refactor: refactor
parent
0347b04fb7
commit
e65bbb1cef
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@ -1,22 +1,57 @@
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#if UNITY_2018_3_OR_NEWER
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#if UNITY_2018_3_OR_NEWER
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using UnityEditor.Experimental.SceneManagement;
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using UnityEditor.Experimental.SceneManagement;
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#endif
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#endif
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace Coffee.UISoftMask
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namespace Coffee.UISoftMask
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{
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{
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public static class EditorUtils
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internal static class EditorUtils
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{
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{
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public static void MarkPrefabDirty ()
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internal static void MarkPrefabDirty()
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{
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{
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#if UNITY_2018_3_OR_NEWER
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#if UNITY_2018_3_OR_NEWER
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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if (prefabStage != null)
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if (prefabStage == null) return;
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{
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EditorSceneManager.MarkSceneDirty(prefabStage.scene);
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EditorSceneManager.MarkSceneDirty(prefabStage.scene);
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}
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#endif
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#endif
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}
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}
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/// <summary>
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/// Verify whether it can be converted to the specified component.
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/// </summary>
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internal static bool CanConvertTo<T>(Object context) where T : MonoBehaviour
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{
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return context && context.GetType() != typeof(T);
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}
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/// <summary>
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/// Convert to the specified component.
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/// </summary>
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internal static void ConvertTo<T>(Object context) where T : MonoBehaviour
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{
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var target = context as MonoBehaviour;
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var so = new SerializedObject(target);
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so.Update();
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bool oldEnable = target.enabled;
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target.enabled = false;
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// Find MonoScript of the specified component.
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foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
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{
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if (script.GetClass() != typeof(T))
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continue;
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// Set 'm_Script' to convert.
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so.FindProperty("m_Script").objectReferenceValue = script;
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so.ApplyModifiedProperties();
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break;
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}
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(so.targetObject as MonoBehaviour).enabled = oldEnable;
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}
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}
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}
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}
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}
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@ -29,11 +29,15 @@ namespace Coffee.UISoftMask
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var current = target as SoftMask;
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var current = target as SoftMask;
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current.GetComponentsInChildren<Graphic>(true, s_Graphics);
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current.GetComponentsInChildren<Graphic>(true, s_Graphics);
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var fixTargets = s_Graphics.Where (x => x.gameObject != current.gameObject && !x.GetComponent<SoftMaskable> () && (!x.GetComponent<Mask> () || x.GetComponent<Mask> ().showMaskGraphic)).ToList ();
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var fixTargets = s_Graphics.Where(x =>
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x.gameObject != current.gameObject && !x.GetComponent<SoftMaskable>() &&
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(!x.GetComponent<Mask>() || x.GetComponent<Mask>().showMaskGraphic)).ToList();
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if (0 < fixTargets.Count)
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if (0 < fixTargets.Count)
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{
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{
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GUILayout.BeginHorizontal();
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GUILayout.BeginHorizontal();
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EditorGUILayout.HelpBox ("There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.", MessageType.Warning);
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EditorGUILayout.HelpBox(
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"There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.",
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MessageType.Warning);
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GUILayout.BeginVertical();
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GUILayout.BeginVertical();
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if (GUILayout.Button("Fix"))
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if (GUILayout.Button("Fix"))
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{
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{
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@ -44,20 +48,24 @@ namespace Coffee.UISoftMask
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EditorUtils.MarkPrefabDirty();
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EditorUtils.MarkPrefabDirty();
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}
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}
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if (GUILayout.Button("Ping"))
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if (GUILayout.Button("Ping"))
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{
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{
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EditorGUIUtility.PingObject(fixTargets[0]);
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EditorGUIUtility.PingObject(fixTargets[0]);
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}
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}
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GUILayout.EndVertical();
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GUILayout.EndVertical();
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GUILayout.EndHorizontal();
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GUILayout.EndHorizontal();
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}
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}
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// Preview buffer.
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// Preview buffer.
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GUILayout.BeginHorizontal(EditorStyles.helpBox);
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GUILayout.BeginHorizontal(EditorStyles.helpBox);
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if (s_Preview != (s_Preview = EditorGUILayout.ToggleLeft ("Preview Buffer", s_Preview, GUILayout.MaxWidth (EditorGUIUtility.labelWidth))))
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if (s_Preview != (s_Preview = EditorGUILayout.ToggleLeft("Preview Buffer", s_Preview,
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GUILayout.MaxWidth(EditorGUIUtility.labelWidth))))
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{
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{
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EditorPrefs.SetBool(k_PrefsPreview, s_Preview);
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EditorPrefs.SetBool(k_PrefsPreview, s_Preview);
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}
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}
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if (s_Preview)
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if (s_Preview)
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{
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{
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var tex = current.softMaskBuffer;
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var tex = current.softMaskBuffer;
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@ -65,6 +73,7 @@ namespace Coffee.UISoftMask
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EditorGUI.DrawPreviewTexture(GUILayoutUtility.GetRect(width, 64), tex, null, ScaleMode.ScaleToFit);
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EditorGUI.DrawPreviewTexture(GUILayoutUtility.GetRect(width, 64), tex, null, ScaleMode.ScaleToFit);
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Repaint();
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Repaint();
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}
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}
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GUILayout.FlexibleSpace();
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.EndHorizontal();
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}
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}
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@ -74,61 +83,25 @@ namespace Coffee.UISoftMask
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[MenuItem("CONTEXT/Mask/Convert To SoftMask", true)]
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[MenuItem("CONTEXT/Mask/Convert To SoftMask", true)]
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static bool _ConvertToSoftMask(MenuCommand command)
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static bool _ConvertToSoftMask(MenuCommand command)
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{
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{
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return CanConvertTo<SoftMask>(command.context);
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return EditorUtils.CanConvertTo<SoftMask>(command.context);
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}
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}
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[MenuItem("CONTEXT/Mask/Convert To SoftMask", false)]
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[MenuItem("CONTEXT/Mask/Convert To SoftMask", false)]
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static void ConvertToSoftMask(MenuCommand command)
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static void ConvertToSoftMask(MenuCommand command)
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{
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{
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ConvertTo<SoftMask>(command.context);
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EditorUtils.ConvertTo<SoftMask>(command.context);
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}
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}
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[MenuItem("CONTEXT/Mask/Convert To Mask", true)]
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[MenuItem("CONTEXT/Mask/Convert To Mask", true)]
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static bool _ConvertToMask(MenuCommand command)
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static bool _ConvertToMask(MenuCommand command)
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{
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{
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return CanConvertTo<Mask>(command.context);
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return EditorUtils.CanConvertTo<Mask>(command.context);
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}
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}
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[MenuItem("CONTEXT/Mask/Convert To Mask", false)]
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[MenuItem("CONTEXT/Mask/Convert To Mask", false)]
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static void ConvertToMask(MenuCommand command)
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static void ConvertToMask(MenuCommand command)
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{
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{
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ConvertTo<Mask>(command.context);
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EditorUtils.ConvertTo<Mask>(command.context);
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}
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/// <summary>
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/// Verify whether it can be converted to the specified component.
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/// </summary>
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protected static bool CanConvertTo<T>(Object context)
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where T : MonoBehaviour
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{
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return context && context.GetType() != typeof(T);
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}
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/// <summary>
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/// Convert to the specified component.
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/// </summary>
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protected static void ConvertTo<T>(Object context) where T : MonoBehaviour
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{
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var target = context as MonoBehaviour;
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var so = new SerializedObject(target);
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so.Update();
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bool oldEnable = target.enabled;
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target.enabled = false;
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// Find MonoScript of the specified component.
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foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
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{
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if (script.GetClass() != typeof(T))
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continue;
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// Set 'm_Script' to convert.
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so.FindProperty("m_Script").objectReferenceValue = script;
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so.ApplyModifiedProperties();
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break;
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}
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(so.targetObject as MonoBehaviour).enabled = oldEnable;
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}
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}
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}
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}
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}
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}
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[CanEditMultipleObjects]
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[CanEditMultipleObjects]
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public class SoftMaskableEditor : Editor
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public class SoftMaskableEditor : Editor
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{
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{
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//################################
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// Constant or Static Members.
