refactor: refactor
parent
0347b04fb7
commit
e65bbb1cef
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@ -5,55 +5,55 @@ using UnityEngine.UI;
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namespace Coffee.UISoftMask.Demos
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{
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public class SoftMask_Demo : MonoBehaviour
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{
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[SerializeField] RawImage[] softMaskBufferViewer;
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[SerializeField] SoftMask[] softMask;
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[SerializeField] Text text;
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[SerializeField] GameObject title;
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public class SoftMask_Demo : MonoBehaviour
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{
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[SerializeField] RawImage[] softMaskBufferViewer;
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[SerializeField] SoftMask[] softMask;
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[SerializeField] Text text;
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[SerializeField] GameObject title;
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// Use this for initialization
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void OnEnable()
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{
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title.SetActive(true);
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// Use this for initialization
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void OnEnable()
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{
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title.SetActive(true);
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text.text = string.Format("GPU: {0}\nDeviceType: {1}\nShaderLevel: {2}\nUVStartsAtTop: {3}",
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text.text = string.Format("GPU: {0}\nDeviceType: {1}\nShaderLevel: {2}\nUVStartsAtTop: {3}",
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SystemInfo.graphicsDeviceName,
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SystemInfo.graphicsDeviceType,
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SystemInfo.graphicsShaderLevel,
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SystemInfo.graphicsUVStartsAtTop);
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for (int i = 0; i < softMask.Length; i++)
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{
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softMaskBufferViewer[i].texture = softMask[i].softMaskBuffer;
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}
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}
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for (int i = 0; i < softMask.Length; i++)
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{
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softMaskBufferViewer[i].texture = softMask[i].softMaskBuffer;
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}
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}
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public void SetWorldSpase(bool flag)
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{
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if(flag)
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{
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GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceCamera;
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GetComponent<Canvas> ().renderMode = RenderMode.WorldSpace;
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transform.rotation = Quaternion.Euler (new Vector3 (0, 6, 0));
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}
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}
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public void SetWorldSpase(bool flag)
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{
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if (flag)
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{
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GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceCamera;
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GetComponent<Canvas>().renderMode = RenderMode.WorldSpace;
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transform.rotation = Quaternion.Euler(new Vector3(0, 6, 0));
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}
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}
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public void SetScreenSpase (bool flag)
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{
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if (flag)
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{
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GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceCamera;
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}
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}
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public void SetScreenSpase(bool flag)
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{
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if (flag)
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{
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GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceCamera;
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}
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}
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public void SetOverlay (bool flag)
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{
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if (flag)
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{
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GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceOverlay;
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}
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}
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}
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public void SetOverlay(bool flag)
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{
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if (flag)
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{
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GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
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}
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}
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}
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}
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@ -1,22 +1,57 @@
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#if UNITY_2018_3_OR_NEWER
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using UnityEditor.Experimental.SceneManagement;
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#endif
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace Coffee.UISoftMask
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{
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public static class EditorUtils
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internal static class EditorUtils
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{
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public static void MarkPrefabDirty ()
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internal static void MarkPrefabDirty()
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{
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#if UNITY_2018_3_OR_NEWER
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage ();
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if (prefabStage != null)
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{
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EditorSceneManager.MarkSceneDirty (prefabStage.scene);
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}
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#endif
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#if UNITY_2018_3_OR_NEWER
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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if (prefabStage == null) return;
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EditorSceneManager.MarkSceneDirty(prefabStage.scene);
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#endif
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}
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/// <summary>
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/// Verify whether it can be converted to the specified component.
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/// </summary>
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internal static bool CanConvertTo<T>(Object context) where T : MonoBehaviour
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{
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return context && context.GetType() != typeof(T);
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}
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/// <summary>
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/// Convert to the specified component.
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/// </summary>
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internal static void ConvertTo<T>(Object context) where T : MonoBehaviour
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{
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var target = context as MonoBehaviour;
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var so = new SerializedObject(target);
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so.Update();
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bool oldEnable = target.enabled;
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target.enabled = false;
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// Find MonoScript of the specified component.
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foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
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{
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if (script.GetClass() != typeof(T))
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continue;
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// Set 'm_Script' to convert.
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so.FindProperty("m_Script").objectReferenceValue = script;
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so.ApplyModifiedProperties();
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break;
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}
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(so.targetObject as MonoBehaviour).enabled = oldEnable;
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}
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}
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}
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@ -7,128 +7,101 @@ using System.Linq;
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namespace Coffee.UISoftMask
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{
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/// <summary>
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/// SoftMask editor.
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/// </summary>
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[CustomEditor(typeof(SoftMask))]
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[CanEditMultipleObjects]
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public class SoftMaskEditor : Editor
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{
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const string k_PrefsPreview = "SoftMaskEditor_Preview";
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static readonly List<Graphic> s_Graphics = new List<Graphic> ();
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static bool s_Preview;
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/// <summary>
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/// SoftMask editor.
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/// </summary>
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[CustomEditor(typeof(SoftMask))]
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[CanEditMultipleObjects]
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public class SoftMaskEditor : Editor
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{
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const string k_PrefsPreview = "SoftMaskEditor_Preview";
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static readonly List<Graphic> s_Graphics = new List<Graphic>();
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static bool s_Preview;
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private void OnEnable ()
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{
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s_Preview = EditorPrefs.GetBool (k_PrefsPreview, false);
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}
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private void OnEnable()
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{
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s_Preview = EditorPrefs.GetBool(k_PrefsPreview, false);
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}
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public override void OnInspectorGUI ()
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{
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base.OnInspectorGUI ();
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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var current = target as SoftMask;
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current.GetComponentsInChildren<Graphic> (true, s_Graphics);
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var fixTargets = s_Graphics.Where (x => x.gameObject != current.gameObject && !x.GetComponent<SoftMaskable> () && (!x.GetComponent<Mask> () || x.GetComponent<Mask> ().showMaskGraphic)).ToList ();
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if (0 < fixTargets.Count)
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{
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GUILayout.BeginHorizontal ();
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EditorGUILayout.HelpBox ("There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.", MessageType.Warning);
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GUILayout.BeginVertical ();
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if (GUILayout.Button ("Fix"))
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{
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foreach (var p in fixTargets)
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{
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p.gameObject.AddComponent<SoftMaskable> ();
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}
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var current = target as SoftMask;
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current.GetComponentsInChildren<Graphic>(true, s_Graphics);
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var fixTargets = s_Graphics.Where(x =>
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x.gameObject != current.gameObject && !x.GetComponent<SoftMaskable>() &&
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(!x.GetComponent<Mask>() || x.GetComponent<Mask>().showMaskGraphic)).ToList();
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if (0 < fixTargets.Count)
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{
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GUILayout.BeginHorizontal();
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EditorGUILayout.HelpBox(
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"There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.",
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MessageType.Warning);
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GUILayout.BeginVertical();
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if (GUILayout.Button("Fix"))
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{
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foreach (var p in fixTargets)
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{
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p.gameObject.AddComponent<SoftMaskable>();
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}
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EditorUtils.MarkPrefabDirty ();
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}
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if (GUILayout.Button ("Ping"))
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{
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EditorGUIUtility.PingObject (fixTargets[0]);
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}
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GUILayout.EndVertical ();
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GUILayout.EndHorizontal ();
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}
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EditorUtils.MarkPrefabDirty();
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}
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// Preview buffer.
