName: 0
|
||||||
metroSupportStreamingInstall: 0
|
|
||||||
metroLastRequiredScene: 0
|
|
||||||
metroDefaultTileSize: 1
|
metroDefaultTileSize: 1
|
||||||
metroTileForegroundText: 1
|
metroTileForegroundText: 1
|
||||||
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
|
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
|
||||||
|
@ -547,11 +572,35 @@ PlayerSettings:
|
||||||
a: 1}
|
a: 1}
|
||||||
metroSplashScreenUseBackgroundColor: 1
|
metroSplashScreenUseBackgroundColor: 1
|
||||||
platformCapabilities: {}
|
platformCapabilities: {}
|
||||||
metroTargetDeviceFamilies: {}
|
|
||||||
metroFTAName:
|
metroFTAName:
|
||||||
metroFTAFileTypes: []
|
metroFTAFileTypes: []
|
||||||
metroProtocolName:
|
metroProtocolName:
|
||||||
metroCompilationOverrides: 1
|
metroCompilationOverrides: 1
|
||||||
|
tizenProductDescription:
|
||||||
|
tizenProductURL:
|
||||||
|
tizenSigningProfileName:
|
||||||
|
tizenGPSPermissions: 0
|
||||||
|
tizenMicrophonePermissions: 0
|
||||||
|
tizenDeploymentTarget:
|
||||||
|
tizenDeploymentTargetType: 0
|
||||||
|
tizenMinOSVersion: 1
|
||||||
|
n3dsUseExtSaveData: 0
|
||||||
|
n3dsCompressStaticMem: 1
|
||||||
|
n3dsExtSaveDataNumber: 0x12345
|
||||||
|
n3dsStackSize: 131072
|
||||||
|
n3dsTargetPlatform: 2
|
||||||
|
n3dsRegion: 7
|
||||||
|
n3dsMediaSize: 0
|
||||||
|
n3dsLogoStyle: 3
|
||||||
|
n3dsTitle: GameName
|
||||||
|
n3dsProductCode:
|
||||||
|
n3dsApplicationId: 0xFF3FF
|
||||||
|
stvDeviceAddress:
|
||||||
|
stvProductDescription:
|
||||||
|
stvProductAuthor:
|
||||||
|
stvProductAuthorEmail:
|
||||||
|
stvProductLink:
|
||||||
|
stvProductCategory: 0
|
||||||
XboxOneProductId:
|
XboxOneProductId:
|
||||||
XboxOneUpdateKey:
|
XboxOneUpdateKey:
|
||||||
XboxOneSandboxId:
|
XboxOneSandboxId:
|
||||||
|
@ -561,7 +610,6 @@ PlayerSettings:
|
||||||
XboxOneGameOsOverridePath:
|
XboxOneGameOsOverridePath:
|
||||||
XboxOnePackagingOverridePath:
|
XboxOnePackagingOverridePath:
|
||||||
XboxOneAppManifestOverridePath:
|
XboxOneAppManifestOverridePath:
|
||||||
XboxOneVersion: 1.0.0.0
|
|
||||||
XboxOnePackageEncryption: 0
|
XboxOnePackageEncryption: 0
|
||||||
XboxOnePackageUpdateGranularity: 2
|
XboxOnePackageUpdateGranularity: 2
|
||||||
XboxOneDescription:
|
XboxOneDescription:
|
||||||
|
@ -575,9 +623,7 @@ PlayerSettings:
|
||||||
XboxOneSplashScreen: {fileID: 0}
|
XboxOneSplashScreen: {fileID: 0}
|
||||||
XboxOneAllowedProductIds: []
|
XboxOneAllowedProductIds: []
|
||||||
XboxOnePersistentLocalStorageSize: 0
|
XboxOnePersistentLocalStorageSize: 0
|
||||||
XboxOneXTitleMemory: 8
|
|
||||||
xboxOneScriptCompiler: 0
|
xboxOneScriptCompiler: 0
|
||||||
XboxOneOverrideIdentityName:
|
|
||||||
vrEditorSettings:
|
vrEditorSettings:
|
||||||
daydream:
|
daydream:
|
||||||
daydreamIconForeground: {fileID: 0}
|
daydreamIconForeground: {fileID: 0}
|
||||||
|
@ -585,30 +631,11 @@ PlayerSettings:
|
||||||
cloudServicesEnabled:
|
cloudServicesEnabled:
|
||||||
Build: 1
|
Build: 1
|
||||||
UNet: 1
|
UNet: 1
|
||||||
luminIcon:
|
|
||||||
m_Name:
|
|
||||||
m_ModelFolderPath:
|
|
||||||
m_PortalFolderPath:
|
|
||||||
luminCert:
|
|
||||||
m_CertPath:
|
|
||||||
m_PrivateKeyPath:
|
|
||||||
luminIsChannelApp: 0
|
|
||||||
luminVersion:
|
|
||||||
m_VersionCode: 1
|
|
||||||
m_VersionName:
|
|
||||||
