parent
2bcec9dffe
commit
a89aad0f88
14
CHANGELOG.md
14
CHANGELOG.md
|
@ -1,5 +1,13 @@
|
|||
# Changelog
|
||||
|
||||
## [v0.7.1](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.1) (2019-03-11)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.7.0...v0.7.1)
|
||||
|
||||
**Fixed bugs:**
|
||||
|
||||
- if canvas camera is not set in world space mode, masked contents are not displayed [\#36](https://github.com/mob-sakai/SoftMaskForUGUI/issues/36)
|
||||
|
||||
## [v0.7.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.7.0) (2019-03-11)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.6.0...v0.7.0)
|
||||
|
@ -7,8 +15,6 @@
|
|||
Add 'part of parent' option to make multiple holes on one background
|
||||
![](https://user-images.githubusercontent.com/12690315/54102470-f5c26e80-440b-11e9-89d1-899aa4dca00d.png)
|
||||
|
||||
|
||||
|
||||
**Implemented enhancements:**
|
||||
|
||||
- 'Parts of parent' option [\#29](https://github.com/mob-sakai/SoftMaskForUGUI/issues/29)
|
||||
|
@ -22,8 +28,8 @@ Add 'part of parent' option to make multiple holes on one background
|
|||
|
||||
[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v0.5.0...v0.6.0)
|
||||
|
||||
![](https://user-images.githubusercontent.com/12690315/52258046-e2ca0380-2960-11e9-8cdb-46ee4a5f880f.png)
|
||||
Scene view bugs have been fixed.
|
||||
![](https://user-images.githubusercontent.com/12690315/52258046-e2ca0380-2960-11e9-8cdb-46ee4a5f880f.png)
|
||||
Scene view bugs have been fixed.
|
||||
|
||||
|
||||
**Fixed bugs:**
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
"name": "com.coffee.softmask-for-ugui",
|
||||
"displayName": "Soft Mask For uGUI",
|
||||
"description": "SoftMask is a smooth masking component for uGUI elements in Unity.\nBy using SoftMask instead of default Mask, rounded edges of UI elements can be expressed beautifully.",
|
||||
"version": "0.7.0",
|
||||
"version": "0.7.1",
|
||||
"unity": "2017.1",
|
||||
"license": "MIT",
|
||||
"repository": {
|
||||
|
|
Loading…
Reference in New Issue