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//################################
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public enum MaskInteraction : int
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public enum MaskInteraction : int
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{
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{
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VisibleInsideMask = (1 << 0) + (1 << 2) + (1 << 4) + (1 << 6),
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VisibleInsideMask = (1 << 0) + (1 << 2) + (1 << 4) + (1 << 6),
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}
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}
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}
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}
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}
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}
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bool _custom = false;
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bool _custom = false;
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static readonly Type s_TypeTMPro = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_Text");
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static readonly Type s_TypeTMP_SpriteAsset = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SpriteAsset");
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static readonly Type s_TypeTMProSettings = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_Settings");
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static readonly Type s_TypeTMP_SubMesh = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SubMesh");
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static readonly Type s_TypeTMP_SubMeshUI = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SubMeshUI");
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static PropertyInfo s_PiFontSharedMaterial;
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static PropertyInfo s_PiFontSharedMaterials;
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static PropertyInfo s_PiSpriteAsset;
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static PropertyInfo s_PiRichText;
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static PropertyInfo s_PiText;
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static PropertyInfo s_PiDefaultFontAssetPath;
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static PropertyInfo s_PiDefaultSpriteAssetPath;
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static FieldInfo s_FiMaterial;
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static MethodInfo s_miGetSpriteAsset;
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static readonly List<Graphic> s_Graphics = new List<Graphic>();
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static readonly List<Graphic> s_Graphics = new List<Graphic>();
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Shader _shader;
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Shader _mobileShader;
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Shader _spriteShader;
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List<MaterialEditor> _materialEditors = new List<MaterialEditor> ();
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SerializedProperty _spMaskInteraction;
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SerializedProperty _spMaskInteraction;
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List<Mask> tmpMasks = new List<Mask>();
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static GUIContent s_MaskWarning;
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void OnEnable ()
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private void OnEnable()
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{
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{
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_spMaskInteraction = serializedObject.FindProperty("m_MaskInteraction");
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_spMaskInteraction = serializedObject.FindProperty("m_MaskInteraction");
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_custom = (maskInteraction == MaskInteraction.Custom);
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_custom = (maskInteraction == MaskInteraction.Custom);
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s_MaskWarning = new GUIContent(EditorGUIUtility.FindTexture("console.warnicon.sml"),
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ClearMaterialEditors ();
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"This is not a SoftMask component.");
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_shader = Shader.Find ("TextMeshPro/Distance Field (SoftMaskable)");
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_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (SoftMaskable)");
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_spriteShader = Shader.Find ("TextMeshPro/Sprite (SoftMaskable)");
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if(s_TypeTMPro != null)
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{
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s_PiFontSharedMaterial = s_TypeTMPro.GetProperty ("fontSharedMaterial");
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s_PiSpriteAsset = s_TypeTMPro.GetProperty ("spriteAsset");
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s_PiRichText = s_TypeTMPro.GetProperty ("richText");
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s_PiText = s_TypeTMPro.GetProperty ("text");
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s_FiMaterial = s_TypeTMP_SpriteAsset.GetField ("material");
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s_PiFontSharedMaterials = s_TypeTMPro.GetProperty ("fontSharedMaterials");
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s_miGetSpriteAsset = s_TypeTMProSettings.GetMethod ("GetSpriteAsset", BindingFlags.Static | BindingFlags.Public);
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s_PiDefaultFontAssetPath = s_TypeTMProSettings.GetProperty ("defaultFontAssetPath", BindingFlags.Static | BindingFlags.Public);
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s_PiDefaultSpriteAssetPath = s_TypeTMProSettings.GetProperty ("defaultSpriteAssetPath", BindingFlags.Static | BindingFlags.Public);
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}
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}
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s_MaskWarning = new GUIContent(EditorGUIUtility.FindTexture("console.warnicon.sml"), "This component is not SoftMask. Use SoftMask instead of Mask.");
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}
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void OnDisable ()
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private void DrawMaskInteractions()
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{
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{
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ClearMaterialEditors ();
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var softMaskable = target as SoftMaskable;
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}
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if (softMaskable == null) return;
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List<Mask> tmpMasks = new List<Mask>();
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softMaskable.GetComponentsInParent<Mask>(true, tmpMasks);
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void DrawMaskInteractions()
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{
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(target as SoftMaskable).GetComponentsInParent<Mask>(true, tmpMasks);
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tmpMasks.RemoveAll(x => !x.enabled);
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tmpMasks.RemoveAll(x => !x.enabled);
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tmpMasks.Reverse();
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tmpMasks.Reverse();
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maskInteraction = (MaskInteraction) EditorGUILayout.EnumPopup("Mask Interaction", maskInteraction);
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maskInteraction = (MaskInteraction) EditorGUILayout.EnumPopup("Mask Interaction", maskInteraction);
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if (_custom)
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if (!_custom) return;
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{
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var l = EditorGUIUtility.labelWidth;
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var l = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = 45;
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EditorGUIUtility.labelWidth = 45;
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@ -125,18 +85,17 @@ namespace Coffee.UISoftMask
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int intr2 = DrawMaskInteraction(2);
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int intr2 = DrawMaskInteraction(2);
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int intr3 = DrawMaskInteraction(3);
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int intr3 = DrawMaskInteraction(3);
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if (ccs.changed) {
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if (ccs.changed)
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{
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_spMaskInteraction.intValue = (intr0 << 0) + (intr1 << 2) + (intr2 << 4) + (intr3 << 6);
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_spMaskInteraction.intValue = (intr0 << 0) + (intr1 << 2) + (intr2 << 4) + (intr3 << 6);
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}
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}
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}
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}
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EditorGUIUtility.labelWidth = l;
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EditorGUIUtility.labelWidth = l;
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}
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}
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}
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static GUIContent s_MaskWarning = new GUIContent();
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int DrawMaskInteraction(int layer)
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private int DrawMaskInteraction(int layer)
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{
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{
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Mask mask = layer < tmpMasks.Count ? tmpMasks[layer] : null;
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Mask mask = layer < tmpMasks.Count ? tmpMasks[layer] : null;
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MaskIntr intr = (MaskIntr) ((_spMaskInteraction.intValue >> layer * 2) & 0x3);
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MaskIntr intr = (MaskIntr) ((_spMaskInteraction.intValue >> layer * 2) & 0x3);
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@ -162,53 +121,20 @@ namespace Coffee.UISoftMask
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serializedObject.Update();
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serializedObject.Update();
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DrawMaskInteractions();
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DrawMaskInteractions();
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// maskInteraction = (MaskInteraction)EditorGUILayout.EnumPopup("Mask Interaction", maskInteraction);
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serializedObject.ApplyModifiedProperties();
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serializedObject.ApplyModifiedProperties();
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/*
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EditorGUI.indentLevel++;
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var l = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = 60;
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using (new EditorGUILayout.HorizontalScope())
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{
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EditorGUILayout.ObjectField("Mask 0", null, typeof(Mask), false);
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EditorGUILayout.EnumPopup (MaskIntr.None);
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}