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GUILayout.BeginHorizontal (EditorStyles.helpBox);
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if (s_Preview != (s_Preview = EditorGUILayout.ToggleLeft ("Preview Buffer", s_Preview, GUILayout.MaxWidth (EditorGUIUtility.labelWidth))))
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{
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EditorPrefs.SetBool (k_PrefsPreview, s_Preview);
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}
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if (s_Preview)
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{
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var tex = current.softMaskBuffer;
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var width = tex.width * 64 / tex.height;
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EditorGUI.DrawPreviewTexture (GUILayoutUtility.GetRect (width, 64), tex, null, ScaleMode.ScaleToFit);
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Repaint ();
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}
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GUILayout.FlexibleSpace ();
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GUILayout.EndHorizontal ();
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}
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if (GUILayout.Button("Ping"))
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{
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EditorGUIUtility.PingObject(fixTargets[0]);
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}
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GUILayout.EndVertical();
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GUILayout.EndHorizontal();
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}
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// Preview buffer.
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GUILayout.BeginHorizontal(EditorStyles.helpBox);
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if (s_Preview != (s_Preview = EditorGUILayout.ToggleLeft("Preview Buffer", s_Preview,
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GUILayout.MaxWidth(EditorGUIUtility.labelWidth))))
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{
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EditorPrefs.SetBool(k_PrefsPreview, s_Preview);
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}
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if (s_Preview)
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{
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var tex = current.softMaskBuffer;
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var width = tex.width * 64 / tex.height;
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EditorGUI.DrawPreviewTexture(GUILayoutUtility.GetRect(width, 64), tex, null, ScaleMode.ScaleToFit);
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Repaint();
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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}
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//%%%% Context menu for editor %%%%
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[MenuItem("CONTEXT/Mask/Convert To SoftMask", true)]
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static bool _ConvertToSoftMask(MenuCommand command)
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{
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return CanConvertTo<SoftMask>(command.context);
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}
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//%%%% Context menu for editor %%%%
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[MenuItem("CONTEXT/Mask/Convert To SoftMask", true)]
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static bool _ConvertToSoftMask(MenuCommand command)
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{
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return EditorUtils.CanConvertTo<SoftMask>(command.context);
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}
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[MenuItem("CONTEXT/Mask/Convert To SoftMask", false)]
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static void ConvertToSoftMask(MenuCommand command)
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{
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ConvertTo<SoftMask>(command.context);
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}
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[MenuItem("CONTEXT/Mask/Convert To SoftMask", false)]
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static void ConvertToSoftMask(MenuCommand command)
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{
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EditorUtils.ConvertTo<SoftMask>(command.context);
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}
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[MenuItem("CONTEXT/Mask/Convert To Mask", true)]
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static bool _ConvertToMask(MenuCommand command)
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{
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return CanConvertTo<Mask>(command.context);
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}
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[MenuItem("CONTEXT/Mask/Convert To Mask", true)]
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static bool _ConvertToMask(MenuCommand command)
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{
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return EditorUtils.CanConvertTo<Mask>(command.context);
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}
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[MenuItem("CONTEXT/Mask/Convert To Mask", false)]
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static void ConvertToMask(MenuCommand command)
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{
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ConvertTo<Mask>(command.context);
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}
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/// <summary>
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/// Verify whether it can be converted to the specified component.
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/// </summary>
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protected static bool CanConvertTo<T>(Object context)
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where T : MonoBehaviour
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{
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return context && context.GetType() != typeof(T);
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}
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/// <summary>
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/// Convert to the specified component.
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/// </summary>
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protected static void ConvertTo<T>(Object context) where T : MonoBehaviour
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{
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var target = context as MonoBehaviour;
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var so = new SerializedObject(target);
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so.Update();
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bool oldEnable = target.enabled;
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target.enabled = false;
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// Find MonoScript of the specified component.
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foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
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{
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if (script.GetClass() != typeof(T))
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continue;
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// Set 'm_Script' to convert.
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so.FindProperty("m_Script").objectReferenceValue = script;
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so.ApplyModifiedProperties();
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break;
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}
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(so.targetObject as MonoBehaviour).enabled = oldEnable;
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}
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}
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[MenuItem("CONTEXT/Mask/Convert To Mask", false)]
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static void ConvertToMask(MenuCommand command)
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{
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EditorUtils.ConvertTo<Mask>(command.context);
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}
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}
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}
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@ -11,403 +11,174 @@ using System.IO;
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namespace Coffee.UISoftMask
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{
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/// <summary>
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/// SoftMaskable editor.
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/// </summary>
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[CustomEditor (typeof (SoftMaskable))]
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[CanEditMultipleObjects]
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public class SoftMaskableEditor : Editor
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{
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//################################
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// Constant or Static Members.
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//################################
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public enum MaskInteraction : int
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{
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VisibleInsideMask = (1 << 0) + (1 << 2) + (1 << 4) + (1 << 6),
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VisibleOutsideMask = (2 << 0) + (2 << 2) + (2 << 4) + (2 << 6),
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Custom = -1,
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}
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/// <summary>
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/// SoftMaskable editor.
