fix #41; Doesn't work with Screen-Space Overlay on Mac editor
parent
90000efd3d
commit
76cb9129e9
|
@ -13,8 +13,8 @@ fixed Approximately(float4x4 a, float4x4 b)
|
|||
return step(
|
||||
max(d._m00,max(d._m01,max(d._m02,max(d._m03,
|
||||
max(d._m10,max(d._m11,max(d._m12,max(d._m13,
|
||||
max(d._m20,max(d._m21,max(d._m22,max(d._m23,
|
||||
max(d._m30,max(d._m31,max(d._m32,d._m33))))))))))))))),
|
||||
max(d._m20,max(d._m21,max(d._m22,//max(d._m23,
|
||||
max(d._m30,max(d._m31,max(d._m32,d._m33)))))))))))))),
|
||||
0.01);
|
||||
}
|
||||
|
||||
|
@ -40,7 +40,7 @@ float SoftMaskInternal(float4 clipPos)
|
|||
view.y = lerp(view.y, 1 - view.y, step(0, _ProjectionParams.x));
|
||||
#endif
|
||||
#elif UNITY_UV_STARTS_AT_TOP
|
||||
view.y = 1.0 - view.y;
|
||||
view.y = lerp(view.y, 1 - view.y, step(0, _ProjectionParams.x));
|
||||
#endif
|
||||
|
||||
fixed4 mask = tex2D(_SoftMaskTex, view);
|
||||
|
|
Loading…
Reference in New Issue