facebookSdkVersion: 7.9.4
|
facebookSdkVersion: 7.9.4
|
||||||
facebookAppId:
|
|
||||||
facebookCookies: 1
|
|
||||||
facebookLogging: 1
|
|
||||||
facebookStatus: 1
|
|
||||||
facebookXfbml: 0
|
|
||||||
facebookFrictionlessRequests: 1
|
|
||||||
apiCompatibilityLevel: 2
|
apiCompatibilityLevel: 2
|
||||||
cloudProjectId: 9c73f463-d463-4a0a-b60d-c348116f2a23
|
cloudProjectId: 9c73f463-d463-4a0a-b60d-c348116f2a23
|
||||||
framebufferDepthMemorylessMode: 0
|
|
||||||
projectName: SoftMaskForUGUI
|
projectName: SoftMaskForUGUI
|
||||||
organizationId: mob-sakai
|
organizationId: mob-sakai
|
||||||
cloudEnabled: 0
|
cloudEnabled: 0
|
||||||
enableNativePlatformBackendsForNewInputSystem: 0
|
enableNativePlatformBackendsForNewInputSystem: 0
|
||||||
disableOldInputManagerSupport: 0
|
disableOldInputManagerSupport: 0
|
||||||
legacyClampBlendShapeWeights: 1
|
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
m_EditorVersion: 2018.3.0f2
|
m_EditorVersion: 2017.1.5f1
|
||||||
|
|
|
@ -3,29 +3,29 @@
|
||||||
--- !u!310 &1
|
--- !u!310 &1
|
||||||
UnityConnectSettings:
|
UnityConnectSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 1
|
m_Enabled: 0
|
||||||
m_Enabled: 1
|
|
||||||
m_TestMode: 0
|
m_TestMode: 0
|
||||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
m_TestEventUrl:
|
||||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
m_TestConfigUrl:
|
||||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
|
||||||
m_TestInitMode: 0
|
m_TestInitMode: 0
|
||||||
CrashReportingSettings:
|
CrashReportingSettings:
|
||||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes
|
||||||
m_Enabled: 0
|
m_Enabled: 0
|
||||||
m_LogBufferSize: 10
|
|
||||||
m_CaptureEditorExceptions: 1
|
m_CaptureEditorExceptions: 1
|
||||||
UnityPurchasingSettings:
|
UnityPurchasingSettings:
|
||||||
m_Enabled: 0
|
m_Enabled: 0
|
||||||
m_TestMode: 0
|
m_TestMode: 0
|
||||||
UnityAnalyticsSettings:
|
UnityAnalyticsSettings:
|
||||||
m_Enabled: 0
|
m_Enabled: 0
|
||||||
m_TestMode: 0
|
|
||||||
m_InitializeOnStartup: 1
|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_TestEventUrl:
|
||||||
|
m_TestConfigUrl:
|
||||||
UnityAdsSettings:
|
UnityAdsSettings:
|
||||||
m_Enabled: 0
|
m_Enabled: 0
|
||||||
m_InitializeOnStartup: 1
|
m_InitializeOnStartup: 1
|
||||||
m_TestMode: 0
|
m_TestMode: 0
|
||||||
|
m_EnabledPlatforms: 4294967295
|
||||||
m_IosGameId:
|
m_IosGameId:
|
||||||
m_AndroidGameId:
|
m_AndroidGameId:
|
||||||
m_GameIds: {}
|
m_GameIds: {}
|
||||||
|
|
|
@ -1,11 +0,0 @@
|
||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!937362698 &1
|
|
||||||
VFXManager:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_IndirectShader: {fileID: 0}
|
|
||||||
m_CopyBufferShader: {fileID: 0}
|
|
||||||
m_SortShader: {fileID: 0}
|
|
||||||
m_RenderPipeSettingsPath:
|
|
||||||
m_FixedTimeStep: 0.016666668
|
|
||||||
m_MaxDeltaTime: 0.05
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"name": "SoftMaskForUGUI",
|
"name": "SoftMaskForUGUI",
|
||||||
"version": "0.2.0",
|
"version": "0.3.0",
|
||||||
"repository": {
|
"repository": {
|
||||||
"type": "git",
|
"type": "git",
|
||||||
"url": "git+https://github.com/mob-sakai/SoftMaskForUGUI.git"
|
"url": "git+https://github.com/mob-sakai/SoftMaskForUGUI.git"
|
||||||
|
|
Loading…
Reference in New Issue