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/// </summary>
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[CustomEditor(typeof(SoftMaskable))]
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[CanEditMultipleObjects]
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public class SoftMaskableEditor : Editor
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{
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public enum MaskInteraction : int
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{
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VisibleInsideMask = (1 << 0) + (1 << 2) + (1 << 4) + (1 << 6),
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VisibleOutsideMask = (2 << 0) + (2 << 2) + (2 << 4) + (2 << 6),
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Custom = -1,
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}
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MaskInteraction maskInteraction
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{
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get
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{
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int value = _spMaskInteraction.intValue;
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return _custom
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? MaskInteraction.Custom
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: System.Enum.IsDefined(typeof(MaskInteraction), value)
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? (MaskInteraction)value
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: MaskInteraction.Custom;
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}
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set
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{
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_custom = (value == MaskInteraction.Custom);
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if (!_custom)
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{
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_spMaskInteraction.intValue = (int)value;
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}
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}
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}
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bool _custom = false;
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MaskInteraction maskInteraction
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{
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get
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{
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int value = _spMaskInteraction.intValue;
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return _custom
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? MaskInteraction.Custom
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: System.Enum.IsDefined(typeof(MaskInteraction), value)
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? (MaskInteraction) value
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: MaskInteraction.Custom;
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}
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set
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{
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_custom = (value == MaskInteraction.Custom);
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if (!_custom)
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{
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_spMaskInteraction.intValue = (int) value;
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}
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}
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}
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static readonly Type s_TypeTMPro = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_Text");
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static readonly Type s_TypeTMP_SpriteAsset = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SpriteAsset");
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static readonly Type s_TypeTMProSettings = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_Settings");
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static readonly Type s_TypeTMP_SubMesh = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SubMesh");
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static readonly Type s_TypeTMP_SubMeshUI = AppDomain.CurrentDomain.GetAssemblies ().SelectMany (x => x.GetTypes ()).FirstOrDefault (x => x.Name == "TMP_SubMeshUI");
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static PropertyInfo s_PiFontSharedMaterial;
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static PropertyInfo s_PiFontSharedMaterials;
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static PropertyInfo s_PiSpriteAsset;
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static PropertyInfo s_PiRichText;
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static PropertyInfo s_PiText;
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static PropertyInfo s_PiDefaultFontAssetPath;
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static PropertyInfo s_PiDefaultSpriteAssetPath;
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static FieldInfo s_FiMaterial;
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static MethodInfo s_miGetSpriteAsset;
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static readonly List<Graphic> s_Graphics = new List<Graphic> ();
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Shader _shader;
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Shader _mobileShader;
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Shader _spriteShader;
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List<MaterialEditor> _materialEditors = new List<MaterialEditor> ();
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SerializedProperty _spMaskInteraction;
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bool _custom = false;
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void OnEnable ()
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{
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_spMaskInteraction = serializedObject.FindProperty("m_MaskInteraction");
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_custom = (maskInteraction == MaskInteraction.Custom);
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ClearMaterialEditors ();
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_shader = Shader.Find ("TextMeshPro/Distance Field (SoftMaskable)");
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_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (SoftMaskable)");
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_spriteShader = Shader.Find ("TextMeshPro/Sprite (SoftMaskable)");
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if(s_TypeTMPro != null)
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{
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s_PiFontSharedMaterial = s_TypeTMPro.GetProperty ("fontSharedMaterial");
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s_PiSpriteAsset = s_TypeTMPro.GetProperty ("spriteAsset");
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s_PiRichText = s_TypeTMPro.GetProperty ("richText");
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s_PiText = s_TypeTMPro.GetProperty ("text");
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s_FiMaterial = s_TypeTMP_SpriteAsset.GetField ("material");
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s_PiFontSharedMaterials = s_TypeTMPro.GetProperty ("fontSharedMaterials");
|
||||
s_miGetSpriteAsset = s_TypeTMProSettings.GetMethod ("GetSpriteAsset", BindingFlags.Static | BindingFlags.Public);
|
||||
|
||||
s_PiDefaultFontAssetPath = s_TypeTMProSettings.GetProperty ("defaultFontAssetPath", BindingFlags.Static | BindingFlags.Public);
|
||||
s_PiDefaultSpriteAssetPath = s_TypeTMProSettings.GetProperty ("defaultSpriteAssetPath", BindingFlags.Static | BindingFlags.Public);
|
||||
}
|
||||
|
||||
s_MaskWarning = new GUIContent(EditorGUIUtility.FindTexture("console.warnicon.sml"), "This component is not SoftMask. Use SoftMask instead of Mask.");
|
||||
}
|
||||
|
||||
void OnDisable ()
|
||||
{
|
||||
ClearMaterialEditors ();
|
||||
}
|
||||
|
||||
List<Mask> tmpMasks = new List<Mask>();
|
||||
|
||||
void DrawMaskInteractions()
|
||||
{
|
||||
(target as SoftMaskable).GetComponentsInParent<Mask>(true, tmpMasks);
|
||||
tmpMasks.RemoveAll(x => !x.enabled);
|
||||
tmpMasks.Reverse();
|
||||
|
||||
maskInteraction = (MaskInteraction)EditorGUILayout.EnumPopup("Mask Interaction", maskInteraction);
|
||||
if (_custom)
|
||||
{
|
||||
var l = EditorGUIUtility.labelWidth;
|
||||
EditorGUIUtility.labelWidth = 45;