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EditorGUIUtility.labelWidth = l;
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EditorGUI.indentLevel--;
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var spMaskInteraction = serializedObject.FindProperty ("m_MaskInteraction");
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MaskIntr intr0 = (MaskIntr)((spMaskInteraction.intValue >> 0) & 0x3);
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MaskIntr intr1 = (MaskIntr)((spMaskInteraction.intValue >> 2) & 0x3);
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MaskIntr intr2 = (MaskIntr)((spMaskInteraction.intValue >> 4) & 0x3);
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MaskIntr intr3 = (MaskIntr)((spMaskInteraction.intValue >> 6) & 0x3);
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using (var ccs = new EditorGUI.ChangeCheckScope ()) {
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intr0 = (MaskIntr)EditorGUILayout.EnumPopup ("Layer 0", intr0);
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intr1 = (MaskIntr)EditorGUILayout.EnumPopup ("Layer 1", intr1);
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intr2 = (MaskIntr)EditorGUILayout.EnumPopup ("Layer 2", intr2);
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intr3 = (MaskIntr)EditorGUILayout.EnumPopup ("Layer 3", intr3);
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if (ccs.changed) {
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current.SetMaskInteractions (intr0,intr1,intr2,intr3);
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}
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}
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*/
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// spMaskInteraction.intValue = (intr0 << 0) | (intr1 << 2) | (intr2 << 4) | (intr3 << 6);
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//
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// serializedObject.ApplyModifiedProperties ();
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||||||
|
|
||||||
|
|
||||||
|
|
||||||
var current = target as SoftMaskable;
|
var current = target as SoftMaskable;
|
||||||
|
|
||||||
current.GetComponentsInChildren<Graphic>(true, s_Graphics);
|
current.GetComponentsInChildren<Graphic>(true, s_Graphics);
|
||||||
var fixTargets = s_Graphics.Where (x => x.gameObject != current.gameObject && !x.GetComponent<SoftMaskable> () && (!x.GetComponent<Mask> () || x.GetComponent<Mask> ().showMaskGraphic)).ToList ();
|
var fixTargets = s_Graphics.Where(x =>
|
||||||
|
x.gameObject != current.gameObject && !x.GetComponent<SoftMaskable>() &&
|
||||||
|
(!x.GetComponent<Mask>() || x.GetComponent<Mask>().showMaskGraphic)).ToList();
|
||||||
if (0 < fixTargets.Count)
|
if (0 < fixTargets.Count)
|
||||||
{
|
{
|
||||||
GUILayout.BeginHorizontal();
|
GUILayout.BeginHorizontal();
|
||||||
EditorGUILayout.HelpBox ("There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.", MessageType.Warning);
|
EditorGUILayout.HelpBox(
|
||||||
|
"There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.",
|
||||||
|
MessageType.Warning);
|
||||||
GUILayout.BeginVertical();
|
GUILayout.BeginVertical();
|
||||||
if (GUILayout.Button("Fix"))
|
if (GUILayout.Button("Fix"))
|
||||||
{
|
{
|
||||||
|
@ -217,197 +143,42 @@ namespace Coffee.UISoftMask
|
||||||
p.gameObject.AddComponent<SoftMaskable>();
|
p.gameObject.AddComponent<SoftMaskable>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GUILayout.Button("Ping"))
|
if (GUILayout.Button("Ping"))
|
||||||
{
|
{
|
||||||
EditorGUIUtility.PingObject(fixTargets[0]);
|
EditorGUIUtility.PingObject(fixTargets[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
GUILayout.EndVertical();
|
GUILayout.EndVertical();
|
||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(s_TypeTMPro != null)
|
|
||||||
{
|
|
||||||
ShowTMProWarning (_shader, _mobileShader, _spriteShader, m => { });
|
|
||||||
var textMeshPro = current.GetComponent (s_TypeTMPro);
|
|
||||||
if (textMeshPro != null)
|
|
||||||
{
|
|
||||||
Material [] fontSharedMaterials = s_PiFontSharedMaterials.GetValue (textMeshPro, new object [0]) as Material [];
|
|
||||||
ShowMaterialEditors (fontSharedMaterials, 1, fontSharedMaterials.Length - 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!DetectMask(current.transform.parent))
|
if (!DetectMask(current.transform.parent))
|
||||||
{
|
{
|
||||||
GUILayout.BeginHorizontal();
|
GUILayout.BeginHorizontal();
|
||||||
EditorGUILayout.HelpBox ("This is unnecessary SoftMaskable.\nCan't find any SoftMask components above.", MessageType.Warning);
|
EditorGUILayout.HelpBox("This is unnecessary SoftMaskable.\nCan't find any SoftMask components above.",
|
||||||
|
MessageType.Warning);
|
||||||
if (GUILayout.Button("Remove", GUILayout.Height(40)))
|
if (GUILayout.Button("Remove", GUILayout.Height(40)))
|
||||||
{
|
{
|
||||||
DestroyImmediate(current);
|
DestroyImmediate(current);
|
||||||
|
|
||||||
EditorUtils.MarkPrefabDirty();
|
EditorUtils.MarkPrefabDirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool DetectMask(Transform transform)
|
static bool DetectMask(Transform transform)
|
||||||
{
|
{
|
||||||
if (transform == null)
|
while (transform)
|
||||||
{
|
{
|
||||||
|
if (transform.GetComponent<SoftMask>()) return true;
|
||||||
|
|
||||||
|
transform = transform.parent;
|
||||||
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (transform.GetComponent<SoftMask> () != null)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return DetectMask (transform.parent);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClearMaterialEditors ()
|
|
||||||
{
|
|
||||||
foreach (var e in _materialEditors)
|
|
||||||
{
|
|
||||||
if (e)
|
|
||||||
{
|
|
||||||
DestroyImmediate (e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_materialEditors.Clear ();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void ShowMaterialEditors (Material [] materials, int startIndex, int count)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
if (_materialEditors.Count == i)
|
|
||||||
{
|
|
||||||
_materialEditors.Add (null);
|
|
||||||
}
|
|
||||||
|
|
||||||
var mat = materials [startIndex + i];
|
|
||||||
var editor = _materialEditors [i];
|
|
||||||
if (editor && editor.target != mat)
|
|
||||||
{
|
|
||||||
DestroyImmediate (editor);
|
|
||||||
editor = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!editor)
|
|
||||||
{
|
|
||||||
editor = _materialEditors [i] = Editor.CreateEditor (mat) as MaterialEditor;
|
|
||||||
}
|
|
||||||
|
|
||||||
editor.DrawHeader ();
|
|
||||||
editor.OnInspectorGUI ();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ShowTMProWarning (Shader shader, Shader mobileShader, Shader spriteShader, System.Action<Material> onCreatedMaterial)
|
|
||||||
{
|
|
||||||
var current = target as SoftMaskable;
|
|
||||||
var textMeshPro = current.GetComponent (s_TypeTMPro);
|
|
||||||
if (textMeshPro == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Material fontSharedMaterial = s_PiFontSharedMaterial.GetValue (textMeshPro, new object [0]) as Material;
|
|
||||||
if (fontSharedMaterial == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Is the material preset for dissolve?
|
|
||||||
Material m = fontSharedMaterial;
|
|
||||||
if (m.shader != shader && m.shader != mobileShader)
|
|
||||||
{
|
|
||||||
EditorGUILayout.BeginHorizontal ();
|
|
||||||
EditorGUILayout.HelpBox (string.Format ("{0} requires '{1}' or '{2}' as a shader for material preset.", current.GetType ().Name, shader.name, mobileShader.name), MessageType.Warning);
|
|
||||||
if (GUILayout.Button ("Fix"))
|
|
||||||
{
|
|
||||||
var correctShader = m.shader.name.Contains ("Mobile") ? mobileShader : shader;
|
|
||||||
m = ModifyTMProMaterialPreset (m, correctShader, onCreatedMaterial);
|
|
||||||
s_PiFontSharedMaterial.SetValue (textMeshPro, m, new object [0]);
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndHorizontal ();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Is the sprite asset for dissolve?
|
|
||||||
object spriteAsset = s_PiSpriteAsset.GetValue (textMeshPro, new object [0]) ?? s_miGetSpriteAsset.Invoke (null, new object [0]);
|
|
||||||
//TMP_SpriteAsset spriteAsset = textMeshPro.spriteAsset ?? TMP_Settings.GetSpriteAsset ();
|
|
||||||
m = s_FiMaterial.GetValue (spriteAsset) as Material;
|
|
||||||
bool hasSprite = (bool)s_PiRichText.GetValue (textMeshPro, new object [0]) && (s_PiText.GetValue (textMeshPro, new object [0]) as string).Contains ("<sprite=");
|
|
||||||
if (m && m.shader != spriteShader && hasSprite)
|
|
||||||
{
|
|
||||||
EditorGUILayout.BeginHorizontal ();
|
|
||||||
EditorGUILayout.HelpBox (string.Format ("{0} requires '{1}' as a shader for sprite asset.", GetType ().Name, spriteShader.name), MessageType.Warning);
|
|
||||||
if (GUILayout.Button ("Fix"))
|
|
||||||
{
|
|
||||||
current.GetComponentsInChildren (s_TypeTMP_SubMesh).Select (x => x.gameObject).ToList ().ForEach (DestroyImmediate);
|
|
||||||
current.GetComponentsInChildren (s_TypeTMP_SubMeshUI).Select (x => x.gameObject).ToList ().ForEach (DestroyImmediate);
|
|
||||||
spriteAsset = ModifyTMProSpriteAsset (m, _spriteShader, mat => { });
|
|
||||||
s_PiSpriteAsset.SetValue (textMeshPro, spriteAsset, new object [0]);
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndHorizontal ();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Material ModifyTMProMaterialPreset (Material baseMaterial, Shader shader, System.Action<Material> onCreatedMaterial)
|
|
||||||
{
|
|
||||||
string path = AssetDatabase.GetAssetPath (baseMaterial);
|
|
||||||
string filename = Path.GetFileNameWithoutExtension (path) + " (" + typeof (SoftMaskable).Name + ")";
|
|
||||||
string defaultAssetPath = s_PiDefaultFontAssetPath.GetValue (null, new object [0]) as string;
|
|
||||||
Material mat = Resources.Load<Material> (defaultAssetPath + filename);
|
|
||||||
if (!mat)
|
|
||||||
{
|
|
||||||
mat = new Material (baseMaterial)
|
|
||||||
{
|
|
||||||
shaderKeywords = baseMaterial.shaderKeywords,
|
|
||||||
shader = shader,
|
|
||||||
};
|
|
||||||
onCreatedMaterial (mat);
|
|
||||||
AssetDatabase.CreateAsset (mat, Path.GetDirectoryName (path) + "/" + filename + ".mat");
|
|
||||||
|
|
||||||
EditorUtility.FocusProjectWindow ();
|
|
||||||
EditorGUIUtility.PingObject (mat);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mat.shader = shader;
|
|
||||||
}
|
|
||||||
EditorUtility.SetDirty (mat);
|
|
||||||
return mat;
|
|
||||||
}
|
|
||||||
|
|
||||||
object ModifyTMProSpriteAsset (Material baseMaterial, Shader shader, System.Action<Material> onCreatedMaterial)
|
|
||||||
{
|
|
||||||
string path = AssetDatabase.GetAssetPath (baseMaterial);
|
|
||||||
string filename = Path.GetFileNameWithoutExtension (path) + " (" + typeof (SoftMaskable).Name + ")";
|
|
||||||
string defaultAssetPath = s_PiDefaultSpriteAssetPath.GetValue (null, new object [0]) as string;
|
|
||||||
Object spriteAsset = Resources.Load (defaultAssetPath + filename, s_TypeTMP_SpriteAsset);
|
|
||||||
if (spriteAsset == null)
|
|
||||||
{
|
|
||||||
AssetDatabase.CopyAsset (path, Path.GetDirectoryName (path) + "/" + filename + ".mat");
|
|
||||||
spriteAsset = Resources.Load (defaultAssetPath + filename, s_TypeTMP_SpriteAsset);
|
|
||||||
Material m = s_FiMaterial.GetValue (spriteAsset) as Material;
|
|
||||||
m.shader = shader;
|
|
||||||
m.name = shader.name;
|
|
||||||
onCreatedMaterial (m);
|
|
||||||
|
|
||||||
EditorUtility.FocusProjectWindow ();
|
|
||||||
EditorGUIUtility.PingObject (spriteAsset);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Material m = s_FiMaterial.GetValue (spriteAsset) as Material;
|
|
||||||
m.shader = shader;
|
|
||||||
}
|
|
||||||
EditorUtility.SetDirty (spriteAsset);
|
|
||||||
return spriteAsset;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,9 +26,11 @@ namespace Coffee.UISoftMask
|
||||||
|
|
||||||
public class GraphicConnector
|
public class GraphicConnector
|
||||||
{
|
{
|
||||||
|
|
||||||
private static readonly List<GraphicConnector> s_Connectors = new List<GraphicConnector>();
|
private static readonly List<GraphicConnector> s_Connectors = new List<GraphicConnector>();
|
||||||
private static readonly Dictionary<Type, GraphicConnector> s_ConnectorMap = new Dictionary<Type, GraphicConnector>();
|
|
||||||
|
private static readonly Dictionary<Type, GraphicConnector> s_ConnectorMap =
|
||||||
|
new Dictionary<Type, GraphicConnector>();
|
||||||
|
|
||||||
private static readonly GraphicConnector s_EmptyConnector = new GraphicConnector();
|
private static readonly GraphicConnector s_EmptyConnector = new GraphicConnector();
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
|
@ -74,7 +76,6 @@ namespace Coffee.UISoftMask
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Find effect shader.
