diff --git a/SoftMask.cginc b/SoftMask.cginc index 89e5cbb..a28096b 100644 --- a/SoftMask.cginc +++ b/SoftMask.cginc @@ -39,7 +39,7 @@ float SoftMaskInternal(float4 clipPos) view = lerp(view, cpos.xy / cpos.w * 0.5 + 0.5, isSceneView); #endif - #if UNITY_UV_STARTS_AT_TOP + #if UNITY_UV_STARTS_AT_TOP && !defined(SHADER_API_D3D11) && !defined(SHADER_API_D3D11_9X) && !defined(SHADER_API_D3D9) view.y = 1.0 - view.y; #endif