|
||||
|
||||
using (var ccs = new EditorGUI.ChangeCheckScope())
|
||||
{
|
||||
int intr0 = DrawMaskInteraction(0);
|
||||
int intr1 = DrawMaskInteraction(1);
|
||||
int intr2 = DrawMaskInteraction(2);
|
||||
int intr3 = DrawMaskInteraction(3);
|
||||
|
||||
if (ccs.changed) {
|
||||
_spMaskInteraction.intValue = (intr0 << 0) + (intr1 << 2) + (intr2 << 4) + (intr3 << 6);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUIUtility.labelWidth = l;
|
||||
}
|
||||
}
|
||||
|
||||
static GUIContent s_MaskWarning = new GUIContent();
|
||||
|
||||
int DrawMaskInteraction(int layer)
|
||||
{
|
||||
Mask mask = layer < tmpMasks.Count ? tmpMasks[layer] : null;
|
||||
MaskIntr intr = (MaskIntr)((_spMaskInteraction.intValue >> layer * 2) & 0x3);
|
||||
if (!mask)
|
||||
{
|
||||
return (int)intr;
|
||||
}
|
||||
|
||||
using (new EditorGUILayout.HorizontalScope())
|
||||
{
|
||||
EditorGUILayout.LabelField(mask is SoftMask ? GUIContent.none : s_MaskWarning, GUILayout.Width(16));
|
||||
GUILayout.Space(-5);
|
||||
EditorGUILayout.ObjectField("Mask " + layer, mask, typeof(Mask), false);
|
||||
GUILayout.Space(-15);
|
||||
return (int)(MaskIntr)EditorGUILayout.EnumPopup(intr);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
base.OnInspectorGUI ();
|
||||
|
||||
serializedObject.Update();
|
||||
DrawMaskInteractions();
|
||||
|
||||
// maskInteraction = (MaskInteraction)EditorGUILayout.EnumPopup("Mask Interaction", maskInteraction);
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
/*
|
||||
EditorGUI.indentLevel++;
|
||||
var l = EditorGUIUtility.labelWidth;
|
||||
EditorGUIUtility.labelWidth = 60;
|
||||
using (new EditorGUILayout.HorizontalScope())
|
||||
{
|
||||
EditorGUILayout.ObjectField("Mask 0", null, typeof(Mask), false);
|
||||
EditorGUILayout.EnumPopup (MaskIntr.None);
|
||||
}
|
||||
EditorGUIUtility.labelWidth = l;
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
var spMaskInteraction = serializedObject.FindProperty ("m_MaskInteraction");
|
||||
MaskIntr intr0 = (MaskIntr)((spMaskInteraction.intValue >> 0) & 0x3);
|
||||
MaskIntr intr1 = (MaskIntr)((spMaskInteraction.intValue >> 2) & 0x3);
|
||||
MaskIntr intr2 = (MaskIntr)((spMaskInteraction.intValue >> 4) & 0x3);
|
||||
MaskIntr intr3 = (MaskIntr)((spMaskInteraction.intValue >> 6) & 0x3);
|
||||
|
||||
using (var ccs = new EditorGUI.ChangeCheckScope ()) {
|
||||
|
||||
intr0 = (MaskIntr)EditorGUILayout.EnumPopup ("Layer 0", intr0);
|
||||
intr1 = (MaskIntr)EditorGUILayout.EnumPopup ("Layer 1", intr1);
|
||||
intr2 = (MaskIntr)EditorGUILayout.EnumPopup ("Layer 2", intr2);
|
||||
intr3 = (MaskIntr)EditorGUILayout.EnumPopup ("Layer 3", intr3);
|
||||
|
||||
if (ccs.changed) {
|
||||
current.SetMaskInteractions (intr0,intr1,intr2,intr3);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// spMaskInteraction.intValue = (intr0 << 0) | (intr1 << 2) | (intr2 << 4) | (intr3 << 6);
|
||||
//
|
||||
// serializedObject.ApplyModifiedProperties ();
|
||||
static readonly List<Graphic> s_Graphics = new List<Graphic>();
|
||||
SerializedProperty _spMaskInteraction;
|
||||
List<Mask> tmpMasks = new List<Mask>();
|
||||
static GUIContent s_MaskWarning;
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_spMaskInteraction = serializedObject.FindProperty("m_MaskInteraction");
|
||||
_custom = (maskInteraction == MaskInteraction.Custom);
|
||||
s_MaskWarning = new GUIContent(EditorGUIUtility.FindTexture("console.warnicon.sml"),
|
||||
"This is not a SoftMask component.");
|
||||
}
|
||||
|
||||
var current = target as SoftMaskable;
|
||||
|
||||
current.GetComponentsInChildren<Graphic> (true, s_Graphics);
|
||||
var fixTargets = s_Graphics.Where (x => x.gameObject != current.gameObject && !x.GetComponent<SoftMaskable> () && (!x.GetComponent<Mask> () || x.GetComponent<Mask> ().showMaskGraphic)).ToList ();
|
||||
if (0 < fixTargets.Count)
|
||||
{
|
||||
GUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.HelpBox ("There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.", MessageType.Warning);
|
||||
GUILayout.BeginVertical ();
|
||||
if (GUILayout.Button ("Fix"))
|
||||
{
|
||||
foreach (var p in fixTargets)
|
||||
{
|
||||
p.gameObject.AddComponent<SoftMaskable> ();
|
||||
}
|
||||
}
|
||||
if (GUILayout.Button ("Ping"))
|
||||
{
|
||||
EditorGUIUtility.PingObject (fixTargets [0]);
|
||||
}
|
||||
GUILayout.EndVertical ();
|
||||
GUILayout.EndHorizontal ();
|
||||
}
|
||||
private void DrawMaskInteractions()
|
||||
{
|
||||
var softMaskable = target as SoftMaskable;
|
||||
if (softMaskable == null) return;
|
||||
|
||||
if(s_TypeTMPro != null)
|
||||
{
|
||||
ShowTMProWarning (_shader, _mobileShader, _spriteShader, m => { });
|
||||
var textMeshPro = current.GetComponent (s_TypeTMPro);
|
||||
if (textMeshPro != null)
|
||||
{
|
||||
Material [] fontSharedMaterials = s_PiFontSharedMaterials.GetValue (textMeshPro, new object [0]) as Material [];
|
||||
ShowMaterialEditors (fontSharedMaterials, 1, fontSharedMaterials.Length - 1);
|
||||
}
|
||||
}
|
||||
softMaskable.GetComponentsInParent<Mask>(true, tmpMasks);
|
||||
tmpMasks.RemoveAll(x => !x.enabled);
|
||||
tmpMasks.Reverse();
|
||||
|
||||
if (!DetectMask (current.transform.parent))
|
||||
{
|
||||
GUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.HelpBox ("This is unnecessary SoftMaskable.\nCan't find any SoftMask components above.", MessageType.Warning);
|
||||
if (GUILayout.Button ("Remove", GUILayout.Height (40)))
|
||||
{
|
||||
DestroyImmediate (current);
|
||||
maskInteraction = (MaskInteraction) EditorGUILayout.EnumPopup("Mask Interaction", maskInteraction);
|
||||
if (!_custom) return;
|
||||
|
||||
EditorUtils.MarkPrefabDirty ();
|
||||
}
|
||||
GUILayout.EndHorizontal ();
|
||||
}
|
||||
}
|
||||
var l = EditorGUIUtility.labelWidth;
|
||||
EditorGUIUtility.labelWidth = 45;
|
||||
|
||||
static bool DetectMask (Transform transform)
|
||||
{
|
||||
if (transform == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
using (var ccs = new EditorGUI.ChangeCheckScope())
|
||||
{
|
||||
int intr0 = DrawMaskInteraction(0);
|
||||
int intr1 = DrawMaskInteraction(1);
|
||||
int intr2 = DrawMaskInteraction(2);
|
||||
int intr3 = DrawMaskInteraction(3);
|
||||
|
||||
if (transform.GetComponent<SoftMask> () != null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (ccs.changed)
|
||||
{
|
||||
_spMaskInteraction.intValue = (intr0 << 0) + (intr1 << 2) + (intr2 << 4) + (intr3 << 6);
|
||||
}
|
||||
}
|
||||
|
||||
return DetectMask (transform.parent);
|
||||
}
|
||||
EditorGUIUtility.labelWidth = l;
|
||||
}
|
||||
|
||||
void ClearMaterialEditors ()
|
||||
{
|
||||
foreach (var e in _materialEditors)
|
||||
{
|
||||
if (e)
|
||||
{
|
||||
DestroyImmediate (e);
|
||||
}
|
||||
}
|
||||
_materialEditors.Clear ();
|
||||
}
|
||||
|
||||
protected void ShowMaterialEditors (Material [] materials, int startIndex, int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (_materialEditors.Count == i)
|
||||
{
|
||||
_materialEditors.Add (null);
|
||||
}
|
||||
private int DrawMaskInteraction(int layer)
|
||||
{
|
||||
Mask mask = layer < tmpMasks.Count ? tmpMasks[layer] : null;
|
||||
MaskIntr intr = (MaskIntr) ((_spMaskInteraction.intValue >> layer * 2) & 0x3);
|
||||
if (!mask)
|
||||
{
|
||||
return (int) intr;
|
||||
}
|
||||
|
||||
var mat = materials [startIndex + i];
|
||||
var editor = _materialEditors [i];
|
||||
if (editor && editor.target != mat)
|
||||
{
|
||||
DestroyImmediate (editor);
|
||||
editor = null;
|
||||
}
|
||||
using (new EditorGUILayout.HorizontalScope())
|
||||
{
|
||||
EditorGUILayout.LabelField(mask is SoftMask ? GUIContent.none : s_MaskWarning, GUILayout.Width(16));
|
||||
GUILayout.Space(-5);
|
||||
EditorGUILayout.ObjectField("Mask " + layer, mask, typeof(Mask), false);
|
||||
GUILayout.Space(-15);
|
||||
return (int) (MaskIntr) EditorGUILayout.EnumPopup(intr);
|
||||
}
|
||||
}
|
||||
|
||||
if (!editor)
|
||||
{
|
||||
editor = _materialEditors [i] = Editor.CreateEditor (mat) as MaterialEditor;
|
||||
}
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
editor.DrawHeader ();
|
||||
editor.OnInspectorGUI ();
|
||||
}
|
||||
}
|
||||
serializedObject.Update();
|
||||
DrawMaskInteractions();
|
||||
|
||||
public void ShowTMProWarning (Shader shader, Shader mobileShader, Shader spriteShader, System.Action<Material> onCreatedMaterial)
|
||||
{
|
||||
var current = target as SoftMaskable;
|
||||
var textMeshPro = current.GetComponent (s_TypeTMPro);
|
||||
if (textMeshPro == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
Material fontSharedMaterial = s_PiFontSharedMaterial.GetValue (textMeshPro, new object [0]) as Material;
|
||||
if (fontSharedMaterial == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var current = target as SoftMaskable;
|
||||
|
||||
// Is the material preset for dissolve?