|
/// Find effect shader.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -1,7 +1,9 @@
|
||||||
using System.Collections.Generic;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
namespace Coffee.UISoftMask
|
namespace Coffee.UISoftMask
|
||||||
{
|
{
|
||||||
|
@ -11,9 +13,6 @@ namespace Coffee.UISoftMask
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class SoftMask : Mask, IMeshModifier
|
public class SoftMask : Mask, IMeshModifier
|
||||||
{
|
{
|
||||||
//################################
|
|
||||||
// Constant or Static Members.
|
|
||||||
//################################
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Desampling rate.
|
/// Desampling rate.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -44,25 +43,50 @@ namespace Coffee.UISoftMask
|
||||||
|
|
||||||
static bool s_UVStartsAtTop;
|
static bool s_UVStartsAtTop;
|
||||||
|
|
||||||
|
static Shader s_SoftMaskShader;
|
||||||
//################################
|
static Texture2D s_ReadTexture;
|
||||||
// Serialize Members.
|
static readonly List<SoftMask> s_ActiveSoftMasks = new List<SoftMask>();
|
||||||
//################################
|
static readonly List<SoftMask> s_TempRelatables = new List<SoftMask>();
|
||||||
[Tooltip("The desampling rate for soft mask buffer.")]
|
static readonly Dictionary<int, Matrix4x4> s_previousViewProjectionMatrices = new Dictionary<int, Matrix4x4>();
|
||||||
[SerializeField] DesamplingRate m_DesamplingRate = DesamplingRate.None;
|
static readonly Dictionary<int, Matrix4x4> s_nowViewProjectionMatrices = new Dictionary<int, Matrix4x4>();
|
||||||
[Tooltip("The value used by the soft mask to select the area of influence defined over the soft mask's graphic.")]
|
static int s_StencilCompId;
|
||||||
[SerializeField][Range(0.01f, 1)] float m_Softness = 1;
|
static int s_ColorMaskId;
|
||||||
[Tooltip("The transparency of the whole masked graphic.")]
|
static int s_MainTexId;
|
||||||
[SerializeField][Range(0f, 1f)] float m_Alpha = 1;
|
static int s_SoftnessId;
|
||||||
[Tooltip("Should the soft mask ignore parent soft masks?")]
|
static int s_GameVPId;
|
||||||
[SerializeField] bool m_IgnoreParent = false;
|
static int s_GameTVPId;
|
||||||
[Tooltip("Is the soft mask a part of parent soft mask?")]
|
static int s_Alpha;
|
||||||
[SerializeField] bool m_PartOfParent = false;
|
MaterialPropertyBlock _mpb;
|
||||||
|
CommandBuffer _cb;
|
||||||
|
Material _material;
|
||||||
|
RenderTexture _softMaskBuffer;
|
||||||
|
int _stencilDepth;
|
||||||
|
Mesh _mesh;
|
||||||
|
SoftMask _parent;
|
||||||
|
readonly List<SoftMask> _children = new List<SoftMask>();
|
||||||
|
bool _hasChanged = false;
|
||||||
|
bool _hasStencilStateChanged = false;
|
||||||
|
|
||||||
|
|
||||||
|
[Tooltip("The desampling rate for soft mask buffer.")] [SerializeField]
|
||||||
|
DesamplingRate m_DesamplingRate = DesamplingRate.None;
|
||||||
|
|
||||||
|
[Tooltip(
|
||||||
|
"The value used by the soft mask to select the area of influence defined over the soft mask's graphic.")]
|
||||||
|
[SerializeField]
|
||||||
|
[Range(0.01f, 1)]
|
||||||
|
float m_Softness = 1;
|
||||||
|
|
||||||
|
[Tooltip("The transparency of the whole masked graphic.")] [SerializeField] [Range(0f, 1f)]
|
||||||
|
float m_Alpha = 1;
|
||||||
|
|
||||||
|
[Tooltip("Should the soft mask ignore parent soft masks?")] [SerializeField]
|
||||||
|
bool m_IgnoreParent = false;
|
||||||
|
|
||||||
|
[Tooltip("Is the soft mask a part of parent soft mask?")] [SerializeField]
|
||||||
|
bool m_PartOfParent = false;
|
||||||
|
|
||||||
|
|
||||||
//################################
|
|
||||||
// Public Members.
|
|
||||||
//################################
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The desampling rate for soft mask buffer.
|
/// The desampling rate for soft mask buffer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -71,13 +95,11 @@ namespace Coffee.UISoftMask
|
||||||
get { return m_DesamplingRate; }
|
get { return m_DesamplingRate; }
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (m_DesamplingRate != value)
|
if (m_DesamplingRate == value) return;
|
||||||
{
|
|
||||||
m_DesamplingRate = value;
|
m_DesamplingRate = value;
|
||||||
hasChanged = true;
|
hasChanged = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The value used by the soft mask to select the area of influence defined over the soft mask's graphic.
|
/// The value used by the soft mask to select the area of influence defined over the soft mask's graphic.
|
||||||
|
@ -88,13 +110,11 @@ namespace Coffee.UISoftMask
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
value = Mathf.Clamp01(value);
|
value = Mathf.Clamp01(value);
|
||||||
if (m_Softness != value)
|
if (Mathf.Approximately(m_Softness, value)) return;
|
||||||
{
|
|
||||||
m_Softness = value;
|
m_Softness = value;
|
||||||
hasChanged = true;
|
hasChanged = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The transparency of the whole masked graphic.
|
/// The transparency of the whole masked graphic.
|
||||||
|
@ -105,13 +125,11 @@ namespace Coffee.UISoftMask
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
value = Mathf.Clamp01(value);
|
value = Mathf.Clamp01(value);
|
||||||
if (m_Alpha != value)
|
if (Mathf.Approximately(m_Alpha, value)) return;
|
||||||
{
|
|
||||||
m_Alpha = value;
|
m_Alpha = value;
|
||||||
hasChanged = true;
|
hasChanged = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Should the soft mask ignore parent soft masks?
|
/// Should the soft mask ignore parent soft masks?
|
||||||
|
@ -122,14 +140,12 @@ namespace Coffee.UISoftMask
|
||||||
get { return m_IgnoreParent; }
|
get { return m_IgnoreParent; }
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (m_IgnoreParent != value)
|
if (m_IgnoreParent == value) return;
|
||||||
{
|
|
||||||
m_IgnoreParent = value;
|
m_IgnoreParent = value;
|
||||||
hasChanged = true;
|
hasChanged = true;
|
||||||
OnTransformParentChanged();
|
OnTransformParentChanged();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Is the soft mask a part of parent soft mask?
|
/// Is the soft mask a part of parent soft mask?
|
||||||
|
@ -139,14 +155,12 @@ namespace Coffee.UISoftMask
|
||||||
get { return m_PartOfParent; }
|
get { return m_PartOfParent; }
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (m_PartOfParent != value)
|
if (m_PartOfParent == value) return;
|
||||||
{
|
|
||||||
m_PartOfParent = value;
|
m_PartOfParent = value;
|
||||||
hasChanged = true;
|
hasChanged = true;
|
||||||
OnTransformParentChanged();
|
OnTransformParentChanged();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The soft mask buffer.
|
/// The soft mask buffer.
