diff --git a/CHANGELOG.md b/CHANGELOG.md index 1bb2d37..e66a7d1 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,10 @@ +## [1.0.3](https://github.com/mob-sakai/SoftMaskForUGUI/compare/1.0.2...1.0.3) (2023-03-23) + + +### Bug Fixes + +* Masked image disapear on resolution change ([65da106](https://github.com/mob-sakai/SoftMaskForUGUI/commit/65da10600ab2b6dad41f675a14457a611c9f8978)) + ## [1.0.2](https://github.com/mob-sakai/SoftMaskForUGUI/compare/1.0.1...1.0.2) (2022-05-15) diff --git a/Scripts/SoftMask.cs b/Scripts/SoftMask.cs index 7a5a9e2..f112362 100644 --- a/Scripts/SoftMask.cs +++ b/Scripts/SoftMask.cs @@ -654,25 +654,8 @@ namespace Coffee.UISoftMask /// private static void GetDownSamplingSize(DownSamplingRate rate, out int w, out int h) { -#if UNITY_EDITOR - if (!Application.isPlaying) - { - var res = UnityEditor.UnityStats.screenRes.Split('x'); - w = Mathf.Max(64, int.Parse(res[0])); - h = Mathf.Max(64, int.Parse(res[1])); - } - else -#endif - if (Screen.fullScreenMode == FullScreenMode.Windowed) - { - w = Screen.width; - h = Screen.height; - } - else - { - w = Screen.currentResolution.width; - h = Screen.currentResolution.height; - } + w = Screen.currentResolution.width; + h = Screen.currentResolution.height; if (rate == DownSamplingRate.None) return;