|
||||
Material m = fontSharedMaterial;
|
||||
if (m.shader != shader && m.shader != mobileShader)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.HelpBox (string.Format ("{0} requires '{1}' or '{2}' as a shader for material preset.", current.GetType ().Name, shader.name, mobileShader.name), MessageType.Warning);
|
||||
if (GUILayout.Button ("Fix"))
|
||||
{
|
||||
var correctShader = m.shader.name.Contains ("Mobile") ? mobileShader : shader;
|
||||
m = ModifyTMProMaterialPreset (m, correctShader, onCreatedMaterial);
|
||||
s_PiFontSharedMaterial.SetValue (textMeshPro, m, new object [0]);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
return;
|
||||
}
|
||||
current.GetComponentsInChildren<Graphic>(true, s_Graphics);
|
||||
var fixTargets = s_Graphics.Where(x =>
|
||||
x.gameObject != current.gameObject && !x.GetComponent<SoftMaskable>() &&
|
||||
(!x.GetComponent<Mask>() || x.GetComponent<Mask>().showMaskGraphic)).ToList();
|
||||
if (0 < fixTargets.Count)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.HelpBox(
|
||||
"There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.",
|
||||
MessageType.Warning);
|
||||
GUILayout.BeginVertical();
|
||||
if (GUILayout.Button("Fix"))
|
||||
{
|
||||
foreach (var p in fixTargets)
|
||||
{
|
||||
p.gameObject.AddComponent<SoftMaskable>();
|
||||
}
|
||||
}
|
||||
|
||||
// Is the sprite asset for dissolve?
|
||||
object spriteAsset = s_PiSpriteAsset.GetValue (textMeshPro, new object [0]) ?? s_miGetSpriteAsset.Invoke (null, new object [0]);
|
||||
//TMP_SpriteAsset spriteAsset = textMeshPro.spriteAsset ?? TMP_Settings.GetSpriteAsset ();
|
||||
m = s_FiMaterial.GetValue (spriteAsset) as Material;
|
||||
bool hasSprite = (bool)s_PiRichText.GetValue (textMeshPro, new object [0]) && (s_PiText.GetValue (textMeshPro, new object [0]) as string).Contains ("<sprite=");
|
||||
if (m && m.shader != spriteShader && hasSprite)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.HelpBox (string.Format ("{0} requires '{1}' as a shader for sprite asset.", GetType ().Name, spriteShader.name), MessageType.Warning);
|
||||
if (GUILayout.Button ("Fix"))
|
||||
{
|
||||
current.GetComponentsInChildren (s_TypeTMP_SubMesh).Select (x => x.gameObject).ToList ().ForEach (DestroyImmediate);
|
||||
current.GetComponentsInChildren (s_TypeTMP_SubMeshUI).Select (x => x.gameObject).ToList ().ForEach (DestroyImmediate);
|
||||
spriteAsset = ModifyTMProSpriteAsset (m, _spriteShader, mat => { });
|
||||
s_PiSpriteAsset.SetValue (textMeshPro, spriteAsset, new object [0]);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal ();
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (GUILayout.Button("Ping"))
|
||||
{
|
||||
EditorGUIUtility.PingObject(fixTargets[0]);
|
||||
}
|
||||
|
||||
Material ModifyTMProMaterialPreset (Material baseMaterial, Shader shader, System.Action<Material> onCreatedMaterial)
|
||||
{
|
||||
string path = AssetDatabase.GetAssetPath (baseMaterial);
|
||||
string filename = Path.GetFileNameWithoutExtension (path) + " (" + typeof (SoftMaskable).Name + ")";
|
||||
string defaultAssetPath = s_PiDefaultFontAssetPath.GetValue (null, new object [0]) as string;
|
||||
Material mat = Resources.Load<Material> (defaultAssetPath + filename);
|
||||
if (!mat)
|
||||
{
|
||||
mat = new Material (baseMaterial)
|
||||
{
|
||||
shaderKeywords = baseMaterial.shaderKeywords,
|
||||
shader = shader,
|
||||
};
|
||||
onCreatedMaterial (mat);
|
||||
AssetDatabase.CreateAsset (mat, Path.GetDirectoryName (path) + "/" + filename + ".mat");
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
EditorUtility.FocusProjectWindow ();
|
||||
EditorGUIUtility.PingObject (mat);
|
||||
}
|
||||
else
|
||||
{
|
||||
mat.shader = shader;
|
||||
}
|
||||
EditorUtility.SetDirty (mat);
|
||||
return mat;
|
||||
}
|
||||
if (!DetectMask(current.transform.parent))
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.HelpBox("This is unnecessary SoftMaskable.\nCan't find any SoftMask components above.",
|
||||
MessageType.Warning);
|
||||
if (GUILayout.Button("Remove", GUILayout.Height(40)))
|
||||
{
|
||||
DestroyImmediate(current);
|
||||
|
||||
object ModifyTMProSpriteAsset (Material baseMaterial, Shader shader, System.Action<Material> onCreatedMaterial)
|
||||
{
|
||||
string path = AssetDatabase.GetAssetPath (baseMaterial);
|
||||
string filename = Path.GetFileNameWithoutExtension (path) + " (" + typeof (SoftMaskable).Name + ")";
|
||||
string defaultAssetPath = s_PiDefaultSpriteAssetPath.GetValue (null, new object [0]) as string;
|
||||
Object spriteAsset = Resources.Load (defaultAssetPath + filename, s_TypeTMP_SpriteAsset);
|
||||
if (spriteAsset == null)
|
||||
{
|
||||
AssetDatabase.CopyAsset (path, Path.GetDirectoryName (path) + "/" + filename + ".mat");
|
||||
spriteAsset = Resources.Load (defaultAssetPath + filename, s_TypeTMP_SpriteAsset);
|
||||
Material m = s_FiMaterial.GetValue (spriteAsset) as Material;
|
||||
m.shader = shader;
|
||||
m.name = shader.name;
|
||||
onCreatedMaterial (m);
|
||||
EditorUtils.MarkPrefabDirty();
|
||||
}
|
||||
|
||||
EditorUtility.FocusProjectWindow ();
|
||||
EditorGUIUtility.PingObject (spriteAsset);
|
||||
}
|
||||
else
|
||||
{
|
||||
Material m = s_FiMaterial.GetValue (spriteAsset) as Material;
|
||||
m.shader = shader;
|
||||
}
|
||||
EditorUtility.SetDirty (spriteAsset);
|
||||
return spriteAsset;
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
static bool DetectMask(Transform transform)
|
||||
{
|
||||
while (transform)
|
||||
{
|
||||
if (transform.GetComponent<SoftMask>()) return true;
|
||||
|
||||
transform = transform.parent;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,9 +26,11 @@ namespace Coffee.UISoftMask
|
|||
|
||||
public class GraphicConnector
|
||||
{
|
||||
|
||||
private static readonly List<GraphicConnector> s_Connectors = new List<GraphicConnector>();
|
||||
private static readonly Dictionary<Type, GraphicConnector> s_ConnectorMap = new Dictionary<Type, GraphicConnector>();
|
||||
|
||||
private static readonly Dictionary<Type, GraphicConnector> s_ConnectorMap =
|
||||
new Dictionary<Type, GraphicConnector>();
|
||||
|
||||
private static readonly GraphicConnector s_EmptyConnector = new GraphicConnector();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
@ -74,7 +76,6 @@ namespace Coffee.UISoftMask
|
|||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Find effect shader.