|
||||||
|
@ -157,7 +171,7 @@ namespace Coffee.UISoftMask
|
||||||
{
|
{
|
||||||
if (_parent)
|
if (_parent)
|
||||||
{
|
{
|
||||||
ReleaseRT(ref _softMaskBuffer);
|
ReleaseRt(ref _softMaskBuffer);
|
||||||
return _parent.softMaskBuffer;
|
return _parent.softMaskBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -166,12 +180,13 @@ namespace Coffee.UISoftMask
|
||||||
GetDesamplingSize(m_DesamplingRate, out w, out h);
|
GetDesamplingSize(m_DesamplingRate, out w, out h);
|
||||||
if (_softMaskBuffer && (_softMaskBuffer.width != w || _softMaskBuffer.height != h))
|
if (_softMaskBuffer && (_softMaskBuffer.width != w || _softMaskBuffer.height != h))
|
||||||
{
|
{
|
||||||
ReleaseRT(ref _softMaskBuffer);
|
ReleaseRt(ref _softMaskBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_softMaskBuffer)
|
if (!_softMaskBuffer)
|
||||||
{
|
{
|
||||||
_softMaskBuffer = RenderTexture.GetTemporary(w, h, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default);
|
_softMaskBuffer = RenderTexture.GetTemporary(w, h, 0, RenderTextureFormat.ARGB32,
|
||||||
|
RenderTextureReadWrite.Default);
|
||||||
hasChanged = true;
|
hasChanged = true;
|
||||||
_hasStencilStateChanged = true;
|
_hasStencilStateChanged = true;
|
||||||
}
|
}
|
||||||
|
@ -182,28 +197,42 @@ namespace Coffee.UISoftMask
|
||||||
|
|
||||||
public bool hasChanged
|
public bool hasChanged
|
||||||
{
|
{
|
||||||
get
|
get { return _parent ? _parent.hasChanged : _hasChanged; }
|
||||||
{
|
|
||||||
return _parent ? _parent.hasChanged : _hasChanged;
|
|
||||||
}
|
|
||||||
private set
|
private set
|
||||||
{
|
{
|
||||||
if (_parent)
|
if (_parent)
|
||||||
{
|
{
|
||||||
_parent.hasChanged = value;
|
_parent.hasChanged = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
_hasChanged = value;
|
_hasChanged = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public SoftMask parent
|
public SoftMask parent
|
||||||
|
{
|
||||||
|
get { return _parent; }
|
||||||
|
}
|
||||||
|
|
||||||
|
Material material
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return _parent;
|
return _material
|
||||||
|
? _material
|
||||||
|
: _material =
|
||||||
|
new Material(s_SoftMaskShader
|
||||||
|
? s_SoftMaskShader
|
||||||
|
: s_SoftMaskShader = Resources.Load<Shader>("SoftMask"))
|
||||||
|
{hideFlags = HideFlags.HideAndDontSave};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Mesh mesh
|
||||||
|
{
|
||||||
|
get { return _mesh ? _mesh : _mesh = new Mesh() {hideFlags = HideFlags.HideAndDontSave}; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Perform material modification in this function.
|
/// Perform material modification in this function.
|
||||||
|
@ -218,6 +247,7 @@ namespace Coffee.UISoftMask
|
||||||
{
|
{
|
||||||
result.SetInt(s_StencilCompId, (int) CompareFunction.Always);
|
result.SetInt(s_StencilCompId, (int) CompareFunction.Always);
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -237,9 +267,7 @@ namespace Coffee.UISoftMask
|
||||||
void IMeshModifier.ModifyMesh(VertexHelper verts)
|
void IMeshModifier.ModifyMesh(VertexHelper verts)
|
||||||
{
|
{
|
||||||
if (isActiveAndEnabled)
|
if (isActiveAndEnabled)
|
||||||
{
|
|
||||||
verts.FillMesh(mesh);
|
verts.FillMesh(mesh);
|
||||||
}
|
|
||||||
hasChanged = true;
|
hasChanged = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -252,10 +280,7 @@ namespace Coffee.UISoftMask
|
||||||
/// <param name="g">Target graphic.</param>
|
/// <param name="g">Target graphic.</param>
|
||||||
public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera, Graphic g, int[] interactions)
|
public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera, Graphic g, int[] interactions)
|
||||||
{
|
{
|
||||||
if (!isActiveAndEnabled || (g == graphic && !g.raycastTarget))
|
if (!isActiveAndEnabled || (g == graphic && !g.raycastTarget)) return true;
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
int x = (int) ((softMaskBuffer.width - 1) * Mathf.Clamp01(sp.x / Screen.width));
|
int x = (int) ((softMaskBuffer.width - 1) * Mathf.Clamp01(sp.x / Screen.width));
|
||||||
int y = s_UVStartsAtTop
|
int y = s_UVStartsAtTop
|
||||||
|
@ -269,10 +294,6 @@ namespace Coffee.UISoftMask
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//################################
|
|
||||||
// Protected Members.
|
|
||||||
//################################
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This function is called when the object becomes enabled and active.
|
/// This function is called when the object becomes enabled and active.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -299,6 +320,7 @@ namespace Coffee.UISoftMask
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
s_ActiveSoftMasks.Add(this);
|
s_ActiveSoftMasks.Add(this);
|
||||||
|
|
||||||
// Reset the parent-child relation.
|
// Reset the parent-child relation.
|
||||||
|
@ -307,6 +329,7 @@ namespace Coffee.UISoftMask
|
||||||
{
|
{
|
||||||
s_TempRelatables[i].OnTransformParentChanged();
|
s_TempRelatables[i].OnTransformParentChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
s_TempRelatables.Clear();
|
s_TempRelatables.Clear();
|
||||||
|
|
||||||
// Create objects.
|
// Create objects.
|
||||||
|
@ -336,6 +359,7 @@ namespace Coffee.UISoftMask
|
||||||
{
|
{
|
||||||
_children[i].SetParent(_parent);
|
_children[i].SetParent(_parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
_children.Clear();
|
_children.Clear();
|
||||||
SetParent(null);
|
SetParent(null);
|
||||||
|
|
||||||
|
@ -349,7 +373,7 @@ namespace Coffee.UISoftMask
|
||||||
_mesh = null;
|
_mesh = null;
|
||||||
ReleaseObject(_material);
|
ReleaseObject(_material);
|
||||||
_material = null;
|
_material = null;
|
||||||
ReleaseRT(ref _softMaskBuffer);
|
ReleaseRt(ref _softMaskBuffer);
|
||||||
|
|
||||||
base.OnDisable();
|
base.OnDisable();
|
||||||
_hasStencilStateChanged = false;
|
_hasStencilStateChanged = false;
|
||||||
|
@ -371,6 +395,7 @@ namespace Coffee.UISoftMask
|
||||||
parentTransform = parentTransform.parent;
|
parentTransform = parentTransform.parent;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SetParent(newParent);
|
SetParent(newParent);
|
||||||
hasChanged = true;
|
hasChanged = true;
|
||||||
}
|
}
|
||||||
|
@ -381,10 +406,6 @@ namespace Coffee.UISoftMask
|
||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
/// <summary>
|
|
||||||
/// Update the scene view matrix for shader.
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
|
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -397,37 +418,6 @@ namespace Coffee.UISoftMask
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//################################
|
|
||||||
// Private Members.
|
|
||||||
//################################
|
|
||||||
static Shader s_SoftMaskShader;
|
|
||||||
static Texture2D s_ReadTexture;
|
|
||||||
static List<SoftMask> s_ActiveSoftMasks = new List<SoftMask>();
|
|
||||||
static List<SoftMask> s_TempRelatables = new List<SoftMask>();
|
|
||||||
static int s_StencilCompId;
|
|
||||||
static int s_ColorMaskId;
|
|
||||||
static int s_MainTexId;
|
|
||||||
static int s_SoftnessId;
|
|
||||||
static int s_GameVPId;
|
|
||||||
static int s_GameTVPId;
|
|
||||||
static int s_Alpha;
|
|
||||||
MaterialPropertyBlock _mpb;
|
|
||||||
CommandBuffer _cb;
|
|
||||||
Material _material;
|
|
||||||
RenderTexture _softMaskBuffer;
|
|
||||||
int _stencilDepth;
|
|
||||||
Mesh _mesh;
|
|
||||||
SoftMask _parent;
|
|
||||||
List<SoftMask> _children = new List<SoftMask>();
|
|
||||||
bool _hasChanged = false;
|
|
||||||
bool _hasStencilStateChanged = false;
|
|
||||||
static readonly Dictionary<int, Matrix4x4> s_previousViewProjectionMatrices = new Dictionary<int, Matrix4x4> ();
|
|
||||||
static readonly Dictionary<int, Matrix4x4> s_nowViewProjectionMatrices = new Dictionary<int, Matrix4x4> ();
|
|
||||||
|
|
||||||
Material material { get { return _material ? _material : _material = new Material(s_SoftMaskShader ? s_SoftMaskShader : s_SoftMaskShader = Resources.Load<Shader>("SoftMask")){ hideFlags = HideFlags.HideAndDontSave }; } }
|
|
||||||
|
|
||||||
Mesh mesh { get { return _mesh ? _mesh : _mesh = new Mesh(){ hideFlags = HideFlags.HideAndDontSave }; } }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update all soft mask textures.
