From 9910122856f14f764f58227e366193e6ce1be16b Mon Sep 17 00:00:00 2001 From: mob-sakai Date: Fri, 25 Jan 2019 16:35:52 +0900 Subject: [PATCH] fix #30; SoftMask is not clipped by RectMask2D --- .../Shaders/Resources/UI-Default-SoftMask.shader | 2 -- 1 file changed, 2 deletions(-) diff --git a/Assets/Coffee/UIExtensions/SoftMaskForUGUI/Shaders/Resources/UI-Default-SoftMask.shader b/Assets/Coffee/UIExtensions/SoftMaskForUGUI/Shaders/Resources/UI-Default-SoftMask.shader index f2bcaf8..3ab56d0 100644 --- a/Assets/Coffee/UIExtensions/SoftMaskForUGUI/Shaders/Resources/UI-Default-SoftMask.shader +++ b/Assets/Coffee/UIExtensions/SoftMaskForUGUI/Shaders/Resources/UI-Default-SoftMask.shader @@ -102,9 +102,7 @@ Shader "UI/Default-SoftMask" { half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; - #ifdef UNITY_UI_CLIP_RECT color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); - #endif #ifdef UNITY_UI_ALPHACLIP clip (color.a - 0.001);