|
||||
/// </summary>
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -6,290 +6,283 @@ using MaskIntr = UnityEngine.SpriteMaskInteraction;
|
|||
|
||||
namespace Coffee.UISoftMask
|
||||
{
|
||||
/// <summary>
|
||||
/// Soft maskable.
|
||||
/// Add this component to Graphic under SoftMask for smooth masking.
|
||||
/// </summary>
|
||||
/// <summary>
|
||||
/// Soft maskable.
|
||||
/// Add this component to Graphic under SoftMask for smooth masking.
|
||||
/// </summary>
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
[ExecuteAlways]
|
||||
[ExecuteAlways]
|
||||
#else
|
||||
[ExecuteInEditMode]
|
||||
# endif
|
||||
public class SoftMaskable : MonoBehaviour, IMaterialModifier, ICanvasRaycastFilter
|
||||
public class SoftMaskable : MonoBehaviour, IMaterialModifier, ICanvasRaycastFilter
|
||||
#if UNITY_EDITOR
|
||||
, ISerializationCallbackReceiver
|
||||
, ISerializationCallbackReceiver
|
||||
# endif
|
||||
{
|
||||
const int kVisibleInside = (1 << 0) + (1 << 2) + (1 << 4) + (1 << 6);
|
||||
const int kVisibleOutside = (2 << 0) + (2 << 2) + (2 << 4) + (2 << 6);
|
||||
static readonly Hash128 k_InvalidHash = new Hash128();
|
||||
{
|
||||
const int kVisibleInside = (1 << 0) + (1 << 2) + (1 << 4) + (1 << 6);
|
||||
const int kVisibleOutside = (2 << 0) + (2 << 2) + (2 << 4) + (2 << 6);
|
||||
static readonly Hash128 k_InvalidHash = new Hash128();
|
||||
|
||||
[Tooltip("The graphic will be visible only in areas where no mask is present.")]
|
||||
[System.Obsolete]
|
||||
[HideInInspector]
|
||||
[SerializeField] bool m_Inverse = false;
|
||||
[Tooltip("The interaction for each masks.")]
|
||||
[HideInInspector]
|
||||
[SerializeField] int m_MaskInteraction = kVisibleInside;
|
||||
[Tooltip("Use stencil to mask.")]
|
||||
[SerializeField] bool m_UseStencil = false;
|
||||
[Tooltip("Use soft-masked raycast target.\n\nNote: This option is expensive.")]
|
||||
[SerializeField] bool m_RaycastFilter = false;
|
||||
static int s_SoftMaskTexId;
|
||||
static int s_StencilCompId;
|
||||
static int s_MaskInteractionId;
|
||||
static List<SoftMaskable> s_ActiveSoftMaskables;
|
||||
static int[] s_Interactions = new int[4];
|
||||
|
||||
Graphic _graphic = null;
|
||||
SoftMask _softMask = null;
|
||||
Material _maskMaterial = null;
|
||||
static int s_SoftMaskTexId;
|
||||
static int s_StencilCompId;
|
||||
static int s_MaskInteractionId;
|
||||
static List<SoftMaskable> s_ActiveSoftMaskables;
|
||||
static int[] s_Interactions = new int[4];
|
||||
Hash128 _effectMaterialHash;
|
||||
[Tooltip("The graphic will be visible only in areas where no mask is present.")]
|
||||
[System.Obsolete]
|
||||
[HideInInspector]
|
||||
[SerializeField]
|
||||
bool m_Inverse = false;
|
||||
|
||||
/// <summary>
|
||||
/// Perform material modification in this function.
|
||||
/// </summary>
|
||||
/// <returns>Modified material.</returns>
|
||||
/// <param name="baseMaterial">Configured Material.</param>
|
||||
public Material GetModifiedMaterial(Material baseMaterial)
|
||||
{
|
||||
_softMask = null;
|
||||
if (!isActiveAndEnabled)
|
||||
{
|
||||
return baseMaterial;
|
||||
}
|
||||
[Tooltip("The interaction for each masks.")] [HideInInspector] [SerializeField]
|
||||
int m_MaskInteraction = kVisibleInside;
|
||||
|
||||
// Find the nearest parent softmask.
|
||||
var parentTransform = transform.parent;
|
||||
while (parentTransform)
|
||||
{
|
||||
var sm = parentTransform.GetComponent<SoftMask>();
|
||||
if (sm && sm.enabled)
|
||||
{
|
||||
_softMask = sm;
|
||||
break;
|
||||
}
|
||||
parentTransform = parentTransform.parent;
|
||||
}
|
||||
[Tooltip("Use stencil to mask.")] [SerializeField]
|
||||
bool m_UseStencil = false;
|
||||
|
||||
var oldHash = _effectMaterialHash;
|
||||
var modifiedMaterial = baseMaterial;
|
||||
if (_softMask)
|
||||
{
|
||||
_effectMaterialHash = GetMaterialHash(baseMaterial);
|
||||
modifiedMaterial = MaterialCache.Register(baseMaterial, _effectMaterialHash, mat =>
|
||||
{
|
||||
Debug.Log(mat.shader.name);
|
||||
mat.shader = Shader.Find(string.Format("Hidden/{0} (SoftMaskable)", mat.shader.name));
|
||||
[Tooltip("Use soft-masked raycast target.\n\nNote: This option is expensive.")] [SerializeField]
|
||||
bool m_RaycastFilter = false;
|
||||
|
||||
Graphic _graphic = null;
|
||||
SoftMask _softMask = null;
|
||||
Material _maskMaterial = null;
|
||||
Hash128 _effectMaterialHash;
|
||||
|
||||
/// <summary>
|
||||
/// The graphic will be visible only in areas where no mask is present.
|
||||
/// </summary>
|
||||
public bool inverse
|
||||
{
|
||||
get { return m_MaskInteraction == kVisibleOutside; }
|
||||
set
|
||||
{
|
||||
var intValue = value ? kVisibleOutside : kVisibleInside;
|
||||
if (m_MaskInteraction == intValue) return;
|
||||
m_MaskInteraction = intValue;
|
||||
graphic.SetMaterialDirtyEx();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use soft-masked raycast target. This option is expensive.
|
||||
/// </summary>
|
||||
public bool raycastFilter
|
||||
{
|
||||
get { return m_RaycastFilter; }
|
||||
set { m_RaycastFilter = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The graphic associated with the soft mask.