|
/// Update all soft mask textures.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -448,10 +438,9 @@ namespace Coffee.UISoftMask
|
||||||
if (!cam)
|
if (!cam)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
Matrix4x4 nowVP = cam.projectionMatrix * cam.worldToCameraMatrix;
|
var nowVP = cam.projectionMatrix * cam.worldToCameraMatrix;
|
||||||
|
var previousVP = default(Matrix4x4);
|
||||||
Matrix4x4 previousVP = default(Matrix4x4);
|
var id = cam.GetInstanceID();
|
||||||
int id = cam.GetInstanceID ();
|
|
||||||
s_previousViewProjectionMatrices.TryGetValue(id, out previousVP);
|
s_previousViewProjectionMatrices.TryGetValue(id, out previousVP);
|
||||||
s_nowViewProjectionMatrices[id] = nowVP;
|
s_nowViewProjectionMatrices[id] = nowVP;
|
||||||
|
|
||||||
|
@ -481,55 +470,51 @@ namespace Coffee.UISoftMask
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
sm._hasChanged = false;
|
sm._hasChanged = false;
|
||||||
if (!sm._parent)
|
if (sm._parent) continue;
|
||||||
{
|
|
||||||
sm.UpdateMaskTexture();
|
sm.UpdateMaskTexture();
|
||||||
if (sm._hasStencilStateChanged)
|
|
||||||
{
|
if (!sm._hasStencilStateChanged) continue;
|
||||||
sm._hasStencilStateChanged = false;
|
sm._hasStencilStateChanged = false;
|
||||||
MaskUtilities.NotifyStencilStateChanged(sm);
|
MaskUtilities.NotifyStencilStateChanged(sm);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
s_previousViewProjectionMatrices.Clear();
|
s_previousViewProjectionMatrices.Clear();
|
||||||
foreach (int id in s_nowViewProjectionMatrices.Keys)
|
foreach (var id in s_nowViewProjectionMatrices.Keys)
|
||||||
{
|
{
|
||||||
s_previousViewProjectionMatrices[id] = s_nowViewProjectionMatrices[id];
|
s_previousViewProjectionMatrices[id] = s_nowViewProjectionMatrices[id];
|
||||||
}
|
}
|
||||||
s_nowViewProjectionMatrices.Clear ();
|
|
||||||
|
|
||||||
|
s_nowViewProjectionMatrices.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update the mask texture.
|
/// Update the mask texture.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void UpdateMaskTexture()
|
private void UpdateMaskTexture()
|
||||||
{
|
{
|
||||||
if (!graphic || !graphic.canvas)
|
if (!graphic || !graphic.canvas) return;
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_stencilDepth = MaskUtilities.GetStencilDepth(transform, MaskUtilities.FindRootSortOverrideCanvas(transform));
|
_stencilDepth =
|
||||||
|
MaskUtilities.GetStencilDepth(transform, MaskUtilities.FindRootSortOverrideCanvas(transform));
|
||||||
|
|
||||||
// Collect children soft masks.
|
// Collect children soft masks.
|
||||||
int depth = 0;
|
var depth = 0;
|
||||||
s_TmpSoftMasks[0].Add(this);
|
s_TmpSoftMasks[0].Add(this);
|
||||||
while (_stencilDepth + depth < 3)
|
while (_stencilDepth + depth < 3)
|
||||||
{
|
{
|
||||||
int count = s_TmpSoftMasks[depth].Count;
|
var count = s_TmpSoftMasks[depth].Count;
|
||||||
for (int i = 0; i < count; i++)
|
for (var i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
List<SoftMask> children = s_TmpSoftMasks[depth][i]._children;
|
List<SoftMask> children = s_TmpSoftMasks[depth][i]._children;
|
||||||
int childCount = children.Count;
|
var childCount = children.Count;
|
||||||
for (int j = 0; j < childCount; j++)
|
for (var j = 0; j < childCount; j++)
|
||||||
{
|
{
|
||||||
var child = children[j];
|
var child = children[j];
|
||||||
var childDepth = child.m_PartOfParent ? depth : depth + 1;
|
var childDepth = child.m_PartOfParent ? depth : depth + 1;
|
||||||
s_TmpSoftMasks[childDepth].Add(child);
|
s_TmpSoftMasks[childDepth].Add(child);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
depth++;
|
depth++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -543,7 +528,8 @@ namespace Coffee.UISoftMask
|
||||||
var cam = c.worldCamera ?? Camera.main;
|
var cam = c.worldCamera ?? Camera.main;
|
||||||
if (c && c.renderMode != RenderMode.ScreenSpaceOverlay && cam)
|
if (c && c.renderMode != RenderMode.ScreenSpaceOverlay && cam)
|
||||||
{
|
{
|
||||||
_cb.SetViewProjectionMatrices(cam.worldToCameraMatrix, GL.GetGPUProjectionMatrix(cam.projectionMatrix, false));
|
_cb.SetViewProjectionMatrices(cam.worldToCameraMatrix,
|
||||||
|
GL.GetGPUProjectionMatrix(cam.projectionMatrix, false));
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
var pv = GL.GetGPUProjectionMatrix(cam.projectionMatrix, false) * cam.worldToCameraMatrix;
|
var pv = GL.GetGPUProjectionMatrix(cam.projectionMatrix, false) * cam.worldToCameraMatrix;
|
||||||
|
@ -555,28 +541,34 @@ namespace Coffee.UISoftMask
|
||||||
{
|
{
|
||||||
var pos = c.transform.position;
|
var pos = c.transform.position;
|
||||||
var vm = Matrix4x4.TRS(new Vector3(-pos.x, -pos.y, -1000), Quaternion.identity, new Vector3(1, 1, -1f));
|
var vm = Matrix4x4.TRS(new Vector3(-pos.x, -pos.y, -1000), Quaternion.identity, new Vector3(1, 1, -1f));
|
||||||
var pm = Matrix4x4.TRS(new Vector3(0, 0, -1), Quaternion.identity, new Vector3(1 / pos.x, 1 / pos.y, -2 / 10000f));
|
var pm = Matrix4x4.TRS(new Vector3(0, 0, -1), Quaternion.identity,
|
||||||
|
new Vector3(1 / pos.x, 1 / pos.y, -2 / 10000f));
|
||||||
_cb.SetViewProjectionMatrices(vm, pm);
|
_cb.SetViewProjectionMatrices(vm, pm);
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
var scale = c.transform.localScale.x;
|
var scale = c.transform.localScale.x;
|
||||||
var size = (c.transform as RectTransform).sizeDelta;
|
var size = (c.transform as RectTransform).sizeDelta;
|
||||||
_cb.SetGlobalMatrix(s_GameVPId, Matrix4x4.TRS(new Vector3(0, 0, 0.5f), Quaternion.identity, new Vector3(2 / size.x, 2 / size.y, 0.0005f * scale)));
|
_cb.SetGlobalMatrix(s_GameVPId,
|
||||||
_cb.SetGlobalMatrix(s_GameTVPId, Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, new Vector3(1 / pos.x, 1 / pos.y, -2 / 2000f)) * Matrix4x4.Translate(-pos));
|
Matrix4x4.TRS(new Vector3(0, 0, 0.5f), Quaternion.identity,
|
||||||
|
new Vector3(2 / size.x, 2 / size.y, 0.0005f * scale)));
|
||||||
|
_cb.SetGlobalMatrix(s_GameTVPId,
|
||||||
|
Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity,
|
||||||
|
new Vector3(1 / pos.x, 1 / pos.y, -2 / 2000f)) * Matrix4x4.Translate(-pos));
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw soft masks.
|
// Draw soft masks.
|
||||||
for (int i = 0; i < s_TmpSoftMasks.Length; i++)
|
for (var i = 0; i < s_TmpSoftMasks.Length; i++)
|
||||||
{
|
{
|
||||||
int count = s_TmpSoftMasks[i].Count;
|
var count = s_TmpSoftMasks[i].Count;
|
||||||
for (int j = 0; j < count; j++)
|
for (var j = 0; j < count; j++)
|
||||||
{
|
{
|
||||||
var sm = s_TmpSoftMasks[i][j];
|
var sm = s_TmpSoftMasks[i][j];
|
||||||
|
|
||||||
if (i != 0)
|
if (i != 0)
|
||||||
{
|
{
|
||||||
sm._stencilDepth = MaskUtilities.GetStencilDepth(sm.transform, MaskUtilities.FindRootSortOverrideCanvas(sm.transform));
|
sm._stencilDepth = MaskUtilities.GetStencilDepth(sm.transform,
|
||||||
|
MaskUtilities.FindRootSortOverrideCanvas(sm.transform));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set material property.
|
// Set material property.
|
||||||
|
@ -588,6 +580,7 @@ namespace Coffee.UISoftMask
|
||||||
// Draw mesh.
|
// Draw mesh.
|
||||||
_cb.DrawMesh(sm.mesh, sm.transform.localToWorldMatrix, sm.material, 0, 0, sm._mpb);
|
_cb.DrawMesh(sm.mesh, sm.transform.localToWorldMatrix, sm.material, 0, 0, sm._mpb);
|
||||||
}
|
}
|
||||||
|
|
||||||
s_TmpSoftMasks[i].Clear();
|
s_TmpSoftMasks[i].Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -597,7 +590,7 @@ namespace Coffee.UISoftMask
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the size of the desampling.
|
/// Gets the size of the desampling.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void GetDesamplingSize(DesamplingRate rate, out int w, out int h)
|
private static void GetDesamplingSize(DesamplingRate rate, out int w, out int h)
|
||||||
{
|
{
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
var res = UnityEditor.UnityStats.screenRes.Split('x');
|
var res = UnityEditor.UnityStats.screenRes.Split('x');
|
||||||
|
@ -611,7 +604,7 @@ namespace Coffee.UISoftMask
|
||||||
if (rate == DesamplingRate.None)
|
if (rate == DesamplingRate.None)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
float aspect = (float)w / h;
|
var aspect = (float) w / h;
|
||||||
if (w < h)
|
if (w < h)
|
||||||
{
|
{
|
||||||
h = Mathf.ClosestPowerOfTwo(h / (int) rate);
|
h = Mathf.ClosestPowerOfTwo(h / (int) rate);
|
||||||
|
@ -628,24 +621,21 @@ namespace Coffee.UISoftMask
|
||||||
/// Release the specified obj.
