From 0300ed36256ddc50a2156f99f0497730c9bba198 Mon Sep 17 00:00:00 2001
From: Ruman Kim <rumaniel@hotmail.com>
Date: Fri, 18 Nov 2022 18:34:02 +0900
Subject: [PATCH] =?UTF-8?q?=F0=9F=93=9D=20Fix=20Broken=20anchor=20on=20REA?=
 =?UTF-8?q?DME.md?=
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Fix the broken anchor on the README.md
It should be '#support-soft-masks-with-your-custom-shaders' but written in '#support-soft-masks-in-your-custom-shaders'.
---
 README.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/README.md b/README.md
index 1d520d1..8cd72fd 100644
--- a/README.md
+++ b/README.md
@@ -45,7 +45,7 @@ By using SoftMask instead of the default Mask component, you can beautifully rep
 * (Option) Raycast is filtered only for the visible part.  
 ![](https://user-images.githubusercontent.com/12690315/48708330-a16d6600-ec45-11e8-94bf-afecd1bd9a39.png)
 * Contain soft maskable UI shader.
-* Support soft masks in your custom shaders by adding just 3 lines. For details, please see [Development Note](#support-soft-masks-in-your-custom-shaders). 
+* Support soft masks in your custom shaders by adding just 3 lines. For details, please see [Development Note](#support-soft-masks-with-your-custom-shaders). 
 * Adjust soft mask buffer size to improve performance.
 * Convert existing Mask to SoftMask from context menu.  
 ![](https://user-images.githubusercontent.com/12690315/48659018-902e2900-ea8e-11e8-9b6e-224365cdde7f.png)