|
||||
/// </summary>
|
||||
public Graphic graphic
|
||||
{
|
||||
get { return _graphic ? _graphic : _graphic = GetComponent<Graphic>(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform material modification in this function.
|
||||
/// </summary>
|
||||
/// <returns>Modified material.</returns>
|
||||
/// <param name="baseMaterial">Configured Material.</param>
|
||||
Material IMaterialModifier.GetModifiedMaterial(Material baseMaterial)
|
||||
{
|
||||
_softMask = null;
|
||||
if (!isActiveAndEnabled)
|
||||
{
|
||||
return baseMaterial;
|
||||
}
|
||||
|
||||
// Find the nearest parent softmask.
|
||||
var parentTransform = transform.parent;
|
||||
while (parentTransform)
|
||||
{
|
||||
var sm = parentTransform.GetComponent<SoftMask>();
|
||||
if (sm && sm.enabled)
|
||||
{
|
||||
_softMask = sm;
|
||||
break;
|
||||
}
|
||||
|
||||
parentTransform = parentTransform.parent;
|
||||
}
|
||||
|
||||
var oldHash = _effectMaterialHash;
|
||||
var modifiedMaterial = baseMaterial;
|
||||
if (_softMask)
|
||||
{
|
||||
_effectMaterialHash = GetMaterialHash(baseMaterial);
|
||||
modifiedMaterial = MaterialCache.Register(baseMaterial, _effectMaterialHash, mat =>
|
||||
{
|
||||
mat.shader = Shader.Find(string.Format("Hidden/{0} (SoftMaskable)", mat.shader.name));
|
||||
#if UNITY_EDITOR
|
||||
mat.EnableKeyword("SOFTMASK_EDITOR");
|
||||
mat.EnableKeyword("SOFTMASK_EDITOR");
|
||||
#endif
|
||||
mat.SetTexture(s_SoftMaskTexId, _softMask.softMaskBuffer);
|
||||
mat.SetInt(s_StencilCompId, m_UseStencil ? (int)CompareFunction.Equal : (int)CompareFunction.Always);
|
||||
mat.SetVector(s_MaskInteractionId, new Vector4(
|
||||
(m_MaskInteraction & 0x3),
|
||||
((m_MaskInteraction >> 2) & 0x3),
|
||||
((m_MaskInteraction >> 4) & 0x3),
|
||||
((m_MaskInteraction >> 6) & 0x3)
|
||||
));
|
||||
});
|
||||
ReleaseMaterial(ref _maskMaterial);
|
||||
_maskMaterial = modifiedMaterial;
|
||||
}
|
||||
mat.SetTexture(s_SoftMaskTexId, _softMask.softMaskBuffer);
|
||||
mat.SetInt(s_StencilCompId,
|
||||
m_UseStencil ? (int) CompareFunction.Equal : (int) CompareFunction.Always);
|
||||
mat.SetVector(s_MaskInteractionId, new Vector4(
|
||||
(m_MaskInteraction & 0x3),
|
||||
((m_MaskInteraction >> 2) & 0x3),
|
||||
((m_MaskInteraction >> 4) & 0x3),
|
||||
((m_MaskInteraction >> 6) & 0x3)
|
||||
));
|
||||
});
|
||||
ReleaseMaterial(ref _maskMaterial);
|
||||
_maskMaterial = modifiedMaterial;
|
||||
}
|
||||
|
||||
MaterialCache.Unregister(oldHash);
|
||||
return modifiedMaterial;
|
||||
}
|
||||
MaterialCache.Unregister(oldHash);
|
||||
return modifiedMaterial;
|
||||
}
|
||||
|
||||
private Hash128 GetMaterialHash(Material material)
|
||||
{
|
||||
if (!isActiveAndEnabled || !material || !material.shader)
|
||||
return k_InvalidHash;
|
||||
private Hash128 GetMaterialHash(Material material)
|
||||
{
|
||||
if (!isActiveAndEnabled || !material || !material.shader)
|
||||
return k_InvalidHash;
|
||||
|
||||
return new Hash128(
|
||||
(uint) material.GetInstanceID(),
|
||||
(uint) m_MaskInteraction,
|
||||
(uint) (m_UseStencil ? 1 : 0),
|
||||
0
|
||||
);
|
||||
}
|
||||
return new Hash128(
|
||||
(uint) material.GetInstanceID(),
|
||||
(uint) m_MaskInteraction,
|
||||
(uint) (m_UseStencil ? 1 : 0),
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a point and a camera is the raycast valid.
|
||||
/// </summary>
|
||||
/// <returns>Valid.</returns>
|
||||
/// <param name="sp">Screen position.</param>
|
||||
/// <param name="eventCamera">Raycast camera.</param>
|
||||
public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
|
||||
{
|
||||
if (!isActiveAndEnabled || !_softMask)
|
||||
return true;
|
||||
if (!RectTransformUtility.RectangleContainsScreenPoint(transform as RectTransform, sp, eventCamera))
|
||||
return false;
|
||||
if (!m_RaycastFilter)
|
||||
return true;
|
||||
/// <summary>
|
||||
/// Given a point and a camera is the raycast valid.
|
||||
/// </summary>
|
||||
/// <returns>Valid.</returns>
|
||||
/// <param name="sp">Screen position.</param>
|
||||
/// <param name="eventCamera">Raycast camera.</param>
|
||||
bool ICanvasRaycastFilter.IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
|
||||
{
|
||||
if (!isActiveAndEnabled || !_softMask)
|
||||
return true;
|
||||
if (!RectTransformUtility.RectangleContainsScreenPoint(transform as RectTransform, sp, eventCamera))
|
||||
return false;
|
||||
if (!m_RaycastFilter)
|
||||
return true;
|
||||
|
||||
var sm = _softMask;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
s_Interactions[i] = sm ? ((m_MaskInteraction >> i * 2) & 0x3) : 0;
|
||||
sm = sm ? sm.parent : null;
|
||||
}
|
||||
var sm = _softMask;
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
s_Interactions[i] = sm ? ((m_MaskInteraction >> i * 2) & 0x3) : 0;
|
||||
sm = sm ? sm.parent : null;
|
||||
}
|
||||
|
||||
return _softMask.IsRaycastLocationValid(sp, eventCamera, graphic, s_Interactions);
|
||||
}
|
||||
return _softMask.IsRaycastLocationValid(sp, eventCamera, graphic, s_Interactions);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the interaction for each mask.
|
||||
/// </summary>
|
||||
public void SetMaskInteraction(SpriteMaskInteraction intr)
|
||||
{
|
||||
SetMaskInteraction(intr, intr, intr, intr);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the interaction for each mask.
|
||||
/// </summary>
|
||||
public void SetMaskInteraction(SpriteMaskInteraction layer0, SpriteMaskInteraction layer1,
|
||||
SpriteMaskInteraction layer2, SpriteMaskInteraction layer3)
|
||||
{
|
||||
m_MaskInteraction = (int) layer0 + ((int) layer1 << 2) + ((int) layer2 << 4) + ((int) layer3 << 6);
|
||||
graphic.SetMaterialDirtyEx();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The graphic will be visible only in areas where no mask is present.
|
||||
/// </summary>
|
||||
public bool inverse
|
||||
{
|
||||
get { return m_MaskInteraction == kVisibleOutside; }
|
||||
set
|
||||
{
|
||||
int intValue = value ? kVisibleOutside : kVisibleInside;
|
||||
if (m_MaskInteraction != intValue)
|
||||
{
|
||||
m_MaskInteraction = intValue;
|
||||
graphic.SetMaterialDirtyEx();
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
private void OnEnable()
|
||||
{
|
||||
// Register.
|
||||
if (s_ActiveSoftMaskables == null)
|
||||
{
|
||||
s_ActiveSoftMaskables = new List<SoftMaskable>();
|
||||
|
||||
/// <summary>
|
||||
/// Use soft-masked raycast target. This option is expensive.
|
||||
/// </summary>
|
||||
public bool raycastFilter
|
||||
{
|
||||
get { return m_RaycastFilter; }
|
||||
set { m_RaycastFilter = value; }
|
||||
}
|
||||
s_SoftMaskTexId = Shader.PropertyToID("_SoftMaskTex");
|
||||
s_StencilCompId = Shader.PropertyToID("_StencilComp");
|
||||
s_MaskInteractionId = Shader.PropertyToID("_MaskInteraction");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The graphic associated with the soft mask.
|
||||
/// </summary>
|
||||
public Graphic graphic{ get { return _graphic ? _graphic : _graphic = GetComponent<Graphic>(); } }
|
||||
s_ActiveSoftMaskables.Add(this);
|
||||
|
||||
/// <summary>
|
||||
/// Set the interaction for each mask.
|
||||
/// </summary>
|
||||
public void SetMaskInteraction(SpriteMaskInteraction intr)
|
||||
{
|
||||
SetMaskInteraction(intr, intr, intr, intr);
|
||||
}
|
||||
graphic.SetMaterialDirtyEx();
|
||||
_softMask = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the interaction for each mask.
|
||||
/// </summary>
|
||||
public void SetMaskInteraction(SpriteMaskInteraction layer0, SpriteMaskInteraction layer1, SpriteMaskInteraction layer2, SpriteMaskInteraction layer3)
|
||||
{
|
||||
m_MaskInteraction = (int)layer0 + ((int)layer1 << 2) + ((int)layer2 << 4) + ((int)layer3 << 6);
|
||||
graphic.SetMaterialDirtyEx();
|
||||
}
|
||||
/// <summary>
|
||||
/// This function is called when the behaviour becomes disabled.
|
||||
/// </summary>
|
||||
private void OnDisable()
|
||||
{
|
||||
s_ActiveSoftMaskables.Remove(this);
|
||||
|
||||
graphic.SetMaterialDirtyEx();
|
||||
_softMask = null;
|
||||
ReleaseMaterial(ref _maskMaterial);
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
void OnEnable()
|
||||
{
|
||||
// Register.
|
||||
if (s_ActiveSoftMaskables == null)
|
||||
{
|
||||
s_ActiveSoftMaskables = new List<SoftMaskable>();
|
||||
MaterialCache.Unregister(_effectMaterialHash);
|
||||
_effectMaterialHash = k_InvalidHash;
|
||||
}
|
||||
|
||||
s_SoftMaskTexId = Shader.PropertyToID("_SoftMaskTex");
|
||||
s_StencilCompId = Shader.PropertyToID("_StencilComp");
|
||||
s_MaskInteractionId = Shader.PropertyToID("_MaskInteraction");
|
||||
}
|
||||
s_ActiveSoftMaskables.Add(this);
|
||||
/// <summary>
|
||||
/// Release the material.
|
||||
/// </summary>
|
||||
static void ReleaseMaterial(ref Material mat)
|
||||
{
|
||||
if (!mat) return;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
DestroyImmediate(mat);
|
||||
else
|
||||
#endif
|
||||
Destroy(mat);
|
||||
|
||||
var g = graphic;
|
||||
if (g)
|
||||
{
|
||||
g.SetMaterialDirty();
|
||||
}
|
||||
_softMask = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the behaviour becomes disabled.
|
||||
/// </summary>
|
||||
void OnDisable()
|
||||
{
|
||||
s_ActiveSoftMaskables.Remove(this);
|
||||
|
||||
var g = graphic;
|
||||
if (g)
|
||||
{
|
||||
g.SetMaterialDirty();
|
||||
}
|
||||
ReleaseMaterial(ref _maskMaterial);
|
||||
|
||||
_softMask = null;
|
||||
|
||||
MaterialCache.Unregister(_effectMaterialHash);
|
||||
_effectMaterialHash = k_InvalidHash;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Release the material.
|
||||
/// </summary>
|
||||
void ReleaseMaterial(ref Material mat)
|
||||
{
|
||||
if (mat)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
DestroyImmediate(mat);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Destroy(mat);
|
||||
}
|
||||
mat = null;
|
||||
}
|
||||
}
|
||||
mat = null;
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
|
||||
/// </summary>
|
||||
private void OnValidate()
|
||||
{
|
||||
graphic.SetMaterialDirtyEx();
|
||||
}
|
||||
/// <summary>
|
||||
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
|
||||
/// </summary>
|
||||
private void OnValidate()
|
||||
{
|
||||
graphic.SetMaterialDirtyEx();
|
||||
}
|
||||
|
||||
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
||||
{
|
||||
}
|
||||
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
||||
{
|
||||
}
|
||||
|
||||
void ISerializationCallbackReceiver.OnAfterDeserialize()
|
||||
{
|
||||
#pragma warning disable 0612
|
||||
if (m_Inverse)
|
||||
{
|
||||
m_Inverse = false;
|
||||
m_MaskInteraction = (2 << 0) + (2 << 2) + (2 << 4) + (2 << 6);
|
||||
}
|
||||
#pragma warning restore 0612
|
||||
void ISerializationCallbackReceiver.OnAfterDeserialize()
|
||||
{
|
||||
#pragma warning disable 0612
|
||||
if (m_Inverse)
|
||||
{
|
||||
m_Inverse = false;
|
||||
m_MaskInteraction = (2 << 0) + (2 << 2) + (2 << 4) + (2 << 6);
|
||||
}
|
||||
#pragma warning restore 0612
|
||||
|
||||
var current = this;
|
||||
UnityEditor.EditorApplication.delayCall += () =>
|
||||
{
|
||||
if (current && graphic && graphic.material && graphic.material.shader && graphic.material.shader.name == "Hidden/UI/Default (SoftMaskable)")
|
||||
{
|
||||
Debug.LogFormat("OnAfterDeserialize: reset material {0}",current);
|
||||
graphic.material = null;
|
||||
graphic.SetMaterialDirtyEx();
|
||||
}
|
||||
};
|
||||
var current = this;
|
||||
UnityEditor.EditorApplication.delayCall += () =>
|
||||
{
|
||||
if (current && graphic && graphic.material && graphic.material.shader &&
|
||||
graphic.material.shader.name == "Hidden/UI/Default (SoftMaskable)")
|
||||
{
|
||||
graphic.material = null;
|
||||
graphic.SetMaterialDirtyEx();
|
||||
}
|
||||
};
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
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Reference in New Issue