|
/// Release the specified obj.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="obj">Object.</param>
|
/// <param name="obj">Object.</param>
|
||||||
void ReleaseRT(ref RenderTexture tmpRT)
|
private static void ReleaseRt(ref RenderTexture tmpRT)
|
||||||
{
|
|
||||||
if (tmpRT)
|
|
||||||
{
|
{
|
||||||
|
if (!tmpRT) return;
|
||||||
tmpRT.Release();
|
tmpRT.Release();
|
||||||
RenderTexture.ReleaseTemporary(tmpRT);
|
RenderTexture.ReleaseTemporary(tmpRT);
|
||||||
tmpRT = null;
|
tmpRT = null;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Release the specified obj.
|
/// Release the specified obj.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="obj">Object.</param>
|
/// <param name="obj">Object.</param>
|
||||||
void ReleaseObject(Object obj)
|
private static void ReleaseObject(Object obj)
|
||||||
{
|
|
||||||
if (obj)
|
|
||||||
{
|
{
|
||||||
|
if (!obj) return;
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
if (!Application.isPlaying)
|
if (!Application.isPlaying)
|
||||||
DestroyImmediate(obj);
|
DestroyImmediate(obj);
|
||||||
|
@ -654,14 +644,13 @@ namespace Coffee.UISoftMask
|
||||||
Destroy(obj);
|
Destroy(obj);
|
||||||
obj = null;
|
obj = null;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Set the parent of the soft mask.
|
/// Set the parent of the soft mask.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="newParent">The parent soft mask to use.</param>
|
/// <param name="newParent">The parent soft mask to use.</param>
|
||||||
void SetParent(SoftMask newParent)
|
private void SetParent(SoftMask newParent)
|
||||||
{
|
{
|
||||||
if (_parent != newParent && this != newParent)
|
if (_parent != newParent && this != newParent)
|
||||||
{
|
{
|
||||||
|
@ -670,6 +659,7 @@ namespace Coffee.UISoftMask
|
||||||
_parent._children.Remove(this);
|
_parent._children.Remove(this);
|
||||||
_parent._children.RemoveAll(x => x == null);
|
_parent._children.RemoveAll(x => x == null);
|
||||||
}
|
}
|
||||||
|
|
||||||
_parent = newParent;
|
_parent = newParent;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -682,18 +672,19 @@ namespace Coffee.UISoftMask
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the pixel value.
|
/// Gets the pixel value.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
float GetPixelValue(int x, int y, int[] interactions)
|
private float GetPixelValue(int x, int y, int[] interactions)
|
||||||
{
|
{
|
||||||
if (!s_ReadTexture)
|
if (!s_ReadTexture)
|
||||||
{
|
{
|
||||||
s_ReadTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false);
|
s_ReadTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false);
|
||||||
}
|
}
|
||||||
var currentRT = RenderTexture.active;
|
|
||||||
|
var currentRt = RenderTexture.active;
|
||||||
|
|
||||||
RenderTexture.active = softMaskBuffer;
|
RenderTexture.active = softMaskBuffer;
|
||||||
s_ReadTexture.ReadPixels(new Rect(x, y, 1, 1), 0, 0);
|
s_ReadTexture.ReadPixels(new Rect(x, y, 1, 1), 0, 0);
|
||||||
s_ReadTexture.Apply(false, false);
|
s_ReadTexture.Apply(false, false);
|
||||||
RenderTexture.active = currentRT;
|
RenderTexture.active = currentRt;
|
||||||
|
|
||||||
var colors = s_ReadTexture.GetRawTextureData();
|
var colors = s_ReadTexture.GetRawTextureData();
|
||||||
|
|
||||||
|
@ -701,8 +692,12 @@ namespace Coffee.UISoftMask
|
||||||
{
|
{
|
||||||
switch (interactions[(i + 3) % 4])
|
switch (interactions[(i + 3) % 4])
|
||||||
{
|
{
|
||||||
case 0: colors[i] = 255; break;
|
case 0:
|
||||||
case 2: colors[i] = (byte)(255 - colors[i]); break;
|
colors[i] = 255;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
colors[i] = (byte) (255 - colors[i]);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,34 +24,70 @@ namespace Coffee.UISoftMask
|
||||||
const int kVisibleOutside = (2 << 0) + (2 << 2) + (2 << 4) + (2 << 6);
|
const int kVisibleOutside = (2 << 0) + (2 << 2) + (2 << 4) + (2 << 6);
|
||||||
static readonly Hash128 k_InvalidHash = new Hash128();
|
static readonly Hash128 k_InvalidHash = new Hash128();
|
||||||
|
|
||||||
[Tooltip("The graphic will be visible only in areas where no mask is present.")]
|
|
||||||
[System.Obsolete]
|
|
||||||
[HideInInspector]
|
|
||||||
[SerializeField] bool m_Inverse = false;
|
|
||||||
[Tooltip("The interaction for each masks.")]
|
|
||||||
[HideInInspector]
|
|
||||||
[SerializeField] int m_MaskInteraction = kVisibleInside;
|
|
||||||
[Tooltip("Use stencil to mask.")]
|
|
||||||
[SerializeField] bool m_UseStencil = false;
|
|
||||||
[Tooltip("Use soft-masked raycast target.\n\nNote: This option is expensive.")]
|
|
||||||
[SerializeField] bool m_RaycastFilter = false;
|
|
||||||
|
|
||||||
Graphic _graphic = null;
|
|
||||||
SoftMask _softMask = null;
|
|
||||||
Material _maskMaterial = null;
|
|
||||||
static int s_SoftMaskTexId;
|
static int s_SoftMaskTexId;
|
||||||
static int s_StencilCompId;
|
static int s_StencilCompId;
|
||||||
static int s_MaskInteractionId;
|
static int s_MaskInteractionId;
|
||||||
static List<SoftMaskable> s_ActiveSoftMaskables;
|
static List<SoftMaskable> s_ActiveSoftMaskables;
|
||||||
static int[] s_Interactions = new int[4];
|
static int[] s_Interactions = new int[4];
|
||||||
|
|
||||||
|
[Tooltip("The graphic will be visible only in areas where no mask is present.")]
|
||||||
|
[System.Obsolete]
|
||||||
|
[HideInInspector]
|
||||||
|
[SerializeField]
|
||||||
|
bool m_Inverse = false;
|
||||||
|
|
||||||
|
[Tooltip("The interaction for each masks.")] [HideInInspector] [SerializeField]
|
||||||
|
int m_MaskInteraction = kVisibleInside;
|
||||||
|
|
||||||
|
[Tooltip("Use stencil to mask.")] [SerializeField]
|
||||||
|
bool m_UseStencil = false;
|
||||||
|
|
||||||
|
[Tooltip("Use soft-masked raycast target.\n\nNote: This option is expensive.")] [SerializeField]
|
||||||
|
bool m_RaycastFilter = false;
|
||||||
|
|
||||||
|
Graphic _graphic = null;
|
||||||
|
SoftMask _softMask = null;
|
||||||
|
Material _maskMaterial = null;
|
||||||
Hash128 _effectMaterialHash;
|
Hash128 _effectMaterialHash;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The graphic will be visible only in areas where no mask is present.
|
||||||
|
/// </summary>
|
||||||
|
public bool inverse
|
||||||
|
{
|
||||||
|
get { return m_MaskInteraction == kVisibleOutside; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
var intValue = value ? kVisibleOutside : kVisibleInside;
|
||||||
|
if (m_MaskInteraction == intValue) return;
|
||||||
|
m_MaskInteraction = intValue;
|
||||||
|
graphic.SetMaterialDirtyEx();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Use soft-masked raycast target. This option is expensive.
|
||||||
|
/// </summary>
|
||||||
|
public bool raycastFilter
|
||||||
|
{
|
||||||
|
get { return m_RaycastFilter; }
|
||||||
|
set { m_RaycastFilter = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The graphic associated with the soft mask.
|
||||||
|
/// </summary>
|
||||||
|
public Graphic graphic
|
||||||
|
{
|
||||||
|
get { return _graphic ? _graphic : _graphic = GetComponent<Graphic>(); }
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Perform material modification in this function.
