release v0.7.1
commit
c81114c376
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@ -1,5 +1,13 @@
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# Changelog
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## [v0.7.1](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.1) (2019-03-11)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.0...v0.7.1)
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**Fixed bugs:**
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- if canvas camera is not set in world space mode, masked contents are not displayed [\#36](https://github.com/mob-sakai/SoftMaskForUGUI/issues/36)
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## [v0.7.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.0) (2019-03-11)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.6.0...v0.7.0)
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@ -7,8 +15,6 @@
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Add 'part of parent' option to make multiple holes on one background
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**Implemented enhancements:**
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- 'Parts of parent' option [\#29](https://github.com/mob-sakai/SoftMaskForUGUI/issues/29)
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@ -464,9 +464,10 @@ namespace Coffee.UIExtensions
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// Set view and projection matrices.
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var c = graphic.canvas.rootCanvas;
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if (c && c.renderMode != RenderMode.ScreenSpaceOverlay && c.worldCamera)
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var cam = c.worldCamera ?? Camera.main;
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if (c && c.renderMode != RenderMode.ScreenSpaceOverlay && cam)
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{
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_cb.SetViewProjectionMatrices(c.worldCamera.worldToCameraMatrix, c.worldCamera.projectionMatrix);
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_cb.SetViewProjectionMatrices(cam.worldToCameraMatrix, cam.projectionMatrix);
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}
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else
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{
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@ -206,9 +206,9 @@ namespace Coffee.UIExtensions
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Material mat = sm._maskMaterial;
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var c = sm.graphic.canvas.rootCanvas;
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if (c.renderMode != RenderMode.ScreenSpaceOverlay && c.worldCamera)
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var wcam = c.worldCamera ?? Camera.main;
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if (c.renderMode != RenderMode.ScreenSpaceOverlay && wcam)
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{
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var wcam = c.worldCamera;
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var pv = GL.GetGPUProjectionMatrix (wcam.projectionMatrix, false) * wcam.worldToCameraMatrix;
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mat.SetMatrix(s_GameVPId, pv);
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mat.SetMatrix(s_GameTVPId, pv);
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@ -2,7 +2,7 @@
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"name": "com.coffee.softmask-for-ugui",
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"displayName": "Soft Mask For uGUI",
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"description": "SoftMask is a smooth masking component for uGUI elements in Unity.\nBy using SoftMask instead of default Mask, rounded edges of UI elements can be expressed beautifully.",
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"version": "0.7.0",
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"version": "0.7.1",
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"unity": "2017.1",
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"license": "MIT",
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"repository": {
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10
CHANGELOG.md
10
CHANGELOG.md
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@ -1,5 +1,13 @@
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# Changelog
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## [v0.7.1](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.1) (2019-03-11)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.0...v0.7.1)
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**Fixed bugs:**
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- if canvas camera is not set in world space mode, masked contents are not displayed [\#36](https://github.com/mob-sakai/SoftMaskForUGUI/issues/36)
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## [v0.7.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.0) (2019-03-11)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.6.0...v0.7.0)
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@ -7,8 +15,6 @@
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Add 'part of parent' option to make multiple holes on one background
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**Implemented enhancements:**
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- 'Parts of parent' option [\#29](https://github.com/mob-sakai/SoftMaskForUGUI/issues/29)
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@ -2,7 +2,7 @@
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"name": "com.coffee.softmask-for-ugui",
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"displayName": "Soft Mask For uGUI",
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"description": "SoftMask is a smooth masking component for uGUI elements in Unity.\nBy using SoftMask instead of default Mask, rounded edges of UI elements can be expressed beautifully.",
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"version": "0.7.0",
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"version": "0.7.1",
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"unity": "2017.1",
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"license": "MIT",
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"repository": {
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