release v0.6.0
commit
d3db3627f8
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@ -1,5 +1,22 @@
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# Changelog
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## [v0.6.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.6.0) (2019-02-07)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.5.0...v0.6.0)
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Scene view bugs have been fixed.
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**Fixed bugs:**
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- Shaders for TMPro have compile errors [\#33](https://github.com/mob-sakai/SoftMaskForUGUI/issues/33)
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- SoftMask does not display properly at the edge of the canvas [\#32](https://github.com/mob-sakai/SoftMaskForUGUI/issues/32)
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**Closed issues:**
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- Shaders for TMPro are no longer support d3d9 & d3d11\_9x [\#34](https://github.com/mob-sakai/SoftMaskForUGUI/issues/34)
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## [v0.5.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.5.0) (2019-02-01)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.4.0...v0.5.0)
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@ -16,7 +33,7 @@
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## [v0.4.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.4.0) (2019-01-13)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.3.0...v0.4.0)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/0.4.0...v0.4.0)
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**Implemented enhancements:**
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@ -110,6 +110,7 @@ SubShader {
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Pass {
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CGPROGRAM
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#pragma exclude_renderers d3d9
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#pragma target 3.0
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#pragma vertex VertShader
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#pragma fragment PixShader
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@ -151,6 +152,7 @@ SubShader {
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fixed4 underlayColor : COLOR1;
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#endif
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float4 textures : TEXCOORD5;
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SOFTMASK_EDITOR_ONLY(float4 worldPosition : TEXCOORD6;)
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};
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// Used by Unity internally to handle Texture Tiling and Offset.
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@ -220,6 +222,7 @@ SubShader {
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underlayColor,
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#endif
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float4(faceUV, outlineUV),
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SOFTMASK_EDITOR_ONLY(input.position)
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};
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return output;
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@ -292,7 +295,7 @@ SubShader {
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faceColor *= m.x * m.y;
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#endif
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faceColor *= SoftMask(input.position);
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faceColor *= SoftMask(input.position, input.worldPosition);
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#if UNITY_UI_ALPHACLIP
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clip(faceColor.a - 0.001);
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@ -79,6 +79,10 @@ SubShader {
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Pass {
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CGPROGRAM
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#pragma exclude_renderers d3d9
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#if !defined(SHADER_API_D3D11_9X)
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#pragma target 3.0
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#endif
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#pragma vertex VertShader
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#pragma fragment PixShader
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#pragma shader_feature __ OUTLINE_ON
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@ -113,6 +117,7 @@ SubShader {
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float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
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half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
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#endif
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SOFTMASK_EDITOR_ONLY(float4 worldPosition : TEXCOORD5;)
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};
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@ -180,6 +185,7 @@ SubShader {
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float4(input.texcoord0 + layerOffset, input.color.a, 0),
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half2(layerScale, layerBias),
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#endif
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SOFTMASK_EDITOR_ONLY(input.vertex)
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};
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return output;
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@ -218,7 +224,7 @@ SubShader {
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c *= input.texcoord1.z;
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#endif
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c *= SoftMask(input.vertex);
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c *= SoftMask(input.vertex, input.worldPosition);
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#if UNITY_UI_ALPHACLIP
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clip(c.a - 0.001);
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@ -104,7 +104,7 @@ Shader "TextMeshPro/Sprite (SoftMaskable)"
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color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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#endif
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color.a *= SoftMask(IN.vertex);
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color.a *= SoftMask(IN.vertex, IN.worldPosition);
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#ifdef UNITY_UI_ALPHACLIP
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clip (color.a - 0.001);
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@ -19,14 +19,18 @@ fixed Approximately(float4x4 a, float4x4 b)
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1);
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}
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fixed GetMaskAlpha(fixed alpha, fixed stencilId, fixed interaction)
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float GetMaskAlpha(float alpha, int stencilId, float interaction)
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{
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fixed onStencil = step(stencilId, _Stencil);
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alpha = lerp(1, alpha, onStencil * step(1, interaction));
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return lerp(alpha, 1 - alpha, onStencil * step(2, interaction));
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}
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half SoftMask(float4 clipPos, float4 wpos)
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#if SOFTMASK_EDITOR
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float SoftMaskInternal(float4 clipPos, float4 wpos)
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#else
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float SoftMaskInternal(float4 clipPos)
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#endif
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{
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half2 view = clipPos.xy/_ScreenParams.xy;
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#if SOFTMASK_EDITOR
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half alpha = GetMaskAlpha(mask.x, 1, _MaskInteraction.x)
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* GetMaskAlpha(mask.y, 3, _MaskInteraction.y)
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* GetMaskAlpha(mask.z, 7, _MaskInteraction.z)
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* GetMaskAlpha(mask.w, 15, _MaskInteraction.w);
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* GetMaskAlpha(mask.w, 15, _MaskInteraction.w)
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#if SOFTMASK_EDITOR
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* step(0, view.x) * step(view.x, 1) * step(0, view.y) * step(view.y, 1)
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#endif
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;
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return alpha;
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}
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#if SOFTMASK_EDITOR
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#define SOFTMASK_EDITOR_ONLY(x) x
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#define SoftMask(clipPos, worldPosition) SoftMaskInternal(clipPos, worldPosition)
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#else
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#define SOFTMASK_EDITOR_ONLY(x)
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#define SoftMask(clipPos, worldPosition) SoftMaskInternal(clipPos)
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#endif
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#endif // UI_SOFTMASK_INCLUDED
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@ -2,7 +2,7 @@
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"name": "com.coffee.softmask-for-ugui",
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"displayName": "Soft Mask For uGUI",
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"description": "SoftMask is a smooth masking component for uGUI elements in Unity.\nBy using SoftMask instead of default Mask, rounded edges of UI elements can be expressed beautifully.",
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"version": "0.5.0",
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"version": "0.6.0",
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"unity": "2017.1",
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"license": "MIT",
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"repository": {
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19
CHANGELOG.md
19
CHANGELOG.md
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@ -1,5 +1,22 @@
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# Changelog
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## [v0.6.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.6.0) (2019-02-07)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.5.0...v0.6.0)
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Scene view bugs have been fixed.
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**Fixed bugs:**
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- Shaders for TMPro have compile errors [\#33](https://github.com/mob-sakai/SoftMaskForUGUI/issues/33)
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- SoftMask does not display properly at the edge of the canvas [\#32](https://github.com/mob-sakai/SoftMaskForUGUI/issues/32)
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**Closed issues:**
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- Shaders for TMPro are no longer support d3d9 & d3d11\_9x [\#34](https://github.com/mob-sakai/SoftMaskForUGUI/issues/34)
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## [v0.5.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.5.0) (2019-02-01)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.4.0...v0.5.0)
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@ -16,7 +33,7 @@
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## [v0.4.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.4.0) (2019-01-13)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.3.0...v0.4.0)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/0.4.0...v0.4.0)
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**Implemented enhancements:**
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@ -2,7 +2,7 @@
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"name": "com.coffee.softmask-for-ugui",
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"displayName": "Soft Mask For uGUI",
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"description": "SoftMask is a smooth masking component for uGUI elements in Unity.\nBy using SoftMask instead of default Mask, rounded edges of UI elements can be expressed beautifully.",
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"version": "0.5.0",
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"version": "0.6.0",
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"unity": "2017.1",
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"license": "MIT",
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"repository": {
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#!/bin/bash -e
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# NOTE: Set an environment variable `CHANGELOG_GITHUB_TOKEN` by running the following command at the prompt, or by adding it to your shell profile (e.g., ~/.bash_profile or ~/.zshrc):
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# export CHANGELOG_GITHUB_TOKEN="«your-40-digit-github-token»"
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bash <(curl -sL 'https://gist.github.com/mob-sakai/e281baa04e1a47148b62387f9c7967df/raw/unity_release.sh')
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138
unity_release.sh
138
unity_release.sh
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#!/bin/bash -e
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# NOTE: Run the following command at the prompt
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# bash <(curl -sL 'https://gist.github.com/mob-sakai/e281baa04e1a47148b62387f9c7967df/raw/unity_release.sh')
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# NOTE: Set an environment variable `CHANGELOG_GITHUB_TOKEN` by running the following command at the prompt, or by adding it to your shell profile (e.g., ~/.bash_profile or ~/.zshrc):
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# export CHANGELOG_GITHUB_TOKEN="«your-40-digit-github-token»"
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# 1. << Input release version >>
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echo -e ">> Start Github Release:"
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PACKAGE_NAME=`node -pe 'require("./package.json").name'`
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echo -e ">> Package name: ${PACKAGE_NAME}"
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CURRENT_VERSION=`grep -o -e "\"version\".*$" package.json | sed -e "s/\"version\": \"\(.*\)\".*$/\1/"`
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EDITOR_ONLY=`grep -o -e "\"editorOnly\".*$" package.json | sed -e "s/\"editorOnly\": \(.*\),$/\1/"`
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UNITY_PACKAGE_MANAGER=`grep -o -e "\"upmSupport\".*$" package.json | sed -e "s/\"upmSupport\": \(.*\),$/\1/"`
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read -p "[? (1/8) Input release version (for current: ${CURRENT_VERSION}): " RELEASE_VERSION
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[ -z "${RELEASE_VERSION}" ] && exit
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read -p "[? Are the issues on this release closed all? (y/N):" yn
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case "$yn" in [yY]*) ;; *) exit ;; esac
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[ -z $EDITOR_ONLY ] && read -p "[? Is package editor only? (y/N):" ynEditorOnly
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case "$ynEditorOnly" in [yY]*) EDITOR_ONLY=true;; *) ;; esac
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[ -z $UNITY_PACKAGE_MANAGER ] && read -p "[? Is package for UnityPackageManager? (y/N):" ynUPM
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case "$ynUPM" in [yY]*) UNITY_PACKAGE_MANAGER=true;; *) ;; esac
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[ "$UNITY_PACKAGE_MANAGER" == "true" ] && RELEASE_VERSION_TAG="${RELEASE_VERSION}" || RELEASE_VERSION_TAG="v${RELEASE_VERSION}"
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echo -e ">> OK"
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# 2. << Update version in package.json >>
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echo -e "\n>> (2/8) Update version... package.json"
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git checkout -B release develop
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sed -i '' -e "s/\"version\": \(.*\)/\"version\": \"${RELEASE_VERSION}\",/g" package.json
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echo -e ">> OK"
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# 3. << Check unity editor is exist and no compile error >>
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UNITY_VER=`sed -e "s/m_EditorVersion: \(.*\)/\1/g" ProjectSettings/ProjectVersion.txt`
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UNITY_EDITOR="/Applications/Unity/Hub/Editor/${UNITY_VER}/Unity.app/Contents/MacOS/Unity"
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UNITY_LOG="unity.log"
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UNITY_ARGS="-quit -batchmode -projectPath `pwd` -logFile $UNITY_LOG"
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UNITY_PACKAGE_SRC=`node -pe 'require("./package.json").src'`
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UNITY_PACKAGE_NAME="${PACKAGE_NAME}_v${RELEASE_VERSION_TAG}.unitypackage"
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echo -e "\n>> (3/8) Check exporting package is available..."
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echo -e "Version: $UNITY_VER ($UNITY_EDITOR)"
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echo -e "Package Source: $UNITY_PACKAGE_SRC"
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# 3-1. Is src directory exist?
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[ ! -d "$UNITY_PACKAGE_SRC" ] && echo -e "\n>> Error : $UNITY_PACKAGE_SRC is not exist." && exit
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# 3-2. Is runtime compile successfully?
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set +e
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if [ "$EDITOR_ONLY" != "true" ]; then
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echo -e "\n>> compile for runtime..."
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"$UNITY_EDITOR" $UNITY_ARGS -buildOSX64Player `pwd`/build.app
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[ $? != 0 ] && echo -e "\n>> Error : \n`cat $UNITY_LOG | grep -E ': error CS|Fatal Error'`" && exit
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echo -e ">> OK"
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fi
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# 3-3. Is exporting package successfully?
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echo -e "\n>> Pre export package..."
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"$UNITY_EDITOR" $UNITY_ARGS -exportpackage $UNITY_PACKAGE_SRC $UNITY_PACKAGE_NAME
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[ $? != 0 ] && echo -e "\n>> Error : \n`cat $UNITY_LOG | grep -E ': error CS|Fatal Error'`" && exit
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echo -e ">> OK"
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set -e
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# 4. << Generate change log >>
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CHANGELOG_GENERATOR_ARG=`grep -o -e ".*git\"$" package.json | sed -e "s/^.*\/\([^\/]*\)\/\([^\/]*\).git.*$/--user \1 --project \2/"`
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CHANGELOG_GENERATOR_ARG="--future-release v${RELEASE_VERSION_TAG} ${CHANGELOG_GENERATOR_ARG}"
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echo -e "\n>> (4/8) Generate change log... ${CHANGELOG_GENERATOR_ARG}"
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github_changelog_generator ${CHANGELOG_GENERATOR_ARG}
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git diff -- CHANGELOG.md
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read -p "[? Is the change log correct? (y/N):" yn
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case "$yn" in [yY]*) ;; *) exit ;; esac
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echo -e ">> OK"
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# 5. << Export unitypackage >>
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echo -e "\n>> (5/8) Export unitypackage..."
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set +e
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cp -f package.json CHANGELOG.md README.md $UNITY_PACKAGE_SRC
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"$UNITY_EDITOR" $UNITY_ARGS -exportpackage $UNITY_PACKAGE_SRC $UNITY_PACKAGE_NAME
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[ $? != 0 ] && echo -e "\n>> Error : \n`cat $UNITY_LOG | grep -E ': error CS|Fatal Error'`" && exit
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set -e
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echo -e ">> OK"
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# 6. << Commit release files >>
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echo -e "\n>> (6/8) Commit release files..."
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git add -u
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git commit -m "update documents for v$RELEASE_VERSION_TAG"
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echo -e ">> OK"
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# 7. << Merge and push master and develop branch >>
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echo -e "\n>> (7/8) Merge and push..."
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git checkout master
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git merge --no-ff release -m "release v$RELEASE_VERSION_TAG"
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git branch -D release
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git push origin master
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git checkout develop
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git merge --ff master
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git push origin develop
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echo -e ">> OK"
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||||
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# 8. << Upload unitypackage and release on Github >>
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echo -e "\n>> (8/8) Releasing..."
|
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gh-release --assets $UNITY_PACKAGE_NAME
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echo -e ">> OK"
|
||||
|
||||
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||||
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# 9. << Split for upm >>
|
||||
if [ "$UNITY_PACKAGE_MANAGER" == "true" ]; then
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echo -e "\n>> Split for upm..."
|
||||
git subtree split --prefix="$UNITY_PACKAGE_SRC" --branch upm
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||||
git push origin upm
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fi
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||||
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||||
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||||
|
||||
echo -e "\n\n>> $PACKAGE_NAME v$RELEASE_VERSION_TAG has been successfully released!\n"
|
Loading…
Reference in New Issue