|
/// Perform material modification in this function.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>Modified material.</returns>
|
/// <returns>Modified material.</returns>
|
||||||
/// <param name="baseMaterial">Configured Material.</param>
|
/// <param name="baseMaterial">Configured Material.</param>
|
||||||
public Material GetModifiedMaterial(Material baseMaterial)
|
Material IMaterialModifier.GetModifiedMaterial(Material baseMaterial)
|
||||||
{
|
{
|
||||||
_softMask = null;
|
_softMask = null;
|
||||||
if (!isActiveAndEnabled)
|
if (!isActiveAndEnabled)
|
||||||
|
@ -69,6 +105,7 @@ namespace Coffee.UISoftMask
|
||||||
_softMask = sm;
|
_softMask = sm;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
parentTransform = parentTransform.parent;
|
parentTransform = parentTransform.parent;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -79,13 +116,13 @@ namespace Coffee.UISoftMask
|
||||||
_effectMaterialHash = GetMaterialHash(baseMaterial);
|
_effectMaterialHash = GetMaterialHash(baseMaterial);
|
||||||
modifiedMaterial = MaterialCache.Register(baseMaterial, _effectMaterialHash, mat =>
|
modifiedMaterial = MaterialCache.Register(baseMaterial, _effectMaterialHash, mat =>
|
||||||
{
|
{
|
||||||
Debug.Log(mat.shader.name);
|
|
||||||
mat.shader = Shader.Find(string.Format("Hidden/{0} (SoftMaskable)", mat.shader.name));
|
mat.shader = Shader.Find(string.Format("Hidden/{0} (SoftMaskable)", mat.shader.name));
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
mat.EnableKeyword("SOFTMASK_EDITOR");
|
mat.EnableKeyword("SOFTMASK_EDITOR");
|
||||||
#endif
|
#endif
|
||||||
mat.SetTexture(s_SoftMaskTexId, _softMask.softMaskBuffer);
|
mat.SetTexture(s_SoftMaskTexId, _softMask.softMaskBuffer);
|
||||||
mat.SetInt(s_StencilCompId, m_UseStencil ? (int)CompareFunction.Equal : (int)CompareFunction.Always);
|
mat.SetInt(s_StencilCompId,
|
||||||
|
m_UseStencil ? (int) CompareFunction.Equal : (int) CompareFunction.Always);
|
||||||
mat.SetVector(s_MaskInteractionId, new Vector4(
|
mat.SetVector(s_MaskInteractionId, new Vector4(
|
||||||
(m_MaskInteraction & 0x3),
|
(m_MaskInteraction & 0x3),
|
||||||
((m_MaskInteraction >> 2) & 0x3),
|
((m_MaskInteraction >> 2) & 0x3),
|
||||||
|
@ -120,7 +157,7 @@ namespace Coffee.UISoftMask
|
||||||
/// <returns>Valid.</returns>
|
/// <returns>Valid.</returns>
|
||||||
/// <param name="sp">Screen position.</param>
|
/// <param name="sp">Screen position.</param>
|
||||||
/// <param name="eventCamera">Raycast camera.</param>
|
/// <param name="eventCamera">Raycast camera.</param>
|
||||||
public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
|
bool ICanvasRaycastFilter.IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
|
||||||
{
|
{
|
||||||
if (!isActiveAndEnabled || !_softMask)
|
if (!isActiveAndEnabled || !_softMask)
|
||||||
return true;
|
return true;
|
||||||
|
@ -130,7 +167,7 @@ namespace Coffee.UISoftMask
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
var sm = _softMask;
|
var sm = _softMask;
|
||||||
for (int i = 0; i < 4; i++)
|
for (var i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
s_Interactions[i] = sm ? ((m_MaskInteraction >> i * 2) & 0x3) : 0;
|
s_Interactions[i] = sm ? ((m_MaskInteraction >> i * 2) & 0x3) : 0;
|
||||||
sm = sm ? sm.parent : null;
|
sm = sm ? sm.parent : null;
|
||||||
|
@ -139,38 +176,6 @@ namespace Coffee.UISoftMask
|
||||||
return _softMask.IsRaycastLocationValid(sp, eventCamera, graphic, s_Interactions);
|
return _softMask.IsRaycastLocationValid(sp, eventCamera, graphic, s_Interactions);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The graphic will be visible only in areas where no mask is present.
|
|
||||||
/// </summary>
|
|
||||||
public bool inverse
|
|
||||||
{
|
|
||||||
get { return m_MaskInteraction == kVisibleOutside; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
int intValue = value ? kVisibleOutside : kVisibleInside;
|
|
||||||
if (m_MaskInteraction != intValue)
|
|
||||||
{
|
|
||||||
m_MaskInteraction = intValue;
|
|
||||||
graphic.SetMaterialDirtyEx();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Use soft-masked raycast target. This option is expensive.
|
|
||||||
/// </summary>
|
|
||||||
public bool raycastFilter
|
|
||||||
{
|
|
||||||
get { return m_RaycastFilter; }
|
|
||||||
set { m_RaycastFilter = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The graphic associated with the soft mask.
|
|
||||||
/// </summary>
|
|
||||||
public Graphic graphic{ get { return _graphic ? _graphic : _graphic = GetComponent<Graphic>(); } }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Set the interaction for each mask.
|
/// Set the interaction for each mask.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -182,7 +187,8 @@ namespace Coffee.UISoftMask
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Set the interaction for each mask.
|
/// Set the interaction for each mask.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SetMaskInteraction(SpriteMaskInteraction layer0, SpriteMaskInteraction layer1, SpriteMaskInteraction layer2, SpriteMaskInteraction layer3)
|
public void SetMaskInteraction(SpriteMaskInteraction layer0, SpriteMaskInteraction layer1,
|
||||||
|
SpriteMaskInteraction layer2, SpriteMaskInteraction layer3)
|
||||||
{
|
{
|
||||||
m_MaskInteraction = (int) layer0 + ((int) layer1 << 2) + ((int) layer2 << 4) + ((int) layer3 << 6);
|
m_MaskInteraction = (int) layer0 + ((int) layer1 << 2) + ((int) layer2 << 4) + ((int) layer3 << 6);
|
||||||
graphic.SetMaterialDirtyEx();
|
graphic.SetMaterialDirtyEx();
|
||||||
|
@ -192,7 +198,7 @@ namespace Coffee.UISoftMask
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This function is called when the object becomes enabled and active.
|
/// This function is called when the object becomes enabled and active.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
// Register.
|
// Register.
|
||||||
if (s_ActiveSoftMaskables == null)
|
if (s_ActiveSoftMaskables == null)
|
||||||
|
@ -203,32 +209,23 @@ namespace Coffee.UISoftMask
|
||||||
s_StencilCompId = Shader.PropertyToID("_StencilComp");
|
s_StencilCompId = Shader.PropertyToID("_StencilComp");
|
||||||
s_MaskInteractionId = Shader.PropertyToID("_MaskInteraction");
|
s_MaskInteractionId = Shader.PropertyToID("_MaskInteraction");
|
||||||
}
|
}
|
||||||
|
|
||||||
s_ActiveSoftMaskables.Add(this);
|
s_ActiveSoftMaskables.Add(this);
|
||||||
|
|
||||||
|
graphic.SetMaterialDirtyEx();
|
||||||
var g = graphic;
|
|
||||||
if (g)
|
|
||||||
{
|
|
||||||
g.SetMaterialDirty();
|
|
||||||
}
|
|
||||||
_softMask = null;
|
_softMask = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This function is called when the behaviour becomes disabled.
|
/// This function is called when the behaviour becomes disabled.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
s_ActiveSoftMaskables.Remove(this);
|
s_ActiveSoftMaskables.Remove(this);
|
||||||
|
|
||||||
var g = graphic;
|
graphic.SetMaterialDirtyEx();
|
||||||
if (g)
|
|
||||||
{
|
|
||||||
g.SetMaterialDirty();
|
|
||||||
}
|
|
||||||
ReleaseMaterial(ref _maskMaterial);
|
|
||||||
|
|
||||||
_softMask = null;
|
_softMask = null;
|
||||||
|
ReleaseMaterial(ref _maskMaterial);
|
||||||
|
|
||||||
MaterialCache.Unregister(_effectMaterialHash);
|
MaterialCache.Unregister(_effectMaterialHash);
|
||||||
_effectMaterialHash = k_InvalidHash;
|
_effectMaterialHash = k_InvalidHash;
|
||||||
|
@ -237,23 +234,19 @@ namespace Coffee.UISoftMask
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Release the material.
|
/// Release the material.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void ReleaseMaterial(ref Material mat)
|
static void ReleaseMaterial(ref Material mat)
|
||||||
{
|
|
||||||
if (mat)
|
|
||||||
{
|
{
|
||||||
|
if (!mat) return;
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
if (!Application.isPlaying)
|
if (!Application.isPlaying)
|
||||||
{
|
|
||||||
DestroyImmediate(mat);
|
DestroyImmediate(mat);
|
||||||
}
|
|
||||||
else
|
else
|
||||||
#endif
|
#endif
|
||||||
{
|
|
||||||
Destroy(mat);
|
Destroy(mat);
|
||||||
}
|
|
||||||
mat = null;
|
mat = null;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
|
@ -282,9 +275,9 @@ namespace Coffee.UISoftMask
|
||||||
var current = this;
|
var current = this;
|
||||||
UnityEditor.EditorApplication.delayCall += () =>
|
UnityEditor.EditorApplication.delayCall += () =>
|
||||||
{
|
{
|
||||||
if (current && graphic && graphic.material && graphic.material.shader && graphic.material.shader.name == "Hidden/UI/Default (SoftMaskable)")
|
if (current && graphic && graphic.material && graphic.material.shader &&
|
||||||
|
graphic.material.shader.name == "Hidden/UI/Default (SoftMaskable)")
|
||||||
{
|
{
|
||||||
Debug.LogFormat("OnAfterDeserialize: reset material {0}",current);
|
|
||||||
graphic.material = null;
|
graphic.material = null;
|
||||||
graphic.SetMaterialDirtyEx();
|
graphic.SetMaterialDirtyEx();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue